249f2b59a0
Summary: While rocksdb can compile on both macOS and Linux with Buck, it couldn't be compiled on Windows. The only way to compile it on Windows was with the CMake build. To keep the multi-platform complexity low, I've simply included all the Windows bits in the TARGETS file, and added large #if blocks when not on Windows, the same was done on the posix specific files. Pull Request resolved: https://github.com/facebook/rocksdb/pull/7406 Test Plan: On my devserver: buck test //rocksdb/... On Windows: buck build mode/win //rocksdb/src:rocksdb_lib Reviewed By: pdillinger Differential Revision: D23874358 Pulled By: xavierd fbshipit-source-id: 8768b5d16d7e8f44b5ca1e2483881ca4b24bffbe
352 lines
11 KiB
C++
352 lines
11 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// An Env is an interface used by the rocksdb implementation to access
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// operating system functionality like the filesystem etc. Callers
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// may wish to provide a custom Env object when opening a database to
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// get fine gain control; e.g., to rate limit file system operations.
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//
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// All Env implementations are safe for concurrent access from
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// multiple threads without any external synchronization.
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#pragma once
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#include "port/win/win_thread.h"
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#include <rocksdb/env.h>
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#include "util/threadpool_imp.h"
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#include <stdint.h>
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#include <windows.h>
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#include <mutex>
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#include <vector>
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#include <string>
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#undef GetCurrentTime
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#undef DeleteFile
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#undef GetTickCount
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namespace ROCKSDB_NAMESPACE {
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namespace port {
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// Currently not designed for inheritance but rather a replacement
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class WinEnvThreads {
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public:
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explicit WinEnvThreads(Env* hosted_env);
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~WinEnvThreads();
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WinEnvThreads(const WinEnvThreads&) = delete;
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WinEnvThreads& operator=(const WinEnvThreads&) = delete;
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void Schedule(void(*function)(void*), void* arg, Env::Priority pri,
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void* tag, void(*unschedFunction)(void* arg));
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int UnSchedule(void* arg, Env::Priority pri);
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void StartThread(void(*function)(void* arg), void* arg);
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void WaitForJoin();
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unsigned int GetThreadPoolQueueLen(Env::Priority pri) const;
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static uint64_t gettid();
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uint64_t GetThreadID() const;
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void SleepForMicroseconds(int micros);
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// Allow increasing the number of worker threads.
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void SetBackgroundThreads(int num, Env::Priority pri);
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int GetBackgroundThreads(Env::Priority pri);
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void IncBackgroundThreadsIfNeeded(int num, Env::Priority pri);
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private:
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Env* hosted_env_;
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mutable std::mutex mu_;
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std::vector<ThreadPoolImpl> thread_pools_;
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std::vector<WindowsThread> threads_to_join_;
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};
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// Designed for inheritance so can be re-used
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// but certain parts replaced
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class WinEnvIO {
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public:
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explicit WinEnvIO(Env* hosted_env);
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virtual ~WinEnvIO();
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virtual Status DeleteFile(const std::string& fname);
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Status Truncate(const std::string& fname, size_t size);
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virtual Status GetCurrentTime(int64_t* unix_time);
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virtual Status NewSequentialFile(const std::string& fname,
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std::unique_ptr<SequentialFile>* result,
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const EnvOptions& options);
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// Helper for NewWritable and ReopenWritableFile
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virtual Status OpenWritableFile(const std::string& fname,
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std::unique_ptr<WritableFile>* result,
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const EnvOptions& options,
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bool reopen);
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virtual Status NewRandomAccessFile(const std::string& fname,
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std::unique_ptr<RandomAccessFile>* result,
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const EnvOptions& options);
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// The returned file will only be accessed by one thread at a time.
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virtual Status NewRandomRWFile(const std::string& fname,
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std::unique_ptr<RandomRWFile>* result,
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const EnvOptions& options);
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virtual Status NewMemoryMappedFileBuffer(
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const std::string& fname,
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std::unique_ptr<MemoryMappedFileBuffer>* result);
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virtual Status NewDirectory(const std::string& name,
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std::unique_ptr<Directory>* result);
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virtual Status FileExists(const std::string& fname);
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virtual Status GetChildren(const std::string& dir,
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std::vector<std::string>* result);
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virtual Status CreateDir(const std::string& name);
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virtual Status CreateDirIfMissing(const std::string& name);
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virtual Status DeleteDir(const std::string& name);
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virtual Status GetFileSize(const std::string& fname, uint64_t* size);
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static uint64_t FileTimeToUnixTime(const FILETIME& ftTime);
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virtual Status GetFileModificationTime(const std::string& fname,
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uint64_t* file_mtime);
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virtual Status RenameFile(const std::string& src, const std::string& target);
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virtual Status LinkFile(const std::string& src, const std::string& target);
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virtual Status NumFileLinks(const std::string& /*fname*/,
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uint64_t* /*count*/);
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virtual Status AreFilesSame(const std::string& first,
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const std::string& second, bool* res);
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virtual Status LockFile(const std::string& lockFname, FileLock** lock);
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virtual Status UnlockFile(FileLock* lock);
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virtual Status GetTestDirectory(std::string* result);
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virtual Status NewLogger(const std::string& fname,
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std::shared_ptr<Logger>* result);
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virtual Status IsDirectory(const std::string& path, bool* is_dir);
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virtual uint64_t NowMicros();
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virtual uint64_t NowNanos();
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virtual Status GetHostName(char* name, uint64_t len);
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virtual Status GetAbsolutePath(const std::string& db_path,
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std::string* output_path);
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// This seems to clash with a macro on Windows, so #undef it here
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#undef GetFreeSpace
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// Get the amount of free disk space
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virtual Status GetFreeSpace(const std::string& path, uint64_t* diskfree);
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virtual std::string TimeToString(uint64_t secondsSince1970);
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virtual EnvOptions OptimizeForLogWrite(const EnvOptions& env_options,
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const DBOptions& db_options) const;
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virtual EnvOptions OptimizeForManifestWrite(
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const EnvOptions& env_options) const;
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virtual EnvOptions OptimizeForManifestRead(
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const EnvOptions& env_options) const;
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size_t GetPageSize() const { return page_size_; }
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size_t GetAllocationGranularity() const { return allocation_granularity_; }
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uint64_t GetPerfCounterFrequency() const { return perf_counter_frequency_; }
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static size_t GetSectorSize(const std::string& fname);
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private:
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// Returns true iff the named directory exists and is a directory.
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virtual bool DirExists(const std::string& dname);
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typedef VOID(WINAPI * FnGetSystemTimePreciseAsFileTime)(LPFILETIME);
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Env* hosted_env_;
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size_t page_size_;
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size_t allocation_granularity_;
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uint64_t perf_counter_frequency_;
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uint64_t nano_seconds_per_period_;
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FnGetSystemTimePreciseAsFileTime GetSystemTimePreciseAsFileTime_;
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};
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class WinEnv : public Env {
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public:
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WinEnv();
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~WinEnv();
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Status DeleteFile(const std::string& fname) override;
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Status Truncate(const std::string& fname, size_t size) override;
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Status GetCurrentTime(int64_t* unix_time) override;
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Status NewSequentialFile(const std::string& fname,
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std::unique_ptr<SequentialFile>* result,
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const EnvOptions& options) override;
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Status NewRandomAccessFile(const std::string& fname,
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std::unique_ptr<RandomAccessFile>* result,
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const EnvOptions& options) override;
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Status NewWritableFile(const std::string& fname,
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std::unique_ptr<WritableFile>* result,
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const EnvOptions& options) override;
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// Create an object that writes to a new file with the specified
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// name. Deletes any existing file with the same name and creates a
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// new file. On success, stores a pointer to the new file in
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// *result and returns OK. On failure stores nullptr in *result and
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// returns non-OK.
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//
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// The returned file will only be accessed by one thread at a time.
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Status ReopenWritableFile(const std::string& fname,
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std::unique_ptr<WritableFile>* result,
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const EnvOptions& options) override;
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// The returned file will only be accessed by one thread at a time.
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Status NewRandomRWFile(const std::string& fname,
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std::unique_ptr<RandomRWFile>* result,
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const EnvOptions& options) override;
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Status NewMemoryMappedFileBuffer(
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const std::string& fname,
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std::unique_ptr<MemoryMappedFileBuffer>* result) override;
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Status NewDirectory(const std::string& name,
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std::unique_ptr<Directory>* result) override;
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Status FileExists(const std::string& fname) override;
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Status GetChildren(const std::string& dir,
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std::vector<std::string>* result) override;
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Status CreateDir(const std::string& name) override;
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Status CreateDirIfMissing(const std::string& name) override;
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Status DeleteDir(const std::string& name) override;
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Status GetFileSize(const std::string& fname,
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uint64_t* size) override;
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Status GetFileModificationTime(const std::string& fname,
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uint64_t* file_mtime) override;
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Status RenameFile(const std::string& src,
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const std::string& target) override;
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Status LinkFile(const std::string& src,
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const std::string& target) override;
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Status NumFileLinks(const std::string& fname, uint64_t* count) override;
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Status AreFilesSame(const std::string& first,
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const std::string& second, bool* res) override;
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Status LockFile(const std::string& lockFname, FileLock** lock) override;
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Status UnlockFile(FileLock* lock) override;
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Status GetTestDirectory(std::string* result) override;
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Status NewLogger(const std::string& fname,
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std::shared_ptr<Logger>* result) override;
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Status IsDirectory(const std::string& path, bool* is_dir) override;
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uint64_t NowMicros() override;
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uint64_t NowNanos() override;
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Status GetHostName(char* name, uint64_t len) override;
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Status GetAbsolutePath(const std::string& db_path,
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std::string* output_path) override;
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std::string TimeToString(uint64_t secondsSince1970) override;
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Status GetThreadList(std::vector<ThreadStatus>* thread_list) override;
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void Schedule(void(*function)(void*), void* arg, Env::Priority pri,
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void* tag, void(*unschedFunction)(void* arg)) override;
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int UnSchedule(void* arg, Env::Priority pri) override;
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void StartThread(void(*function)(void* arg), void* arg) override;
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void WaitForJoin() override;
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unsigned int GetThreadPoolQueueLen(Env::Priority pri) const override;
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uint64_t GetThreadID() const override;
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// This seems to clash with a macro on Windows, so #undef it here
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#undef GetFreeSpace
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// Get the amount of free disk space
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Status GetFreeSpace(const std::string& path, uint64_t* diskfree) override;
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void SleepForMicroseconds(int micros) override;
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// Allow increasing the number of worker threads.
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void SetBackgroundThreads(int num, Env::Priority pri) override;
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int GetBackgroundThreads(Env::Priority pri) override;
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void IncBackgroundThreadsIfNeeded(int num, Env::Priority pri) override;
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EnvOptions OptimizeForManifestRead(
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const EnvOptions& env_options) const override;
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EnvOptions OptimizeForLogWrite(const EnvOptions& env_options,
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const DBOptions& db_options) const override;
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EnvOptions OptimizeForManifestWrite(
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const EnvOptions& env_options) const override;
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private:
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WinEnvIO winenv_io_;
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WinEnvThreads winenv_threads_;
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};
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} // namespace port
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} // namespace ROCKSDB_NAMESPACE
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