b88f8e87c5
Summary: reland https://reviews.facebook.net/D62523 - Update SstFileWriter to include a property for a global sequence number in the SST file `rocksdb.external_sst_file.global_seqno` - Update TableProperties to be aware of the offset of each property in the file - Update BlockBasedTableReader and Block to be able to honor the sequence number in `rocksdb.external_sst_file.global_seqno` property and use it to overwrite all sequence number in the file Something worth mentioning is that we don't update the seqno in the index block since and when doing a binary search, the reason for that is that it's guaranteed that SST files with global seqno will have only one user_key and each key will have seqno=0 encoded in it, This mean that this key is greater than any other key with seqno> 0. That mean that we can actually keep the current logic for these blocks Test Plan: unit tests Reviewers: sdong, yhchiang Subscribers: andrewkr, dhruba Differential Revision: https://reviews.facebook.net/D65211
209 lines
7.8 KiB
C++
209 lines
7.8 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <stdint.h>
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#include <string>
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#include <map>
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#include "rocksdb/status.h"
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#include "rocksdb/types.h"
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namespace rocksdb {
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// -- Table Properties
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// Other than basic table properties, each table may also have the user
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// collected properties.
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// The value of the user-collected properties are encoded as raw bytes --
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// users have to interprete these values by themselves.
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// Note: To do prefix seek/scan in `UserCollectedProperties`, you can do
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// something similar to:
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//
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// UserCollectedProperties props = ...;
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// for (auto pos = props.lower_bound(prefix);
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// pos != props.end() && pos->first.compare(0, prefix.size(), prefix) == 0;
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// ++pos) {
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// ...
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// }
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typedef std::map<std::string, std::string> UserCollectedProperties;
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// table properties' human-readable names in the property block.
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struct TablePropertiesNames {
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static const std::string kDataSize;
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static const std::string kIndexSize;
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static const std::string kFilterSize;
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static const std::string kRawKeySize;
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static const std::string kRawValueSize;
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static const std::string kNumDataBlocks;
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static const std::string kNumEntries;
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static const std::string kFormatVersion;
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static const std::string kFixedKeyLen;
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static const std::string kFilterPolicy;
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static const std::string kColumnFamilyName;
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static const std::string kColumnFamilyId;
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static const std::string kComparator;
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static const std::string kMergeOperator;
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static const std::string kPrefixExtractorName;
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static const std::string kPropertyCollectors;
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static const std::string kCompression;
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};
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extern const std::string kPropertiesBlock;
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extern const std::string kCompressionDictBlock;
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extern const std::string kRangeDelBlock;
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enum EntryType {
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kEntryPut,
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kEntryDelete,
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kEntrySingleDelete,
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kEntryMerge,
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kEntryOther,
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};
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// `TablePropertiesCollector` provides the mechanism for users to collect
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// their own properties that they are interested in. This class is essentially
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// a collection of callback functions that will be invoked during table
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// building. It is construced with TablePropertiesCollectorFactory. The methods
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// don't need to be thread-safe, as we will create exactly one
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// TablePropertiesCollector object per table and then call it sequentially
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class TablePropertiesCollector {
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public:
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virtual ~TablePropertiesCollector() {}
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// DEPRECATE User defined collector should implement AddUserKey(), though
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// this old function still works for backward compatible reason.
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// Add() will be called when a new key/value pair is inserted into the table.
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// @params key the user key that is inserted into the table.
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// @params value the value that is inserted into the table.
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virtual Status Add(const Slice& /*key*/, const Slice& /*value*/) {
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return Status::InvalidArgument(
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"TablePropertiesCollector::Add() deprecated.");
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}
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// AddUserKey() will be called when a new key/value pair is inserted into the
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// table.
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// @params key the user key that is inserted into the table.
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// @params value the value that is inserted into the table.
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virtual Status AddUserKey(const Slice& key, const Slice& value,
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EntryType /*type*/, SequenceNumber /*seq*/,
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uint64_t /*file_size*/) {
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// For backwards-compatibility.
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return Add(key, value);
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}
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// Finish() will be called when a table has already been built and is ready
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// for writing the properties block.
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// @params properties User will add their collected statistics to
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// `properties`.
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virtual Status Finish(UserCollectedProperties* properties) = 0;
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// Return the human-readable properties, where the key is property name and
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// the value is the human-readable form of value.
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virtual UserCollectedProperties GetReadableProperties() const = 0;
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// The name of the properties collector can be used for debugging purpose.
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virtual const char* Name() const = 0;
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// EXPERIMENTAL Return whether the output file should be further compacted
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virtual bool NeedCompact() const { return false; }
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};
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// Constructs TablePropertiesCollector. Internals create a new
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// TablePropertiesCollector for each new table
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class TablePropertiesCollectorFactory {
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public:
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struct Context {
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uint32_t column_family_id;
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static const uint32_t kUnknownColumnFamily;
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};
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virtual ~TablePropertiesCollectorFactory() {}
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// has to be thread-safe
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virtual TablePropertiesCollector* CreateTablePropertiesCollector(
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TablePropertiesCollectorFactory::Context context) = 0;
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// The name of the properties collector can be used for debugging purpose.
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virtual const char* Name() const = 0;
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};
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// TableProperties contains a bunch of read-only properties of its associated
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// table.
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struct TableProperties {
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public:
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// the total size of all data blocks.
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uint64_t data_size = 0;
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// the size of index block.
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uint64_t index_size = 0;
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// the size of filter block.
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uint64_t filter_size = 0;
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// total raw key size
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uint64_t raw_key_size = 0;
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// total raw value size
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uint64_t raw_value_size = 0;
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// the number of blocks in this table
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uint64_t num_data_blocks = 0;
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// the number of entries in this table
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uint64_t num_entries = 0;
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// format version, reserved for backward compatibility
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uint64_t format_version = 0;
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// If 0, key is variable length. Otherwise number of bytes for each key.
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uint64_t fixed_key_len = 0;
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// ID of column family for this SST file, corresponding to the CF identified
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// by column_family_name.
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uint64_t column_family_id =
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rocksdb::TablePropertiesCollectorFactory::Context::kUnknownColumnFamily;
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// Name of the column family with which this SST file is associated.
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// If column family is unknown, `column_family_name` will be an empty string.
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std::string column_family_name;
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// The name of the filter policy used in this table.
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// If no filter policy is used, `filter_policy_name` will be an empty string.
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std::string filter_policy_name;
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// The name of the comparator used in this table.
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std::string comparator_name;
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// The name of the merge operator used in this table.
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// If no merge operator is used, `merge_operator_name` will be "nullptr".
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std::string merge_operator_name;
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// The name of the prefix extractor used in this table
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// If no prefix extractor is used, `prefix_extractor_name` will be "nullptr".
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std::string prefix_extractor_name;
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// The names of the property collectors factories used in this table
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// separated by commas
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// {collector_name[1]},{collector_name[2]},{collector_name[3]} ..
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std::string property_collectors_names;
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// The compression algo used to compress the SST files.
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std::string compression_name;
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// user collected properties
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UserCollectedProperties user_collected_properties;
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UserCollectedProperties readable_properties;
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// The offset of the value of each property in the file.
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std::map<std::string, uint64_t> properties_offsets;
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// convert this object to a human readable form
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// @prop_delim: delimiter for each property.
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std::string ToString(const std::string& prop_delim = "; ",
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const std::string& kv_delim = "=") const;
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// Aggregate the numerical member variables of the specified
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// TableProperties.
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void Add(const TableProperties& tp);
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};
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// Extra properties
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// Below is a list of non-basic properties that are collected by database
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// itself. Especially some properties regarding to the internal keys (which
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// is unknown to `table`).
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extern uint64_t GetDeletedKeys(const UserCollectedProperties& props);
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extern uint64_t GetMergeOperands(const UserCollectedProperties& props,
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bool* property_present);
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} // namespace rocksdb
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