8843129ece
Summary: Move arena, allocator, and memory tools under util to a separate memory/ directory. Pull Request resolved: https://github.com/facebook/rocksdb/pull/5382 Differential Revision: D15564655 Pulled By: siying fbshipit-source-id: 9cd6b5d0d3d52b39606e19221fa154596e5852a5
211 lines
6.7 KiB
C++
211 lines
6.7 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
|
|
// This source code is licensed under both the GPLv2 (found in the
|
|
// COPYING file in the root directory) and Apache 2.0 License
|
|
// (found in the LICENSE.Apache file in the root directory).
|
|
//
|
|
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
|
|
|
#include "rocksdb/iterator.h"
|
|
#include "memory/arena.h"
|
|
#include "table/internal_iterator.h"
|
|
#include "table/iterator_wrapper.h"
|
|
|
|
namespace rocksdb {
|
|
|
|
Cleanable::Cleanable() {
|
|
cleanup_.function = nullptr;
|
|
cleanup_.next = nullptr;
|
|
}
|
|
|
|
Cleanable::~Cleanable() { DoCleanup(); }
|
|
|
|
Cleanable::Cleanable(Cleanable&& other) {
|
|
*this = std::move(other);
|
|
}
|
|
|
|
Cleanable& Cleanable::operator=(Cleanable&& other) {
|
|
if (this != &other) {
|
|
cleanup_ = other.cleanup_;
|
|
other.cleanup_.function = nullptr;
|
|
other.cleanup_.next = nullptr;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
// If the entire linked list was on heap we could have simply add attach one
|
|
// link list to another. However the head is an embeded object to avoid the cost
|
|
// of creating objects for most of the use cases when the Cleanable has only one
|
|
// Cleanup to do. We could put evernything on heap if benchmarks show no
|
|
// negative impact on performance.
|
|
// Also we need to iterate on the linked list since there is no pointer to the
|
|
// tail. We can add the tail pointer but maintainin it might negatively impact
|
|
// the perforamnce for the common case of one cleanup where tail pointer is not
|
|
// needed. Again benchmarks could clarify that.
|
|
// Even without a tail pointer we could iterate on the list, find the tail, and
|
|
// have only that node updated without the need to insert the Cleanups one by
|
|
// one. This however would be redundant when the source Cleanable has one or a
|
|
// few Cleanups which is the case most of the time.
|
|
// TODO(myabandeh): if the list is too long we should maintain a tail pointer
|
|
// and have the entire list (minus the head that has to be inserted separately)
|
|
// merged with the target linked list at once.
|
|
void Cleanable::DelegateCleanupsTo(Cleanable* other) {
|
|
assert(other != nullptr);
|
|
if (cleanup_.function == nullptr) {
|
|
return;
|
|
}
|
|
Cleanup* c = &cleanup_;
|
|
other->RegisterCleanup(c->function, c->arg1, c->arg2);
|
|
c = c->next;
|
|
while (c != nullptr) {
|
|
Cleanup* next = c->next;
|
|
other->RegisterCleanup(c);
|
|
c = next;
|
|
}
|
|
cleanup_.function = nullptr;
|
|
cleanup_.next = nullptr;
|
|
}
|
|
|
|
void Cleanable::RegisterCleanup(Cleanable::Cleanup* c) {
|
|
assert(c != nullptr);
|
|
if (cleanup_.function == nullptr) {
|
|
cleanup_.function = c->function;
|
|
cleanup_.arg1 = c->arg1;
|
|
cleanup_.arg2 = c->arg2;
|
|
delete c;
|
|
} else {
|
|
c->next = cleanup_.next;
|
|
cleanup_.next = c;
|
|
}
|
|
}
|
|
|
|
void Cleanable::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
|
|
assert(func != nullptr);
|
|
Cleanup* c;
|
|
if (cleanup_.function == nullptr) {
|
|
c = &cleanup_;
|
|
} else {
|
|
c = new Cleanup;
|
|
c->next = cleanup_.next;
|
|
cleanup_.next = c;
|
|
}
|
|
c->function = func;
|
|
c->arg1 = arg1;
|
|
c->arg2 = arg2;
|
|
}
|
|
|
|
Status Iterator::GetProperty(std::string prop_name, std::string* prop) {
|
|
if (prop == nullptr) {
|
|
return Status::InvalidArgument("prop is nullptr");
|
|
}
|
|
if (prop_name == "rocksdb.iterator.is-key-pinned") {
|
|
*prop = "0";
|
|
return Status::OK();
|
|
}
|
|
return Status::InvalidArgument("Unidentified property.");
|
|
}
|
|
|
|
namespace {
|
|
class EmptyIterator : public Iterator {
|
|
public:
|
|
explicit EmptyIterator(const Status& s) : status_(s) { }
|
|
bool Valid() const override { return false; }
|
|
void Seek(const Slice& /*target*/) override {}
|
|
void SeekForPrev(const Slice& /*target*/) override {}
|
|
void SeekToFirst() override {}
|
|
void SeekToLast() override {}
|
|
void Next() override { assert(false); }
|
|
void Prev() override { assert(false); }
|
|
Slice key() const override {
|
|
assert(false);
|
|
return Slice();
|
|
}
|
|
Slice value() const override {
|
|
assert(false);
|
|
return Slice();
|
|
}
|
|
Status status() const override { return status_; }
|
|
|
|
private:
|
|
Status status_;
|
|
};
|
|
|
|
template <class TValue = Slice>
|
|
class EmptyInternalIterator : public InternalIteratorBase<TValue> {
|
|
public:
|
|
explicit EmptyInternalIterator(const Status& s) : status_(s) {}
|
|
bool Valid() const override { return false; }
|
|
void Seek(const Slice& /*target*/) override {}
|
|
void SeekForPrev(const Slice& /*target*/) override {}
|
|
void SeekToFirst() override {}
|
|
void SeekToLast() override {}
|
|
void Next() override { assert(false); }
|
|
void Prev() override { assert(false); }
|
|
Slice key() const override {
|
|
assert(false);
|
|
return Slice();
|
|
}
|
|
TValue value() const override {
|
|
assert(false);
|
|
return TValue();
|
|
}
|
|
Status status() const override { return status_; }
|
|
|
|
private:
|
|
Status status_;
|
|
};
|
|
} // namespace
|
|
|
|
Iterator* NewEmptyIterator() { return new EmptyIterator(Status::OK()); }
|
|
|
|
Iterator* NewErrorIterator(const Status& status) {
|
|
return new EmptyIterator(status);
|
|
}
|
|
|
|
template <class TValue>
|
|
InternalIteratorBase<TValue>* NewErrorInternalIterator(const Status& status) {
|
|
return new EmptyInternalIterator<TValue>(status);
|
|
}
|
|
template InternalIteratorBase<BlockHandle>* NewErrorInternalIterator(
|
|
const Status& status);
|
|
template InternalIteratorBase<Slice>* NewErrorInternalIterator(
|
|
const Status& status);
|
|
|
|
template <class TValue>
|
|
InternalIteratorBase<TValue>* NewErrorInternalIterator(const Status& status,
|
|
Arena* arena) {
|
|
if (arena == nullptr) {
|
|
return NewErrorInternalIterator<TValue>(status);
|
|
} else {
|
|
auto mem = arena->AllocateAligned(sizeof(EmptyInternalIterator<TValue>));
|
|
return new (mem) EmptyInternalIterator<TValue>(status);
|
|
}
|
|
}
|
|
template InternalIteratorBase<BlockHandle>* NewErrorInternalIterator(
|
|
const Status& status, Arena* arena);
|
|
template InternalIteratorBase<Slice>* NewErrorInternalIterator(
|
|
const Status& status, Arena* arena);
|
|
|
|
template <class TValue>
|
|
InternalIteratorBase<TValue>* NewEmptyInternalIterator() {
|
|
return new EmptyInternalIterator<TValue>(Status::OK());
|
|
}
|
|
template InternalIteratorBase<BlockHandle>* NewEmptyInternalIterator();
|
|
template InternalIteratorBase<Slice>* NewEmptyInternalIterator();
|
|
|
|
template <class TValue>
|
|
InternalIteratorBase<TValue>* NewEmptyInternalIterator(Arena* arena) {
|
|
if (arena == nullptr) {
|
|
return NewEmptyInternalIterator<TValue>();
|
|
} else {
|
|
auto mem = arena->AllocateAligned(sizeof(EmptyInternalIterator<TValue>));
|
|
return new (mem) EmptyInternalIterator<TValue>(Status::OK());
|
|
}
|
|
}
|
|
template InternalIteratorBase<BlockHandle>* NewEmptyInternalIterator(
|
|
Arena* arena);
|
|
template InternalIteratorBase<Slice>* NewEmptyInternalIterator(Arena* arena);
|
|
|
|
} // namespace rocksdb
|