rocksdb/db/flush_job.h
sdong 35ad531be3 Seperate InternalIterator from Iterator
Summary:
Separate a new class InternalIterator from class Iterator, when the look-up is done internally, which also means they operate on key with sequence ID and type.

This change will enable potential future optimizations but for now InternalIterator's functions are still the same as Iterator's.
At the same time, separate the cleanup function to a separate class and let both of InternalIterator and Iterator inherit from it.

Test Plan: Run all existing tests.

Reviewers: igor, yhchiang, anthony, kradhakrishnan, IslamAbdelRahman, rven

Reviewed By: rven

Subscribers: leveldb, dhruba

Differential Revision: https://reviews.facebook.net/D48549
2015-10-13 15:32:13 -07:00

97 lines
3.1 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <atomic>
#include <deque>
#include <limits>
#include <set>
#include <utility>
#include <vector>
#include <string>
#include "db/dbformat.h"
#include "db/column_family.h"
#include "db/log_writer.h"
#include "db/memtable_list.h"
#include "db/snapshot_impl.h"
#include "db/version_edit.h"
#include "port/port.h"
#include "rocksdb/db.h"
#include "rocksdb/env.h"
#include "rocksdb/memtablerep.h"
#include "rocksdb/transaction_log.h"
#include "table/scoped_arena_iterator.h"
#include "util/autovector.h"
#include "util/event_logger.h"
#include "util/instrumented_mutex.h"
#include "util/stop_watch.h"
#include "util/thread_local.h"
#include "db/internal_stats.h"
#include "db/write_controller.h"
#include "db/flush_scheduler.h"
#include "db/write_thread.h"
#include "db/job_context.h"
namespace rocksdb {
class MemTable;
class TableCache;
class Version;
class VersionEdit;
class VersionSet;
class Arena;
class FlushJob {
public:
// TODO(icanadi) make effort to reduce number of parameters here
// IMPORTANT: mutable_cf_options needs to be alive while FlushJob is alive
FlushJob(const std::string& dbname, ColumnFamilyData* cfd,
const DBOptions& db_options,
const MutableCFOptions& mutable_cf_options,
const EnvOptions& env_options, VersionSet* versions,
InstrumentedMutex* db_mutex, std::atomic<bool>* shutting_down,
std::vector<SequenceNumber> existing_snapshots,
JobContext* job_context, LogBuffer* log_buffer,
Directory* db_directory, Directory* output_file_directory,
CompressionType output_compression, Statistics* stats,
EventLogger* event_logger);
~FlushJob();
Status Run(FileMetaData* file_meta = nullptr);
TableProperties GetTableProperties() const { return table_properties_; }
private:
void ReportStartedFlush();
void ReportFlushInputSize(const autovector<MemTable*>& mems);
void RecordFlushIOStats();
Status WriteLevel0Table(const autovector<MemTable*>& mems, VersionEdit* edit,
FileMetaData* meta);
const std::string& dbname_;
ColumnFamilyData* cfd_;
const DBOptions& db_options_;
const MutableCFOptions& mutable_cf_options_;
const EnvOptions& env_options_;
VersionSet* versions_;
InstrumentedMutex* db_mutex_;
std::atomic<bool>* shutting_down_;
std::vector<SequenceNumber> existing_snapshots_;
JobContext* job_context_;
LogBuffer* log_buffer_;
Directory* db_directory_;
Directory* output_file_directory_;
CompressionType output_compression_;
Statistics* stats_;
EventLogger* event_logger_;
TableProperties table_properties_;
};
} // namespace rocksdb