524b10bd6e
Summary: Ran a spell check over the comments in the include/rocksdb directory and fixed any mis-spellings. There are still some variable names that are spelled incorrectly (like SizeApproximationOptions::include_memtabtles, SstFileMetaData::oldest_ancester_time) that were not fixed, as those would break compilation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/8120 Reviewed By: zhichao-cao Differential Revision: D27366034 Pulled By: mrambacher fbshipit-source-id: 6a3f3674890bb6acc751e9c5887a8fbb6adca5df
130 lines
5.0 KiB
C++
130 lines
5.0 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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// Copyright (c) 2013 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <cassert>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "rocksdb/status.h"
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namespace ROCKSDB_NAMESPACE {
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// The unknown file checksum.
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constexpr char kUnknownFileChecksum[] = "";
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// The unknown sst file checksum function name.
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constexpr char kUnknownFileChecksumFuncName[] = "Unknown";
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// The standard DB file checksum function name.
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// This is the name of the checksum function returned by
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// GetFileChecksumGenCrc32cFactory();
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constexpr char kStandardDbFileChecksumFuncName[] = "FileChecksumCrc32c";
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struct FileChecksumGenContext {
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std::string file_name;
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// The name of the requested checksum generator.
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// Checksum factories may use or ignore requested_checksum_func_name,
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// and checksum factories written before this field was available are still
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// compatible.
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std::string requested_checksum_func_name;
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};
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// FileChecksumGenerator is the class to generates the checksum value
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// for each file when the file is written to the file system.
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// Implementations may assume that
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// * Finalize is called at most once during the life of the object
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// * All calls to Update come before Finalize
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// * All calls to GetChecksum come after Finalize
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class FileChecksumGenerator {
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public:
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virtual ~FileChecksumGenerator() {}
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// Update the current result after process the data. For different checksum
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// functions, the temporal results may be stored and used in Update to
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// include the new data.
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virtual void Update(const char* data, size_t n) = 0;
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// Generate the final results if no further new data will be updated.
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virtual void Finalize() = 0;
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// Get the checksum. The result should not be the empty string and may
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// include arbitrary bytes, including non-printable characters.
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virtual std::string GetChecksum() const = 0;
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// Returns a name that identifies the current file checksum function.
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virtual const char* Name() const = 0;
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};
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// Create the FileChecksumGenerator object for each SST file.
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class FileChecksumGenFactory {
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public:
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virtual ~FileChecksumGenFactory() {}
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// Create a new FileChecksumGenerator.
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virtual std::unique_ptr<FileChecksumGenerator> CreateFileChecksumGenerator(
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const FileChecksumGenContext& context) = 0;
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// Return the name of this FileChecksumGenFactory.
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virtual const char* Name() const = 0;
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};
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// FileChecksumList stores the checksum information of a list of files (e.g.,
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// SST files). The FileChecksumList can be used to store the checksum
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// information of all SST file getting from the MANIFEST, which are
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// the checksum information of all valid SST file of a DB instance. It can
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// also be used to store the checksum information of a list of SST files to
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// be ingested.
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class FileChecksumList {
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public:
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virtual ~FileChecksumList() {}
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// Clean the previously stored file checksum information.
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virtual void reset() = 0;
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// Get the number of checksums in the checksum list
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virtual size_t size() const = 0;
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// Return all the file checksum information being stored in a unordered_map.
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// File_number is the key, the first part of the value is checksum value,
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// and the second part of the value is checksum function name.
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virtual Status GetAllFileChecksums(
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std::vector<uint64_t>* file_numbers, std::vector<std::string>* checksums,
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std::vector<std::string>* checksum_func_names) = 0;
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// Given the file_number, it searches if the file checksum information is
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// stored.
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virtual Status SearchOneFileChecksum(uint64_t file_number,
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std::string* checksum,
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std::string* checksum_func_name) = 0;
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// Insert the checksum information of one file to the FileChecksumList.
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virtual Status InsertOneFileChecksum(
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uint64_t file_number, const std::string& checksum,
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const std::string& checksum_func_name) = 0;
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// Remove the checksum information of one SST file.
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virtual Status RemoveOneFileChecksum(uint64_t file_number) = 0;
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};
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// Create a new file checksum list.
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extern FileChecksumList* NewFileChecksumList();
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// Return a shared_ptr of the builtin Crc32c based file checksum generator
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// factory object, which can be shared to create the Crc32c based checksum
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// generator object.
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// Note: this implementation is compatible with many other crc32c checksum
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// implementations and uses big-endian encoding of the result, unlike most
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// other crc32c checksums in RocksDB, which alter the result with
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// crc32c::Mask and use little-endian encoding.
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extern std::shared_ptr<FileChecksumGenFactory>
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GetFileChecksumGenCrc32cFactory();
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} // namespace ROCKSDB_NAMESPACE
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