588bca2020
Summary: Introducing RocksDBLite! Removes all the non-essential features and reduces the binary size. This effort should help our adoption on mobile. Binary size when compiling for IOS (`TARGET_OS=IOS m static_lib`) is down to 9MB from 15MB (without stripping) Test Plan: compiles :) Reviewers: dhruba, haobo, ljin, sdong, yhchiang Reviewed By: yhchiang CC: leveldb Differential Revision: https://reviews.facebook.net/D17835
215 lines
8.1 KiB
C++
215 lines
8.1 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef ROCKSDB_LITE
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#pragma once
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#include "utilities/stackable_db.h"
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#include "rocksdb/env.h"
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#include "rocksdb/status.h"
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#include <string>
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#include <map>
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#include <vector>
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namespace rocksdb {
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struct BackupableDBOptions {
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// Where to keep the backup files. Has to be different than dbname_
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// Best to set this to dbname_ + "/backups"
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// Required
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std::string backup_dir;
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// Backup Env object. It will be used for backup file I/O. If it's
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// nullptr, backups will be written out using DBs Env. If it's
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// non-nullptr, backup's I/O will be performed using this object.
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// If you want to have backups on HDFS, use HDFS Env here!
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// Default: nullptr
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Env* backup_env;
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// If share_table_files == true, backup will assume that table files with
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// same name have the same contents. This enables incremental backups and
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// avoids unnecessary data copies.
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// If share_table_files == false, each backup will be on its own and will
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// not share any data with other backups.
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// default: true
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bool share_table_files;
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// Backup info and error messages will be written to info_log
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// if non-nullptr.
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// Default: nullptr
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Logger* info_log;
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// If sync == true, we can guarantee you'll get consistent backup even
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// on a machine crash/reboot. Backup process is slower with sync enabled.
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// If sync == false, we don't guarantee anything on machine reboot. However,
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// chances are some of the backups are consistent.
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// Default: true
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bool sync;
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// If true, it will delete whatever backups there are already
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// Default: false
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bool destroy_old_data;
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// If false, we won't backup log files. This option can be useful for backing
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// up in-memory databases where log file are persisted, but table files are in
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// memory.
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// Default: true
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bool backup_log_files;
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// Max bytes that can be transferred in a second during backup.
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// If 0, go as fast as you can
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// Default: 0
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uint64_t backup_rate_limit;
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// Max bytes that can be transferred in a second during restore.
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// If 0, go as fast as you can
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// Default: 0
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uint64_t restore_rate_limit;
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void Dump(Logger* logger) const;
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explicit BackupableDBOptions(const std::string& _backup_dir,
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Env* _backup_env = nullptr,
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bool _share_table_files = true,
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Logger* _info_log = nullptr, bool _sync = true,
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bool _destroy_old_data = false,
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bool _backup_log_files = true,
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uint64_t _backup_rate_limit = 0,
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uint64_t _restore_rate_limit = 0)
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: backup_dir(_backup_dir),
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backup_env(_backup_env),
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share_table_files(_share_table_files),
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info_log(_info_log),
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sync(_sync),
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destroy_old_data(_destroy_old_data),
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backup_log_files(_backup_log_files),
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backup_rate_limit(_backup_rate_limit),
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restore_rate_limit(_restore_rate_limit) {}
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};
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struct RestoreOptions {
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// If true, restore won't overwrite the existing log files in wal_dir. It will
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// also move all log files from archive directory to wal_dir. Use this option
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// in combination with BackupableDBOptions::backup_log_files = false for
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// persisting in-memory databases.
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// Default: false
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bool keep_log_files;
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explicit RestoreOptions(bool _keep_log_files = false)
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: keep_log_files(_keep_log_files) {}
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};
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typedef uint32_t BackupID;
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struct BackupInfo {
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BackupID backup_id;
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int64_t timestamp;
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uint64_t size;
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BackupInfo() {}
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BackupInfo(BackupID _backup_id, int64_t _timestamp, uint64_t _size)
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: backup_id(_backup_id), timestamp(_timestamp), size(_size) {}
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};
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// Please see the documentation in BackupableDB and RestoreBackupableDB
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class BackupEngine {
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public:
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virtual ~BackupEngine() {}
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static BackupEngine* NewBackupEngine(Env* db_env,
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const BackupableDBOptions& options);
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virtual Status CreateNewBackup(DB* db, bool flush_before_backup = false) = 0;
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virtual Status PurgeOldBackups(uint32_t num_backups_to_keep) = 0;
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virtual Status DeleteBackup(BackupID backup_id) = 0;
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virtual void StopBackup() = 0;
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virtual void GetBackupInfo(std::vector<BackupInfo>* backup_info) = 0;
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virtual Status RestoreDBFromBackup(
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BackupID backup_id, const std::string& db_dir, const std::string& wal_dir,
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const RestoreOptions& restore_options = RestoreOptions()) = 0;
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virtual Status RestoreDBFromLatestBackup(
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const std::string& db_dir, const std::string& wal_dir,
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const RestoreOptions& restore_options = RestoreOptions()) = 0;
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};
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// Stack your DB with BackupableDB to be able to backup the DB
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class BackupableDB : public StackableDB {
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public:
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// BackupableDBOptions have to be the same as the ones used in a previous
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// incarnation of the DB
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//
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// BackupableDB ownes the pointer `DB* db` now. You should not delete it or
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// use it after the invocation of BackupableDB
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BackupableDB(DB* db, const BackupableDBOptions& options);
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virtual ~BackupableDB();
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// Captures the state of the database in the latest backup
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// NOT a thread safe call
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Status CreateNewBackup(bool flush_before_backup = false);
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// Returns info about backups in backup_info
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void GetBackupInfo(std::vector<BackupInfo>* backup_info);
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// deletes old backups, keeping latest num_backups_to_keep alive
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Status PurgeOldBackups(uint32_t num_backups_to_keep);
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// deletes a specific backup
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Status DeleteBackup(BackupID backup_id);
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// Call this from another thread if you want to stop the backup
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// that is currently happening. It will return immediatelly, will
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// not wait for the backup to stop.
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// The backup will stop ASAP and the call to CreateNewBackup will
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// return Status::Incomplete(). It will not clean up after itself, but
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// the state will remain consistent. The state will be cleaned up
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// next time you create BackupableDB or RestoreBackupableDB.
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void StopBackup();
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private:
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BackupEngine* backup_engine_;
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};
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// Use this class to access information about backups and restore from them
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class RestoreBackupableDB {
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public:
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RestoreBackupableDB(Env* db_env, const BackupableDBOptions& options);
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~RestoreBackupableDB();
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// Returns info about backups in backup_info
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void GetBackupInfo(std::vector<BackupInfo>* backup_info);
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// restore from backup with backup_id
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// IMPORTANT -- if options_.share_table_files == true and you restore DB
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// from some backup that is not the latest, and you start creating new
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// backups from the new DB, they will probably fail
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//
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// Example: Let's say you have backups 1, 2, 3, 4, 5 and you restore 3.
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// If you add new data to the DB and try creating a new backup now, the
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// database will diverge from backups 4 and 5 and the new backup will fail.
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// If you want to create new backup, you will first have to delete backups 4
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// and 5.
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Status RestoreDBFromBackup(BackupID backup_id, const std::string& db_dir,
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const std::string& wal_dir,
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const RestoreOptions& restore_options =
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RestoreOptions());
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// restore from the latest backup
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Status RestoreDBFromLatestBackup(const std::string& db_dir,
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const std::string& wal_dir,
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const RestoreOptions& restore_options =
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RestoreOptions());
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// deletes old backups, keeping latest num_backups_to_keep alive
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Status PurgeOldBackups(uint32_t num_backups_to_keep);
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// deletes a specific backup
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Status DeleteBackup(BackupID backup_id);
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private:
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BackupEngine* backup_engine_;
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};
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} // rocksdb namespace
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#endif // ROCKSDB_LITE
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