6301dbe7a7
Summary: As the first step of reintroducing eviction statistics for the block cache, the patch switches from using simple function pointers as deleters to function objects implementing an interface. This will enable using deleters that have state, like a smart pointer to the statistics object that is to be updated when an entry is removed from the cache. For now, the patch adds a deleter template class `SimpleDeleter`, which simply casts the `value` pointer to its original type and calls `delete` or `delete[]` on it as appropriate. Note: to prevent object lifecycle issues, deleters must outlive the cache entries referring to them; `SimpleDeleter` ensures this by using the ("leaky") Meyers singleton pattern. Pull Request resolved: https://github.com/facebook/rocksdb/pull/6545 Test Plan: `make asan_check` Reviewed By: siying Differential Revision: D20475823 Pulled By: ltamasi fbshipit-source-id: fe354c33dd96d9bafc094605462352305449a22a
340 lines
11 KiB
C++
340 lines
11 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <string>
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#include "cache/sharded_cache.h"
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#include "port/malloc.h"
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#include "port/port.h"
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#include "util/autovector.h"
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namespace ROCKSDB_NAMESPACE {
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// LRU cache implementation. This class is not thread-safe.
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// An entry is a variable length heap-allocated structure.
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// Entries are referenced by cache and/or by any external entity.
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// The cache keeps all its entries in a hash table. Some elements
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// are also stored on LRU list.
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//
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// LRUHandle can be in these states:
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// 1. Referenced externally AND in hash table.
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// In that case the entry is *not* in the LRU list
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// (refs >= 1 && in_cache == true)
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// 2. Not referenced externally AND in hash table.
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// In that case the entry is in the LRU list and can be freed.
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// (refs == 0 && in_cache == true)
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// 3. Referenced externally AND not in hash table.
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// In that case the entry is not in the LRU list and not in hash table.
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// The entry can be freed when refs becomes 0.
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// (refs >= 1 && in_cache == false)
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//
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// All newly created LRUHandles are in state 1. If you call
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// LRUCacheShard::Release on entry in state 1, it will go into state 2.
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// To move from state 1 to state 3, either call LRUCacheShard::Erase or
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// LRUCacheShard::Insert with the same key (but possibly different value).
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// To move from state 2 to state 1, use LRUCacheShard::Lookup.
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// Before destruction, make sure that no handles are in state 1. This means
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// that any successful LRUCacheShard::Lookup/LRUCacheShard::Insert have a
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// matching LRUCache::Release (to move into state 2) or LRUCacheShard::Erase
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// (to move into state 3).
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struct LRUHandle {
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using Deleter = Cache::Deleter;
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void* value;
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Deleter* deleter;
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LRUHandle* next_hash;
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LRUHandle* next;
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LRUHandle* prev;
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size_t charge; // TODO(opt): Only allow uint32_t?
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size_t key_length;
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// The hash of key(). Used for fast sharding and comparisons.
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uint32_t hash;
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// The number of external refs to this entry. The cache itself is not counted.
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uint32_t refs;
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enum Flags : uint8_t {
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// Whether this entry is referenced by the hash table.
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IN_CACHE = (1 << 0),
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// Whether this entry is high priority entry.
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IS_HIGH_PRI = (1 << 1),
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// Whether this entry is in high-pri pool.
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IN_HIGH_PRI_POOL = (1 << 2),
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// Wwhether this entry has had any lookups (hits).
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HAS_HIT = (1 << 3),
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};
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uint8_t flags;
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// Beginning of the key (MUST BE THE LAST FIELD IN THIS STRUCT!)
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char key_data[1];
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Slice key() const { return Slice(key_data, key_length); }
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// Increase the reference count by 1.
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void Ref() { refs++; }
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// Just reduce the reference count by 1. Return true if it was last reference.
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bool Unref() {
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assert(refs > 0);
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refs--;
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return refs == 0;
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}
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// Return true if there are external refs, false otherwise.
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bool HasRefs() const { return refs > 0; }
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bool InCache() const { return flags & IN_CACHE; }
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bool IsHighPri() const { return flags & IS_HIGH_PRI; }
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bool InHighPriPool() const { return flags & IN_HIGH_PRI_POOL; }
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bool HasHit() const { return flags & HAS_HIT; }
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void SetInCache(bool in_cache) {
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if (in_cache) {
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flags |= IN_CACHE;
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} else {
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flags &= ~IN_CACHE;
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}
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}
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void SetPriority(Cache::Priority priority) {
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if (priority == Cache::Priority::HIGH) {
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flags |= IS_HIGH_PRI;
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} else {
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flags &= ~IS_HIGH_PRI;
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}
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}
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void SetInHighPriPool(bool in_high_pri_pool) {
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if (in_high_pri_pool) {
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flags |= IN_HIGH_PRI_POOL;
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} else {
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flags &= ~IN_HIGH_PRI_POOL;
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}
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}
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void SetHit() { flags |= HAS_HIT; }
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void Free() {
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assert(refs == 0);
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if (deleter) {
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(*deleter)(key(), value);
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}
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delete[] reinterpret_cast<char*>(this);
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}
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// Caclculate the memory usage by metadata
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inline size_t CalcTotalCharge(
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CacheMetadataChargePolicy metadata_charge_policy) {
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size_t meta_charge = 0;
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if (metadata_charge_policy == kFullChargeCacheMetadata) {
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#ifdef ROCKSDB_MALLOC_USABLE_SIZE
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meta_charge += malloc_usable_size(static_cast<void*>(this));
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#else
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// This is the size that is used when a new handle is created
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meta_charge += sizeof(LRUHandle) - 1 + key_length;
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#endif
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}
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return charge + meta_charge;
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}
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};
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// We provide our own simple hash table since it removes a whole bunch
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// of porting hacks and is also faster than some of the built-in hash
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// table implementations in some of the compiler/runtime combinations
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// we have tested. E.g., readrandom speeds up by ~5% over the g++
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// 4.4.3's builtin hashtable.
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class LRUHandleTable {
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public:
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LRUHandleTable();
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~LRUHandleTable();
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LRUHandle* Lookup(const Slice& key, uint32_t hash);
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LRUHandle* Insert(LRUHandle* h);
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LRUHandle* Remove(const Slice& key, uint32_t hash);
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template <typename T>
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void ApplyToAllCacheEntries(T func) {
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for (uint32_t i = 0; i < length_; i++) {
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LRUHandle* h = list_[i];
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while (h != nullptr) {
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auto n = h->next_hash;
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assert(h->InCache());
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func(h);
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h = n;
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}
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}
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}
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private:
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// Return a pointer to slot that points to a cache entry that
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// matches key/hash. If there is no such cache entry, return a
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// pointer to the trailing slot in the corresponding linked list.
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LRUHandle** FindPointer(const Slice& key, uint32_t hash);
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void Resize();
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// The table consists of an array of buckets where each bucket is
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// a linked list of cache entries that hash into the bucket.
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LRUHandle** list_;
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uint32_t length_;
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uint32_t elems_;
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};
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// A single shard of sharded cache.
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class ALIGN_AS(CACHE_LINE_SIZE) LRUCacheShard final : public CacheShard {
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public:
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LRUCacheShard(size_t capacity, bool strict_capacity_limit,
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double high_pri_pool_ratio, bool use_adaptive_mutex,
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CacheMetadataChargePolicy metadata_charge_policy);
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virtual ~LRUCacheShard() override = default;
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// Separate from constructor so caller can easily make an array of LRUCache
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// if current usage is more than new capacity, the function will attempt to
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// free the needed space
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virtual void SetCapacity(size_t capacity) override;
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// Set the flag to reject insertion if cache if full.
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virtual void SetStrictCapacityLimit(bool strict_capacity_limit) override;
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// Set percentage of capacity reserved for high-pri cache entries.
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void SetHighPriorityPoolRatio(double high_pri_pool_ratio);
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// Like Cache methods, but with an extra "hash" parameter.
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virtual Status Insert(const Slice& key, uint32_t hash, void* value,
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size_t charge, Deleter* deleter, Cache::Handle** handle,
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Cache::Priority priority) override;
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virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
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virtual bool Ref(Cache::Handle* handle) override;
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virtual bool Release(Cache::Handle* handle,
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bool force_erase = false) override;
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virtual void Erase(const Slice& key, uint32_t hash) override;
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// Although in some platforms the update of size_t is atomic, to make sure
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// GetUsage() and GetPinnedUsage() work correctly under any platform, we'll
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// protect them with mutex_.
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virtual size_t GetUsage() const override;
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virtual size_t GetPinnedUsage() const override;
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virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
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bool thread_safe) override;
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virtual void EraseUnRefEntries() override;
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virtual std::string GetPrintableOptions() const override;
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void TEST_GetLRUList(LRUHandle** lru, LRUHandle** lru_low_pri);
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// Retrieves number of elements in LRU, for unit test purpose only
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// not threadsafe
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size_t TEST_GetLRUSize();
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// Retrives high pri pool ratio
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double GetHighPriPoolRatio();
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private:
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void LRU_Remove(LRUHandle* e);
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void LRU_Insert(LRUHandle* e);
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// Overflow the last entry in high-pri pool to low-pri pool until size of
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// high-pri pool is no larger than the size specify by high_pri_pool_pct.
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void MaintainPoolSize();
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// Free some space following strict LRU policy until enough space
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// to hold (usage_ + charge) is freed or the lru list is empty
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// This function is not thread safe - it needs to be executed while
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// holding the mutex_
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void EvictFromLRU(size_t charge, autovector<LRUHandle*>* deleted);
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// Initialized before use.
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size_t capacity_;
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// Memory size for entries in high-pri pool.
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size_t high_pri_pool_usage_;
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// Whether to reject insertion if cache reaches its full capacity.
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bool strict_capacity_limit_;
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// Ratio of capacity reserved for high priority cache entries.
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double high_pri_pool_ratio_;
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// High-pri pool size, equals to capacity * high_pri_pool_ratio.
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// Remember the value to avoid recomputing each time.
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double high_pri_pool_capacity_;
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// Dummy head of LRU list.
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// lru.prev is newest entry, lru.next is oldest entry.
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// LRU contains items which can be evicted, ie reference only by cache
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LRUHandle lru_;
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// Pointer to head of low-pri pool in LRU list.
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LRUHandle* lru_low_pri_;
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// ------------^^^^^^^^^^^^^-----------
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// Not frequently modified data members
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// ------------------------------------
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//
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// We separate data members that are updated frequently from the ones that
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// are not frequently updated so that they don't share the same cache line
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// which will lead into false cache sharing
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//
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// ------------------------------------
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// Frequently modified data members
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// ------------vvvvvvvvvvvvv-----------
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LRUHandleTable table_;
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// Memory size for entries residing in the cache
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size_t usage_;
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// Memory size for entries residing only in the LRU list
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size_t lru_usage_;
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// mutex_ protects the following state.
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// We don't count mutex_ as the cache's internal state so semantically we
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// don't mind mutex_ invoking the non-const actions.
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mutable port::Mutex mutex_;
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};
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class LRUCache
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#ifdef NDEBUG
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final
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#endif
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: public ShardedCache {
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public:
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LRUCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit,
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double high_pri_pool_ratio,
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std::shared_ptr<MemoryAllocator> memory_allocator = nullptr,
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bool use_adaptive_mutex = kDefaultToAdaptiveMutex,
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CacheMetadataChargePolicy metadata_charge_policy =
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kDontChargeCacheMetadata);
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virtual ~LRUCache();
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virtual const char* Name() const override { return "LRUCache"; }
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virtual CacheShard* GetShard(int shard) override;
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virtual const CacheShard* GetShard(int shard) const override;
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virtual void* Value(Handle* handle) override;
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virtual size_t GetCharge(Handle* handle) const override;
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virtual uint32_t GetHash(Handle* handle) const override;
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virtual void DisownData() override;
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// Retrieves number of elements in LRU, for unit test purpose only
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size_t TEST_GetLRUSize();
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// Retrives high pri pool ratio
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double GetHighPriPoolRatio();
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private:
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LRUCacheShard* shards_ = nullptr;
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int num_shards_ = 0;
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};
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} // namespace ROCKSDB_NAMESPACE
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