5e94f68f35
Summary: Prototype of API to allow MyRocks to override default Mutex/CondVar used by transactions with their own implementations. They would simply need to pass their own implementations of Mutex/CondVar to the templated TransactionDB::Open(). Default implementation of TransactionDBMutex/TransactionDBCondVar provided (but the code is not currently changed to use this). Let me know if this API makes sense or if it should be changed Test Plan: n/a Reviewers: yhchiang, rven, igor, sdong, spetrunia Reviewed By: spetrunia Subscribers: maykov, dhruba, leveldb Differential Revision: https://reviews.facebook.net/D43761
260 lines
8.2 KiB
C++
260 lines
8.2 KiB
C++
// Copyright (c) 2015, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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#ifndef ROCKSDB_LITE
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#include "utilities/transactions/transaction_db_impl.h"
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#include <string>
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#include <vector>
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#include "db/db_impl.h"
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#include "rocksdb/db.h"
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#include "rocksdb/options.h"
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#include "rocksdb/utilities/transaction_db.h"
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#include "utilities/transactions/transaction_db_mutex_impl.h"
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#include "utilities/transactions/transaction_impl.h"
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namespace rocksdb {
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TransactionDBImpl::TransactionDBImpl(DB* db,
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const TransactionDBOptions& txn_db_options)
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: TransactionDB(db),
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txn_db_options_(txn_db_options),
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lock_mgr_(txn_db_options_.num_stripes, txn_db_options.max_num_locks,
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txn_db_options_.custom_mutex_factory
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? txn_db_options_.custom_mutex_factory
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: std::shared_ptr<TransactionDBMutexFactory>(
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new TransactionDBMutexFactoryImpl())) {}
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Transaction* TransactionDBImpl::BeginTransaction(
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const WriteOptions& write_options, const TransactionOptions& txn_options) {
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Transaction* txn = new TransactionImpl(this, write_options, txn_options);
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return txn;
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}
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TransactionDBOptions TransactionDBImpl::ValidateTxnDBOptions(
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const TransactionDBOptions& txn_db_options) {
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TransactionDBOptions validated = txn_db_options;
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if (txn_db_options.num_stripes == 0) {
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validated.num_stripes = 1;
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}
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return validated;
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}
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Status TransactionDB::Open(const Options& options,
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const TransactionDBOptions& txn_db_options,
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const std::string& dbname, TransactionDB** dbptr) {
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DBOptions db_options(options);
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ColumnFamilyOptions cf_options(options);
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std::vector<ColumnFamilyDescriptor> column_families;
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column_families.push_back(
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ColumnFamilyDescriptor(kDefaultColumnFamilyName, cf_options));
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std::vector<ColumnFamilyHandle*> handles;
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Status s = TransactionDB::Open(db_options, txn_db_options, dbname,
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column_families, &handles, dbptr);
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if (s.ok()) {
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assert(handles.size() == 1);
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// i can delete the handle since DBImpl is always holding a reference to
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// default column family
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delete handles[0];
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}
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return s;
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}
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Status TransactionDB::Open(
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const DBOptions& db_options, const TransactionDBOptions& txn_db_options,
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const std::string& dbname,
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const std::vector<ColumnFamilyDescriptor>& column_families,
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std::vector<ColumnFamilyHandle*>* handles, TransactionDB** dbptr) {
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Status s;
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DB* db;
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std::vector<ColumnFamilyDescriptor> column_families_copy = column_families;
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// Enable MemTable History if not already enabled
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for (auto& column_family : column_families_copy) {
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ColumnFamilyOptions* options = &column_family.options;
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if (options->max_write_buffer_number_to_maintain == 0) {
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// Setting to -1 will set the History size to max_write_buffer_number.
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options->max_write_buffer_number_to_maintain = -1;
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}
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}
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s = DB::Open(db_options, dbname, column_families, handles, &db);
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if (s.ok()) {
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TransactionDBImpl* txn_db = new TransactionDBImpl(
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db, TransactionDBImpl::ValidateTxnDBOptions(txn_db_options));
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for (auto cf_ptr : *handles) {
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txn_db->AddColumnFamily(cf_ptr);
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}
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*dbptr = txn_db;
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}
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return s;
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}
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// Let TransactionLockMgr know that this column family exists so it can
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// allocate a LockMap for it.
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void TransactionDBImpl::AddColumnFamily(const ColumnFamilyHandle* handle) {
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lock_mgr_.AddColumnFamily(handle->GetID());
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}
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Status TransactionDBImpl::CreateColumnFamily(
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const ColumnFamilyOptions& options, const std::string& column_family_name,
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ColumnFamilyHandle** handle) {
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InstrumentedMutexLock l(&column_family_mutex_);
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Status s = db_->CreateColumnFamily(options, column_family_name, handle);
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if (s.ok()) {
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lock_mgr_.AddColumnFamily((*handle)->GetID());
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}
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return s;
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}
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// Let TransactionLockMgr know that it can deallocate the LockMap for this
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// column family.
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Status TransactionDBImpl::DropColumnFamily(ColumnFamilyHandle* column_family) {
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InstrumentedMutexLock l(&column_family_mutex_);
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Status s = db_->DropColumnFamily(column_family);
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if (s.ok()) {
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lock_mgr_.RemoveColumnFamily(column_family->GetID());
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}
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return s;
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}
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Status TransactionDBImpl::TryLock(TransactionImpl* txn, uint32_t cfh_id,
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const std::string& key) {
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return lock_mgr_.TryLock(txn, cfh_id, key, GetEnv());
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}
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void TransactionDBImpl::UnLock(TransactionImpl* txn, TransactionKeyMap* keys) {
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lock_mgr_.UnLock(txn, keys, GetEnv());
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}
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void TransactionDBImpl::UnLock(TransactionImpl* txn, uint32_t cfh_id,
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const std::string& key) {
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lock_mgr_.UnLock(txn, cfh_id, key, GetEnv());
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}
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// Used when wrapping DB write operations in a transaction
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Transaction* TransactionDBImpl::BeginInternalTransaction(
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const WriteOptions& options) {
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TransactionOptions txn_options;
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Transaction* txn = BeginTransaction(options, txn_options);
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assert(dynamic_cast<TransactionImpl*>(txn) != nullptr);
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auto txn_impl = reinterpret_cast<TransactionImpl*>(txn);
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// Use default timeout for non-transactional writes
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txn_impl->SetLockTimeout(txn_db_options_.default_lock_timeout);
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return txn;
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}
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// All user Put, Merge, Delete, and Write requests must be intercepted to make
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// sure that they lock all keys that they are writing to avoid causing conflicts
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// with any concurent transactions. The easiest way to do this is to wrap all
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// write operations in a transaction.
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//
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// Put(), Merge(), and Delete() only lock a single key per call. Write() will
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// sort its keys before locking them. This guarantees that TransactionDB write
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// methods cannot deadlock with eachother (but still could deadlock with a
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// Transaction).
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Status TransactionDBImpl::Put(const WriteOptions& options,
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ColumnFamilyHandle* column_family,
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const Slice& key, const Slice& val) {
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Status s;
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Transaction* txn = BeginInternalTransaction(options);
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// Since the client didn't create a transaction, they don't care about
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// conflict checking for this write. So we just need to do PutUntracked().
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s = txn->PutUntracked(column_family, key, val);
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if (s.ok()) {
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s = txn->Commit();
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}
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delete txn;
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return s;
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}
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Status TransactionDBImpl::Delete(const WriteOptions& wopts,
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ColumnFamilyHandle* column_family,
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const Slice& key) {
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Status s;
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Transaction* txn = BeginInternalTransaction(wopts);
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// Since the client didn't create a transaction, they don't care about
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// conflict checking for this write. So we just need to do
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// DeleteUntracked().
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s = txn->DeleteUntracked(column_family, key);
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if (s.ok()) {
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s = txn->Commit();
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}
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delete txn;
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return s;
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}
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Status TransactionDBImpl::Merge(const WriteOptions& options,
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ColumnFamilyHandle* column_family,
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const Slice& key, const Slice& value) {
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Status s;
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Transaction* txn = BeginInternalTransaction(options);
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// Since the client didn't create a transaction, they don't care about
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// conflict checking for this write. So we just need to do
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// MergeUntracked().
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s = txn->MergeUntracked(column_family, key, value);
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if (s.ok()) {
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s = txn->Commit();
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}
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delete txn;
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return s;
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}
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Status TransactionDBImpl::Write(const WriteOptions& opts, WriteBatch* updates) {
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// Need to lock all keys in this batch to prevent write conflicts with
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// concurrent transactions.
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Transaction* txn = BeginInternalTransaction(opts);
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assert(dynamic_cast<TransactionImpl*>(txn) != nullptr);
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auto txn_impl = reinterpret_cast<TransactionImpl*>(txn);
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// Since commitBatch sorts the keys before locking, concurrent Write()
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// operations will not cause a deadlock.
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// In order to avoid a deadlock with a concurrent Transaction, Transactions
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// should use a lock timeout.
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Status s = txn_impl->CommitBatch(updates);
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delete txn;
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return s;
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}
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} // namespace rocksdb
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#endif // ROCKSDB_LITE
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