rocksdb/cache/fast_lru_cache.h
Peter Dillinger bb87164db3 Fork and simplify LRUCache for developing enhancements (#9917)
Summary:
To support a project to prototype and evaluate algorithmic
enhancments and alternatives to LRUCache, here I have separated out
LRUCache into internal-only "FastLRUCache" and cut it down to
essentials, so that details like secondary cache handling and
priorities do not interfere with prototyping. These can be
re-integrated later as needed, along with refactoring to minimize code
duplication (which would slow down prototyping for now).

Pull Request resolved: https://github.com/facebook/rocksdb/pull/9917

Test Plan:
unit tests updated to ensure basic functionality has (likely)
been preserved

Reviewed By: anand1976

Differential Revision: D35995554

Pulled By: pdillinger

fbshipit-source-id: d67b20b7ada3b5d3bfe56d897a73885894a1d9db
2022-05-03 12:32:02 -07:00

300 lines
9.9 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <memory>
#include <string>
#include "cache/sharded_cache.h"
#include "port/lang.h"
#include "port/malloc.h"
#include "port/port.h"
#include "rocksdb/secondary_cache.h"
#include "util/autovector.h"
namespace ROCKSDB_NAMESPACE {
namespace fast_lru_cache {
// An experimental (under development!) alternative to LRUCache
struct LRUHandle {
void* value;
Cache::DeleterFn deleter;
LRUHandle* next_hash;
LRUHandle* next;
LRUHandle* prev;
size_t charge; // TODO(opt): Only allow uint32_t?
size_t key_length;
// The hash of key(). Used for fast sharding and comparisons.
uint32_t hash;
// The number of external refs to this entry. The cache itself is not counted.
uint32_t refs;
enum Flags : uint8_t {
// Whether this entry is referenced by the hash table.
IN_CACHE = (1 << 0),
};
uint8_t flags;
// Beginning of the key (MUST BE THE LAST FIELD IN THIS STRUCT!)
char key_data[1];
Slice key() const { return Slice(key_data, key_length); }
// Increase the reference count by 1.
void Ref() { refs++; }
// Just reduce the reference count by 1. Return true if it was last reference.
bool Unref() {
assert(refs > 0);
refs--;
return refs == 0;
}
// Return true if there are external refs, false otherwise.
bool HasRefs() const { return refs > 0; }
bool InCache() const { return flags & IN_CACHE; }
void SetInCache(bool in_cache) {
if (in_cache) {
flags |= IN_CACHE;
} else {
flags &= ~IN_CACHE;
}
}
void Free() {
assert(refs == 0);
if (deleter) {
(*deleter)(key(), value);
}
delete[] reinterpret_cast<char*>(this);
}
// Calculate the memory usage by metadata.
inline size_t CalcTotalCharge(
CacheMetadataChargePolicy metadata_charge_policy) {
size_t meta_charge = 0;
if (metadata_charge_policy == kFullChargeCacheMetadata) {
#ifdef ROCKSDB_MALLOC_USABLE_SIZE
meta_charge += malloc_usable_size(static_cast<void*>(this));
#else
// This is the size that is used when a new handle is created.
meta_charge += sizeof(LRUHandle) - 1 + key_length;
#endif
}
return charge + meta_charge;
}
};
// We provide our own simple hash table since it removes a whole bunch
// of porting hacks and is also faster than some of the built-in hash
// table implementations in some of the compiler/runtime combinations
// we have tested. E.g., readrandom speeds up by ~5% over the g++
// 4.4.3's builtin hashtable.
class LRUHandleTable {
public:
// If the table uses more hash bits than `max_upper_hash_bits`,
// it will eat into the bits used for sharding, which are constant
// for a given LRUHandleTable.
explicit LRUHandleTable(int max_upper_hash_bits);
~LRUHandleTable();
LRUHandle* Lookup(const Slice& key, uint32_t hash);
LRUHandle* Insert(LRUHandle* h);
LRUHandle* Remove(const Slice& key, uint32_t hash);
template <typename T>
void ApplyToEntriesRange(T func, uint32_t index_begin, uint32_t index_end) {
for (uint32_t i = index_begin; i < index_end; i++) {
LRUHandle* h = list_[i];
while (h != nullptr) {
auto n = h->next_hash;
assert(h->InCache());
func(h);
h = n;
}
}
}
int GetLengthBits() const { return length_bits_; }
private:
// Return a pointer to slot that points to a cache entry that
// matches key/hash. If there is no such cache entry, return a
// pointer to the trailing slot in the corresponding linked list.
LRUHandle** FindPointer(const Slice& key, uint32_t hash);
void Resize();
// Number of hash bits (upper because lower bits used for sharding)
// used for table index. Length == 1 << length_bits_
int length_bits_;
// The table consists of an array of buckets where each bucket is
// a linked list of cache entries that hash into the bucket.
std::unique_ptr<LRUHandle*[]> list_;
// Number of elements currently in the table.
uint32_t elems_;
// Set from max_upper_hash_bits (see constructor).
const int max_length_bits_;
};
// A single shard of sharded cache.
class ALIGN_AS(CACHE_LINE_SIZE) LRUCacheShard final : public CacheShard {
public:
LRUCacheShard(size_t capacity, bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy,
int max_upper_hash_bits);
~LRUCacheShard() override = default;
// Separate from constructor so caller can easily make an array of LRUCache
// if current usage is more than new capacity, the function will attempt to
// free the needed space.
void SetCapacity(size_t capacity) override;
// Set the flag to reject insertion if cache if full.
void SetStrictCapacityLimit(bool strict_capacity_limit) override;
// Like Cache methods, but with an extra "hash" parameter.
Status Insert(const Slice& key, uint32_t hash, void* value, size_t charge,
Cache::DeleterFn deleter, Cache::Handle** handle,
Cache::Priority priority) override;
Status Insert(const Slice& key, uint32_t hash, void* value,
const Cache::CacheItemHelper* helper, size_t charge,
Cache::Handle** handle, Cache::Priority priority) override {
return Insert(key, hash, value, charge, helper->del_cb, handle, priority);
}
Cache::Handle* Lookup(const Slice& key, uint32_t hash,
const Cache::CacheItemHelper* /*helper*/,
const Cache::CreateCallback& /*create_cb*/,
Cache::Priority /*priority*/, bool /*wait*/,
Statistics* /*stats*/) override {
return Lookup(key, hash);
}
Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
bool Release(Cache::Handle* handle, bool /*useful*/,
bool erase_if_last_ref) override {
return Release(handle, erase_if_last_ref);
}
bool IsReady(Cache::Handle* /*handle*/) override { return true; }
void Wait(Cache::Handle* /*handle*/) override {}
bool Ref(Cache::Handle* handle) override;
bool Release(Cache::Handle* handle, bool erase_if_last_ref = false) override;
void Erase(const Slice& key, uint32_t hash) override;
size_t GetUsage() const override;
size_t GetPinnedUsage() const override;
void ApplyToSomeEntries(
const std::function<void(const Slice& key, void* value, size_t charge,
DeleterFn deleter)>& callback,
uint32_t average_entries_per_lock, uint32_t* state) override;
void EraseUnRefEntries() override;
std::string GetPrintableOptions() const override;
private:
friend class LRUCache;
// Insert an item into the hash table and, if handle is null, insert into
// the LRU list. Older items are evicted as necessary. If the cache is full
// and free_handle_on_fail is true, the item is deleted and handle is set to
// nullptr.
Status InsertItem(LRUHandle* item, Cache::Handle** handle,
bool free_handle_on_fail);
void LRU_Remove(LRUHandle* e);
void LRU_Insert(LRUHandle* e);
// Free some space following strict LRU policy until enough space
// to hold (usage_ + charge) is freed or the lru list is empty
// This function is not thread safe - it needs to be executed while
// holding the mutex_.
void EvictFromLRU(size_t charge, autovector<LRUHandle*>* deleted);
// Initialized before use.
size_t capacity_;
// Whether to reject insertion if cache reaches its full capacity.
bool strict_capacity_limit_;
// Dummy head of LRU list.
// lru.prev is newest entry, lru.next is oldest entry.
// LRU contains items which can be evicted, ie reference only by cache
LRUHandle lru_;
// Pointer to head of low-pri pool in LRU list.
LRUHandle* lru_low_pri_;
// ------------^^^^^^^^^^^^^-----------
// Not frequently modified data members
// ------------------------------------
//
// We separate data members that are updated frequently from the ones that
// are not frequently updated so that they don't share the same cache line
// which will lead into false cache sharing
//
// ------------------------------------
// Frequently modified data members
// ------------vvvvvvvvvvvvv-----------
LRUHandleTable table_;
// Memory size for entries residing in the cache.
size_t usage_;
// Memory size for entries residing only in the LRU list.
size_t lru_usage_;
// mutex_ protects the following state.
// We don't count mutex_ as the cache's internal state so semantically we
// don't mind mutex_ invoking the non-const actions.
mutable port::Mutex mutex_;
};
class LRUCache
#ifdef NDEBUG
final
#endif
: public ShardedCache {
public:
LRUCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit,
CacheMetadataChargePolicy metadata_charge_policy =
kDontChargeCacheMetadata);
~LRUCache() override;
const char* Name() const override { return "LRUCache"; }
CacheShard* GetShard(uint32_t shard) override;
const CacheShard* GetShard(uint32_t shard) const override;
void* Value(Handle* handle) override;
size_t GetCharge(Handle* handle) const override;
uint32_t GetHash(Handle* handle) const override;
DeleterFn GetDeleter(Handle* handle) const override;
void DisownData() override;
private:
LRUCacheShard* shards_ = nullptr;
int num_shards_ = 0;
};
} // namespace fast_lru_cache
std::shared_ptr<Cache> NewFastLRUCache(
size_t capacity, int num_shard_bits = -1,
bool strict_capacity_limit = false,
CacheMetadataChargePolicy metadata_charge_policy =
kDefaultCacheMetadataChargePolicy);
} // namespace ROCKSDB_NAMESPACE