bb87164db3
Summary: To support a project to prototype and evaluate algorithmic enhancments and alternatives to LRUCache, here I have separated out LRUCache into internal-only "FastLRUCache" and cut it down to essentials, so that details like secondary cache handling and priorities do not interfere with prototyping. These can be re-integrated later as needed, along with refactoring to minimize code duplication (which would slow down prototyping for now). Pull Request resolved: https://github.com/facebook/rocksdb/pull/9917 Test Plan: unit tests updated to ensure basic functionality has (likely) been preserved Reviewed By: anand1976 Differential Revision: D35995554 Pulled By: pdillinger fbshipit-source-id: d67b20b7ada3b5d3bfe56d897a73885894a1d9db
300 lines
9.9 KiB
C++
300 lines
9.9 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <memory>
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#include <string>
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#include "cache/sharded_cache.h"
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#include "port/lang.h"
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#include "port/malloc.h"
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#include "port/port.h"
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#include "rocksdb/secondary_cache.h"
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#include "util/autovector.h"
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namespace ROCKSDB_NAMESPACE {
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namespace fast_lru_cache {
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// An experimental (under development!) alternative to LRUCache
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struct LRUHandle {
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void* value;
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Cache::DeleterFn deleter;
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LRUHandle* next_hash;
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LRUHandle* next;
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LRUHandle* prev;
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size_t charge; // TODO(opt): Only allow uint32_t?
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size_t key_length;
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// The hash of key(). Used for fast sharding and comparisons.
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uint32_t hash;
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// The number of external refs to this entry. The cache itself is not counted.
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uint32_t refs;
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enum Flags : uint8_t {
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// Whether this entry is referenced by the hash table.
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IN_CACHE = (1 << 0),
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};
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uint8_t flags;
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// Beginning of the key (MUST BE THE LAST FIELD IN THIS STRUCT!)
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char key_data[1];
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Slice key() const { return Slice(key_data, key_length); }
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// Increase the reference count by 1.
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void Ref() { refs++; }
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// Just reduce the reference count by 1. Return true if it was last reference.
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bool Unref() {
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assert(refs > 0);
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refs--;
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return refs == 0;
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}
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// Return true if there are external refs, false otherwise.
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bool HasRefs() const { return refs > 0; }
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bool InCache() const { return flags & IN_CACHE; }
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void SetInCache(bool in_cache) {
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if (in_cache) {
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flags |= IN_CACHE;
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} else {
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flags &= ~IN_CACHE;
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}
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}
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void Free() {
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assert(refs == 0);
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if (deleter) {
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(*deleter)(key(), value);
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}
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delete[] reinterpret_cast<char*>(this);
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}
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// Calculate the memory usage by metadata.
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inline size_t CalcTotalCharge(
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CacheMetadataChargePolicy metadata_charge_policy) {
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size_t meta_charge = 0;
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if (metadata_charge_policy == kFullChargeCacheMetadata) {
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#ifdef ROCKSDB_MALLOC_USABLE_SIZE
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meta_charge += malloc_usable_size(static_cast<void*>(this));
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#else
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// This is the size that is used when a new handle is created.
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meta_charge += sizeof(LRUHandle) - 1 + key_length;
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#endif
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}
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return charge + meta_charge;
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}
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};
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// We provide our own simple hash table since it removes a whole bunch
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// of porting hacks and is also faster than some of the built-in hash
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// table implementations in some of the compiler/runtime combinations
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// we have tested. E.g., readrandom speeds up by ~5% over the g++
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// 4.4.3's builtin hashtable.
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class LRUHandleTable {
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public:
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// If the table uses more hash bits than `max_upper_hash_bits`,
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// it will eat into the bits used for sharding, which are constant
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// for a given LRUHandleTable.
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explicit LRUHandleTable(int max_upper_hash_bits);
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~LRUHandleTable();
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LRUHandle* Lookup(const Slice& key, uint32_t hash);
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LRUHandle* Insert(LRUHandle* h);
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LRUHandle* Remove(const Slice& key, uint32_t hash);
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template <typename T>
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void ApplyToEntriesRange(T func, uint32_t index_begin, uint32_t index_end) {
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for (uint32_t i = index_begin; i < index_end; i++) {
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LRUHandle* h = list_[i];
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while (h != nullptr) {
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auto n = h->next_hash;
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assert(h->InCache());
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func(h);
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h = n;
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}
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}
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}
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int GetLengthBits() const { return length_bits_; }
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private:
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// Return a pointer to slot that points to a cache entry that
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// matches key/hash. If there is no such cache entry, return a
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// pointer to the trailing slot in the corresponding linked list.
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LRUHandle** FindPointer(const Slice& key, uint32_t hash);
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void Resize();
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// Number of hash bits (upper because lower bits used for sharding)
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// used for table index. Length == 1 << length_bits_
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int length_bits_;
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// The table consists of an array of buckets where each bucket is
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// a linked list of cache entries that hash into the bucket.
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std::unique_ptr<LRUHandle*[]> list_;
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// Number of elements currently in the table.
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uint32_t elems_;
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// Set from max_upper_hash_bits (see constructor).
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const int max_length_bits_;
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};
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// A single shard of sharded cache.
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class ALIGN_AS(CACHE_LINE_SIZE) LRUCacheShard final : public CacheShard {
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public:
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LRUCacheShard(size_t capacity, bool strict_capacity_limit,
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CacheMetadataChargePolicy metadata_charge_policy,
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int max_upper_hash_bits);
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~LRUCacheShard() override = default;
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// Separate from constructor so caller can easily make an array of LRUCache
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// if current usage is more than new capacity, the function will attempt to
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// free the needed space.
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void SetCapacity(size_t capacity) override;
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// Set the flag to reject insertion if cache if full.
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void SetStrictCapacityLimit(bool strict_capacity_limit) override;
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// Like Cache methods, but with an extra "hash" parameter.
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Status Insert(const Slice& key, uint32_t hash, void* value, size_t charge,
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Cache::DeleterFn deleter, Cache::Handle** handle,
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Cache::Priority priority) override;
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Status Insert(const Slice& key, uint32_t hash, void* value,
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const Cache::CacheItemHelper* helper, size_t charge,
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Cache::Handle** handle, Cache::Priority priority) override {
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return Insert(key, hash, value, charge, helper->del_cb, handle, priority);
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}
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Cache::Handle* Lookup(const Slice& key, uint32_t hash,
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const Cache::CacheItemHelper* /*helper*/,
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const Cache::CreateCallback& /*create_cb*/,
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Cache::Priority /*priority*/, bool /*wait*/,
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Statistics* /*stats*/) override {
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return Lookup(key, hash);
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}
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Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
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bool Release(Cache::Handle* handle, bool /*useful*/,
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bool erase_if_last_ref) override {
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return Release(handle, erase_if_last_ref);
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}
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bool IsReady(Cache::Handle* /*handle*/) override { return true; }
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void Wait(Cache::Handle* /*handle*/) override {}
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bool Ref(Cache::Handle* handle) override;
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bool Release(Cache::Handle* handle, bool erase_if_last_ref = false) override;
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void Erase(const Slice& key, uint32_t hash) override;
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size_t GetUsage() const override;
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size_t GetPinnedUsage() const override;
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void ApplyToSomeEntries(
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const std::function<void(const Slice& key, void* value, size_t charge,
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DeleterFn deleter)>& callback,
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uint32_t average_entries_per_lock, uint32_t* state) override;
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void EraseUnRefEntries() override;
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std::string GetPrintableOptions() const override;
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private:
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friend class LRUCache;
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// Insert an item into the hash table and, if handle is null, insert into
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// the LRU list. Older items are evicted as necessary. If the cache is full
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// and free_handle_on_fail is true, the item is deleted and handle is set to
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// nullptr.
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Status InsertItem(LRUHandle* item, Cache::Handle** handle,
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bool free_handle_on_fail);
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void LRU_Remove(LRUHandle* e);
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void LRU_Insert(LRUHandle* e);
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// Free some space following strict LRU policy until enough space
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// to hold (usage_ + charge) is freed or the lru list is empty
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// This function is not thread safe - it needs to be executed while
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// holding the mutex_.
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void EvictFromLRU(size_t charge, autovector<LRUHandle*>* deleted);
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// Initialized before use.
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size_t capacity_;
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// Whether to reject insertion if cache reaches its full capacity.
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bool strict_capacity_limit_;
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// Dummy head of LRU list.
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// lru.prev is newest entry, lru.next is oldest entry.
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// LRU contains items which can be evicted, ie reference only by cache
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LRUHandle lru_;
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// Pointer to head of low-pri pool in LRU list.
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LRUHandle* lru_low_pri_;
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// ------------^^^^^^^^^^^^^-----------
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// Not frequently modified data members
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// ------------------------------------
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//
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// We separate data members that are updated frequently from the ones that
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// are not frequently updated so that they don't share the same cache line
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// which will lead into false cache sharing
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//
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// ------------------------------------
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// Frequently modified data members
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// ------------vvvvvvvvvvvvv-----------
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LRUHandleTable table_;
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// Memory size for entries residing in the cache.
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size_t usage_;
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// Memory size for entries residing only in the LRU list.
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size_t lru_usage_;
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// mutex_ protects the following state.
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// We don't count mutex_ as the cache's internal state so semantically we
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// don't mind mutex_ invoking the non-const actions.
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mutable port::Mutex mutex_;
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};
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class LRUCache
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#ifdef NDEBUG
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final
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#endif
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: public ShardedCache {
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public:
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LRUCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit,
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CacheMetadataChargePolicy metadata_charge_policy =
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kDontChargeCacheMetadata);
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~LRUCache() override;
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const char* Name() const override { return "LRUCache"; }
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CacheShard* GetShard(uint32_t shard) override;
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const CacheShard* GetShard(uint32_t shard) const override;
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void* Value(Handle* handle) override;
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size_t GetCharge(Handle* handle) const override;
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uint32_t GetHash(Handle* handle) const override;
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DeleterFn GetDeleter(Handle* handle) const override;
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void DisownData() override;
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private:
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LRUCacheShard* shards_ = nullptr;
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int num_shards_ = 0;
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};
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} // namespace fast_lru_cache
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std::shared_ptr<Cache> NewFastLRUCache(
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size_t capacity, int num_shard_bits = -1,
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bool strict_capacity_limit = false,
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CacheMetadataChargePolicy metadata_charge_policy =
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kDefaultCacheMetadataChargePolicy);
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} // namespace ROCKSDB_NAMESPACE
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