A library that provides an embeddable, persistent key-value store for fast storage.
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Lei Jin 4824014e3b speed up db_bench filluniquerandom mode
Summary:
filluniquerandom is painfully slow due to the naive bitmap check to find
out if a key has been seen before. Majority of time is spent on searching
the last few keys. Split a giant BitSet to smaller ones so that we can
quickly check if a BitSet is full and thus can skip quickly.

It used to take over one hour to filluniquerandom for 100M keys, now it
takes about 10 mins.

Test Plan:
unit test
also verified correctness in db_bench and make sure all keys are
generated

Reviewers: igor, haobo, yhchiang

Reviewed By: igor

CC: leveldb, dhruba

Differential Revision: https://reviews.facebook.net/D17607
2014-04-09 11:25:21 -07:00
build_tools Make RocksDB compile for iOS 2014-04-04 13:11:44 -07:00
coverage Disable the html-based coverage report by default 2014-02-06 12:58:13 -08:00
db speed up db_bench filluniquerandom mode 2014-04-09 11:25:21 -07:00
doc doc: table_stats_collectors -> table_properties_collectors. 2014-02-07 12:19:25 -08:00
hdfs Env to add a function to allow users to query waiting queue length 2014-03-11 10:19:02 -07:00
helpers/memenv Fsync directory after we create a new file 2014-01-27 11:02:21 -08:00
include Column family support for DB::OpenForReadOnly() 2014-04-09 09:56:17 -07:00
java [JNI] Add an initial benchmark for java binding for rocksdb. 2014-04-09 00:48:20 -07:00
linters allow lambda function syntax in cpplint 2014-02-20 12:47:05 -08:00
port db_bench cleanup 2014-04-08 11:21:09 -07:00
table PlainTableBuilder::Add() to use local char array instead of reused std::string as tmp buffer 2014-04-09 10:17:32 -07:00
tools Column family support for DB::OpenForReadOnly() 2014-04-09 09:56:17 -07:00
util speed up db_bench filluniquerandom mode 2014-04-09 11:25:21 -07:00
utilities Merge branch 'master' into columnfamilies 2014-04-07 13:04:25 -07:00
.arcconfig Improve/fix bugs for the cpp linter 2014-02-13 17:48:11 -08:00
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Makefile [JNI] Add an initial benchmark for java binding for rocksdb. 2014-04-09 00:48:20 -07:00
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rocksdb: A persistent key-value store for flash storage
Authors: * The Facebook Database Engineering Team
         * Build on earlier work on leveldb by Sanjay Ghemawat
           (sanjay@google.com) and Jeff Dean (jeff@google.com)

This code is a library that forms the core building block for a fast
key value server, especially suited for storing data on flash drives.
It has an Log-Structured-Merge-Database (LSM) design with flexible tradeoffs
between Write-Amplification-Factor(WAF), Read-Amplification-Factor (RAF)
and Space-Amplification-Factor(SAF). It has multi-threaded compactions,
making it specially suitable for storing multiple terabytes of data in a
single database.

The core of this code has been derived from open-source leveldb.

The code under this directory implements a system for maintaining a
persistent key/value store.

See doc/index.html and github wiki (https://github.com/facebook/rocksdb/wiki)
for more explanation.

The public interface is in include/*.  Callers should not include or
rely on the details of any other header files in this package.  Those
internal APIs may be changed without warning.

Guide to header files:

include/rocksdb/db.h
    Main interface to the DB: Start here

include/rocksdb/options.h
    Control over the behavior of an entire database, and also
    control over the behavior of individual reads and writes.

include/rocksdb/comparator.h
    Abstraction for user-specified comparison function.  If you want
    just bytewise comparison of keys, you can use the default comparator,
    but clients can write their own comparator implementations if they
    want custom ordering (e.g. to handle different character
    encodings, etc.)

include/rocksdb/iterator.h
    Interface for iterating over data. You can get an iterator
    from a DB object.

include/rocksdb/write_batch.h
    Interface for atomically applying multiple updates to a database.

include/rocksdb/slice.h
    A simple module for maintaining a pointer and a length into some
    other byte array.

include/rocksdb/status.h
    Status is returned from many of the public interfaces and is used
    to report success and various kinds of errors.

include/rocksdb/env.h
    Abstraction of the OS environment.  A posix implementation of
    this interface is in util/env_posix.cc

include/rocksdb/table_builder.h
    Lower-level modules that most clients probably won't use directly

include/rocksdb/cache.h
    An API for the block cache.

include/rocksdb/compaction_filter.h
    An API for a application filter invoked on every compaction.

include/rocksdb/filter_policy.h
    An API for configuring a bloom filter.

include/rocksdb/memtablerep.h
    An API for implementing a memtable.

include/rocksdb/statistics.h
    An API to retrieve various database statistics.

include/rocksdb/transaction_log.h
    An API to retrieve transaction logs from a database.

Design discussions are conducted in https://www.facebook.com/groups/rocksdb.dev/