rocksdb/cache/lru_cache.h
Maysam Yabandeh 4c9447d889 Add erase option to release cache
Summary:
This is useful when we put the entries in the block cache for accounting
purposes and do not expect it to be used after it is released. If the cache does not
erase the item in such cases not only the performance of cache is
negatively affected but the item's destructor not being called at the
time of release might violate the assumptions about the lifetime of the
object.

The new change adds a force_erase option to the Release method and
returns a boolean to indicate whehter the item is successfully deleted.
Closes https://github.com/facebook/rocksdb/pull/2180

Differential Revision: D4916032

Pulled By: maysamyabandeh

fbshipit-source-id: 94409a346069923cac9de8e57adc313b4ed46f28
2017-04-24 11:28:36 -07:00

275 lines
9.0 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <string>
#include "cache/sharded_cache.h"
#include "port/port.h"
#include "util/autovector.h"
namespace rocksdb {
// LRU cache implementation
// An entry is a variable length heap-allocated structure.
// Entries are referenced by cache and/or by any external entity.
// The cache keeps all its entries in table. Some elements
// are also stored on LRU list.
//
// LRUHandle can be in these states:
// 1. Referenced externally AND in hash table.
// In that case the entry is *not* in the LRU. (refs > 1 && in_cache == true)
// 2. Not referenced externally and in hash table. In that case the entry is
// in the LRU and can be freed. (refs == 1 && in_cache == true)
// 3. Referenced externally and not in hash table. In that case the entry is
// in not on LRU and not in table. (refs >= 1 && in_cache == false)
//
// All newly created LRUHandles are in state 1. If you call
// LRUCacheShard::Release
// on entry in state 1, it will go into state 2. To move from state 1 to
// state 3, either call LRUCacheShard::Erase or LRUCacheShard::Insert with the
// same key.
// To move from state 2 to state 1, use LRUCacheShard::Lookup.
// Before destruction, make sure that no handles are in state 1. This means
// that any successful LRUCacheShard::Lookup/LRUCacheShard::Insert have a
// matching
// RUCache::Release (to move into state 2) or LRUCacheShard::Erase (for state 3)
struct LRUHandle {
void* value;
void (*deleter)(const Slice&, void* value);
LRUHandle* next_hash;
LRUHandle* next;
LRUHandle* prev;
size_t charge; // TODO(opt): Only allow uint32_t?
size_t key_length;
uint32_t refs; // a number of refs to this entry
// cache itself is counted as 1
// Include the following flags:
// in_cache: whether this entry is referenced by the hash table.
// is_high_pri: whether this entry is high priority entry.
// in_high_pro_pool: whether this entry is in high-pri pool.
char flags;
uint32_t hash; // Hash of key(); used for fast sharding and comparisons
char key_data[1]; // Beginning of key
Slice key() const {
// For cheaper lookups, we allow a temporary Handle object
// to store a pointer to a key in "value".
if (next == this) {
return *(reinterpret_cast<Slice*>(value));
} else {
return Slice(key_data, key_length);
}
}
bool InCache() { return flags & 1; }
bool IsHighPri() { return flags & 2; }
bool InHighPriPool() { return flags & 4; }
void SetInCache(bool in_cache) {
if (in_cache) {
flags |= 1;
} else {
flags &= ~1;
}
}
void SetPriority(Cache::Priority priority) {
if (priority == Cache::Priority::HIGH) {
flags |= 2;
} else {
flags &= ~2;
}
}
void SetInHighPriPool(bool in_high_pri_pool) {
if (in_high_pri_pool) {
flags |= 4;
} else {
flags &= ~4;
}
}
void Free() {
assert((refs == 1 && InCache()) || (refs == 0 && !InCache()));
if (deleter) {
(*deleter)(key(), value);
}
delete[] reinterpret_cast<char*>(this);
}
};
// We provide our own simple hash table since it removes a whole bunch
// of porting hacks and is also faster than some of the built-in hash
// table implementations in some of the compiler/runtime combinations
// we have tested. E.g., readrandom speeds up by ~5% over the g++
// 4.4.3's builtin hashtable.
class LRUHandleTable {
public:
LRUHandleTable();
~LRUHandleTable();
LRUHandle* Lookup(const Slice& key, uint32_t hash);
LRUHandle* Insert(LRUHandle* h);
LRUHandle* Remove(const Slice& key, uint32_t hash);
template <typename T>
void ApplyToAllCacheEntries(T func) {
for (uint32_t i = 0; i < length_; i++) {
LRUHandle* h = list_[i];
while (h != nullptr) {
auto n = h->next_hash;
assert(h->InCache());
func(h);
h = n;
}
}
}
private:
// Return a pointer to slot that points to a cache entry that
// matches key/hash. If there is no such cache entry, return a
// pointer to the trailing slot in the corresponding linked list.
LRUHandle** FindPointer(const Slice& key, uint32_t hash);
void Resize();
// The table consists of an array of buckets where each bucket is
// a linked list of cache entries that hash into the bucket.
uint32_t length_;
uint32_t elems_;
LRUHandle** list_;
};
// A single shard of sharded cache.
class LRUCacheShard : public CacheShard {
public:
LRUCacheShard();
virtual ~LRUCacheShard();
// Separate from constructor so caller can easily make an array of LRUCache
// if current usage is more than new capacity, the function will attempt to
// free the needed space
virtual void SetCapacity(size_t capacity) override;
// Set the flag to reject insertion if cache if full.
virtual void SetStrictCapacityLimit(bool strict_capacity_limit) override;
// Set percentage of capacity reserved for high-pri cache entries.
void SetHighPriorityPoolRatio(double high_pri_pool_ratio);
// Like Cache methods, but with an extra "hash" parameter.
virtual Status Insert(const Slice& key, uint32_t hash, void* value,
size_t charge,
void (*deleter)(const Slice& key, void* value),
Cache::Handle** handle,
Cache::Priority priority) override;
virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
virtual bool Ref(Cache::Handle* handle) override;
virtual bool Release(Cache::Handle* handle,
bool force_erase = false) override;
virtual void Erase(const Slice& key, uint32_t hash) override;
// Although in some platforms the update of size_t is atomic, to make sure
// GetUsage() and GetPinnedUsage() work correctly under any platform, we'll
// protect them with mutex_.
virtual size_t GetUsage() const override;
virtual size_t GetPinnedUsage() const override;
virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
bool thread_safe) override;
virtual void EraseUnRefEntries() override;
virtual std::string GetPrintableOptions() const override;
void TEST_GetLRUList(LRUHandle** lru, LRUHandle** lru_low_pri);
private:
void LRU_Remove(LRUHandle* e);
void LRU_Insert(LRUHandle* e);
// Overflow the last entry in high-pri pool to low-pri pool until size of
// high-pri pool is no larger than the size specify by high_pri_pool_pct.
void MaintainPoolSize();
// Just reduce the reference count by 1.
// Return true if last reference
bool Unref(LRUHandle* e);
// Free some space following strict LRU policy until enough space
// to hold (usage_ + charge) is freed or the lru list is empty
// This function is not thread safe - it needs to be executed while
// holding the mutex_
void EvictFromLRU(size_t charge, autovector<LRUHandle*>* deleted);
// Initialized before use.
size_t capacity_;
// Memory size for entries residing in the cache
size_t usage_;
// Memory size for entries residing only in the LRU list
size_t lru_usage_;
// Memory size for entries in high-pri pool.
size_t high_pri_pool_usage_;
// Whether to reject insertion if cache reaches its full capacity.
bool strict_capacity_limit_;
// Ratio of capacity reserved for high priority cache entries.
double high_pri_pool_ratio_;
// High-pri pool size, equals to capacity * high_pri_pool_ratio.
// Remember the value to avoid recomputing each time.
double high_pri_pool_capacity_;
// mutex_ protects the following state.
// We don't count mutex_ as the cache's internal state so semantically we
// don't mind mutex_ invoking the non-const actions.
mutable port::Mutex mutex_;
// Dummy head of LRU list.
// lru.prev is newest entry, lru.next is oldest entry.
// LRU contains items which can be evicted, ie reference only by cache
LRUHandle lru_;
// Pointer to head of low-pri pool in LRU list.
LRUHandle* lru_low_pri_;
LRUHandleTable table_;
};
class LRUCache : public ShardedCache {
public:
LRUCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit,
double high_pri_pool_ratio);
virtual ~LRUCache();
virtual const char* Name() const override { return "LRUCache"; }
virtual CacheShard* GetShard(int shard) override;
virtual const CacheShard* GetShard(int shard) const override;
virtual void* Value(Handle* handle) override;
virtual size_t GetCharge(Handle* handle) const override;
virtual uint32_t GetHash(Handle* handle) const override;
virtual void DisownData() override;
private:
LRUCacheShard* shards_;
};
} // namespace rocksdb