e6e8b9e871
Summary: This is a simple edit to have two #include file paths be consistent within range_del_aggregator.{h,cc} with everywhere else. The impact of this inconsistency is that it actual breaks a Bazel based build on the Windows platform. The same pragma once failure occurs with both Windows Visual C++ 2019 and clang for Windows 9.0. Bazel's "sandboxing" of the builds causes both compilers to not properly recognize "rocksdb/types.h" and "include/rocksdb/types.h" to be the same file (also comparator.h). My guess is that the backslash versus forward slash mixing within path names is the underlying issue. But, everything builds fine once the include paths in these two source files are consistent with the rest of the repository. Pull Request resolved: https://github.com/facebook/rocksdb/pull/6321 Differential Revision: D19506585 Pulled By: ltamasi fbshipit-source-id: 294c346607edc433ab99eaabc9c880ee7426817a
128 lines
3.1 KiB
C++
128 lines
3.1 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#pragma once
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#include <list>
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#include <memory>
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#include <string>
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#include "rocksdb/comparator.h"
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#include "memory/arena.h"
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#include "util/mutexlock.h"
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namespace rocksdb {
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//
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// CacheWriteBuffer
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//
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// Buffer abstraction that can be manipulated via append
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// (not thread safe)
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class CacheWriteBuffer {
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public:
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explicit CacheWriteBuffer(const size_t size) : size_(size), pos_(0) {
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buf_.reset(new char[size_]);
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assert(!pos_);
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assert(size_);
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}
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virtual ~CacheWriteBuffer() {}
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void Append(const char* buf, const size_t size) {
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assert(pos_ + size <= size_);
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memcpy(buf_.get() + pos_, buf, size);
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pos_ += size;
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assert(pos_ <= size_);
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}
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void FillTrailingZeros() {
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assert(pos_ <= size_);
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memset(buf_.get() + pos_, '0', size_ - pos_);
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pos_ = size_;
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}
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void Reset() { pos_ = 0; }
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size_t Free() const { return size_ - pos_; }
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size_t Capacity() const { return size_; }
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size_t Used() const { return pos_; }
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char* Data() const { return buf_.get(); }
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private:
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std::unique_ptr<char[]> buf_;
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const size_t size_;
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size_t pos_;
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};
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//
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// CacheWriteBufferAllocator
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//
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// Buffer pool abstraction(not thread safe)
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//
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class CacheWriteBufferAllocator {
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public:
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explicit CacheWriteBufferAllocator(const size_t buffer_size,
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const size_t buffer_count)
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: cond_empty_(&lock_), buffer_size_(buffer_size) {
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MutexLock _(&lock_);
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buffer_size_ = buffer_size;
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for (uint32_t i = 0; i < buffer_count; i++) {
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auto* buf = new CacheWriteBuffer(buffer_size_);
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assert(buf);
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if (buf) {
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bufs_.push_back(buf);
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cond_empty_.Signal();
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}
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}
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}
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virtual ~CacheWriteBufferAllocator() {
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MutexLock _(&lock_);
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assert(bufs_.size() * buffer_size_ == Capacity());
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for (auto* buf : bufs_) {
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delete buf;
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}
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bufs_.clear();
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}
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CacheWriteBuffer* Allocate() {
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MutexLock _(&lock_);
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if (bufs_.empty()) {
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return nullptr;
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}
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assert(!bufs_.empty());
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CacheWriteBuffer* const buf = bufs_.front();
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bufs_.pop_front();
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return buf;
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}
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void Deallocate(CacheWriteBuffer* const buf) {
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assert(buf);
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MutexLock _(&lock_);
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buf->Reset();
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bufs_.push_back(buf);
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cond_empty_.Signal();
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}
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void WaitUntilUsable() {
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// We are asked to wait till we have buffers available
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MutexLock _(&lock_);
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while (bufs_.empty()) {
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cond_empty_.Wait();
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}
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}
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size_t Capacity() const { return bufs_.size() * buffer_size_; }
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size_t Free() const { return bufs_.size() * buffer_size_; }
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size_t BufferSize() const { return buffer_size_; }
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private:
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port::Mutex lock_; // Sync lock
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port::CondVar cond_empty_; // Condition var for empty buffers
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size_t buffer_size_; // Size of each buffer
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std::list<CacheWriteBuffer*> bufs_; // Buffer stash
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};
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} // namespace rocksdb
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