9a52e06a02
Summary: Expose GetID to ColumnFamilyHandle interface so that we can save column family data by id instead of name. Test Plan: Testing in MySQL on Rocks. Reviewers: sdong, igor Reviewed By: igor Subscribers: dhruba Differential Revision: https://reviews.facebook.net/D32943
589 lines
26 KiB
C++
589 lines
26 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_ROCKSDB_INCLUDE_DB_H_
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#define STORAGE_ROCKSDB_INCLUDE_DB_H_
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#include <stdint.h>
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#include <stdio.h>
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#include <memory>
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#include <vector>
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#include <string>
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#include <unordered_map>
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#include "rocksdb/metadata.h"
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#include "rocksdb/version.h"
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#include "rocksdb/iterator.h"
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#include "rocksdb/options.h"
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#include "rocksdb/types.h"
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#include "rocksdb/transaction_log.h"
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#include "rocksdb/listener.h"
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#include "rocksdb/thread_status.h"
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namespace rocksdb {
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struct Options;
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struct DBOptions;
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struct ColumnFamilyOptions;
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struct ReadOptions;
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struct WriteOptions;
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struct FlushOptions;
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struct CompactionOptions;
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struct TableProperties;
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class WriteBatch;
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class Env;
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class EventListener;
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using std::unique_ptr;
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class ColumnFamilyHandle {
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public:
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virtual ~ColumnFamilyHandle() {}
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virtual const std::string& GetName() const = 0;
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virtual uint32_t GetID() const = 0;
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};
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extern const std::string kDefaultColumnFamilyName;
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struct ColumnFamilyDescriptor {
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std::string name;
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ColumnFamilyOptions options;
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ColumnFamilyDescriptor()
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: name(kDefaultColumnFamilyName), options(ColumnFamilyOptions()) {}
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ColumnFamilyDescriptor(const std::string& _name,
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const ColumnFamilyOptions& _options)
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: name(_name), options(_options) {}
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};
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static const int kMajorVersion = __ROCKSDB_MAJOR__;
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static const int kMinorVersion = __ROCKSDB_MINOR__;
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// Abstract handle to particular state of a DB.
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// A Snapshot is an immutable object and can therefore be safely
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// accessed from multiple threads without any external synchronization.
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class Snapshot {
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public:
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// returns Snapshot's sequence number
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virtual SequenceNumber GetSequenceNumber() const = 0;
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protected:
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virtual ~Snapshot();
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};
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// A range of keys
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struct Range {
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Slice start; // Included in the range
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Slice limit; // Not included in the range
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Range() { }
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Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
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};
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// A collections of table properties objects, where
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// key: is the table's file name.
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// value: the table properties object of the given table.
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typedef std::unordered_map<std::string, std::shared_ptr<const TableProperties>>
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TablePropertiesCollection;
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// A DB is a persistent ordered map from keys to values.
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// A DB is safe for concurrent access from multiple threads without
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// any external synchronization.
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class DB {
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public:
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// Open the database with the specified "name".
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// Stores a pointer to a heap-allocated database in *dbptr and returns
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// OK on success.
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// Stores nullptr in *dbptr and returns a non-OK status on error.
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// Caller should delete *dbptr when it is no longer needed.
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static Status Open(const Options& options,
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const std::string& name,
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DB** dbptr);
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// Open the database for read only. All DB interfaces
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// that modify data, like put/delete, will return error.
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// If the db is opened in read only mode, then no compactions
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// will happen.
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//
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// Not supported in ROCKSDB_LITE, in which case the function will
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// return Status::NotSupported.
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static Status OpenForReadOnly(const Options& options,
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const std::string& name, DB** dbptr,
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bool error_if_log_file_exist = false);
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// Open the database for read only with column families. When opening DB with
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// read only, you can specify only a subset of column families in the
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// database that should be opened. However, you always need to specify default
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// column family. The default column family name is 'default' and it's stored
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// in rocksdb::kDefaultColumnFamilyName
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//
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// Not supported in ROCKSDB_LITE, in which case the function will
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// return Status::NotSupported.
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static Status OpenForReadOnly(
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const DBOptions& db_options, const std::string& name,
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const std::vector<ColumnFamilyDescriptor>& column_families,
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std::vector<ColumnFamilyHandle*>* handles, DB** dbptr,
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bool error_if_log_file_exist = false);
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// Open DB with column families.
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// db_options specify database specific options
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// column_families is the vector of all column families in the database,
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// containing column family name and options. You need to open ALL column
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// families in the database. To get the list of column families, you can use
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// ListColumnFamilies(). Also, you can open only a subset of column families
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// for read-only access.
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// The default column family name is 'default' and it's stored
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// in rocksdb::kDefaultColumnFamilyName.
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// If everything is OK, handles will on return be the same size
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// as column_families --- handles[i] will be a handle that you
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// will use to operate on column family column_family[i]
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static Status Open(const DBOptions& db_options, const std::string& name,
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const std::vector<ColumnFamilyDescriptor>& column_families,
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std::vector<ColumnFamilyHandle*>* handles, DB** dbptr);
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// ListColumnFamilies will open the DB specified by argument name
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// and return the list of all column families in that DB
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// through column_families argument. The ordering of
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// column families in column_families is unspecified.
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static Status ListColumnFamilies(const DBOptions& db_options,
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const std::string& name,
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std::vector<std::string>* column_families);
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DB() { }
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virtual ~DB();
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// Create a column_family and return the handle of column family
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// through the argument handle.
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virtual Status CreateColumnFamily(const ColumnFamilyOptions& options,
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const std::string& column_family_name,
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ColumnFamilyHandle** handle);
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// Drop a column family specified by column_family handle. This call
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// only records a drop record in the manifest and prevents the column
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// family from flushing and compacting.
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virtual Status DropColumnFamily(ColumnFamilyHandle* column_family);
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// Set the database entry for "key" to "value".
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// If "key" already exists, it will be overwritten.
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// Returns OK on success, and a non-OK status on error.
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// Note: consider setting options.sync = true.
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virtual Status Put(const WriteOptions& options,
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ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) = 0;
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virtual Status Put(const WriteOptions& options, const Slice& key,
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const Slice& value) {
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return Put(options, DefaultColumnFamily(), key, value);
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}
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// Remove the database entry (if any) for "key". Returns OK on
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// success, and a non-OK status on error. It is not an error if "key"
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// did not exist in the database.
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// Note: consider setting options.sync = true.
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virtual Status Delete(const WriteOptions& options,
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ColumnFamilyHandle* column_family,
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const Slice& key) = 0;
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virtual Status Delete(const WriteOptions& options, const Slice& key) {
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return Delete(options, DefaultColumnFamily(), key);
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}
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// Merge the database entry for "key" with "value". Returns OK on success,
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// and a non-OK status on error. The semantics of this operation is
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// determined by the user provided merge_operator when opening DB.
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// Note: consider setting options.sync = true.
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virtual Status Merge(const WriteOptions& options,
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ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) = 0;
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virtual Status Merge(const WriteOptions& options, const Slice& key,
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const Slice& value) {
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return Merge(options, DefaultColumnFamily(), key, value);
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}
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// Apply the specified updates to the database.
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// If `updates` contains no update, WAL will still be synced if
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// options.sync=true.
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// Returns OK on success, non-OK on failure.
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// Note: consider setting options.sync = true.
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virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
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// If the database contains an entry for "key" store the
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// corresponding value in *value and return OK.
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//
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// If there is no entry for "key" leave *value unchanged and return
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// a status for which Status::IsNotFound() returns true.
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//
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// May return some other Status on an error.
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virtual Status Get(const ReadOptions& options,
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ColumnFamilyHandle* column_family, const Slice& key,
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std::string* value) = 0;
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virtual Status Get(const ReadOptions& options, const Slice& key, std::string* value) {
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return Get(options, DefaultColumnFamily(), key, value);
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}
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// If keys[i] does not exist in the database, then the i'th returned
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// status will be one for which Status::IsNotFound() is true, and
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// (*values)[i] will be set to some arbitrary value (often ""). Otherwise,
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// the i'th returned status will have Status::ok() true, and (*values)[i]
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// will store the value associated with keys[i].
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//
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// (*values) will always be resized to be the same size as (keys).
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// Similarly, the number of returned statuses will be the number of keys.
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// Note: keys will not be "de-duplicated". Duplicate keys will return
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// duplicate values in order.
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virtual std::vector<Status> MultiGet(
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const ReadOptions& options,
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const std::vector<ColumnFamilyHandle*>& column_family,
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const std::vector<Slice>& keys, std::vector<std::string>* values) = 0;
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virtual std::vector<Status> MultiGet(const ReadOptions& options,
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const std::vector<Slice>& keys,
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std::vector<std::string>* values) {
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return MultiGet(options, std::vector<ColumnFamilyHandle*>(
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keys.size(), DefaultColumnFamily()),
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keys, values);
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}
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// If the key definitely does not exist in the database, then this method
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// returns false, else true. If the caller wants to obtain value when the key
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// is found in memory, a bool for 'value_found' must be passed. 'value_found'
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// will be true on return if value has been set properly.
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// This check is potentially lighter-weight than invoking DB::Get(). One way
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// to make this lighter weight is to avoid doing any IOs.
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// Default implementation here returns true and sets 'value_found' to false
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virtual bool KeyMayExist(const ReadOptions& options,
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ColumnFamilyHandle* column_family, const Slice& key,
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std::string* value, bool* value_found = nullptr) {
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if (value_found != nullptr) {
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*value_found = false;
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}
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return true;
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}
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virtual bool KeyMayExist(const ReadOptions& options, const Slice& key,
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std::string* value, bool* value_found = nullptr) {
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return KeyMayExist(options, DefaultColumnFamily(), key, value, value_found);
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}
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// Return a heap-allocated iterator over the contents of the database.
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// The result of NewIterator() is initially invalid (caller must
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// call one of the Seek methods on the iterator before using it).
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//
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// Caller should delete the iterator when it is no longer needed.
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// The returned iterator should be deleted before this db is deleted.
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virtual Iterator* NewIterator(const ReadOptions& options,
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ColumnFamilyHandle* column_family) = 0;
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virtual Iterator* NewIterator(const ReadOptions& options) {
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return NewIterator(options, DefaultColumnFamily());
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}
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// Returns iterators from a consistent database state across multiple
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// column families. Iterators are heap allocated and need to be deleted
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// before the db is deleted
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virtual Status NewIterators(
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const ReadOptions& options,
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const std::vector<ColumnFamilyHandle*>& column_families,
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std::vector<Iterator*>* iterators) = 0;
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// Return a handle to the current DB state. Iterators created with
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// this handle will all observe a stable snapshot of the current DB
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// state. The caller must call ReleaseSnapshot(result) when the
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// snapshot is no longer needed.
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//
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// nullptr will be returned if the DB fails to take a snapshot or does
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// not support snapshot.
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virtual const Snapshot* GetSnapshot() = 0;
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// Release a previously acquired snapshot. The caller must not
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// use "snapshot" after this call.
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virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
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// DB implementations can export properties about their state
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// via this method. If "property" is a valid property understood by this
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// DB implementation, fills "*value" with its current value and returns
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// true. Otherwise returns false.
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//
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//
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// Valid property names include:
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//
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// "rocksdb.num-files-at-level<N>" - return the number of files at level <N>,
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// where <N> is an ASCII representation of a level number (e.g. "0").
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// "rocksdb.stats" - returns a multi-line string that describes statistics
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// about the internal operation of the DB.
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// "rocksdb.sstables" - returns a multi-line string that describes all
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// of the sstables that make up the db contents.
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// "rocksdb.cfstats"
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// "rocksdb.dbstats"
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// "rocksdb.num-immutable-mem-table"
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// "rocksdb.mem-table-flush-pending"
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// "rocksdb.compaction-pending" - 1 if at least one compaction is pending
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// "rocksdb.background-errors" - accumulated number of background errors
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// "rocksdb.cur-size-active-mem-table"
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// "rocksdb.cur-size-all-mem-tables"
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// "rocksdb.num-entries-active-mem-table"
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// "rocksdb.num-entries-imm-mem-tables"
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// "rocksdb.estimate-num-keys" - estimated keys in the column family
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// "rocksdb.estimate-table-readers-mem" - estimated memory used for reding
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// SST tables, that is not counted as a part of block cache.
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// "rocksdb.is-file-deletions-enabled"
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// "rocksdb.num-snapshots"
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// "rocksdb.oldest-snapshot-time"
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virtual bool GetProperty(ColumnFamilyHandle* column_family,
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const Slice& property, std::string* value) = 0;
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virtual bool GetProperty(const Slice& property, std::string* value) {
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return GetProperty(DefaultColumnFamily(), property, value);
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}
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// Similar to GetProperty(), but only works for a subset of properties whose
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// return value is an integer. Return the value by integer. Supported
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// properties:
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// "rocksdb.num-immutable-mem-table"
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// "rocksdb.mem-table-flush-pending"
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// "rocksdb.compaction-pending"
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// "rocksdb.background-errors"
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// "rocksdb.cur-size-active-mem-table"
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// "rocksdb.cur-size-all-mem-tables"
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// "rocksdb.num-entries-active-mem-table"
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// "rocksdb.num-entries-imm-mem-tables"
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// "rocksdb.estimate-num-keys"
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// "rocksdb.estimate-table-readers-mem"
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// "rocksdb.is-file-deletions-enabled"
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// "rocksdb.num-snapshots"
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// "rocksdb.oldest-snapshot-time"
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virtual bool GetIntProperty(ColumnFamilyHandle* column_family,
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const Slice& property, uint64_t* value) = 0;
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virtual bool GetIntProperty(const Slice& property, uint64_t* value) {
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return GetIntProperty(DefaultColumnFamily(), property, value);
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}
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// For each i in [0,n-1], store in "sizes[i]", the approximate
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// file system space used by keys in "[range[i].start .. range[i].limit)".
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//
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// Note that the returned sizes measure file system space usage, so
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// if the user data compresses by a factor of ten, the returned
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// sizes will be one-tenth the size of the corresponding user data size.
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//
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// The results may not include the sizes of recently written data.
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virtual void GetApproximateSizes(ColumnFamilyHandle* column_family,
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const Range* range, int n,
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uint64_t* sizes) = 0;
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virtual void GetApproximateSizes(const Range* range, int n, uint64_t* sizes) {
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GetApproximateSizes(DefaultColumnFamily(), range, n, sizes);
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}
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// Compact the underlying storage for the key range [*begin,*end].
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// The actual compaction interval might be superset of [*begin, *end].
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// In particular, deleted and overwritten versions are discarded,
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// and the data is rearranged to reduce the cost of operations
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// needed to access the data. This operation should typically only
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// be invoked by users who understand the underlying implementation.
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//
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// begin==nullptr is treated as a key before all keys in the database.
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// end==nullptr is treated as a key after all keys in the database.
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// Therefore the following call will compact the entire database:
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// db->CompactRange(nullptr, nullptr);
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// Note that after the entire database is compacted, all data are pushed
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// down to the last level containing any data. If the total data size
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// after compaction is reduced, that level might not be appropriate for
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// hosting all the files. In this case, client could set reduce_level
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// to true, to move the files back to the minimum level capable of holding
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// the data set or a given level (specified by non-negative target_level).
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// Compaction outputs should be placed in options.db_paths[target_path_id].
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// Behavior is undefined if target_path_id is out of range.
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virtual Status CompactRange(ColumnFamilyHandle* column_family,
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const Slice* begin, const Slice* end,
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bool reduce_level = false, int target_level = -1,
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uint32_t target_path_id = 0) = 0;
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virtual Status CompactRange(const Slice* begin, const Slice* end,
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bool reduce_level = false, int target_level = -1,
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uint32_t target_path_id = 0) {
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return CompactRange(DefaultColumnFamily(), begin, end, reduce_level,
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target_level, target_path_id);
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}
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virtual Status SetOptions(ColumnFamilyHandle* column_family,
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const std::unordered_map<std::string, std::string>& new_options) {
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return Status::NotSupported("Not implemented");
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}
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virtual Status SetOptions(
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const std::unordered_map<std::string, std::string>& new_options) {
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return SetOptions(DefaultColumnFamily(), new_options);
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}
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// CompactFiles() inputs a list of files specified by file numbers
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// and compacts them to the specified level. Note that the behavior
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// is different from CompactRange in that CompactFiles() will
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// perform the compaction job using the CURRENT thread.
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//
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// @see GetDataBaseMetaData
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// @see GetColumnFamilyMetaData
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virtual Status CompactFiles(
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const CompactionOptions& compact_options,
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ColumnFamilyHandle* column_family,
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const std::vector<std::string>& input_file_names,
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const int output_level, const int output_path_id = -1) = 0;
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virtual Status CompactFiles(
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const CompactionOptions& compact_options,
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const std::vector<std::string>& input_file_names,
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const int output_level, const int output_path_id = -1) {
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return CompactFiles(compact_options, DefaultColumnFamily(),
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input_file_names, output_level, output_path_id);
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}
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// Number of levels used for this DB.
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virtual int NumberLevels(ColumnFamilyHandle* column_family) = 0;
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virtual int NumberLevels() { return NumberLevels(DefaultColumnFamily()); }
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// Maximum level to which a new compacted memtable is pushed if it
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// does not create overlap.
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virtual int MaxMemCompactionLevel(ColumnFamilyHandle* column_family) = 0;
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virtual int MaxMemCompactionLevel() {
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return MaxMemCompactionLevel(DefaultColumnFamily());
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}
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// Number of files in level-0 that would stop writes.
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virtual int Level0StopWriteTrigger(ColumnFamilyHandle* column_family) = 0;
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virtual int Level0StopWriteTrigger() {
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return Level0StopWriteTrigger(DefaultColumnFamily());
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}
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// Get DB name -- the exact same name that was provided as an argument to
|
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// DB::Open()
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|
virtual const std::string& GetName() const = 0;
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|
|
|
// Get Env object from the DB
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|
virtual Env* GetEnv() const = 0;
|
|
|
|
// Get DB Options that we use
|
|
virtual const Options& GetOptions(ColumnFamilyHandle* column_family)
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|
const = 0;
|
|
virtual const Options& GetOptions() const {
|
|
return GetOptions(DefaultColumnFamily());
|
|
}
|
|
|
|
// Flush all mem-table data.
|
|
virtual Status Flush(const FlushOptions& options,
|
|
ColumnFamilyHandle* column_family) = 0;
|
|
virtual Status Flush(const FlushOptions& options) {
|
|
return Flush(options, DefaultColumnFamily());
|
|
}
|
|
|
|
// The sequence number of the most recent transaction.
|
|
virtual SequenceNumber GetLatestSequenceNumber() const = 0;
|
|
|
|
#ifndef ROCKSDB_LITE
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|
|
|
// Prevent file deletions. Compactions will continue to occur,
|
|
// but no obsolete files will be deleted. Calling this multiple
|
|
// times have the same effect as calling it once.
|
|
virtual Status DisableFileDeletions() = 0;
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|
|
|
// Allow compactions to delete obsolete files.
|
|
// If force == true, the call to EnableFileDeletions() will guarantee that
|
|
// file deletions are enabled after the call, even if DisableFileDeletions()
|
|
// was called multiple times before.
|
|
// If force == false, EnableFileDeletions will only enable file deletion
|
|
// after it's been called at least as many times as DisableFileDeletions(),
|
|
// enabling the two methods to be called by two threads concurrently without
|
|
// synchronization -- i.e., file deletions will be enabled only after both
|
|
// threads call EnableFileDeletions()
|
|
virtual Status EnableFileDeletions(bool force = true) = 0;
|
|
|
|
// GetLiveFiles followed by GetSortedWalFiles can generate a lossless backup
|
|
|
|
// THIS METHOD IS DEPRECATED. Use the GetLiveFilesMetaData to get more
|
|
// detailed information on the live files.
|
|
// Retrieve the list of all files in the database. The files are
|
|
// relative to the dbname and are not absolute paths. The valid size of the
|
|
// manifest file is returned in manifest_file_size. The manifest file is an
|
|
// ever growing file, but only the portion specified by manifest_file_size is
|
|
// valid for this snapshot.
|
|
// Setting flush_memtable to true does Flush before recording the live files.
|
|
// Setting flush_memtable to false is useful when we don't want to wait for
|
|
// flush which may have to wait for compaction to complete taking an
|
|
// indeterminate time.
|
|
//
|
|
// In case you have multiple column families, even if flush_memtable is true,
|
|
// you still need to call GetSortedWalFiles after GetLiveFiles to compensate
|
|
// for new data that arrived to already-flushed column families while other
|
|
// column families were flushing
|
|
virtual Status GetLiveFiles(std::vector<std::string>&,
|
|
uint64_t* manifest_file_size,
|
|
bool flush_memtable = true) = 0;
|
|
|
|
// Retrieve the sorted list of all wal files with earliest file first
|
|
virtual Status GetSortedWalFiles(VectorLogPtr& files) = 0;
|
|
|
|
// Sets iter to an iterator that is positioned at a write-batch containing
|
|
// seq_number. If the sequence number is non existent, it returns an iterator
|
|
// at the first available seq_no after the requested seq_no
|
|
// Returns Status::OK if iterator is valid
|
|
// Must set WAL_ttl_seconds or WAL_size_limit_MB to large values to
|
|
// use this api, else the WAL files will get
|
|
// cleared aggressively and the iterator might keep getting invalid before
|
|
// an update is read.
|
|
virtual Status GetUpdatesSince(
|
|
SequenceNumber seq_number, unique_ptr<TransactionLogIterator>* iter,
|
|
const TransactionLogIterator::ReadOptions&
|
|
read_options = TransactionLogIterator::ReadOptions()) = 0;
|
|
|
|
// Delete the file name from the db directory and update the internal state to
|
|
// reflect that. Supports deletion of sst and log files only. 'name' must be
|
|
// path relative to the db directory. eg. 000001.sst, /archive/000003.log
|
|
virtual Status DeleteFile(std::string name) = 0;
|
|
|
|
// Returns a list of all table files with their level, start key
|
|
// and end key
|
|
virtual void GetLiveFilesMetaData(std::vector<LiveFileMetaData>* metadata) {}
|
|
|
|
// Obtains the meta data of the specified column family of the DB.
|
|
// Status::NotFound() will be returned if the current DB does not have
|
|
// any column family match the specified name.
|
|
//
|
|
// If cf_name is not specified, then the metadata of the default
|
|
// column family will be returned.
|
|
virtual void GetColumnFamilyMetaData(
|
|
ColumnFamilyHandle* column_family,
|
|
ColumnFamilyMetaData* metadata) {}
|
|
|
|
// Get the metadata of the default column family.
|
|
void GetColumnFamilyMetaData(
|
|
ColumnFamilyMetaData* metadata) {
|
|
GetColumnFamilyMetaData(DefaultColumnFamily(), metadata);
|
|
}
|
|
#endif // ROCKSDB_LITE
|
|
|
|
// Sets the globally unique ID created at database creation time by invoking
|
|
// Env::GenerateUniqueId(), in identity. Returns Status::OK if identity could
|
|
// be set properly
|
|
virtual Status GetDbIdentity(std::string& identity) = 0;
|
|
|
|
// Returns default column family handle
|
|
virtual ColumnFamilyHandle* DefaultColumnFamily() const = 0;
|
|
|
|
#ifndef ROCKSDB_LITE
|
|
virtual Status GetPropertiesOfAllTables(ColumnFamilyHandle* column_family,
|
|
TablePropertiesCollection* props) = 0;
|
|
virtual Status GetPropertiesOfAllTables(TablePropertiesCollection* props) {
|
|
return GetPropertiesOfAllTables(DefaultColumnFamily(), props);
|
|
}
|
|
#endif // ROCKSDB_LITE
|
|
|
|
private:
|
|
// No copying allowed
|
|
DB(const DB&);
|
|
void operator=(const DB&);
|
|
};
|
|
|
|
// Destroy the contents of the specified database.
|
|
// Be very careful using this method.
|
|
Status DestroyDB(const std::string& name, const Options& options);
|
|
|
|
#ifndef ROCKSDB_LITE
|
|
// If a DB cannot be opened, you may attempt to call this method to
|
|
// resurrect as much of the contents of the database as possible.
|
|
// Some data may be lost, so be careful when calling this function
|
|
// on a database that contains important information.
|
|
Status RepairDB(const std::string& dbname, const Options& options);
|
|
#endif
|
|
|
|
} // namespace rocksdb
|
|
|
|
#endif // STORAGE_ROCKSDB_INCLUDE_DB_H_
|