d616ebea23
Summary: Closes https://github.com/facebook/rocksdb/pull/2226 Differential Revision: D4967547 Pulled By: siying fbshipit-source-id: dd3b58ae1e7a106ab6bb6f37ab5c88575b125ab4
444 lines
16 KiB
C++
444 lines
16 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// This source code is also licensed under the GPLv2 license found in the
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// COPYING file in the root directory of this source tree.
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#include "db/write_thread.h"
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#include <chrono>
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#include <thread>
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#include "db/column_family.h"
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#include "port/port.h"
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#include "util/random.h"
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#include "util/sync_point.h"
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namespace rocksdb {
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WriteThread::WriteThread(uint64_t max_yield_usec, uint64_t slow_yield_usec)
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: max_yield_usec_(max_yield_usec),
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slow_yield_usec_(slow_yield_usec),
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newest_writer_(nullptr) {}
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uint8_t WriteThread::BlockingAwaitState(Writer* w, uint8_t goal_mask) {
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// We're going to block. Lazily create the mutex. We guarantee
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// propagation of this construction to the waker via the
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// STATE_LOCKED_WAITING state. The waker won't try to touch the mutex
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// or the condvar unless they CAS away the STATE_LOCKED_WAITING that
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// we install below.
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w->CreateMutex();
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auto state = w->state.load(std::memory_order_acquire);
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assert(state != STATE_LOCKED_WAITING);
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if ((state & goal_mask) == 0 &&
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w->state.compare_exchange_strong(state, STATE_LOCKED_WAITING)) {
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// we have permission (and an obligation) to use StateMutex
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std::unique_lock<std::mutex> guard(w->StateMutex());
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w->StateCV().wait(guard, [w] {
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return w->state.load(std::memory_order_relaxed) != STATE_LOCKED_WAITING;
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});
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state = w->state.load(std::memory_order_relaxed);
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}
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// else tricky. Goal is met or CAS failed. In the latter case the waker
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// must have changed the state, and compare_exchange_strong has updated
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// our local variable with the new one. At the moment WriteThread never
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// waits for a transition across intermediate states, so we know that
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// since a state change has occurred the goal must have been met.
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assert((state & goal_mask) != 0);
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return state;
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}
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uint8_t WriteThread::AwaitState(Writer* w, uint8_t goal_mask,
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AdaptationContext* ctx) {
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uint8_t state;
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// On a modern Xeon each loop takes about 7 nanoseconds (most of which
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// is the effect of the pause instruction), so 200 iterations is a bit
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// more than a microsecond. This is long enough that waits longer than
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// this can amortize the cost of accessing the clock and yielding.
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for (uint32_t tries = 0; tries < 200; ++tries) {
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state = w->state.load(std::memory_order_acquire);
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if ((state & goal_mask) != 0) {
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return state;
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}
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port::AsmVolatilePause();
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}
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// If we're only going to end up waiting a short period of time,
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// it can be a lot more efficient to call std::this_thread::yield()
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// in a loop than to block in StateMutex(). For reference, on my 4.0
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// SELinux test server with support for syscall auditing enabled, the
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// minimum latency between FUTEX_WAKE to returning from FUTEX_WAIT is
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// 2.7 usec, and the average is more like 10 usec. That can be a big
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// drag on RockDB's single-writer design. Of course, spinning is a
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// bad idea if other threads are waiting to run or if we're going to
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// wait for a long time. How do we decide?
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//
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// We break waiting into 3 categories: short-uncontended,
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// short-contended, and long. If we had an oracle, then we would always
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// spin for short-uncontended, always block for long, and our choice for
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// short-contended might depend on whether we were trying to optimize
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// RocksDB throughput or avoid being greedy with system resources.
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//
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// Bucketing into short or long is easy by measuring elapsed time.
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// Differentiating short-uncontended from short-contended is a bit
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// trickier, but not too bad. We could look for involuntary context
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// switches using getrusage(RUSAGE_THREAD, ..), but it's less work
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// (portability code and CPU) to just look for yield calls that take
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// longer than we expect. sched_yield() doesn't actually result in any
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// context switch overhead if there are no other runnable processes
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// on the current core, in which case it usually takes less than
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// a microsecond.
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//
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// There are two primary tunables here: the threshold between "short"
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// and "long" waits, and the threshold at which we suspect that a yield
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// is slow enough to indicate we should probably block. If these
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// thresholds are chosen well then CPU-bound workloads that don't
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// have more threads than cores will experience few context switches
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// (voluntary or involuntary), and the total number of context switches
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// (voluntary and involuntary) will not be dramatically larger (maybe
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// 2x) than the number of voluntary context switches that occur when
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// --max_yield_wait_micros=0.
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//
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// There's another constant, which is the number of slow yields we will
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// tolerate before reversing our previous decision. Solitary slow
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// yields are pretty common (low-priority small jobs ready to run),
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// so this should be at least 2. We set this conservatively to 3 so
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// that we can also immediately schedule a ctx adaptation, rather than
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// waiting for the next update_ctx.
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const size_t kMaxSlowYieldsWhileSpinning = 3;
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bool update_ctx = false;
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bool would_spin_again = false;
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if (max_yield_usec_ > 0) {
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update_ctx = Random::GetTLSInstance()->OneIn(256);
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if (update_ctx || ctx->value.load(std::memory_order_relaxed) >= 0) {
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// we're updating the adaptation statistics, or spinning has >
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// 50% chance of being shorter than max_yield_usec_ and causing no
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// involuntary context switches
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auto spin_begin = std::chrono::steady_clock::now();
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// this variable doesn't include the final yield (if any) that
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// causes the goal to be met
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size_t slow_yield_count = 0;
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auto iter_begin = spin_begin;
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while ((iter_begin - spin_begin) <=
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std::chrono::microseconds(max_yield_usec_)) {
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std::this_thread::yield();
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state = w->state.load(std::memory_order_acquire);
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if ((state & goal_mask) != 0) {
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// success
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would_spin_again = true;
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break;
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}
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auto now = std::chrono::steady_clock::now();
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if (now == iter_begin ||
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now - iter_begin >= std::chrono::microseconds(slow_yield_usec_)) {
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// conservatively count it as a slow yield if our clock isn't
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// accurate enough to measure the yield duration
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++slow_yield_count;
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if (slow_yield_count >= kMaxSlowYieldsWhileSpinning) {
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// Not just one ivcsw, but several. Immediately update ctx
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// and fall back to blocking
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update_ctx = true;
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break;
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}
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}
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iter_begin = now;
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}
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}
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}
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if ((state & goal_mask) == 0) {
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state = BlockingAwaitState(w, goal_mask);
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}
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if (update_ctx) {
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auto v = ctx->value.load(std::memory_order_relaxed);
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// fixed point exponential decay with decay constant 1/1024, with +1
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// and -1 scaled to avoid overflow for int32_t
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v = v + (v / 1024) + (would_spin_again ? 1 : -1) * 16384;
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ctx->value.store(v, std::memory_order_relaxed);
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}
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assert((state & goal_mask) != 0);
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return state;
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}
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void WriteThread::SetState(Writer* w, uint8_t new_state) {
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auto state = w->state.load(std::memory_order_acquire);
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if (state == STATE_LOCKED_WAITING ||
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!w->state.compare_exchange_strong(state, new_state)) {
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assert(state == STATE_LOCKED_WAITING);
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std::lock_guard<std::mutex> guard(w->StateMutex());
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assert(w->state.load(std::memory_order_relaxed) != new_state);
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w->state.store(new_state, std::memory_order_relaxed);
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w->StateCV().notify_one();
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}
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}
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void WriteThread::LinkOne(Writer* w, bool* linked_as_leader) {
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assert(w->state == STATE_INIT);
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while (true) {
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Writer* writers = newest_writer_.load(std::memory_order_relaxed);
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w->link_older = writers;
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if (newest_writer_.compare_exchange_strong(writers, w)) {
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if (writers == nullptr) {
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// this isn't part of the WriteThread machinery, but helps with
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// debugging and is checked by an assert in WriteImpl
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w->state.store(STATE_GROUP_LEADER, std::memory_order_relaxed);
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}
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// Then we are the head of the queue and hence definiltly the leader
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*linked_as_leader = (writers == nullptr);
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// Otherwise we will wait for previous leader to define our status
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return;
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}
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}
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}
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void WriteThread::CreateMissingNewerLinks(Writer* head) {
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while (true) {
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Writer* next = head->link_older;
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if (next == nullptr || next->link_newer != nullptr) {
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assert(next == nullptr || next->link_newer == head);
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break;
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}
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next->link_newer = head;
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head = next;
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}
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}
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void WriteThread::JoinBatchGroup(Writer* w) {
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static AdaptationContext ctx("JoinBatchGroup");
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assert(w->batch != nullptr);
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bool linked_as_leader;
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LinkOne(w, &linked_as_leader);
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TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:Wait", w);
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if (!linked_as_leader) {
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/**
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* Wait util:
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* 1) An existing leader pick us as the new leader when it finishes
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* 2) An exisitng leader pick us as its follewer and
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* 2.1) finishes the memtable writes on our behalf
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* 2.2) Or tell us to finish the memtable writes it in pralallel
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*/
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AwaitState(w,
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STATE_GROUP_LEADER | STATE_PARALLEL_FOLLOWER | STATE_COMPLETED,
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&ctx);
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TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:DoneWaiting", w);
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}
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}
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size_t WriteThread::EnterAsBatchGroupLeader(
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Writer* leader, WriteThread::Writer** last_writer,
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autovector<WriteThread::Writer*>* write_batch_group) {
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assert(leader->link_older == nullptr);
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assert(leader->batch != nullptr);
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size_t size = WriteBatchInternal::ByteSize(leader->batch);
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write_batch_group->push_back(leader);
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// Allow the group to grow up to a maximum size, but if the
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// original write is small, limit the growth so we do not slow
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// down the small write too much.
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size_t max_size = 1 << 20;
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if (size <= (128 << 10)) {
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max_size = size + (128 << 10);
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}
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*last_writer = leader;
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Writer* newest_writer = newest_writer_.load(std::memory_order_acquire);
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// This is safe regardless of any db mutex status of the caller. Previous
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// calls to ExitAsGroupLeader either didn't call CreateMissingNewerLinks
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// (they emptied the list and then we added ourself as leader) or had to
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// explicitly wake us up (the list was non-empty when we added ourself,
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// so we have already received our MarkJoined).
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CreateMissingNewerLinks(newest_writer);
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// Tricky. Iteration start (leader) is exclusive and finish
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// (newest_writer) is inclusive. Iteration goes from old to new.
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Writer* w = leader;
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while (w != newest_writer) {
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w = w->link_newer;
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if (w->sync && !leader->sync) {
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// Do not include a sync write into a batch handled by a non-sync write.
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break;
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}
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if (w->no_slowdown != leader->no_slowdown) {
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// Do not mix writes that are ok with delays with the ones that
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// request fail on delays.
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break;
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}
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if (!w->disable_wal && leader->disable_wal) {
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// Do not include a write that needs WAL into a batch that has
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// WAL disabled.
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break;
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}
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if (w->batch == nullptr) {
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// Do not include those writes with nullptr batch. Those are not writes,
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// those are something else. They want to be alone
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break;
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}
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if (w->callback != nullptr && !w->callback->AllowWriteBatching()) {
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// dont batch writes that don't want to be batched
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break;
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}
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auto batch_size = WriteBatchInternal::ByteSize(w->batch);
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if (size + batch_size > max_size) {
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// Do not make batch too big
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break;
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}
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size += batch_size;
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write_batch_group->push_back(w);
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w->in_batch_group = true;
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*last_writer = w;
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}
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return size;
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}
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void WriteThread::LaunchParallelFollowers(ParallelGroup* pg,
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SequenceNumber sequence) {
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// EnterAsBatchGroupLeader already created the links from leader to
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// newer writers in the group
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pg->leader->parallel_group = pg;
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Writer* w = pg->leader;
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w->sequence = sequence;
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// Initialize and wake up the others
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while (w != pg->last_writer) {
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// Writers that won't write don't get sequence allotment
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if (!w->CallbackFailed() && w->ShouldWriteToMemtable()) {
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// There is a sequence number of each written key
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sequence += WriteBatchInternal::Count(w->batch);
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}
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w = w->link_newer;
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w->sequence = sequence; // sequence number for the first key in the batch
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w->parallel_group = pg;
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SetState(w, STATE_PARALLEL_FOLLOWER);
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}
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}
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// This method is called by both the leader and parallel followers
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bool WriteThread::CompleteParallelWorker(Writer* w) {
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static AdaptationContext ctx("CompleteParallelWorker");
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auto* pg = w->parallel_group;
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if (!w->status.ok()) {
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std::lock_guard<std::mutex> guard(pg->leader->StateMutex());
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pg->status = w->status;
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}
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if (pg->running.load(std::memory_order_acquire) > 1 && pg->running-- > 1) {
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// we're not the last one
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AwaitState(w, STATE_COMPLETED, &ctx);
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return false;
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}
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// else we're the last parallel worker and should perform exit duties.
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w->status = pg->status;
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return true;
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}
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void WriteThread::ExitAsBatchGroupFollower(Writer* w) {
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auto* pg = w->parallel_group;
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assert(w->state == STATE_PARALLEL_FOLLOWER);
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assert(pg->status.ok());
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ExitAsBatchGroupLeader(pg->leader, pg->last_writer, pg->status);
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assert(w->status.ok());
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assert(w->state == STATE_COMPLETED);
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SetState(pg->leader, STATE_COMPLETED);
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}
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void WriteThread::ExitAsBatchGroupLeader(Writer* leader, Writer* last_writer,
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Status status) {
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assert(leader->link_older == nullptr);
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Writer* head = newest_writer_.load(std::memory_order_acquire);
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if (head != last_writer ||
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!newest_writer_.compare_exchange_strong(head, nullptr)) {
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// Either w wasn't the head during the load(), or it was the head
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// during the load() but somebody else pushed onto the list before
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// we did the compare_exchange_strong (causing it to fail). In the
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// latter case compare_exchange_strong has the effect of re-reading
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// its first param (head). No need to retry a failing CAS, because
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// only a departing leader (which we are at the moment) can remove
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// nodes from the list.
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assert(head != last_writer);
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// After walking link_older starting from head (if not already done)
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// we will be able to traverse w->link_newer below. This function
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// can only be called from an active leader, only a leader can
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// clear newest_writer_, we didn't, and only a clear newest_writer_
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// could cause the next leader to start their work without a call
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// to MarkJoined, so we can definitely conclude that no other leader
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// work is going on here (with or without db mutex).
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CreateMissingNewerLinks(head);
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assert(last_writer->link_newer->link_older == last_writer);
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last_writer->link_newer->link_older = nullptr;
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// Next leader didn't self-identify, because newest_writer_ wasn't
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// nullptr when they enqueued (we were definitely enqueued before them
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// and are still in the list). That means leader handoff occurs when
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// we call MarkJoined
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SetState(last_writer->link_newer, STATE_GROUP_LEADER);
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}
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// else nobody else was waiting, although there might already be a new
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// leader now
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while (last_writer != leader) {
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last_writer->status = status;
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// we need to read link_older before calling SetState, because as soon
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// as it is marked committed the other thread's Await may return and
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// deallocate the Writer.
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auto next = last_writer->link_older;
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SetState(last_writer, STATE_COMPLETED);
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last_writer = next;
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}
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}
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void WriteThread::EnterUnbatched(Writer* w, InstrumentedMutex* mu) {
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static AdaptationContext ctx("EnterUnbatched");
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assert(w->batch == nullptr);
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bool linked_as_leader;
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LinkOne(w, &linked_as_leader);
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if (!linked_as_leader) {
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mu->Unlock();
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TEST_SYNC_POINT("WriteThread::EnterUnbatched:Wait");
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// Last leader will not pick us as a follower since our batch is nullptr
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AwaitState(w, STATE_GROUP_LEADER, &ctx);
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mu->Lock();
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}
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}
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void WriteThread::ExitUnbatched(Writer* w) {
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Status dummy_status;
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ExitAsBatchGroupLeader(w, w, dummy_status);
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}
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} // namespace rocksdb
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