rocksdb/db/inlineskiplist.h
Nathan Bronson 5201729545 InlineSkipList - part 2/3
Summary:
This diff is 2/3 in a sequence that introduces a skip list optimized
for a key that is a freshly-allocated const char*.  The change is broken
into pieces to make it easier to review.  This piece removes the Key
template type, introduces the AllocateKey interface, and changes the
unit test from using uint64_t as the Key type to using pointers to an 8
byte blob.

Test Plan: unit test

Reviewers: igor, sdong

Reviewed By: sdong

Subscribers: dhruba

Differential Revision: https://reviews.facebook.net/D51285
2015-11-24 14:30:56 -08:00

493 lines
15 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Thread safety -------------
//
// Writes require external synchronization, most likely a mutex. Reads
// require a guarantee that the InlineSkipList will not be destroyed while
// the read is in progress. Apart from that, reads progress without any
// internal locking or synchronization.
//
// Invariants:
//
// (1) Allocated nodes are never deleted until the InlineSkipList is
// destroyed. This is trivially guaranteed by the code since we never
// delete any skip list nodes.
//
// (2) The contents of a Node except for the next/prev pointers are
// immutable after the Node has been linked into the InlineSkipList.
// Only Insert() modifies the list, and it is careful to initialize a
// node and use release-stores to publish the nodes in one or more lists.
//
// ... prev vs. next pointer ordering ...
//
#pragma once
#include <assert.h>
#include <atomic>
#include <stdlib.h>
#include "port/port.h"
#include "util/allocator.h"
#include "util/random.h"
namespace rocksdb {
template <class Comparator>
class InlineSkipList {
private:
struct Node;
public:
// Create a new InlineSkipList object that will use "cmp" for comparing
// keys, and will allocate memory using "*allocator". Objects allocated
// in the allocator must remain allocated for the lifetime of the
// skiplist object.
explicit InlineSkipList(Comparator cmp, Allocator* allocator,
int32_t max_height = 12,
int32_t branching_factor = 4);
// Allocates a key that can be passed to Insert.
char* AllocateKey(size_t key_size);
// Insert key into the list.
// REQUIRES: nothing that compares equal to key is currently in the list.
void Insert(const char* key);
// Returns true iff an entry that compares equal to key is in the list.
bool Contains(const char* key) const;
// Return estimated number of entries smaller than `key`.
uint64_t EstimateCount(const char* key) const;
// Iteration over the contents of a skip list
class Iterator {
public:
// Initialize an iterator over the specified list.
// The returned iterator is not valid.
explicit Iterator(const InlineSkipList* list);
// Change the underlying skiplist used for this iterator
// This enables us not changing the iterator without deallocating
// an old one and then allocating a new one
void SetList(const InlineSkipList* list);
// Returns true iff the iterator is positioned at a valid node.
bool Valid() const;
// Returns the key at the current position.
// REQUIRES: Valid()
const char* key() const;
// Advances to the next position.
// REQUIRES: Valid()
void Next();
// Advances to the previous position.
// REQUIRES: Valid()
void Prev();
// Advance to the first entry with a key >= target
void Seek(const char* target);
// Position at the first entry in list.
// Final state of iterator is Valid() iff list is not empty.
void SeekToFirst();
// Position at the last entry in list.
// Final state of iterator is Valid() iff list is not empty.
void SeekToLast();
private:
const InlineSkipList* list_;
Node* node_;
// Intentionally copyable
};
private:
const uint16_t kMaxHeight_;
const uint16_t kBranching_;
const uint32_t kScaledInverseBranching_;
// Immutable after construction
Comparator const compare_;
Allocator* const allocator_; // Allocator used for allocations of nodes
Node* const head_;
// Modified only by Insert(). Read racily by readers, but stale
// values are ok.
std::atomic<int> max_height_; // Height of the entire list
// Used for optimizing sequential insert patterns. Tricky. prev_[i] for
// i up to max_height_ is the predecessor of prev_[0] and prev_height_
// is the height of prev_[0]. prev_[0] can only be equal to head before
// insertion, in which case max_height_ and prev_height_ are 1.
Node** prev_;
int32_t prev_height_;
inline int GetMaxHeight() const {
return max_height_.load(std::memory_order_relaxed);
}
Node* NewNode(const char* key, int height);
int RandomHeight();
bool Equal(const char* a, const char* b) const {
return (compare_(a, b) == 0);
}
// Return true if key is greater than the data stored in "n"
bool KeyIsAfterNode(const char* key, Node* n) const;
// Returns the earliest node with a key >= key.
// Return nullptr if there is no such node.
Node* FindGreaterOrEqual(const char* key) const;
// Return the latest node with a key < key.
// Return head_ if there is no such node.
// Fills prev[level] with pointer to previous node at "level" for every
// level in [0..max_height_-1], if prev is non-null.
Node* FindLessThan(const char* key, Node** prev = nullptr) const;
// Return the last node in the list.
// Return head_ if list is empty.
Node* FindLast() const;
// No copying allowed
InlineSkipList(const InlineSkipList&);
void operator=(const InlineSkipList&);
};
// Implementation details follow
template <class Comparator>
struct InlineSkipList<Comparator>::Node {
explicit Node(const char* k) : key(k) {}
const char* const key;
// Accessors/mutators for links. Wrapped in methods so we can
// add the appropriate barriers as necessary.
Node* Next(int n) {
assert(n >= 0);
// Use an 'acquire load' so that we observe a fully initialized
// version of the returned Node.
return (next_[n].load(std::memory_order_acquire));
}
void SetNext(int n, Node* x) {
assert(n >= 0);
// Use a 'release store' so that anybody who reads through this
// pointer observes a fully initialized version of the inserted node.
next_[n].store(x, std::memory_order_release);
}
// No-barrier variants that can be safely used in a few locations.
Node* NoBarrier_Next(int n) {
assert(n >= 0);
return next_[n].load(std::memory_order_relaxed);
}
void NoBarrier_SetNext(int n, Node* x) {
assert(n >= 0);
next_[n].store(x, std::memory_order_relaxed);
}
private:
// Array of length equal to the node height. next_[0] is lowest level link.
std::atomic<Node*> next_[1];
};
template <class Comparator>
typename InlineSkipList<Comparator>::Node* InlineSkipList<Comparator>::NewNode(
const char* key, int height) {
char* mem = allocator_->AllocateAligned(
sizeof(Node) + sizeof(std::atomic<Node*>) * (height - 1));
return new (mem) Node(key);
}
template <class Comparator>
inline InlineSkipList<Comparator>::Iterator::Iterator(
const InlineSkipList* list) {
SetList(list);
}
template <class Comparator>
inline void InlineSkipList<Comparator>::Iterator::SetList(
const InlineSkipList* list) {
list_ = list;
node_ = nullptr;
}
template <class Comparator>
inline bool InlineSkipList<Comparator>::Iterator::Valid() const {
return node_ != nullptr;
}
template <class Comparator>
inline const char* InlineSkipList<Comparator>::Iterator::key() const {
assert(Valid());
return node_->key;
}
template <class Comparator>
inline void InlineSkipList<Comparator>::Iterator::Next() {
assert(Valid());
node_ = node_->Next(0);
}
template <class Comparator>
inline void InlineSkipList<Comparator>::Iterator::Prev() {
// Instead of using explicit "prev" links, we just search for the
// last node that falls before key.
assert(Valid());
node_ = list_->FindLessThan(node_->key);
if (node_ == list_->head_) {
node_ = nullptr;
}
}
template <class Comparator>
inline void InlineSkipList<Comparator>::Iterator::Seek(const char* target) {
node_ = list_->FindGreaterOrEqual(target);
}
template <class Comparator>
inline void InlineSkipList<Comparator>::Iterator::SeekToFirst() {
node_ = list_->head_->Next(0);
}
template <class Comparator>
inline void InlineSkipList<Comparator>::Iterator::SeekToLast() {
node_ = list_->FindLast();
if (node_ == list_->head_) {
node_ = nullptr;
}
}
template <class Comparator>
int InlineSkipList<Comparator>::RandomHeight() {
auto rnd = Random::GetTLSInstance();
// Increase height with probability 1 in kBranching
int height = 1;
while (height < kMaxHeight_ && rnd->Next() < kScaledInverseBranching_) {
height++;
}
assert(height > 0);
assert(height <= kMaxHeight_);
return height;
}
template <class Comparator>
bool InlineSkipList<Comparator>::KeyIsAfterNode(const char* key,
Node* n) const {
// nullptr n is considered infinite
return (n != nullptr) && (compare_(n->key, key) < 0);
}
template <class Comparator>
typename InlineSkipList<Comparator>::Node*
InlineSkipList<Comparator>::FindGreaterOrEqual(const char* key) const {
// Note: It looks like we could reduce duplication by implementing
// this function as FindLessThan(key)->Next(0), but we wouldn't be able
// to exit early on equality and the result wouldn't even be correct.
// A concurrent insert might occur after FindLessThan(key) but before
// we get a chance to call Next(0).
Node* x = head_;
int level = GetMaxHeight() - 1;
Node* last_bigger = nullptr;
while (true) {
Node* next = x->Next(level);
// Make sure the lists are sorted
assert(x == head_ || next == nullptr || KeyIsAfterNode(next->key, x));
// Make sure we haven't overshot during our search
assert(x == head_ || KeyIsAfterNode(key, x));
int cmp =
(next == nullptr || next == last_bigger) ? 1 : compare_(next->key, key);
if (cmp == 0 || (cmp > 0 && level == 0)) {
return next;
} else if (cmp < 0) {
// Keep searching in this list
x = next;
} else {
// Switch to next list, reuse compare_() result
last_bigger = next;
level--;
}
}
}
template <class Comparator>
typename InlineSkipList<Comparator>::Node*
InlineSkipList<Comparator>::FindLessThan(const char* key, Node** prev) const {
Node* x = head_;
int level = GetMaxHeight() - 1;
// KeyIsAfter(key, last_not_after) is definitely false
Node* last_not_after = nullptr;
while (true) {
Node* next = x->Next(level);
assert(x == head_ || next == nullptr || KeyIsAfterNode(next->key, x));
assert(x == head_ || KeyIsAfterNode(key, x));
if (next != last_not_after && KeyIsAfterNode(key, next)) {
// Keep searching in this list
x = next;
} else {
if (prev != nullptr) {
prev[level] = x;
}
if (level == 0) {
return x;
} else {
// Switch to next list, reuse KeyIUsAfterNode() result
last_not_after = next;
level--;
}
}
}
}
template <class Comparator>
typename InlineSkipList<Comparator>::Node*
InlineSkipList<Comparator>::FindLast() const {
Node* x = head_;
int level = GetMaxHeight() - 1;
while (true) {
Node* next = x->Next(level);
if (next == nullptr) {
if (level == 0) {
return x;
} else {
// Switch to next list
level--;
}
} else {
x = next;
}
}
}
template <class Comparator>
uint64_t InlineSkipList<Comparator>::EstimateCount(const char* key) const {
uint64_t count = 0;
Node* x = head_;
int level = GetMaxHeight() - 1;
while (true) {
assert(x == head_ || compare_(x->key, key) < 0);
Node* next = x->Next(level);
if (next == nullptr || compare_(next->key, key) >= 0) {
if (level == 0) {
return count;
} else {
// Switch to next list
count *= kBranching_;
level--;
}
} else {
x = next;
count++;
}
}
}
template <class Comparator>
InlineSkipList<Comparator>::InlineSkipList(const Comparator cmp,
Allocator* allocator,
int32_t max_height,
int32_t branching_factor)
: kMaxHeight_(max_height),
kBranching_(branching_factor),
kScaledInverseBranching_((Random::kMaxNext + 1) / kBranching_),
compare_(cmp),
allocator_(allocator),
head_(NewNode(0 /* any key will do */, max_height)),
max_height_(1),
prev_height_(1) {
assert(max_height > 0 && kMaxHeight_ == static_cast<uint32_t>(max_height));
assert(branching_factor > 0 &&
kBranching_ == static_cast<uint32_t>(branching_factor));
assert(kScaledInverseBranching_ > 0);
// Allocate the prev_ Node* array, directly from the passed-in allocator.
// prev_ does not need to be freed, as its life cycle is tied up with
// the allocator as a whole.
prev_ = reinterpret_cast<Node**>(
allocator_->AllocateAligned(sizeof(Node*) * kMaxHeight_));
for (int i = 0; i < kMaxHeight_; i++) {
head_->SetNext(i, nullptr);
prev_[i] = head_;
}
}
template <class Comparator>
char* InlineSkipList<Comparator>::AllocateKey(size_t key_size) {
return allocator_->Allocate(key_size);
}
template <class Comparator>
void InlineSkipList<Comparator>::Insert(const char* key) {
// fast path for sequential insertion
if (!KeyIsAfterNode(key, prev_[0]->NoBarrier_Next(0)) &&
(prev_[0] == head_ || KeyIsAfterNode(key, prev_[0]))) {
assert(prev_[0] != head_ || (prev_height_ == 1 && GetMaxHeight() == 1));
// Outside of this method prev_[1..max_height_] is the predecessor
// of prev_[0], and prev_height_ refers to prev_[0]. Inside Insert
// prev_[0..max_height - 1] is the predecessor of key. Switch from
// the external state to the internal
for (int i = 1; i < prev_height_; i++) {
prev_[i] = prev_[0];
}
} else {
// TODO(opt): we could use a NoBarrier predecessor search as an
// optimization for architectures where memory_order_acquire needs
// a synchronization instruction. Doesn't matter on x86
FindLessThan(key, prev_);
}
// Our data structure does not allow duplicate insertion
assert(prev_[0]->Next(0) == nullptr || !Equal(key, prev_[0]->Next(0)->key));
int height = RandomHeight();
if (height > GetMaxHeight()) {
for (int i = GetMaxHeight(); i < height; i++) {
prev_[i] = head_;
}
// fprintf(stderr, "Change height from %d to %d\n", max_height_, height);
// It is ok to mutate max_height_ without any synchronization
// with concurrent readers. A concurrent reader that observes
// the new value of max_height_ will see either the old value of
// new level pointers from head_ (nullptr), or a new value set in
// the loop below. In the former case the reader will
// immediately drop to the next level since nullptr sorts after all
// keys. In the latter case the reader will use the new node.
max_height_.store(height, std::memory_order_relaxed);
}
Node* x = NewNode(key, height);
for (int i = 0; i < height; i++) {
// NoBarrier_SetNext() suffices since we will add a barrier when
// we publish a pointer to "x" in prev[i].
x->NoBarrier_SetNext(i, prev_[i]->NoBarrier_Next(i));
prev_[i]->SetNext(i, x);
}
prev_[0] = x;
prev_height_ = height;
}
template <class Comparator>
bool InlineSkipList<Comparator>::Contains(const char* key) const {
Node* x = FindGreaterOrEqual(key);
if (x != nullptr && Equal(key, x->key)) {
return true;
} else {
return false;
}
}
} // namespace rocksdb