rocksdb/db/builder.h
Marton Trencseni 522de4f59e Adding pin_l0_filter_and_index_blocks_in_cache feature.
Summary:
When a block based table file is opened, if prefetch_index_and_filter is true, it will prefetch the index and filter blocks, putting them into the block cache.
What this feature adds: when a L0 block based table file is opened, if pin_l0_filter_and_index_blocks_in_cache is true in the options (and prefetch_index_and_filter is true), then the filter and index blocks aren't released back to the block cache at the end of BlockBasedTableReader::Open(). Instead the table reader takes ownership of them, hence pinning them, ie. the LRU cache will never push them out. Meanwhile in the table reader, further accesses will not hit the block cache, thus avoiding lock contention.
When the table reader is destroyed, it releases the pinned blocks (if there were any). This has to happen before the cache is destroyed, so I had to introduce a TableReader::Close(), to guarantee the order of destruction.

Test Plan:
Added two unit tests for this. Existing unit tests run fine (default is pin_l0_filter_and_index_blocks_in_cache=false).

DISABLE_JEMALLOC=1 OPT=-g make all valgrind_check -j32
  Mac: OK.
  Linux: with D55287 patched in it's OK.

Reviewers: sdong

Reviewed By: sdong

Subscribers: andrewkr, leveldb, dhruba

Differential Revision: https://reviews.facebook.net/D54801
2016-03-17 22:40:01 +00:00

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <string>
#include <utility>
#include <vector>
#include "db/table_properties_collector.h"
#include "rocksdb/comparator.h"
#include "rocksdb/env.h"
#include "rocksdb/status.h"
#include "rocksdb/types.h"
#include "rocksdb/options.h"
#include "rocksdb/immutable_options.h"
#include "rocksdb/table_properties.h"
namespace rocksdb {
struct Options;
struct FileMetaData;
class Env;
struct EnvOptions;
class Iterator;
class TableCache;
class VersionEdit;
class TableBuilder;
class WritableFileWriter;
class InternalStats;
class InternalIterator;
TableBuilder* NewTableBuilder(
const ImmutableCFOptions& options,
const InternalKeyComparator& internal_comparator,
const std::vector<std::unique_ptr<IntTblPropCollectorFactory>>*
int_tbl_prop_collector_factories,
uint32_t column_family_id, WritableFileWriter* file,
const CompressionType compression_type,
const CompressionOptions& compression_opts,
const bool skip_filters = false);
// Build a Table file from the contents of *iter. The generated file
// will be named according to number specified in meta. On success, the rest of
// *meta will be filled with metadata about the generated table.
// If no data is present in *iter, meta->file_size will be set to
// zero, and no Table file will be produced.
extern Status BuildTable(
const std::string& dbname, Env* env, const ImmutableCFOptions& options,
const EnvOptions& env_options, TableCache* table_cache,
InternalIterator* iter, FileMetaData* meta,
const InternalKeyComparator& internal_comparator,
const std::vector<std::unique_ptr<IntTblPropCollectorFactory>>*
int_tbl_prop_collector_factories,
uint32_t column_family_id, std::vector<SequenceNumber> snapshots,
SequenceNumber earliest_write_conflict_snapshot,
const CompressionType compression,
const CompressionOptions& compression_opts, bool paranoid_file_checks,
InternalStats* internal_stats,
const Env::IOPriority io_priority = Env::IO_HIGH,
TableProperties* table_properties = nullptr, int level = -1);
} // namespace rocksdb