63690625cd
Summary: Provide a public API for users to access the table properties for each SSTable. Test Plan: Added a unit tests to test the function correctness under differnet conditions. Reviewers: haobo, dhruba, sdong Reviewed By: haobo CC: leveldb Differential Revision: https://reviews.facebook.net/D16083
133 lines
4.9 KiB
C++
133 lines
4.9 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include "db/builder.h"
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#include "rocksdb/comparator.h"
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#include "rocksdb/options.h"
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#include "rocksdb/slice.h"
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#include "rocksdb/table_properties.h"
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#include "table/block_builder.h"
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namespace rocksdb {
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class BlockBuilder;
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class BlockHandle;
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class Env;
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class Logger;
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class RandomAccessFile;
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struct TableProperties;
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// An STL style comparator that does the bytewise comparator comparasion
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// internally.
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struct BytewiseLessThan {
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bool operator()(const std::string& key1, const std::string& key2) const {
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// smaller entries will be placed in front.
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return comparator->Compare(key1, key2) <= 0;
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}
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const Comparator* comparator = BytewiseComparator();
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};
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// When writing to a block that requires entries to be sorted by
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// `BytewiseComparator`, we can buffer the content to `BytewiseSortedMap`
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// before writng to store.
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typedef std::map<std::string, std::string, BytewiseLessThan> BytewiseSortedMap;
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class MetaIndexBuilder {
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public:
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MetaIndexBuilder(const MetaIndexBuilder&) = delete;
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MetaIndexBuilder& operator=(const MetaIndexBuilder&) = delete;
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MetaIndexBuilder();
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void Add(const std::string& key, const BlockHandle& handle);
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// Write all the added key/value pairs to the block and return the contents
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// of the block.
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Slice Finish();
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private:
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// store the sorted key/handle of the metablocks.
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BytewiseSortedMap meta_block_handles_;
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std::unique_ptr<BlockBuilder> meta_index_block_;
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};
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class PropertyBlockBuilder {
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public:
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PropertyBlockBuilder(const PropertyBlockBuilder&) = delete;
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PropertyBlockBuilder& operator=(const PropertyBlockBuilder&) = delete;
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PropertyBlockBuilder();
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void AddTableProperty(const TableProperties& props);
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void Add(const std::string& key, uint64_t value);
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void Add(const std::string& key, const std::string& value);
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void Add(const UserCollectedProperties& user_collected_properties);
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// Write all the added entries to the block and return the block contents
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Slice Finish();
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private:
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std::unique_ptr<BlockBuilder> properties_block_;
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BytewiseSortedMap props_;
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};
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// Were we encounter any error occurs during user-defined statistics collection,
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// we'll write the warning message to info log.
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void LogPropertiesCollectionError(
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Logger* info_log, const std::string& method, const std::string& name);
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// Utility functions help table builder to trigger batch events for user
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// defined property collectors.
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// Return value indicates if there is any error occurred; if error occurred,
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// the warning message will be logged.
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// NotifyCollectTableCollectorsOnAdd() triggers the `Add` event for all
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// property collectors.
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bool NotifyCollectTableCollectorsOnAdd(
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const Slice& key,
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const Slice& value,
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const Options::TablePropertiesCollectors& collectors,
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Logger* info_log);
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// NotifyCollectTableCollectorsOnAdd() triggers the `Finish` event for all
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// property collectors. The collected properties will be added to `builder`.
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bool NotifyCollectTableCollectorsOnFinish(
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const Options::TablePropertiesCollectors& collectors,
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Logger* info_log,
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PropertyBlockBuilder* builder);
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// Read the properties from the table.
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// @returns a status to indicate if the operation succeeded. On success,
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// *table_properties will point to a heap-allocated TableProperties
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// object, otherwise value of `table_properties` will not be modified.
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Status ReadProperties(const Slice& handle_value, RandomAccessFile* file,
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Env* env, Logger* logger,
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TableProperties** table_properties);
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// Directly read the properties from the properties block of a plain table.
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// @returns a status to indicate if the operation succeeded. On success,
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// *table_properties will point to a heap-allocated TableProperties
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// object, otherwise value of `table_properties` will not be modified.
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Status ReadTableProperties(RandomAccessFile* file, uint64_t file_size,
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uint64_t table_magic_number, Env* env,
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Logger* info_log, TableProperties** properties);
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// Read the magic number of the specified file directly. The magic number
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// of a valid sst table the last 8-byte of the file.
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Status ReadTableMagicNumber(const std::string& file_path,
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const Options& options,
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const EnvOptions& env_options,
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uint64_t* table_magic_number);
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Status ReadTableMagicNumber(RandomAccessFile* file, uint64_t file_size,
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const Options& options,
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const EnvOptions& env_options,
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uint64_t* table_magic_number);
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} // namespace rocksdb
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