rocksdb/util/vectorrep.cc
Dhruba Borthakur 5e9f3a9aa7 Better locking in vectorrep that increases throughput to match speed of storage.
Summary:
There is a use-case where we want to insert data into rocksdb as
fast as possible. Vector rep is used for this purpose.

The background flush thread needs to flush the vectorrep to
storage. It acquires the dblock then sorts the vector, releases
the dblock and then writes the sorted vector to storage. This is
suboptimal because the lock is held during the sort, which
prevents new writes for occuring.

This patch moves the sorting of the vector rep to outside the
db mutex. Performance is now as fastas the underlying storage
system. If you are doing buffered writes to rocksdb files, then
you can observe throughput upwards of 200 MB/sec writes.

This is an early draft and not yet ready to be reviewed.

Test Plan:
make check

Task ID: #

Blame Rev:

Reviewers: haobo

Reviewed By: haobo

CC: leveldb, haobo

Differential Revision: https://reviews.facebook.net/D12987
2013-09-19 21:48:10 -07:00

245 lines
6.9 KiB
C++

#include "rocksdb/memtablerep.h"
#include <unordered_set>
#include <set>
#include <memory>
#include <algorithm>
#include <type_traits>
#include "rocksdb/arena.h"
#include "port/port.h"
#include "util/mutexlock.h"
#include "util/stl_wrappers.h"
namespace leveldb {
namespace {
using namespace stl_wrappers;
class VectorRep : public MemTableRep {
public:
VectorRep(const KeyComparator& compare, Arena* arena, size_t count);
// Insert key into the collection. (The caller will pack key and value into a
// single buffer and pass that in as the parameter to Insert)
// REQUIRES: nothing that compares equal to key is currently in the
// collection.
virtual void Insert(const char* key) override;
// Returns true iff an entry that compares equal to key is in the collection.
virtual bool Contains(const char* key) const override;
virtual void MarkReadOnly() override;
virtual size_t ApproximateMemoryUsage() override;
virtual ~VectorRep() override { }
class Iterator : public MemTableRep::Iterator {
class VectorRep* vrep_;
std::shared_ptr<std::vector<const char*>> bucket_;
typename std::vector<const char*>::const_iterator mutable cit_;
const KeyComparator& compare_;
bool mutable sorted_;
void DoSort() const;
public:
explicit Iterator(class VectorRep* vrep,
std::shared_ptr<std::vector<const char*>> bucket,
const KeyComparator& compare);
// Initialize an iterator over the specified collection.
// The returned iterator is not valid.
// explicit Iterator(const MemTableRep* collection);
virtual ~Iterator() override { };
// Returns true iff the iterator is positioned at a valid node.
virtual bool Valid() const override;
// Returns the key at the current position.
// REQUIRES: Valid()
virtual const char* key() const override;
// Advances to the next position.
// REQUIRES: Valid()
virtual void Next() override;
// Advances to the previous position.
// REQUIRES: Valid()
virtual void Prev() override;
// Advance to the first entry with a key >= target
virtual void Seek(const char* target) override;
// Position at the first entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToFirst() override;
// Position at the last entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToLast() override;
};
// Unhide default implementations of GetIterator()
using MemTableRep::GetIterator;
// Return an iterator over the keys in this representation.
virtual std::shared_ptr<MemTableRep::Iterator> GetIterator() override;
private:
friend class Iterator;
typedef std::vector<const char*> Bucket;
std::shared_ptr<Bucket> bucket_;
mutable port::RWMutex rwlock_;
bool immutable_;
bool sorted_;
const KeyComparator& compare_;
};
void VectorRep::Insert(const char* key) {
assert(!Contains(key));
WriteLock l(&rwlock_);
assert(!immutable_);
bucket_->push_back(key);
}
// Returns true iff an entry that compares equal to key is in the collection.
bool VectorRep::Contains(const char* key) const {
ReadLock l(&rwlock_);
return std::find(bucket_->begin(), bucket_->end(), key) != bucket_->end();
}
void VectorRep::MarkReadOnly() {
WriteLock l(&rwlock_);
immutable_ = true;
}
size_t VectorRep::ApproximateMemoryUsage() {
return
sizeof(bucket_) + sizeof(*bucket_) +
bucket_->size() *
sizeof(
std::remove_reference<decltype(*bucket_)>::type::value_type
);
}
VectorRep::VectorRep(const KeyComparator& compare, Arena* arena, size_t count)
: bucket_(new Bucket(count)),
immutable_(false),
sorted_(false),
compare_(compare) { }
VectorRep::Iterator::Iterator(class VectorRep* vrep,
std::shared_ptr<std::vector<const char*>> bucket,
const KeyComparator& compare)
: vrep_(vrep),
bucket_(bucket),
cit_(nullptr),
compare_(compare),
sorted_(false) { }
void VectorRep::Iterator::DoSort() const {
// vrep is non-null means that we are working on an immutable memtable
if (!sorted_ && vrep_ != nullptr) {
WriteLock l(&vrep_->rwlock_);
if (!vrep_->sorted_) {
std::sort(bucket_->begin(), bucket_->end(), Compare(compare_));
cit_ = bucket_->begin();
vrep_->sorted_ = true;
}
sorted_ = true;
}
if (!sorted_) {
std::sort(bucket_->begin(), bucket_->end(), Compare(compare_));
cit_ = bucket_->begin();
sorted_ = true;
}
assert(sorted_);
assert(vrep_ == nullptr || vrep_->sorted_);
}
// Returns true iff the iterator is positioned at a valid node.
bool VectorRep::Iterator::Valid() const {
DoSort();
return cit_ != bucket_->end();
}
// Returns the key at the current position.
// REQUIRES: Valid()
const char* VectorRep::Iterator::key() const {
assert(Valid());
return *cit_;
}
// Advances to the next position.
// REQUIRES: Valid()
void VectorRep::Iterator::Next() {
assert(Valid());
if (cit_ == bucket_->end()) {
return;
}
++cit_;
}
// Advances to the previous position.
// REQUIRES: Valid()
void VectorRep::Iterator::Prev() {
assert(Valid());
if (cit_ == bucket_->begin()) {
// If you try to go back from the first element, the iterator should be
// invalidated. So we set it to past-the-end. This means that you can
// treat the container circularly.
cit_ = bucket_->end();
} else {
--cit_;
}
}
// Advance to the first entry with a key >= target
void VectorRep::Iterator::Seek(const char* target) {
DoSort();
// Do binary search to find first value not less than the target
cit_ = std::equal_range(bucket_->begin(),
bucket_->end(),
target,
[this] (const char* a, const char* b) {
return compare_(a, b) < 0;
}).first;
}
// Position at the first entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
void VectorRep::Iterator::SeekToFirst() {
DoSort();
cit_ = bucket_->begin();
}
// Position at the last entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
void VectorRep::Iterator::SeekToLast() {
DoSort();
cit_ = bucket_->end();
if (bucket_->size() != 0) {
--cit_;
}
}
std::shared_ptr<MemTableRep::Iterator> VectorRep::GetIterator() {
ReadLock l(&rwlock_);
// Do not sort here. The sorting would be done the first time
// a Seek is performed on the iterator.
if (immutable_) {
return std::make_shared<Iterator>(this, bucket_, compare_);
} else {
std::shared_ptr<Bucket> tmp;
tmp.reset(new Bucket(*bucket_)); // make a copy
return std::make_shared<Iterator>(nullptr, tmp, compare_);
}
}
} // anon namespace
std::shared_ptr<MemTableRep> VectorRepFactory::CreateMemTableRep(
MemTableRep::KeyComparator& compare, Arena* arena) {
return std::make_shared<VectorRep>(compare, arena, count_);
}
} // namespace leveldb