rocksdb/port/win/env_default.cc
Siying Dong 8843129ece Move some memory related files from util/ to memory/ (#5382)
Summary:
Move arena, allocator, and memory tools under util to a separate memory/ directory.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5382

Differential Revision: D15564655

Pulled By: siying

fbshipit-source-id: 9cd6b5d0d3d52b39606e19221fa154596e5852a5
2019-05-30 17:44:09 -07:00

42 lines
1.2 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include <mutex>
#include <rocksdb/env.h>
#include "port/win/env_win.h"
#include "test_util/sync_point.h"
#include "util/compression_context_cache.h"
#include "util/thread_local.h"
namespace rocksdb {
namespace port {
// We choose not to destroy the env because joining the threads from the
// system loader
// which destroys the statics (same as from DLLMain) creates a system loader
// dead-lock.
// in this manner any remaining threads are terminated OK.
namespace {
std::once_flag winenv_once_flag;
Env* envptr;
};
}
Env* Env::Default() {
using namespace port;
ThreadLocalPtr::InitSingletons();
CompressionContextCache::InitSingleton();
INIT_SYNC_POINT_SINGLETONS();
std::call_once(winenv_once_flag, []() { envptr = new WinEnv(); });
return envptr;
}
}