4031b98373
Summary: This patch stores gps locations in rocksdb. Each object is uniquely identified by an id. Each object has a gps (latitude, longitude) associated with it. The geodb supports looking up an object either by its gps location or by its id. There is a method to retrieve all objects within a circular radius centered at a specified gps location. Test Plan: Simple unit-test attached. Reviewers: leveldb, haobo Reviewed By: haobo CC: leveldb, tecbot, haobo Differential Revision: https://reviews.facebook.net/D15567
104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
|
|
// This source code is licensed under the BSD-style license found in the
|
|
// LICENSE file in the root directory of this source tree. An additional grant
|
|
// of patent rights can be found in the PATENTS file in the same directory.
|
|
//
|
|
|
|
#pragma once
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "utilities/stackable_db.h"
|
|
#include "rocksdb/status.h"
|
|
|
|
namespace rocksdb {
|
|
|
|
//
|
|
// Configurable options needed for setting up a Geo database
|
|
//
|
|
struct GeoDBOptions {
|
|
// Backup info and error messages will be written to info_log
|
|
// if non-nullptr.
|
|
// Default: nullptr
|
|
Logger* info_log;
|
|
|
|
explicit GeoDBOptions(Logger* _info_log = nullptr):info_log(_info_log) { }
|
|
};
|
|
|
|
//
|
|
// A position in the earth's geoid
|
|
//
|
|
class GeoPosition {
|
|
public:
|
|
double latitude;
|
|
double longitude;
|
|
|
|
explicit GeoPosition(double la = 0, double lo = 0) :
|
|
latitude(la), longitude(lo) {
|
|
}
|
|
};
|
|
|
|
//
|
|
// Description of an object on the Geoid. It is located by a GPS location,
|
|
// and is identified by the id. The value associated with this object is
|
|
// an opaque string 'value'. Different objects identified by unique id's
|
|
// can have the same gps-location associated with them.
|
|
//
|
|
class GeoObject {
|
|
public:
|
|
GeoPosition position;
|
|
std::string id;
|
|
std::string value;
|
|
|
|
GeoObject() {}
|
|
|
|
GeoObject(const GeoPosition& pos, const std::string& i,
|
|
const std::string& val) :
|
|
position(pos), id(i), value(val) {
|
|
}
|
|
};
|
|
|
|
//
|
|
// Stack your DB with GeoDB to be able to get geo-spatial support
|
|
//
|
|
class GeoDB : public StackableDB {
|
|
public:
|
|
// GeoDBOptions have to be the same as the ones used in a previous
|
|
// incarnation of the DB
|
|
//
|
|
// GeoDB owns the pointer `DB* db` now. You should not delete it or
|
|
// use it after the invocation of GeoDB
|
|
// GeoDB(DB* db, const GeoDBOptions& options) : StackableDB(db) {}
|
|
GeoDB(DB* db, const GeoDBOptions& options) : StackableDB(db) {}
|
|
virtual ~GeoDB() {}
|
|
|
|
// Insert a new object into the location database. The object is
|
|
// uniquely identified by the id. If an object with the same id already
|
|
// exists in the db, then the old one is overwritten by the new
|
|
// object being inserted here.
|
|
virtual Status Insert(const GeoObject& object) = 0;
|
|
|
|
// Retrieve the value of the object located at the specified GPS
|
|
// location and is identified by the 'id'.
|
|
virtual Status GetByPosition(const GeoPosition& pos,
|
|
const Slice& id, std::string* value) = 0;
|
|
|
|
// Retrieve the value of the object identified by the 'id'. This method
|
|
// could be potentially slower than GetByPosition
|
|
virtual Status GetById(const Slice& id, GeoObject* object) = 0;
|
|
|
|
// Delete the specified object
|
|
virtual Status Remove(const Slice& id) = 0;
|
|
|
|
// Returns a list of all items within a circular radius from the
|
|
// specified gps location. If 'number_of_values' is specified,
|
|
// then this call returns at most that many number of objects.
|
|
// The radius is specified in 'meters'.
|
|
virtual Status SearchRadial(const GeoPosition& pos,
|
|
double radius,
|
|
std::vector<GeoObject>* values,
|
|
int number_of_values = INT_MAX) = 0;
|
|
};
|
|
|
|
} // namespace rocksdb
|