35ad531be3
Summary: Separate a new class InternalIterator from class Iterator, when the look-up is done internally, which also means they operate on key with sequence ID and type. This change will enable potential future optimizations but for now InternalIterator's functions are still the same as Iterator's. At the same time, separate the cleanup function to a separate class and let both of InternalIterator and Iterator inherit from it. Test Plan: Run all existing tests. Reviewers: igor, yhchiang, anthony, kradhakrishnan, IslamAbdelRahman, rven Reviewed By: rven Subscribers: leveldb, dhruba Differential Revision: https://reviews.facebook.net/D48549
821 lines
32 KiB
C++
821 lines
32 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <atomic>
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#include <deque>
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#include <limits>
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#include <list>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include "db/column_family.h"
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#include "db/compaction_job.h"
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#include "db/dbformat.h"
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#include "db/flush_job.h"
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#include "db/flush_scheduler.h"
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#include "db/internal_stats.h"
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#include "db/log_writer.h"
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#include "db/snapshot_impl.h"
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#include "db/version_edit.h"
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#include "db/wal_manager.h"
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#include "db/write_controller.h"
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#include "db/write_thread.h"
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#include "db/writebuffer.h"
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#include "memtable_list.h"
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#include "port/port.h"
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#include "rocksdb/db.h"
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#include "rocksdb/env.h"
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#include "rocksdb/memtablerep.h"
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#include "rocksdb/transaction_log.h"
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#include "table/scoped_arena_iterator.h"
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#include "util/autovector.h"
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#include "util/event_logger.h"
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#include "util/hash.h"
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#include "util/instrumented_mutex.h"
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#include "util/stop_watch.h"
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#include "util/thread_local.h"
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namespace rocksdb {
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class MemTable;
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class TableCache;
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class Version;
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class VersionEdit;
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class VersionSet;
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class Arena;
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class WriteCallback;
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struct JobContext;
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struct ExternalSstFileInfo;
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class DBImpl : public DB {
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public:
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DBImpl(const DBOptions& options, const std::string& dbname);
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virtual ~DBImpl();
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// Implementations of the DB interface
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using DB::Put;
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virtual Status Put(const WriteOptions& options,
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ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) override;
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using DB::Merge;
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virtual Status Merge(const WriteOptions& options,
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ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) override;
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using DB::Delete;
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virtual Status Delete(const WriteOptions& options,
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ColumnFamilyHandle* column_family,
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const Slice& key) override;
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using DB::SingleDelete;
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virtual Status SingleDelete(const WriteOptions& options,
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ColumnFamilyHandle* column_family,
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const Slice& key) override;
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using DB::Write;
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virtual Status Write(const WriteOptions& options,
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WriteBatch* updates) override;
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using DB::Get;
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virtual Status Get(const ReadOptions& options,
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ColumnFamilyHandle* column_family, const Slice& key,
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std::string* value) override;
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using DB::MultiGet;
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virtual std::vector<Status> MultiGet(
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const ReadOptions& options,
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const std::vector<ColumnFamilyHandle*>& column_family,
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const std::vector<Slice>& keys,
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std::vector<std::string>* values) override;
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virtual Status CreateColumnFamily(const ColumnFamilyOptions& options,
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const std::string& column_family,
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ColumnFamilyHandle** handle) override;
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virtual Status DropColumnFamily(ColumnFamilyHandle* column_family) override;
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// Returns false if key doesn't exist in the database and true if it may.
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// If value_found is not passed in as null, then return the value if found in
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// memory. On return, if value was found, then value_found will be set to true
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// , otherwise false.
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using DB::KeyMayExist;
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virtual bool KeyMayExist(const ReadOptions& options,
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ColumnFamilyHandle* column_family, const Slice& key,
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std::string* value,
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bool* value_found = nullptr) override;
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using DB::NewIterator;
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virtual Iterator* NewIterator(const ReadOptions& options,
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ColumnFamilyHandle* column_family) override;
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virtual Status NewIterators(
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const ReadOptions& options,
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const std::vector<ColumnFamilyHandle*>& column_families,
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std::vector<Iterator*>* iterators) override;
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virtual const Snapshot* GetSnapshot() override;
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virtual void ReleaseSnapshot(const Snapshot* snapshot) override;
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using DB::GetProperty;
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virtual bool GetProperty(ColumnFamilyHandle* column_family,
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const Slice& property, std::string* value) override;
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using DB::GetIntProperty;
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virtual bool GetIntProperty(ColumnFamilyHandle* column_family,
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const Slice& property, uint64_t* value) override;
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using DB::GetApproximateSizes;
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virtual void GetApproximateSizes(ColumnFamilyHandle* column_family,
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const Range* range, int n, uint64_t* sizes,
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bool include_memtable = false) override;
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using DB::CompactRange;
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virtual Status CompactRange(const CompactRangeOptions& options,
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ColumnFamilyHandle* column_family,
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const Slice* begin, const Slice* end) override;
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using DB::CompactFiles;
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virtual Status CompactFiles(const CompactionOptions& compact_options,
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ColumnFamilyHandle* column_family,
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const std::vector<std::string>& input_file_names,
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const int output_level,
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const int output_path_id = -1) override;
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virtual Status PauseBackgroundWork() override;
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virtual Status ContinueBackgroundWork() override;
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using DB::SetOptions;
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Status SetOptions(
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ColumnFamilyHandle* column_family,
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const std::unordered_map<std::string, std::string>& options_map) override;
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using DB::NumberLevels;
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virtual int NumberLevels(ColumnFamilyHandle* column_family) override;
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using DB::MaxMemCompactionLevel;
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virtual int MaxMemCompactionLevel(ColumnFamilyHandle* column_family) override;
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using DB::Level0StopWriteTrigger;
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virtual int Level0StopWriteTrigger(
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ColumnFamilyHandle* column_family) override;
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virtual const std::string& GetName() const override;
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virtual Env* GetEnv() const override;
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using DB::GetOptions;
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virtual const Options& GetOptions(
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ColumnFamilyHandle* column_family) const override;
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using DB::GetDBOptions;
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virtual const DBOptions& GetDBOptions() const override;
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using DB::Flush;
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virtual Status Flush(const FlushOptions& options,
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ColumnFamilyHandle* column_family) override;
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virtual Status SyncWAL() override;
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virtual SequenceNumber GetLatestSequenceNumber() const override;
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#ifndef ROCKSDB_LITE
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virtual Status DisableFileDeletions() override;
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virtual Status EnableFileDeletions(bool force) override;
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virtual int IsFileDeletionsEnabled() const;
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// All the returned filenames start with "/"
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virtual Status GetLiveFiles(std::vector<std::string>&,
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uint64_t* manifest_file_size,
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bool flush_memtable = true) override;
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virtual Status GetSortedWalFiles(VectorLogPtr& files) override;
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virtual Status GetUpdatesSince(
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SequenceNumber seq_number, unique_ptr<TransactionLogIterator>* iter,
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const TransactionLogIterator::ReadOptions&
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read_options = TransactionLogIterator::ReadOptions()) override;
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virtual Status DeleteFile(std::string name) override;
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virtual void GetLiveFilesMetaData(
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std::vector<LiveFileMetaData>* metadata) override;
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// Obtains the meta data of the specified column family of the DB.
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// Status::NotFound() will be returned if the current DB does not have
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// any column family match the specified name.
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// TODO(yhchiang): output parameter is placed in the end in this codebase.
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virtual void GetColumnFamilyMetaData(
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ColumnFamilyHandle* column_family,
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ColumnFamilyMetaData* metadata) override;
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// experimental API
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Status SuggestCompactRange(ColumnFamilyHandle* column_family,
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const Slice* begin, const Slice* end);
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Status PromoteL0(ColumnFamilyHandle* column_family, int target_level);
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// Similar to Write() but will call the callback once on the single write
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// thread to determine whether it is safe to perform the write.
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virtual Status WriteWithCallback(const WriteOptions& write_options,
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WriteBatch* my_batch,
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WriteCallback* callback);
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// Returns the sequence number that is guaranteed to be smaller than or equal
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// to the sequence number of any key that could be inserted into the current
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// memtables. It can then be assumed that any write with a larger(or equal)
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// sequence number will be present in this memtable or a later memtable.
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//
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// If the earliest sequence number could not be determined,
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// kMaxSequenceNumber will be returned.
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//
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// If include_history=true, will also search Memtables in MemTableList
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// History.
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SequenceNumber GetEarliestMemTableSequenceNumber(SuperVersion* sv,
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bool include_history);
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// For a given key, check to see if there are any records for this key
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// in the memtables, including memtable history.
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// On success, *seq will contain the sequence number for the
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// latest such change or kMaxSequenceNumber if no records were present.
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// Returns OK on success, other status on error reading memtables.
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Status GetLatestSequenceForKeyFromMemtable(SuperVersion* sv, const Slice& key,
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SequenceNumber* seq);
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using DB::AddFile;
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virtual Status AddFile(ColumnFamilyHandle* column_family,
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const ExternalSstFileInfo* file_info,
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bool move_file) override;
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virtual Status AddFile(ColumnFamilyHandle* column_family,
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const std::string& file_path, bool move_file) override;
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#endif // ROCKSDB_LITE
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// checks if all live files exist on file system and that their file sizes
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// match to our in-memory records
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virtual Status CheckConsistency();
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virtual Status GetDbIdentity(std::string& identity) const override;
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Status RunManualCompaction(ColumnFamilyData* cfd, int input_level,
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int output_level, uint32_t output_path_id,
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const Slice* begin, const Slice* end,
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bool disallow_trivial_move = false);
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// Return an internal iterator over the current state of the database.
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// The keys of this iterator are internal keys (see format.h).
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// The returned iterator should be deleted when no longer needed.
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InternalIterator* NewInternalIterator(
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Arena* arena, ColumnFamilyHandle* column_family = nullptr);
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#ifndef NDEBUG
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// Extra methods (for testing) that are not in the public DB interface
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// Implemented in db_impl_debug.cc
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// Compact any files in the named level that overlap [*begin, *end]
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Status TEST_CompactRange(int level, const Slice* begin, const Slice* end,
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ColumnFamilyHandle* column_family = nullptr,
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bool disallow_trivial_move = false);
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// Force current memtable contents to be flushed.
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Status TEST_FlushMemTable(bool wait = true);
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// Wait for memtable compaction
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Status TEST_WaitForFlushMemTable(ColumnFamilyHandle* column_family = nullptr);
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// Wait for any compaction
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Status TEST_WaitForCompact();
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// Return the maximum overlapping data (in bytes) at next level for any
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// file at a level >= 1.
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int64_t TEST_MaxNextLevelOverlappingBytes(ColumnFamilyHandle* column_family =
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nullptr);
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// Return the current manifest file no.
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uint64_t TEST_Current_Manifest_FileNo();
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// get total level0 file size. Only for testing.
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uint64_t TEST_GetLevel0TotalSize();
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void TEST_GetFilesMetaData(ColumnFamilyHandle* column_family,
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std::vector<std::vector<FileMetaData>>* metadata);
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void TEST_LockMutex();
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void TEST_UnlockMutex();
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// REQUIRES: mutex locked
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void* TEST_BeginWrite();
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// REQUIRES: mutex locked
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// pass the pointer that you got from TEST_BeginWrite()
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void TEST_EndWrite(void* w);
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uint64_t TEST_MaxTotalInMemoryState() const {
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return max_total_in_memory_state_;
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}
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size_t TEST_LogsToFreeSize();
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uint64_t TEST_LogfileNumber();
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#endif // NDEBUG
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// Returns the list of live files in 'live' and the list
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// of all files in the filesystem in 'candidate_files'.
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// If force == false and the last call was less than
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// db_options_.delete_obsolete_files_period_micros microseconds ago,
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// it will not fill up the job_context
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void FindObsoleteFiles(JobContext* job_context, bool force,
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bool no_full_scan = false);
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// Diffs the files listed in filenames and those that do not
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// belong to live files are posibly removed. Also, removes all the
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// files in sst_delete_files and log_delete_files.
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// It is not necessary to hold the mutex when invoking this method.
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void PurgeObsoleteFiles(const JobContext& background_contet);
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ColumnFamilyHandle* DefaultColumnFamily() const override;
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const SnapshotList& snapshots() const { return snapshots_; }
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void CancelAllBackgroundWork(bool wait);
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// Find Super version and reference it. Based on options, it might return
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// the thread local cached one.
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// Call ReturnAndCleanupSuperVersion() when it is no longer needed.
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SuperVersion* GetAndRefSuperVersion(ColumnFamilyData* cfd);
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// Similar to the previous function but looks up based on a column family id.
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// nullptr will be returned if this column family no longer exists.
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// REQUIRED: this function should only be called on the write thread or if the
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// mutex is held.
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SuperVersion* GetAndRefSuperVersion(uint32_t column_family_id);
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// Same as above, should called without mutex held and not on write thread.
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SuperVersion* GetAndRefSuperVersionUnlocked(uint32_t column_family_id);
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// Un-reference the super version and return it to thread local cache if
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// needed. If it is the last reference of the super version. Clean it up
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// after un-referencing it.
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void ReturnAndCleanupSuperVersion(ColumnFamilyData* cfd, SuperVersion* sv);
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// Similar to the previous function but looks up based on a column family id.
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// nullptr will be returned if this column family no longer exists.
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// REQUIRED: this function should only be called on the write thread.
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void ReturnAndCleanupSuperVersion(uint32_t colun_family_id, SuperVersion* sv);
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// Same as above, should called without mutex held and not on write thread.
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void ReturnAndCleanupSuperVersionUnlocked(uint32_t colun_family_id,
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SuperVersion* sv);
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// REQUIRED: this function should only be called on the write thread or if the
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// mutex is held. Return value only valid until next call to this function or
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// mutex is released.
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ColumnFamilyHandle* GetColumnFamilyHandle(uint32_t column_family_id);
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// Same as above, should called without mutex held and not on write thread.
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ColumnFamilyHandle* GetColumnFamilyHandleUnlocked(uint32_t column_family_id);
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protected:
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Env* const env_;
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const std::string dbname_;
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unique_ptr<VersionSet> versions_;
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const DBOptions db_options_;
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Statistics* stats_;
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InternalIterator* NewInternalIterator(const ReadOptions&,
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ColumnFamilyData* cfd,
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SuperVersion* super_version,
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Arena* arena);
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void NotifyOnFlushCompleted(ColumnFamilyData* cfd, FileMetaData* file_meta,
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const MutableCFOptions& mutable_cf_options,
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int job_id, TableProperties prop);
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void NotifyOnCompactionCompleted(ColumnFamilyData* cfd,
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Compaction *c, const Status &st,
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const CompactionJobStats& job_stats,
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int job_id);
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void NewThreadStatusCfInfo(ColumnFamilyData* cfd) const;
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void EraseThreadStatusCfInfo(ColumnFamilyData* cfd) const;
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void EraseThreadStatusDbInfo() const;
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Status WriteImpl(const WriteOptions& options, WriteBatch* updates,
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WriteCallback* callback);
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private:
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friend class DB;
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friend class InternalStats;
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#ifndef ROCKSDB_LITE
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friend class ForwardIterator;
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#endif
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friend struct SuperVersion;
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friend class CompactedDBImpl;
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#ifndef NDEBUG
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friend class XFTransactionWriteHandler;
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#endif
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struct CompactionState;
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struct WriteContext;
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Status NewDB();
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// Recover the descriptor from persistent storage. May do a significant
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// amount of work to recover recently logged updates. Any changes to
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// be made to the descriptor are added to *edit.
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Status Recover(const std::vector<ColumnFamilyDescriptor>& column_families,
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bool read_only = false, bool error_if_log_file_exist = false);
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void MaybeIgnoreError(Status* s) const;
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const Status CreateArchivalDirectory();
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// Delete any unneeded files and stale in-memory entries.
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void DeleteObsoleteFiles();
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// Background process needs to call
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// auto x = CaptureCurrentFileNumberInPendingOutputs()
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// <do something>
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// ReleaseFileNumberFromPendingOutputs(x)
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// This will protect any temporary files created while <do something> is
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// executing from being deleted.
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// -----------
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// This function will capture current file number and append it to
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// pending_outputs_. This will prevent any background process to delete any
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// file created after this point.
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std::list<uint64_t>::iterator CaptureCurrentFileNumberInPendingOutputs();
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// This function should be called with the result of
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// CaptureCurrentFileNumberInPendingOutputs(). It then marks that any file
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// created between the calls CaptureCurrentFileNumberInPendingOutputs() and
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// ReleaseFileNumberFromPendingOutputs() can now be deleted (if it's not live
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// and blocked by any other pending_outputs_ calls)
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void ReleaseFileNumberFromPendingOutputs(std::list<uint64_t>::iterator v);
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// Flush the in-memory write buffer to storage. Switches to a new
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// log-file/memtable and writes a new descriptor iff successful.
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Status FlushMemTableToOutputFile(ColumnFamilyData* cfd,
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const MutableCFOptions& mutable_cf_options,
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bool* madeProgress, JobContext* job_context,
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LogBuffer* log_buffer);
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// REQUIRES: log_numbers are sorted in ascending order
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Status RecoverLogFiles(const std::vector<uint64_t>& log_numbers,
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SequenceNumber* max_sequence, bool read_only);
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// The following two methods are used to flush a memtable to
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// storage. The first one is used atdatabase RecoveryTime (when the
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// database is opened) and is heavyweight because it holds the mutex
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// for the entire period. The second method WriteLevel0Table supports
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// concurrent flush memtables to storage.
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Status WriteLevel0TableForRecovery(int job_id, ColumnFamilyData* cfd,
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MemTable* mem, VersionEdit* edit);
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// num_bytes: for slowdown case, delay time is calculated based on
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// `num_bytes` going through.
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Status DelayWrite(uint64_t num_bytes);
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Status ScheduleFlushes(WriteContext* context);
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Status SwitchMemtable(ColumnFamilyData* cfd, WriteContext* context);
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// Force current memtable contents to be flushed.
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Status FlushMemTable(ColumnFamilyData* cfd, const FlushOptions& options);
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// Wait for memtable flushed
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Status WaitForFlushMemTable(ColumnFamilyData* cfd);
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void RecordFlushIOStats();
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void RecordCompactionIOStats();
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#ifndef ROCKSDB_LITE
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Status CompactFilesImpl(
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const CompactionOptions& compact_options, ColumnFamilyData* cfd,
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Version* version, const std::vector<std::string>& input_file_names,
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const int output_level, int output_path_id, JobContext* job_context,
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LogBuffer* log_buffer);
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#endif // ROCKSDB_LITE
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ColumnFamilyData* GetColumnFamilyDataByName(const std::string& cf_name);
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void MaybeScheduleFlushOrCompaction();
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void SchedulePendingFlush(ColumnFamilyData* cfd);
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void SchedulePendingCompaction(ColumnFamilyData* cfd);
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static void BGWorkCompaction(void* db);
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static void BGWorkFlush(void* db);
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void BackgroundCallCompaction();
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void BackgroundCallFlush();
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Status BackgroundCompaction(bool* madeProgress, JobContext* job_context,
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LogBuffer* log_buffer);
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Status BackgroundFlush(bool* madeProgress, JobContext* job_context,
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LogBuffer* log_buffer);
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void PrintStatistics();
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// dump rocksdb.stats to LOG
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void MaybeDumpStats();
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// Return the minimum empty level that could hold the total data in the
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// input level. Return the input level, if such level could not be found.
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int FindMinimumEmptyLevelFitting(ColumnFamilyData* cfd,
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const MutableCFOptions& mutable_cf_options, int level);
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// Move the files in the input level to the target level.
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// If target_level < 0, automatically calculate the minimum level that could
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// hold the data set.
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Status ReFitLevel(ColumnFamilyData* cfd, int level, int target_level = -1);
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// helper functions for adding and removing from flush & compaction queues
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void AddToCompactionQueue(ColumnFamilyData* cfd);
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ColumnFamilyData* PopFirstFromCompactionQueue();
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void AddToFlushQueue(ColumnFamilyData* cfd);
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ColumnFamilyData* PopFirstFromFlushQueue();
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// helper function to call after some of the logs_ were synced
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void MarkLogsSynced(uint64_t up_to, bool synced_dir, const Status& status);
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// table_cache_ provides its own synchronization
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std::shared_ptr<Cache> table_cache_;
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// Lock over the persistent DB state. Non-nullptr iff successfully acquired.
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FileLock* db_lock_;
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// State below is protected by mutex_
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InstrumentedMutex mutex_;
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std::atomic<bool> shutting_down_;
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// This condition variable is signaled on these conditions:
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// * whenever bg_compaction_scheduled_ goes down to 0
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// * if bg_manual_only_ > 0, whenever a compaction finishes, even if it hasn't
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// made any progress
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// * whenever a compaction made any progress
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// * whenever bg_flush_scheduled_ value decreases (i.e. whenever a flush is
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// done, even if it didn't make any progress)
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// * whenever there is an error in background flush or compaction
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InstrumentedCondVar bg_cv_;
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uint64_t logfile_number_;
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bool log_dir_synced_;
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bool log_empty_;
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ColumnFamilyHandleImpl* default_cf_handle_;
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InternalStats* default_cf_internal_stats_;
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unique_ptr<ColumnFamilyMemTablesImpl> column_family_memtables_;
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struct LogFileNumberSize {
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explicit LogFileNumberSize(uint64_t _number)
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: number(_number) {}
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void AddSize(uint64_t new_size) { size += new_size; }
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uint64_t number;
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uint64_t size = 0;
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bool getting_flushed = false;
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};
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struct LogWriterNumber {
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// pass ownership of _writer
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LogWriterNumber(uint64_t _number, log::Writer* _writer)
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: number(_number), writer(_writer) {}
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log::Writer* ReleaseWriter() {
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auto* w = writer;
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writer = nullptr;
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return w;
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}
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void ClearWriter() {
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delete writer;
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writer = nullptr;
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}
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uint64_t number;
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// Visual Studio doesn't support deque's member to be noncopyable because
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// of a unique_ptr as a member.
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log::Writer* writer; // own
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// true for some prefix of logs_
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bool getting_synced = false;
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};
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std::deque<LogFileNumberSize> alive_log_files_;
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// Log files that aren't fully synced, and the current log file.
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// Synchronization:
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// - push_back() is done from write thread with locked mutex_,
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// - pop_front() is done from any thread with locked mutex_,
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// - back() and items with getting_synced=true are not popped,
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// - it follows that write thread with unlocked mutex_ can safely access
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// back() and items with getting_synced=true.
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std::deque<LogWriterNumber> logs_;
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// Signaled when getting_synced becomes false for some of the logs_.
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InstrumentedCondVar log_sync_cv_;
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uint64_t total_log_size_;
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// only used for dynamically adjusting max_total_wal_size. it is a sum of
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// [write_buffer_size * max_write_buffer_number] over all column families
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uint64_t max_total_in_memory_state_;
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// If true, we have only one (default) column family. We use this to optimize
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// some code-paths
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bool single_column_family_mode_;
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// If this is non-empty, we need to delete these log files in background
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// threads. Protected by db mutex.
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autovector<log::Writer*> logs_to_free_;
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bool is_snapshot_supported_;
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// Class to maintain directories for all database paths other than main one.
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class Directories {
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public:
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Status SetDirectories(Env* env, const std::string& dbname,
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const std::string& wal_dir,
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const std::vector<DbPath>& data_paths);
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Directory* GetDataDir(size_t path_id);
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Directory* GetWalDir() {
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if (wal_dir_) {
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return wal_dir_.get();
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}
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return db_dir_.get();
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}
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Directory* GetDbDir() { return db_dir_.get(); }
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private:
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std::unique_ptr<Directory> db_dir_;
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std::vector<std::unique_ptr<Directory>> data_dirs_;
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std::unique_ptr<Directory> wal_dir_;
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Status CreateAndNewDirectory(Env* env, const std::string& dirname,
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std::unique_ptr<Directory>* directory) const;
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};
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Directories directories_;
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WriteBuffer write_buffer_;
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WriteThread write_thread_;
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WriteBatch tmp_batch_;
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WriteController write_controller_;
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// Size of the last batch group. In slowdown mode, next write needs to
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// sleep if it uses up the quota.
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uint64_t last_batch_group_size_;
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FlushScheduler flush_scheduler_;
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SnapshotList snapshots_;
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// For each background job, pending_outputs_ keeps the current file number at
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// the time that background job started.
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// FindObsoleteFiles()/PurgeObsoleteFiles() never deletes any file that has
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// number bigger than any of the file number in pending_outputs_. Since file
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// numbers grow monotonically, this also means that pending_outputs_ is always
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// sorted. After a background job is done executing, its file number is
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// deleted from pending_outputs_, which allows PurgeObsoleteFiles() to clean
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// it up.
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// State is protected with db mutex.
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std::list<uint64_t> pending_outputs_;
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// flush_queue_ and compaction_queue_ hold column families that we need to
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// flush and compact, respectively.
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// A column family is inserted into flush_queue_ when it satisfies condition
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// cfd->imm()->IsFlushPending()
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// A column family is inserted into compaction_queue_ when it satisfied
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// condition cfd->NeedsCompaction()
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// Column families in this list are all Ref()-erenced
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// TODO(icanadi) Provide some kind of ReferencedColumnFamily class that will
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// do RAII on ColumnFamilyData
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// Column families are in this queue when they need to be flushed or
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// compacted. Consumers of these queues are flush and compaction threads. When
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// column family is put on this queue, we increase unscheduled_flushes_ and
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// unscheduled_compactions_. When these variables are bigger than zero, that
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// means we need to schedule background threads for compaction and thread.
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// Once the background threads are scheduled, we decrease unscheduled_flushes_
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// and unscheduled_compactions_. That way we keep track of number of
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// compaction and flush threads we need to schedule. This scheduling is done
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// in MaybeScheduleFlushOrCompaction()
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// invariant(column family present in flush_queue_ <==>
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// ColumnFamilyData::pending_flush_ == true)
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std::deque<ColumnFamilyData*> flush_queue_;
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// invariant(column family present in compaction_queue_ <==>
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// ColumnFamilyData::pending_compaction_ == true)
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std::deque<ColumnFamilyData*> compaction_queue_;
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int unscheduled_flushes_;
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int unscheduled_compactions_;
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// count how many background compactions are running or have been scheduled
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int bg_compaction_scheduled_;
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// If non-zero, MaybeScheduleFlushOrCompaction() will only schedule manual
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// compactions (if manual_compaction_ is not null). This mechanism enables
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// manual compactions to wait until all other compactions are finished.
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int bg_manual_only_;
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// number of background memtable flush jobs, submitted to the HIGH pool
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int bg_flush_scheduled_;
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// Information for a manual compaction
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struct ManualCompaction {
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ColumnFamilyData* cfd;
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int input_level;
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int output_level;
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uint32_t output_path_id;
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bool done;
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Status status;
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bool in_progress; // compaction request being processed?
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const InternalKey* begin; // nullptr means beginning of key range
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const InternalKey* end; // nullptr means end of key range
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InternalKey tmp_storage; // Used to keep track of compaction progress
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bool disallow_trivial_move; // Force actual compaction to run
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};
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ManualCompaction* manual_compaction_;
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// Have we encountered a background error in paranoid mode?
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Status bg_error_;
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// shall we disable deletion of obsolete files
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// if 0 the deletion is enabled.
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// if non-zero, files will not be getting deleted
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// This enables two different threads to call
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// EnableFileDeletions() and DisableFileDeletions()
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// without any synchronization
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int disable_delete_obsolete_files_;
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// next time when we should run DeleteObsoleteFiles with full scan
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uint64_t delete_obsolete_files_next_run_;
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// last time stats were dumped to LOG
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std::atomic<uint64_t> last_stats_dump_time_microsec_;
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// Each flush or compaction gets its own job id. this counter makes sure
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// they're unique
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std::atomic<int> next_job_id_;
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bool flush_on_destroy_; // Used when disableWAL is true.
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static const int KEEP_LOG_FILE_NUM = 1000;
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// MSVC version 1800 still does not have constexpr for ::max()
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static const uint64_t kNoTimeOut = port::kMaxUint64;
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std::string db_absolute_path_;
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// The options to access storage files
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const EnvOptions env_options_;
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#ifndef ROCKSDB_LITE
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WalManager wal_manager_;
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#endif // ROCKSDB_LITE
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// Unified interface for logging events
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EventLogger event_logger_;
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// A value of >0 temporarily disables scheduling of background work
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int bg_work_paused_;
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// Guard against multiple concurrent refitting
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bool refitting_level_;
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// Indicate DB was opened successfully
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bool opened_successfully_;
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// No copying allowed
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DBImpl(const DBImpl&);
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void operator=(const DBImpl&);
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// Return the earliest snapshot where seqno is visible.
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// Store the snapshot right before that, if any, in prev_snapshot
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inline SequenceNumber findEarliestVisibleSnapshot(
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SequenceNumber in,
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std::vector<SequenceNumber>& snapshots,
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SequenceNumber* prev_snapshot);
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// Background threads call this function, which is just a wrapper around
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// the InstallSuperVersion() function. Background threads carry
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// job_context which can have new_superversion already
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// allocated.
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void InstallSuperVersionAndScheduleWorkWrapper(
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ColumnFamilyData* cfd, JobContext* job_context,
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const MutableCFOptions& mutable_cf_options);
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// All ColumnFamily state changes go through this function. Here we analyze
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// the new state and we schedule background work if we detect that the new
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// state needs flush or compaction.
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SuperVersion* InstallSuperVersionAndScheduleWork(
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ColumnFamilyData* cfd, SuperVersion* new_sv,
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const MutableCFOptions& mutable_cf_options);
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#ifndef ROCKSDB_LITE
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using DB::GetPropertiesOfAllTables;
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virtual Status GetPropertiesOfAllTables(ColumnFamilyHandle* column_family,
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TablePropertiesCollection* props)
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override;
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#endif // ROCKSDB_LITE
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// Function that Get and KeyMayExist call with no_io true or false
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// Note: 'value_found' from KeyMayExist propagates here
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Status GetImpl(const ReadOptions& options, ColumnFamilyHandle* column_family,
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const Slice& key, std::string* value,
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bool* value_found = nullptr);
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bool GetIntPropertyInternal(ColumnFamilyHandle* column_family,
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DBPropertyType property_type,
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bool need_out_of_mutex, uint64_t* value);
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};
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// Sanitize db options. The caller should delete result.info_log if
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// it is not equal to src.info_log.
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extern Options SanitizeOptions(const std::string& db,
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const InternalKeyComparator* icmp,
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const Options& src);
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extern DBOptions SanitizeOptions(const std::string& db, const DBOptions& src);
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// Fix user-supplied options to be reasonable
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template <class T, class V>
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static void ClipToRange(T* ptr, V minvalue, V maxvalue) {
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if (static_cast<V>(*ptr) > maxvalue) *ptr = maxvalue;
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if (static_cast<V>(*ptr) < minvalue) *ptr = minvalue;
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}
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} // namespace rocksdb
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