8d007b4aaf
Summary: (1) Fix SanitizeOptions() to also check HashLinkList. The current dynamic case just happens to work because the 2 classes have the same layout. (2) Do not delete SliceTransform object in HashSkipListFactory and HashLinkListFactory destructor. Reason: SanitizeOptions() enforces prefix_extractor and SliceTransform to be the same object when Hash**Factory is used. This makes the behavior strange: when Hash**Factory is used, prefix_extractor will be released by RocksDB. If other memtable factory is used, prefix_extractor should be released by user. Test Plan: db_bench && make asan_check Reviewers: haobo, igor, sdong Reviewed By: igor CC: leveldb, dhruba Differential Revision: https://reviews.facebook.net/D16587
488 lines
14 KiB
C++
488 lines
14 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#include "util/hash_linklist_rep.h"
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#include "rocksdb/memtablerep.h"
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#include "util/arena.h"
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#include "rocksdb/slice.h"
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#include "rocksdb/slice_transform.h"
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#include "port/port.h"
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#include "port/atomic_pointer.h"
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#include "util/murmurhash.h"
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#include "db/memtable.h"
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#include "db/skiplist.h"
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namespace rocksdb {
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namespace {
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typedef const char* Key;
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struct Node {
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explicit Node(const Key& k) :
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key(k) {
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}
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Key const key;
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// Accessors/mutators for links. Wrapped in methods so we can
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// add the appropriate barriers as necessary.
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Node* Next() {
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// Use an 'acquire load' so that we observe a fully initialized
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// version of the returned Node.
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return reinterpret_cast<Node*>(next_.Acquire_Load());
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}
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void SetNext(Node* x) {
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// Use a 'release store' so that anybody who reads through this
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// pointer observes a fully initialized version of the inserted node.
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next_.Release_Store(x);
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}
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// No-barrier variants that can be safely used in a few locations.
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Node* NoBarrier_Next() {
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return reinterpret_cast<Node*>(next_.NoBarrier_Load());
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}
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void NoBarrier_SetNext(Node* x) {
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next_.NoBarrier_Store(x);
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}
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private:
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port::AtomicPointer next_;
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};
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class HashLinkListRep : public MemTableRep {
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public:
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HashLinkListRep(const MemTableRep::KeyComparator& compare, Arena* arena,
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const SliceTransform* transform, size_t bucket_size);
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virtual void Insert(const char* key) override;
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virtual bool Contains(const char* key) const override;
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virtual size_t ApproximateMemoryUsage() override;
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virtual void Get(const LookupKey& k, void* callback_args,
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bool (*callback_func)(void* arg,
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const char* entry)) override;
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virtual ~HashLinkListRep();
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virtual MemTableRep::Iterator* GetIterator() override;
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virtual MemTableRep::Iterator* GetIterator(const Slice& slice) override;
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virtual MemTableRep::Iterator* GetPrefixIterator(const Slice& prefix)
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override;
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virtual MemTableRep::Iterator* GetDynamicPrefixIterator() override;
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private:
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friend class DynamicIterator;
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typedef SkipList<const char*, const MemTableRep::KeyComparator&> FullList;
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size_t bucket_size_;
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// Maps slices (which are transformed user keys) to buckets of keys sharing
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// the same transform.
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port::AtomicPointer* buckets_;
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// The user-supplied transform whose domain is the user keys.
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const SliceTransform* transform_;
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const MemTableRep::KeyComparator& compare_;
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// immutable after construction
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Arena* const arena_;
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bool BucketContains(Node* head, const Slice& key) const;
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Slice GetPrefix(const Slice& internal_key) const {
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return transform_->Transform(ExtractUserKey(internal_key));
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}
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size_t GetHash(const Slice& slice) const {
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return MurmurHash(slice.data(), slice.size(), 0) % bucket_size_;
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}
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Node* GetBucket(size_t i) const {
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return static_cast<Node*>(buckets_[i].Acquire_Load());
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}
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Node* GetBucket(const Slice& slice) const {
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return GetBucket(GetHash(slice));
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}
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Node* NewNode(const Key& key) {
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char* mem = arena_->AllocateAligned(sizeof(Node));
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return new (mem) Node(key);
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}
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bool Equal(const Slice& a, const Key& b) const {
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return (compare_(b, a) == 0);
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}
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bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); }
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bool KeyIsAfterNode(const Slice& internal_key, const Node* n) const {
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// nullptr n is considered infinite
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return (n != nullptr) && (compare_(n->key, internal_key) < 0);
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}
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bool KeyIsAfterNode(const Key& key, const Node* n) const {
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// nullptr n is considered infinite
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return (n != nullptr) && (compare_(n->key, key) < 0);
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}
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Node* FindGreaterOrEqualInBucket(Node* head, const Slice& key) const;
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class FullListIterator : public MemTableRep::Iterator {
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public:
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explicit FullListIterator(FullList* list)
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: iter_(list), full_list_(list) {}
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virtual ~FullListIterator() {
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}
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// Returns true iff the iterator is positioned at a valid node.
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virtual bool Valid() const {
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return iter_.Valid();
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}
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// Returns the key at the current position.
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// REQUIRES: Valid()
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virtual const char* key() const {
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assert(Valid());
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return iter_.key();
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}
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// Advances to the next position.
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// REQUIRES: Valid()
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virtual void Next() {
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assert(Valid());
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iter_.Next();
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}
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// Advances to the previous position.
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// REQUIRES: Valid()
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virtual void Prev() {
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assert(Valid());
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iter_.Prev();
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}
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// Advance to the first entry with a key >= target
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virtual void Seek(const Slice& internal_key, const char* memtable_key) {
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const char* encoded_key =
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(memtable_key != nullptr) ?
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memtable_key : EncodeKey(&tmp_, internal_key);
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iter_.Seek(encoded_key);
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}
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// Position at the first entry in collection.
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// Final state of iterator is Valid() iff collection is not empty.
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virtual void SeekToFirst() {
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iter_.SeekToFirst();
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}
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// Position at the last entry in collection.
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// Final state of iterator is Valid() iff collection is not empty.
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virtual void SeekToLast() {
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iter_.SeekToLast();
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}
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private:
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FullList::Iterator iter_;
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// To destruct with the iterator.
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std::unique_ptr<FullList> full_list_;
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std::string tmp_; // For passing to EncodeKey
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};
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class Iterator : public MemTableRep::Iterator {
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public:
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explicit Iterator(const HashLinkListRep* const hash_link_list_rep,
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Node* head) :
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hash_link_list_rep_(hash_link_list_rep), head_(head), node_(nullptr) {
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}
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virtual ~Iterator() {
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}
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// Returns true iff the iterator is positioned at a valid node.
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virtual bool Valid() const {
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return node_ != nullptr;
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}
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// Returns the key at the current position.
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// REQUIRES: Valid()
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virtual const char* key() const {
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assert(Valid());
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return node_->key;
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}
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// Advances to the next position.
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// REQUIRES: Valid()
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virtual void Next() {
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assert(Valid());
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node_ = node_->Next();
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}
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// Advances to the previous position.
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// REQUIRES: Valid()
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virtual void Prev() {
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// Prefix iterator does not support total order.
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// We simply set the iterator to invalid state
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Reset(nullptr);
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}
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// Advance to the first entry with a key >= target
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virtual void Seek(const Slice& internal_key, const char* memtable_key) {
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node_ = hash_link_list_rep_->FindGreaterOrEqualInBucket(head_,
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internal_key);
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}
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// Position at the first entry in collection.
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// Final state of iterator is Valid() iff collection is not empty.
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virtual void SeekToFirst() {
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// Prefix iterator does not support total order.
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// We simply set the iterator to invalid state
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Reset(nullptr);
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}
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// Position at the last entry in collection.
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// Final state of iterator is Valid() iff collection is not empty.
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virtual void SeekToLast() {
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// Prefix iterator does not support total order.
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// We simply set the iterator to invalid state
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Reset(nullptr);
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}
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protected:
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void Reset(Node* head) {
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head_ = head;
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node_ = nullptr;
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}
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private:
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friend class HashLinkListRep;
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const HashLinkListRep* const hash_link_list_rep_;
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Node* head_;
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Node* node_;
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std::string tmp_; // For passing to EncodeKey
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virtual void SeekToHead() {
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node_ = head_;
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}
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};
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class DynamicIterator : public HashLinkListRep::Iterator {
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public:
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explicit DynamicIterator(HashLinkListRep& memtable_rep)
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: HashLinkListRep::Iterator(&memtable_rep, nullptr),
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memtable_rep_(memtable_rep) {}
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// Advance to the first entry with a key >= target
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virtual void Seek(const Slice& k, const char* memtable_key) {
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auto transformed = memtable_rep_.GetPrefix(k);
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Reset(memtable_rep_.GetBucket(transformed));
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HashLinkListRep::Iterator::Seek(k, memtable_key);
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}
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private:
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// the underlying memtable
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const HashLinkListRep& memtable_rep_;
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};
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class EmptyIterator : public MemTableRep::Iterator {
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// This is used when there wasn't a bucket. It is cheaper than
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// instantiating an empty bucket over which to iterate.
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public:
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EmptyIterator() { }
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virtual bool Valid() const {
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return false;
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}
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virtual const char* key() const {
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assert(false);
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return nullptr;
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}
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virtual void Next() { }
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virtual void Prev() { }
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virtual void Seek(const Slice& user_key, const char* memtable_key) { }
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virtual void SeekToFirst() { }
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virtual void SeekToLast() { }
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private:
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};
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};
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HashLinkListRep::HashLinkListRep(const MemTableRep::KeyComparator& compare,
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Arena* arena, const SliceTransform* transform,
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size_t bucket_size)
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: bucket_size_(bucket_size),
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transform_(transform),
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compare_(compare),
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arena_(arena) {
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char* mem = arena_->AllocateAligned(
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sizeof(port::AtomicPointer) * bucket_size);
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buckets_ = new (mem) port::AtomicPointer[bucket_size];
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for (size_t i = 0; i < bucket_size_; ++i) {
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buckets_[i].NoBarrier_Store(nullptr);
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}
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}
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HashLinkListRep::~HashLinkListRep() {
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}
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void HashLinkListRep::Insert(const char* key) {
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assert(!Contains(key));
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Slice internal_key = GetLengthPrefixedSlice(key);
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auto transformed = GetPrefix(internal_key);
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auto& bucket = buckets_[GetHash(transformed)];
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Node* head = static_cast<Node*>(bucket.Acquire_Load());
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if (!head) {
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Node* x = NewNode(key);
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// NoBarrier_SetNext() suffices since we will add a barrier when
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// we publish a pointer to "x" in prev[i].
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x->NoBarrier_SetNext(nullptr);
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bucket.Release_Store(static_cast<void*>(x));
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return;
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}
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Node* cur = head;
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Node* prev = nullptr;
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while (true) {
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if (cur == nullptr) {
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break;
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}
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Node* next = cur->Next();
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// Make sure the lists are sorted.
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// If x points to head_ or next points nullptr, it is trivially satisfied.
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assert((cur == head) || (next == nullptr) ||
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KeyIsAfterNode(next->key, cur));
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if (KeyIsAfterNode(internal_key, cur)) {
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// Keep searching in this list
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prev = cur;
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cur = next;
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} else {
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break;
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}
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}
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// Our data structure does not allow duplicate insertion
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assert(cur == nullptr || !Equal(key, cur->key));
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Node* x = NewNode(key);
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// NoBarrier_SetNext() suffices since we will add a barrier when
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// we publish a pointer to "x" in prev[i].
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x->NoBarrier_SetNext(cur);
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if (prev) {
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prev->SetNext(x);
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} else {
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bucket.Release_Store(static_cast<void*>(x));
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}
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}
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bool HashLinkListRep::Contains(const char* key) const {
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Slice internal_key = GetLengthPrefixedSlice(key);
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auto transformed = GetPrefix(internal_key);
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auto bucket = GetBucket(transformed);
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if (bucket == nullptr) {
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return false;
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}
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return BucketContains(bucket, internal_key);
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}
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size_t HashLinkListRep::ApproximateMemoryUsage() {
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// Memory is always allocated from the arena.
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return 0;
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}
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void HashLinkListRep::Get(const LookupKey& k, void* callback_args,
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bool (*callback_func)(void* arg, const char* entry)) {
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auto transformed = transform_->Transform(k.user_key());
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auto bucket = GetBucket(transformed);
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if (bucket != nullptr) {
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Iterator iter(this, bucket);
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for (iter.Seek(k.internal_key(), nullptr);
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iter.Valid() && callback_func(callback_args, iter.key());
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iter.Next()) {
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}
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}
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}
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MemTableRep::Iterator* HashLinkListRep::GetIterator() {
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auto list = new FullList(compare_, arena_);
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for (size_t i = 0; i < bucket_size_; ++i) {
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auto bucket = GetBucket(i);
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if (bucket != nullptr) {
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Iterator itr(this, bucket);
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for (itr.SeekToHead(); itr.Valid(); itr.Next()) {
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list->Insert(itr.key());
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}
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}
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}
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return new FullListIterator(list);
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}
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MemTableRep::Iterator* HashLinkListRep::GetPrefixIterator(
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const Slice& prefix) {
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auto bucket = GetBucket(prefix);
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if (bucket == nullptr) {
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return new EmptyIterator();
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}
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return new Iterator(this, bucket);
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}
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MemTableRep::Iterator* HashLinkListRep::GetIterator(const Slice& slice) {
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return GetPrefixIterator(transform_->Transform(slice));
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}
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MemTableRep::Iterator* HashLinkListRep::GetDynamicPrefixIterator() {
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return new DynamicIterator(*this);
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}
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bool HashLinkListRep::BucketContains(Node* head, const Slice& user_key) const {
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Node* x = FindGreaterOrEqualInBucket(head, user_key);
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return (x != nullptr && Equal(user_key, x->key));
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}
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Node* HashLinkListRep::FindGreaterOrEqualInBucket(Node* head,
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const Slice& key) const {
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Node* x = head;
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while (true) {
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if (x == nullptr) {
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return x;
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}
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Node* next = x->Next();
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// Make sure the lists are sorted.
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// If x points to head_ or next points nullptr, it is trivially satisfied.
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assert((x == head) || (next == nullptr) || KeyIsAfterNode(next->key, x));
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if (KeyIsAfterNode(key, x)) {
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// Keep searching in this list
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x = next;
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} else {
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break;
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}
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}
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return x;
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}
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} // anon namespace
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MemTableRep* HashLinkListRepFactory::CreateMemTableRep(
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const MemTableRep::KeyComparator& compare, Arena* arena,
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const SliceTransform* transform) {
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return new HashLinkListRep(compare, arena, transform, bucket_count_);
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}
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MemTableRepFactory* NewHashLinkListRepFactory(size_t bucket_count) {
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return new HashLinkListRepFactory(bucket_count);
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}
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} // namespace rocksdb
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