fdf882ded2
Summary: When dynamically linking two binaries together, different builds of RocksDB from two sources might cause errors. To provide a tool for user to solve the problem, the RocksDB namespace is changed to a flag which can be overridden in build time. Pull Request resolved: https://github.com/facebook/rocksdb/pull/6433 Test Plan: Build release, all and jtest. Try to build with ROCKSDB_NAMESPACE with another flag. Differential Revision: D19977691 fbshipit-source-id: aa7f2d0972e1c31d75339ac48478f34f6cfcfb3e
128 lines
5.3 KiB
C++
128 lines
5.3 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <cstddef>
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#include "rocksdb/rocksdb_namespace.h"
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namespace ROCKSDB_NAMESPACE {
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class Slice;
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class Status;
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class ColumnFamilyHandle;
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class WriteBatch;
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struct SliceParts;
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// Abstract base class that defines the basic interface for a write batch.
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// See WriteBatch for a basic implementation and WrithBatchWithIndex for an
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// indexed implementation.
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class WriteBatchBase {
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public:
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virtual ~WriteBatchBase() {}
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// Store the mapping "key->value" in the database.
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virtual Status Put(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) = 0;
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virtual Status Put(const Slice& key, const Slice& value) = 0;
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// Variant of Put() that gathers output like writev(2). The key and value
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// that will be written to the database are concatenations of arrays of
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// slices.
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virtual Status Put(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value);
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virtual Status Put(const SliceParts& key, const SliceParts& value);
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// Merge "value" with the existing value of "key" in the database.
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// "key->merge(existing, value)"
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virtual Status Merge(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) = 0;
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virtual Status Merge(const Slice& key, const Slice& value) = 0;
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// variant that takes SliceParts
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virtual Status Merge(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value);
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virtual Status Merge(const SliceParts& key, const SliceParts& value);
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// If the database contains a mapping for "key", erase it. Else do nothing.
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virtual Status Delete(ColumnFamilyHandle* column_family,
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const Slice& key) = 0;
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virtual Status Delete(const Slice& key) = 0;
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// variant that takes SliceParts
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virtual Status Delete(ColumnFamilyHandle* column_family,
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const SliceParts& key);
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virtual Status Delete(const SliceParts& key);
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// If the database contains a mapping for "key", erase it. Expects that the
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// key was not overwritten. Else do nothing.
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virtual Status SingleDelete(ColumnFamilyHandle* column_family,
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const Slice& key) = 0;
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virtual Status SingleDelete(const Slice& key) = 0;
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// variant that takes SliceParts
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virtual Status SingleDelete(ColumnFamilyHandle* column_family,
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const SliceParts& key);
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virtual Status SingleDelete(const SliceParts& key);
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// If the database contains mappings in the range ["begin_key", "end_key"),
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// erase them. Else do nothing.
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virtual Status DeleteRange(ColumnFamilyHandle* column_family,
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const Slice& begin_key, const Slice& end_key) = 0;
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virtual Status DeleteRange(const Slice& begin_key, const Slice& end_key) = 0;
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// variant that takes SliceParts
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virtual Status DeleteRange(ColumnFamilyHandle* column_family,
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const SliceParts& begin_key,
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const SliceParts& end_key);
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virtual Status DeleteRange(const SliceParts& begin_key,
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const SliceParts& end_key);
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// Append a blob of arbitrary size to the records in this batch. The blob will
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// be stored in the transaction log but not in any other file. In particular,
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// it will not be persisted to the SST files. When iterating over this
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// WriteBatch, WriteBatch::Handler::LogData will be called with the contents
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// of the blob as it is encountered. Blobs, puts, deletes, and merges will be
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// encountered in the same order in which they were inserted. The blob will
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// NOT consume sequence number(s) and will NOT increase the count of the batch
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//
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// Example application: add timestamps to the transaction log for use in
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// replication.
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virtual Status PutLogData(const Slice& blob) = 0;
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// Clear all updates buffered in this batch.
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virtual void Clear() = 0;
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// Covert this batch into a WriteBatch. This is an abstracted way of
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// converting any WriteBatchBase(eg WriteBatchWithIndex) into a basic
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// WriteBatch.
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virtual WriteBatch* GetWriteBatch() = 0;
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// Records the state of the batch for future calls to RollbackToSavePoint().
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// May be called multiple times to set multiple save points.
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virtual void SetSavePoint() = 0;
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// Remove all entries in this batch (Put, Merge, Delete, PutLogData) since the
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// most recent call to SetSavePoint() and removes the most recent save point.
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// If there is no previous call to SetSavePoint(), behaves the same as
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// Clear().
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virtual Status RollbackToSavePoint() = 0;
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// Pop the most recent save point.
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// If there is no previous call to SetSavePoint(), Status::NotFound()
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// will be returned.
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// Otherwise returns Status::OK().
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virtual Status PopSavePoint() = 0;
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// Sets the maximum size of the write batch in bytes. 0 means no limit.
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virtual void SetMaxBytes(size_t max_bytes) = 0;
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};
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} // namespace ROCKSDB_NAMESPACE
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