rocksdb/include/rocksdb/db.h
Yueh-Hsuan Chiang 6935eb24e0 Add ColumnFamilyHandle::GetDescriptor()
Summary:
This patch addes ColumnFamilyHandle::GetDescriptor(), which allows
developers to obtain the CF options and names of the associated column
family given its handle.

  // Returns the up-to-date descriptor used by the current handle.  Since it
  // returns the up-to-date information, this call might internally locks
  // and releases DB mutex to access the up-to-date CF options.
  virtual ColumnFamilyDescriptor GetDescriptor() = 0;

Test Plan: augment column_family_test

Reviewers: sdong, yoshinorim, IslamAbdelRahman, rven, kradhakrishnan, anthony

Reviewed By: anthony

Subscribers: dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D51543
2016-01-06 18:14:01 -08:00

788 lines
35 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_ROCKSDB_INCLUDE_DB_H_
#define STORAGE_ROCKSDB_INCLUDE_DB_H_
#include <stdint.h>
#include <stdio.h>
#include <memory>
#include <vector>
#include <string>
#include <unordered_map>
#include "rocksdb/immutable_options.h"
#include "rocksdb/iterator.h"
#include "rocksdb/listener.h"
#include "rocksdb/metadata.h"
#include "rocksdb/options.h"
#include "rocksdb/snapshot.h"
#include "rocksdb/thread_status.h"
#include "rocksdb/transaction_log.h"
#include "rocksdb/types.h"
#include "rocksdb/version.h"
#ifdef _WIN32
// Windows API macro interference
#undef DeleteFile
#endif
namespace rocksdb {
struct Options;
struct DBOptions;
struct ColumnFamilyOptions;
struct ReadOptions;
struct WriteOptions;
struct FlushOptions;
struct CompactionOptions;
struct CompactRangeOptions;
struct TableProperties;
struct ExternalSstFileInfo;
class WriteBatch;
class Env;
class EventListener;
using std::unique_ptr;
extern const std::string kDefaultColumnFamilyName;
struct ColumnFamilyDescriptor {
std::string name;
ColumnFamilyOptions options;
ColumnFamilyDescriptor()
: name(kDefaultColumnFamilyName), options(ColumnFamilyOptions()) {}
ColumnFamilyDescriptor(const std::string& _name,
const ColumnFamilyOptions& _options)
: name(_name), options(_options) {}
};
class ColumnFamilyHandle {
public:
virtual ~ColumnFamilyHandle() {}
// Returns the name of the column family associated with the current handle.
virtual const std::string& GetName() const = 0;
// Returns the ID of the column family associated with the current handle.
virtual uint32_t GetID() const = 0;
// Fills "*desc" with the up-to-date descriptor of the column family
// associated with this handle. Since it fills "*desc" with the up-to-date
// information, this call might internally lock and release DB mutex to
// access the up-to-date CF options. In addition, all the pointer-typed
// options cannot be referenced any longer than the original options exist.
//
// Note that this function is not supported in RocksDBLite.
virtual Status GetDescriptor(ColumnFamilyDescriptor* desc) = 0;
};
static const int kMajorVersion = __ROCKSDB_MAJOR__;
static const int kMinorVersion = __ROCKSDB_MINOR__;
// A range of keys
struct Range {
Slice start; // Included in the range
Slice limit; // Not included in the range
Range() { }
Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
};
// A collections of table properties objects, where
// key: is the table's file name.
// value: the table properties object of the given table.
typedef std::unordered_map<std::string, std::shared_ptr<const TableProperties>>
TablePropertiesCollection;
// A DB is a persistent ordered map from keys to values.
// A DB is safe for concurrent access from multiple threads without
// any external synchronization.
class DB {
public:
// Open the database with the specified "name".
// Stores a pointer to a heap-allocated database in *dbptr and returns
// OK on success.
// Stores nullptr in *dbptr and returns a non-OK status on error.
// Caller should delete *dbptr when it is no longer needed.
static Status Open(const Options& options,
const std::string& name,
DB** dbptr);
// Open the database for read only. All DB interfaces
// that modify data, like put/delete, will return error.
// If the db is opened in read only mode, then no compactions
// will happen.
//
// Not supported in ROCKSDB_LITE, in which case the function will
// return Status::NotSupported.
static Status OpenForReadOnly(const Options& options,
const std::string& name, DB** dbptr,
bool error_if_log_file_exist = false);
// Open the database for read only with column families. When opening DB with
// read only, you can specify only a subset of column families in the
// database that should be opened. However, you always need to specify default
// column family. The default column family name is 'default' and it's stored
// in rocksdb::kDefaultColumnFamilyName
//
// Not supported in ROCKSDB_LITE, in which case the function will
// return Status::NotSupported.
static Status OpenForReadOnly(
const DBOptions& db_options, const std::string& name,
const std::vector<ColumnFamilyDescriptor>& column_families,
std::vector<ColumnFamilyHandle*>* handles, DB** dbptr,
bool error_if_log_file_exist = false);
// Open DB with column families.
// db_options specify database specific options
// column_families is the vector of all column families in the database,
// containing column family name and options. You need to open ALL column
// families in the database. To get the list of column families, you can use
// ListColumnFamilies(). Also, you can open only a subset of column families
// for read-only access.
// The default column family name is 'default' and it's stored
// in rocksdb::kDefaultColumnFamilyName.
// If everything is OK, handles will on return be the same size
// as column_families --- handles[i] will be a handle that you
// will use to operate on column family column_family[i]
static Status Open(const DBOptions& db_options, const std::string& name,
const std::vector<ColumnFamilyDescriptor>& column_families,
std::vector<ColumnFamilyHandle*>* handles, DB** dbptr);
// ListColumnFamilies will open the DB specified by argument name
// and return the list of all column families in that DB
// through column_families argument. The ordering of
// column families in column_families is unspecified.
static Status ListColumnFamilies(const DBOptions& db_options,
const std::string& name,
std::vector<std::string>* column_families);
DB() { }
virtual ~DB();
// Create a column_family and return the handle of column family
// through the argument handle.
virtual Status CreateColumnFamily(const ColumnFamilyOptions& options,
const std::string& column_family_name,
ColumnFamilyHandle** handle);
// Drop a column family specified by column_family handle. This call
// only records a drop record in the manifest and prevents the column
// family from flushing and compacting.
virtual Status DropColumnFamily(ColumnFamilyHandle* column_family);
// Set the database entry for "key" to "value".
// If "key" already exists, it will be overwritten.
// Returns OK on success, and a non-OK status on error.
// Note: consider setting options.sync = true.
virtual Status Put(const WriteOptions& options,
ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value) = 0;
virtual Status Put(const WriteOptions& options, const Slice& key,
const Slice& value) {
return Put(options, DefaultColumnFamily(), key, value);
}
// Remove the database entry (if any) for "key". Returns OK on
// success, and a non-OK status on error. It is not an error if "key"
// did not exist in the database.
// Note: consider setting options.sync = true.
virtual Status Delete(const WriteOptions& options,
ColumnFamilyHandle* column_family,
const Slice& key) = 0;
virtual Status Delete(const WriteOptions& options, const Slice& key) {
return Delete(options, DefaultColumnFamily(), key);
}
// Remove the database entry for "key". Requires that the key exists
// and was not overwritten. Returns OK on success, and a non-OK status
// on error. It is not an error if "key" did not exist in the database.
//
// If a key is overwritten (by calling Put() multiple times), then the result
// of calling SingleDelete() on this key is undefined. SingleDelete() only
// behaves correctly if there has been only one Put() for this key since the
// previous call to SingleDelete() for this key.
//
// This feature is currently an experimental performance optimization
// for a very specific workload. It is up to the caller to ensure that
// SingleDelete is only used for a key that is not deleted using Delete() or
// written using Merge(). Mixing SingleDelete operations with Deletes and
// Merges can result in undefined behavior.
//
// Note: consider setting options.sync = true.
virtual Status SingleDelete(const WriteOptions& options,
ColumnFamilyHandle* column_family,
const Slice& key) = 0;
virtual Status SingleDelete(const WriteOptions& options, const Slice& key) {
return SingleDelete(options, DefaultColumnFamily(), key);
}
// Merge the database entry for "key" with "value". Returns OK on success,
// and a non-OK status on error. The semantics of this operation is
// determined by the user provided merge_operator when opening DB.
// Note: consider setting options.sync = true.
virtual Status Merge(const WriteOptions& options,
ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value) = 0;
virtual Status Merge(const WriteOptions& options, const Slice& key,
const Slice& value) {
return Merge(options, DefaultColumnFamily(), key, value);
}
// Apply the specified updates to the database.
// If `updates` contains no update, WAL will still be synced if
// options.sync=true.
// Returns OK on success, non-OK on failure.
// Note: consider setting options.sync = true.
virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
// If the database contains an entry for "key" store the
// corresponding value in *value and return OK.
//
// If there is no entry for "key" leave *value unchanged and return
// a status for which Status::IsNotFound() returns true.
//
// May return some other Status on an error.
virtual Status Get(const ReadOptions& options,
ColumnFamilyHandle* column_family, const Slice& key,
std::string* value) = 0;
virtual Status Get(const ReadOptions& options, const Slice& key, std::string* value) {
return Get(options, DefaultColumnFamily(), key, value);
}
// If keys[i] does not exist in the database, then the i'th returned
// status will be one for which Status::IsNotFound() is true, and
// (*values)[i] will be set to some arbitrary value (often ""). Otherwise,
// the i'th returned status will have Status::ok() true, and (*values)[i]
// will store the value associated with keys[i].
//
// (*values) will always be resized to be the same size as (keys).
// Similarly, the number of returned statuses will be the number of keys.
// Note: keys will not be "de-duplicated". Duplicate keys will return
// duplicate values in order.
virtual std::vector<Status> MultiGet(
const ReadOptions& options,
const std::vector<ColumnFamilyHandle*>& column_family,
const std::vector<Slice>& keys, std::vector<std::string>* values) = 0;
virtual std::vector<Status> MultiGet(const ReadOptions& options,
const std::vector<Slice>& keys,
std::vector<std::string>* values) {
return MultiGet(options, std::vector<ColumnFamilyHandle*>(
keys.size(), DefaultColumnFamily()),
keys, values);
}
// If the key definitely does not exist in the database, then this method
// returns false, else true. If the caller wants to obtain value when the key
// is found in memory, a bool for 'value_found' must be passed. 'value_found'
// will be true on return if value has been set properly.
// This check is potentially lighter-weight than invoking DB::Get(). One way
// to make this lighter weight is to avoid doing any IOs.
// Default implementation here returns true and sets 'value_found' to false
virtual bool KeyMayExist(const ReadOptions& /*options*/,
ColumnFamilyHandle* /*column_family*/,
const Slice& /*key*/, std::string* /*value*/,
bool* value_found = nullptr) {
if (value_found != nullptr) {
*value_found = false;
}
return true;
}
virtual bool KeyMayExist(const ReadOptions& options, const Slice& key,
std::string* value, bool* value_found = nullptr) {
return KeyMayExist(options, DefaultColumnFamily(), key, value, value_found);
}
// Return a heap-allocated iterator over the contents of the database.
// The result of NewIterator() is initially invalid (caller must
// call one of the Seek methods on the iterator before using it).
//
// Caller should delete the iterator when it is no longer needed.
// The returned iterator should be deleted before this db is deleted.
virtual Iterator* NewIterator(const ReadOptions& options,
ColumnFamilyHandle* column_family) = 0;
virtual Iterator* NewIterator(const ReadOptions& options) {
return NewIterator(options, DefaultColumnFamily());
}
// Returns iterators from a consistent database state across multiple
// column families. Iterators are heap allocated and need to be deleted
// before the db is deleted
virtual Status NewIterators(
const ReadOptions& options,
const std::vector<ColumnFamilyHandle*>& column_families,
std::vector<Iterator*>* iterators) = 0;
// Return a handle to the current DB state. Iterators created with
// this handle will all observe a stable snapshot of the current DB
// state. The caller must call ReleaseSnapshot(result) when the
// snapshot is no longer needed.
//
// nullptr will be returned if the DB fails to take a snapshot or does
// not support snapshot.
virtual const Snapshot* GetSnapshot() = 0;
// Release a previously acquired snapshot. The caller must not
// use "snapshot" after this call.
virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
// DB implementations can export properties about their state
// via this method. If "property" is a valid property understood by this
// DB implementation, fills "*value" with its current value and returns
// true. Otherwise returns false.
//
//
// Valid property names include:
//
// "rocksdb.num-files-at-level<N>" - return the number of files at level <N>,
// where <N> is an ASCII representation of a level number (e.g. "0").
// "rocksdb.stats" - returns a multi-line string that describes statistics
// about the internal operation of the DB.
// "rocksdb.sstables" - returns a multi-line string that describes all
// of the sstables that make up the db contents.
// "rocksdb.cfstats"
// "rocksdb.dbstats"
// "rocksdb.num-immutable-mem-table"
// "rocksdb.mem-table-flush-pending"
// "rocksdb.compaction-pending" - 1 if at least one compaction is pending
// "rocksdb.background-errors" - accumulated number of background errors
// "rocksdb.cur-size-active-mem-table"
// "rocksdb.size-all-mem-tables"
// "rocksdb.num-entries-active-mem-table"
// "rocksdb.num-entries-imm-mem-tables"
// "rocksdb.num-deletes-active-mem-table"
// "rocksdb.num-deletes-imm-mem-tables"
// "rocksdb.estimate-num-keys" - estimated keys in the column family
// "rocksdb.estimate-table-readers-mem" - estimated memory used for reding
// SST tables, that is not counted as a part of block cache.
// "rocksdb.is-file-deletions-enabled"
// "rocksdb.num-snapshots"
// "rocksdb.oldest-snapshot-time"
// "rocksdb.num-live-versions" - `version` is an internal data structure.
// See version_set.h for details. More live versions often mean more SST
// files are held from being deleted, by iterators or unfinished
// compactions.
// "rocksdb.estimate-live-data-size"
// "rocksdb.total-sst-files-size" - total size of all used sst files, this
// may slow down online queries if there are too many files.
// "rocksdb.base-level"
// "rocksdb.estimate-pending-compaction-bytes" - estimated total number of
// bytes compaction needs to rewrite the data to get all levels down
// to under target size. Not valid for other compactions than
// level-based.
// "rocksdb.aggregated-table-properties" - returns a string representation
// of the aggregated table properties of the target column family.
// "rocksdb.aggregated-table-properties-at-level<N>", same as the previous
// one but only returns the aggregated table properties of the specified
// level "N" at the target column family.
// "rocksdb.num-running-compactions" - the number of currently running
// compacitons.
// "rocksdb.num-running-flushes" - the number of currently running flushes.
#ifndef ROCKSDB_LITE
struct Properties {
static const std::string kNumFilesAtLevelPrefix;
static const std::string kStats;
static const std::string kSSTables;
static const std::string kCFStats;
static const std::string kDBStats;
static const std::string kNumImmutableMemTable;
static const std::string kMemTableFlushPending;
static const std::string kNumRunningFlushes;
static const std::string kCompactionPending;
static const std::string kNumRunningCompactions;
static const std::string kBackgroundErrors;
static const std::string kCurSizeActiveMemTable;
static const std::string kCurSizeAllMemTables;
static const std::string kSizeAllMemTables;
static const std::string kNumEntriesActiveMemTable;
static const std::string kNumEntriesImmMemTables;
static const std::string kNumDeletesActiveMemTable;
static const std::string kNumDeletesImmMemTables;
static const std::string kEstimateNumKeys;
static const std::string kEstimateTableReadersMem;
static const std::string kIsFileDeletionsEnabled;
static const std::string kNumSnapshots;
static const std::string kOldestSnapshotTime;
static const std::string kNumLiveVersions;
static const std::string kEstimateLiveDataSize;
static const std::string kTotalSstFilesSize;
static const std::string kEstimatePendingCompactionBytes;
static const std::string kAggregatedTableProperties;
static const std::string kAggregatedTablePropertiesAtLevel;
};
#endif /* ROCKSDB_LITE */
virtual bool GetProperty(ColumnFamilyHandle* column_family,
const Slice& property, std::string* value) = 0;
virtual bool GetProperty(const Slice& property, std::string* value) {
return GetProperty(DefaultColumnFamily(), property, value);
}
// Similar to GetProperty(), but only works for a subset of properties whose
// return value is an integer. Return the value by integer. Supported
// properties:
// "rocksdb.num-immutable-mem-table"
// "rocksdb.mem-table-flush-pending"
// "rocksdb.compaction-pending"
// "rocksdb.background-errors"
// "rocksdb.cur-size-active-mem-table"
// "rocksdb.cur-size-all-mem-tables"
// "rocksdb.size-all-mem-tables"
// "rocksdb.num-entries-active-mem-table"
// "rocksdb.num-entries-imm-mem-tables"
// "rocksdb.num-deletes-active-mem-table"
// "rocksdb.num-deletes-imm-mem-tables"
// "rocksdb.estimate-num-keys"
// "rocksdb.estimate-table-readers-mem"
// "rocksdb.is-file-deletions-enabled"
// "rocksdb.num-snapshots"
// "rocksdb.oldest-snapshot-time"
// "rocksdb.num-live-versions"
// "rocksdb.estimate-live-data-size"
// "rocksdb.total-sst-files-size"
// "rocksdb.base-level"
// "rocksdb.estimate-pending-compaction-bytes"
// "rocksdb.num-running-compactions"
// "rocksdb.num-running-flushes"
virtual bool GetIntProperty(ColumnFamilyHandle* column_family,
const Slice& property, uint64_t* value) = 0;
virtual bool GetIntProperty(const Slice& property, uint64_t* value) {
return GetIntProperty(DefaultColumnFamily(), property, value);
}
// Same as GetIntProperty(), but this one returns the aggregated int
// property from all column families.
virtual bool GetAggregatedIntProperty(const Slice& property,
uint64_t* value) = 0;
// For each i in [0,n-1], store in "sizes[i]", the approximate
// file system space used by keys in "[range[i].start .. range[i].limit)".
//
// Note that the returned sizes measure file system space usage, so
// if the user data compresses by a factor of ten, the returned
// sizes will be one-tenth the size of the corresponding user data size.
//
// If include_memtable is set to true, then the result will also
// include those recently written data in the mem-tables if
// the mem-table type supports it.
virtual void GetApproximateSizes(ColumnFamilyHandle* column_family,
const Range* range, int n, uint64_t* sizes,
bool include_memtable = false) = 0;
virtual void GetApproximateSizes(const Range* range, int n, uint64_t* sizes,
bool include_memtable = false) {
GetApproximateSizes(DefaultColumnFamily(), range, n, sizes,
include_memtable);
}
// Compact the underlying storage for the key range [*begin,*end].
// The actual compaction interval might be superset of [*begin, *end].
// In particular, deleted and overwritten versions are discarded,
// and the data is rearranged to reduce the cost of operations
// needed to access the data. This operation should typically only
// be invoked by users who understand the underlying implementation.
//
// begin==nullptr is treated as a key before all keys in the database.
// end==nullptr is treated as a key after all keys in the database.
// Therefore the following call will compact the entire database:
// db->CompactRange(options, nullptr, nullptr);
// Note that after the entire database is compacted, all data are pushed
// down to the last level containing any data. If the total data size after
// compaction is reduced, that level might not be appropriate for hosting all
// the files. In this case, client could set options.change_level to true, to
// move the files back to the minimum level capable of holding the data set
// or a given level (specified by non-negative options.target_level).
virtual Status CompactRange(const CompactRangeOptions& options,
ColumnFamilyHandle* column_family,
const Slice* begin, const Slice* end) = 0;
virtual Status CompactRange(const CompactRangeOptions& options,
const Slice* begin, const Slice* end) {
return CompactRange(options, DefaultColumnFamily(), begin, end);
}
#if defined(__GNUC__) || defined(__clang__)
__attribute__((deprecated))
#elif _WIN32
__declspec(deprecated)
#endif
virtual Status
CompactRange(ColumnFamilyHandle* column_family, const Slice* begin,
const Slice* end, bool change_level = false,
int target_level = -1, uint32_t target_path_id = 0) {
CompactRangeOptions options;
options.change_level = change_level;
options.target_level = target_level;
options.target_path_id = target_path_id;
return CompactRange(options, column_family, begin, end);
}
#if defined(__GNUC__) || defined(__clang__)
__attribute__((deprecated))
#elif _WIN32
__declspec(deprecated)
#endif
virtual Status
CompactRange(const Slice* begin, const Slice* end,
bool change_level = false, int target_level = -1,
uint32_t target_path_id = 0) {
CompactRangeOptions options;
options.change_level = change_level;
options.target_level = target_level;
options.target_path_id = target_path_id;
return CompactRange(options, DefaultColumnFamily(), begin, end);
}
virtual Status SetOptions(
ColumnFamilyHandle* /*column_family*/,
const std::unordered_map<std::string, std::string>& /*new_options*/) {
return Status::NotSupported("Not implemented");
}
virtual Status SetOptions(
const std::unordered_map<std::string, std::string>& new_options) {
return SetOptions(DefaultColumnFamily(), new_options);
}
// CompactFiles() inputs a list of files specified by file numbers and
// compacts them to the specified level. Note that the behavior is different
// from CompactRange() in that CompactFiles() performs the compaction job
// using the CURRENT thread.
//
// @see GetDataBaseMetaData
// @see GetColumnFamilyMetaData
virtual Status CompactFiles(
const CompactionOptions& compact_options,
ColumnFamilyHandle* column_family,
const std::vector<std::string>& input_file_names,
const int output_level, const int output_path_id = -1) = 0;
virtual Status CompactFiles(
const CompactionOptions& compact_options,
const std::vector<std::string>& input_file_names,
const int output_level, const int output_path_id = -1) {
return CompactFiles(compact_options, DefaultColumnFamily(),
input_file_names, output_level, output_path_id);
}
// This function will wait until all currently running background processes
// finish. After it returns, no background process will be run until
// UnblockBackgroundWork is called
virtual Status PauseBackgroundWork() = 0;
virtual Status ContinueBackgroundWork() = 0;
// This function will enable automatic compactions for the given column
// families if they were previously disabled. The function will first set the
// disable_auto_compactions option for each column family to 'false', after
// which it will schedule a flush/compaction.
//
// NOTE: Setting disable_auto_compactions to 'false' through SetOptions() API
// does NOT schedule a flush/compaction afterwards, and only changes the
// parameter itself within the column family option.
//
virtual Status EnableAutoCompaction(
const std::vector<ColumnFamilyHandle*>& column_family_handles) = 0;
// Number of levels used for this DB.
virtual int NumberLevels(ColumnFamilyHandle* column_family) = 0;
virtual int NumberLevels() { return NumberLevels(DefaultColumnFamily()); }
// Maximum level to which a new compacted memtable is pushed if it
// does not create overlap.
virtual int MaxMemCompactionLevel(ColumnFamilyHandle* column_family) = 0;
virtual int MaxMemCompactionLevel() {
return MaxMemCompactionLevel(DefaultColumnFamily());
}
// Number of files in level-0 that would stop writes.
virtual int Level0StopWriteTrigger(ColumnFamilyHandle* column_family) = 0;
virtual int Level0StopWriteTrigger() {
return Level0StopWriteTrigger(DefaultColumnFamily());
}
// Get DB name -- the exact same name that was provided as an argument to
// DB::Open()
virtual const std::string& GetName() const = 0;
// Get Env object from the DB
virtual Env* GetEnv() const = 0;
// Get DB Options that we use. During the process of opening the
// column family, the options provided when calling DB::Open() or
// DB::CreateColumnFamily() will have been "sanitized" and transformed
// in an implementation-defined manner.
virtual const Options& GetOptions(ColumnFamilyHandle* column_family)
const = 0;
virtual const Options& GetOptions() const {
return GetOptions(DefaultColumnFamily());
}
virtual const DBOptions& GetDBOptions() const = 0;
// Flush all mem-table data.
virtual Status Flush(const FlushOptions& options,
ColumnFamilyHandle* column_family) = 0;
virtual Status Flush(const FlushOptions& options) {
return Flush(options, DefaultColumnFamily());
}
// Sync the wal. Note that Write() followed by SyncWAL() is not exactly the
// same as Write() with sync=true: in the latter case the changes won't be
// visible until the sync is done.
// Currently only works if allow_mmap_writes = false in Options.
virtual Status SyncWAL() = 0;
// The sequence number of the most recent transaction.
virtual SequenceNumber GetLatestSequenceNumber() const = 0;
#ifndef ROCKSDB_LITE
// Prevent file deletions. Compactions will continue to occur,
// but no obsolete files will be deleted. Calling this multiple
// times have the same effect as calling it once.
virtual Status DisableFileDeletions() = 0;
// Allow compactions to delete obsolete files.
// If force == true, the call to EnableFileDeletions() will guarantee that
// file deletions are enabled after the call, even if DisableFileDeletions()
// was called multiple times before.
// If force == false, EnableFileDeletions will only enable file deletion
// after it's been called at least as many times as DisableFileDeletions(),
// enabling the two methods to be called by two threads concurrently without
// synchronization -- i.e., file deletions will be enabled only after both
// threads call EnableFileDeletions()
virtual Status EnableFileDeletions(bool force = true) = 0;
// GetLiveFiles followed by GetSortedWalFiles can generate a lossless backup
// Retrieve the list of all files in the database. The files are
// relative to the dbname and are not absolute paths. The valid size of the
// manifest file is returned in manifest_file_size. The manifest file is an
// ever growing file, but only the portion specified by manifest_file_size is
// valid for this snapshot.
// Setting flush_memtable to true does Flush before recording the live files.
// Setting flush_memtable to false is useful when we don't want to wait for
// flush which may have to wait for compaction to complete taking an
// indeterminate time.
//
// In case you have multiple column families, even if flush_memtable is true,
// you still need to call GetSortedWalFiles after GetLiveFiles to compensate
// for new data that arrived to already-flushed column families while other
// column families were flushing
virtual Status GetLiveFiles(std::vector<std::string>&,
uint64_t* manifest_file_size,
bool flush_memtable = true) = 0;
// Retrieve the sorted list of all wal files with earliest file first
virtual Status GetSortedWalFiles(VectorLogPtr& files) = 0;
// Sets iter to an iterator that is positioned at a write-batch containing
// seq_number. If the sequence number is non existent, it returns an iterator
// at the first available seq_no after the requested seq_no
// Returns Status::OK if iterator is valid
// Must set WAL_ttl_seconds or WAL_size_limit_MB to large values to
// use this api, else the WAL files will get
// cleared aggressively and the iterator might keep getting invalid before
// an update is read.
virtual Status GetUpdatesSince(
SequenceNumber seq_number, unique_ptr<TransactionLogIterator>* iter,
const TransactionLogIterator::ReadOptions&
read_options = TransactionLogIterator::ReadOptions()) = 0;
// Windows API macro interference
#undef DeleteFile
// Delete the file name from the db directory and update the internal state to
// reflect that. Supports deletion of sst and log files only. 'name' must be
// path relative to the db directory. eg. 000001.sst, /archive/000003.log
virtual Status DeleteFile(std::string name) = 0;
// Returns a list of all table files with their level, start key
// and end key
virtual void GetLiveFilesMetaData(
std::vector<LiveFileMetaData>* /*metadata*/) {}
// Obtains the meta data of the specified column family of the DB.
// Status::NotFound() will be returned if the current DB does not have
// any column family match the specified name.
//
// If cf_name is not specified, then the metadata of the default
// column family will be returned.
virtual void GetColumnFamilyMetaData(ColumnFamilyHandle* /*column_family*/,
ColumnFamilyMetaData* /*metadata*/) {}
// Get the metadata of the default column family.
void GetColumnFamilyMetaData(
ColumnFamilyMetaData* metadata) {
GetColumnFamilyMetaData(DefaultColumnFamily(), metadata);
}
// Load table file located at "file_path" into "column_family", a pointer to
// ExternalSstFileInfo can be used instead of "file_path" to do a blind add
// that wont need to read the file, move_file can be set to true to
// move the file instead of copying it.
//
// Current Requirements:
// (1) Key range in loaded table file don't overlap with
// existing keys or tombstones in DB.
// (2) No other writes happen during AddFile call, otherwise
// DB may get corrupted.
// (3) No snapshots are held.
virtual Status AddFile(ColumnFamilyHandle* column_family,
const std::string& file_path,
bool move_file = false) = 0;
virtual Status AddFile(const std::string& file_path, bool move_file = false) {
return AddFile(DefaultColumnFamily(), file_path, move_file);
}
// Load table file with information "file_info" into "column_family"
virtual Status AddFile(ColumnFamilyHandle* column_family,
const ExternalSstFileInfo* file_info,
bool move_file = false) = 0;
virtual Status AddFile(const ExternalSstFileInfo* file_info,
bool move_file = false) {
return AddFile(DefaultColumnFamily(), file_info, move_file);
}
#endif // ROCKSDB_LITE
// Sets the globally unique ID created at database creation time by invoking
// Env::GenerateUniqueId(), in identity. Returns Status::OK if identity could
// be set properly
virtual Status GetDbIdentity(std::string& identity) const = 0;
// Returns default column family handle
virtual ColumnFamilyHandle* DefaultColumnFamily() const = 0;
#ifndef ROCKSDB_LITE
virtual Status GetPropertiesOfAllTables(ColumnFamilyHandle* column_family,
TablePropertiesCollection* props) = 0;
virtual Status GetPropertiesOfAllTables(TablePropertiesCollection* props) {
return GetPropertiesOfAllTables(DefaultColumnFamily(), props);
}
virtual Status GetPropertiesOfTablesInRange(
ColumnFamilyHandle* column_family, const Range* range, std::size_t n,
TablePropertiesCollection* props) = 0;
#endif // ROCKSDB_LITE
// Needed for StackableDB
virtual DB* GetRootDB() { return this; }
private:
// No copying allowed
DB(const DB&);
void operator=(const DB&);
};
// Destroy the contents of the specified database.
// Be very careful using this method.
Status DestroyDB(const std::string& name, const Options& options);
#ifndef ROCKSDB_LITE
// If a DB cannot be opened, you may attempt to call this method to
// resurrect as much of the contents of the database as possible.
// Some data may be lost, so be careful when calling this function
// on a database that contains important information.
Status RepairDB(const std::string& dbname, const Options& options);
#endif
} // namespace rocksdb
#endif // STORAGE_ROCKSDB_INCLUDE_DB_H_