2a2b3e03a5
Summary: In the past, we unnecessarily requires all keys in the same write batch to be from column families whose timestamps' formats are the same for simplicity. Specifically, we cannot use the same write batch to write to two column families, one of which enables timestamp while the other disables it. The limitation is due to the member `timestamp_size_` that used to exist in each `WriteBatch` object. We pass a timestamp_size to the constructor of `WriteBatch`. Therefore, users can simply use the old `WriteBatch::Put()`, `WriteBatch::Delete()`, etc APIs for write, while the internal implementation of `WriteBatch` will take care of memory allocation for timestamps. The above is not necessary. One the one hand, users can set up a memory buffer to store user key and then contiguously append the timestamp to the user key. Then the user can pass this buffer to the `WriteBatch::Put(Slice&)` API. On the other hand, users can set up a SliceParts object which is an array of Slices and let the last Slice to point to the memory buffer storing timestamp. Then the user can pass the SliceParts object to the `WriteBatch::Put(SliceParts&)` API. Pull Request resolved: https://github.com/facebook/rocksdb/pull/8725 Test Plan: make check Reviewed By: ltamasi Differential Revision: D30654499 Pulled By: riversand963 fbshipit-source-id: 9d848c77ad3c9dd629aa5fc4e2bc16fb0687b4a2
407 lines
15 KiB
C++
407 lines
15 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// WriteBatch holds a collection of updates to apply atomically to a DB.
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//
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// The updates are applied in the order in which they are added
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// to the WriteBatch. For example, the value of "key" will be "v3"
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// after the following batch is written:
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//
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// batch.Put("key", "v1");
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// batch.Delete("key");
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// batch.Put("key", "v2");
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// batch.Put("key", "v3");
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//
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// Multiple threads can invoke const methods on a WriteBatch without
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// external synchronization, but if any of the threads may call a
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// non-const method, all threads accessing the same WriteBatch must use
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// external synchronization.
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#pragma once
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#include <stdint.h>
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#include <atomic>
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#include <memory>
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#include <string>
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#include <vector>
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#include "rocksdb/status.h"
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#include "rocksdb/write_batch_base.h"
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namespace ROCKSDB_NAMESPACE {
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class Slice;
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class ColumnFamilyHandle;
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struct SavePoints;
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struct SliceParts;
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struct SavePoint {
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size_t size; // size of rep_
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int count; // count of elements in rep_
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uint32_t content_flags;
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SavePoint() : size(0), count(0), content_flags(0) {}
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SavePoint(size_t _size, int _count, uint32_t _flags)
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: size(_size), count(_count), content_flags(_flags) {}
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void clear() {
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size = 0;
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count = 0;
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content_flags = 0;
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}
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bool is_cleared() const { return (size | count | content_flags) == 0; }
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};
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class WriteBatch : public WriteBatchBase {
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public:
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explicit WriteBatch(size_t reserved_bytes = 0, size_t max_bytes = 0);
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// `protection_bytes_per_key` is the number of bytes used to store
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// protection information for each key entry. Currently supported values are
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// zero (disabled) and eight.
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explicit WriteBatch(size_t reserved_bytes, size_t max_bytes,
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size_t protection_bytes_per_key);
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~WriteBatch() override;
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using WriteBatchBase::Put;
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// Store the mapping "key->value" in the database.
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// The following Put(..., const Slice& key, ...) API can also be used when
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// user-defined timestamp is enabled as long as `key` points to a contiguous
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// buffer with timestamp appended after user key. The caller is responsible
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// for setting up the memory buffer pointed to by `key`.
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Status Put(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) override;
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Status Put(const Slice& key, const Slice& value) override {
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return Put(nullptr, key, value);
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}
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// Variant of Put() that gathers output like writev(2). The key and value
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// that will be written to the database are concatenations of arrays of
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// slices.
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// The following Put(..., const SliceParts& key, ...) API can be used when
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// user-defined timestamp is enabled as long as the timestamp is the last
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// Slice in `key`, a SliceParts (array of Slices). The caller is responsible
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// for setting up the `key` SliceParts object.
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Status Put(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value) override;
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Status Put(const SliceParts& key, const SliceParts& value) override {
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return Put(nullptr, key, value);
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}
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using WriteBatchBase::Delete;
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// If the database contains a mapping for "key", erase it. Else do nothing.
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// The following Delete(..., const Slice& key) can be used when user-defined
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// timestamp is enabled as long as `key` points to a contiguous buffer with
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// timestamp appended after user key. The caller is responsible for setting
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// up the memory buffer pointed to by `key`.
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Status Delete(ColumnFamilyHandle* column_family, const Slice& key) override;
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Status Delete(const Slice& key) override { return Delete(nullptr, key); }
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// variant that takes SliceParts
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// These two variants of Delete(..., const SliceParts& key) can be used when
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// user-defined timestamp is enabled as long as the timestamp is the last
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// Slice in `key`, a SliceParts (array of Slices). The caller is responsible
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// for setting up the `key` SliceParts object.
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Status Delete(ColumnFamilyHandle* column_family,
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const SliceParts& key) override;
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Status Delete(const SliceParts& key) override { return Delete(nullptr, key); }
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using WriteBatchBase::SingleDelete;
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// WriteBatch implementation of DB::SingleDelete(). See db.h.
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Status SingleDelete(ColumnFamilyHandle* column_family,
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const Slice& key) override;
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Status SingleDelete(const Slice& key) override {
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return SingleDelete(nullptr, key);
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}
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// variant that takes SliceParts
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Status SingleDelete(ColumnFamilyHandle* column_family,
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const SliceParts& key) override;
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Status SingleDelete(const SliceParts& key) override {
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return SingleDelete(nullptr, key);
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}
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using WriteBatchBase::DeleteRange;
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// WriteBatch implementation of DB::DeleteRange(). See db.h.
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Status DeleteRange(ColumnFamilyHandle* column_family, const Slice& begin_key,
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const Slice& end_key) override;
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Status DeleteRange(const Slice& begin_key, const Slice& end_key) override {
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return DeleteRange(nullptr, begin_key, end_key);
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}
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// variant that takes SliceParts
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Status DeleteRange(ColumnFamilyHandle* column_family,
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const SliceParts& begin_key,
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const SliceParts& end_key) override;
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Status DeleteRange(const SliceParts& begin_key,
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const SliceParts& end_key) override {
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return DeleteRange(nullptr, begin_key, end_key);
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}
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using WriteBatchBase::Merge;
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// Merge "value" with the existing value of "key" in the database.
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// "key->merge(existing, value)"
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Status Merge(ColumnFamilyHandle* column_family, const Slice& key,
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const Slice& value) override;
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Status Merge(const Slice& key, const Slice& value) override {
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return Merge(nullptr, key, value);
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}
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// variant that takes SliceParts
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Status Merge(ColumnFamilyHandle* column_family, const SliceParts& key,
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const SliceParts& value) override;
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Status Merge(const SliceParts& key, const SliceParts& value) override {
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return Merge(nullptr, key, value);
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}
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using WriteBatchBase::PutLogData;
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// Append a blob of arbitrary size to the records in this batch. The blob will
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// be stored in the transaction log but not in any other file. In particular,
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// it will not be persisted to the SST files. When iterating over this
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// WriteBatch, WriteBatch::Handler::LogData will be called with the contents
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// of the blob as it is encountered. Blobs, puts, deletes, and merges will be
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// encountered in the same order in which they were inserted. The blob will
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// NOT consume sequence number(s) and will NOT increase the count of the batch
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//
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// Example application: add timestamps to the transaction log for use in
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// replication.
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Status PutLogData(const Slice& blob) override;
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using WriteBatchBase::Clear;
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// Clear all updates buffered in this batch.
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void Clear() override;
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// Records the state of the batch for future calls to RollbackToSavePoint().
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// May be called multiple times to set multiple save points.
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void SetSavePoint() override;
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// Remove all entries in this batch (Put, Merge, Delete, PutLogData) since the
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// most recent call to SetSavePoint() and removes the most recent save point.
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// If there is no previous call to SetSavePoint(), Status::NotFound()
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// will be returned.
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// Otherwise returns Status::OK().
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Status RollbackToSavePoint() override;
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// Pop the most recent save point.
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// If there is no previous call to SetSavePoint(), Status::NotFound()
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// will be returned.
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// Otherwise returns Status::OK().
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Status PopSavePoint() override;
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// Support for iterating over the contents of a batch.
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class Handler {
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public:
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virtual ~Handler();
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// All handler functions in this class provide default implementations so
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// we won't break existing clients of Handler on a source code level when
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// adding a new member function.
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// default implementation will just call Put without column family for
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// backwards compatibility. If the column family is not default,
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// the function is noop
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virtual Status PutCF(uint32_t column_family_id, const Slice& key,
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const Slice& value) {
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if (column_family_id == 0) {
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// Put() historically doesn't return status. We didn't want to be
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// backwards incompatible so we didn't change the return status
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// (this is a public API). We do an ordinary get and return Status::OK()
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Put(key, value);
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return Status::OK();
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}
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return Status::InvalidArgument(
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"non-default column family and PutCF not implemented");
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}
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virtual void Put(const Slice& /*key*/, const Slice& /*value*/) {}
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virtual Status DeleteCF(uint32_t column_family_id, const Slice& key) {
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if (column_family_id == 0) {
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Delete(key);
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return Status::OK();
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}
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return Status::InvalidArgument(
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"non-default column family and DeleteCF not implemented");
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}
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virtual void Delete(const Slice& /*key*/) {}
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virtual Status SingleDeleteCF(uint32_t column_family_id, const Slice& key) {
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if (column_family_id == 0) {
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SingleDelete(key);
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return Status::OK();
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}
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return Status::InvalidArgument(
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"non-default column family and SingleDeleteCF not implemented");
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}
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virtual void SingleDelete(const Slice& /*key*/) {}
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virtual Status DeleteRangeCF(uint32_t /*column_family_id*/,
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const Slice& /*begin_key*/,
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const Slice& /*end_key*/) {
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return Status::InvalidArgument("DeleteRangeCF not implemented");
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}
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virtual Status MergeCF(uint32_t column_family_id, const Slice& key,
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const Slice& value) {
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if (column_family_id == 0) {
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Merge(key, value);
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return Status::OK();
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}
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return Status::InvalidArgument(
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"non-default column family and MergeCF not implemented");
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}
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virtual void Merge(const Slice& /*key*/, const Slice& /*value*/) {}
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virtual Status PutBlobIndexCF(uint32_t /*column_family_id*/,
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const Slice& /*key*/,
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const Slice& /*value*/) {
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return Status::InvalidArgument("PutBlobIndexCF not implemented");
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}
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// The default implementation of LogData does nothing.
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virtual void LogData(const Slice& blob);
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virtual Status MarkBeginPrepare(bool = false) {
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return Status::InvalidArgument("MarkBeginPrepare() handler not defined.");
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}
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virtual Status MarkEndPrepare(const Slice& /*xid*/) {
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return Status::InvalidArgument("MarkEndPrepare() handler not defined.");
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}
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virtual Status MarkNoop(bool /*empty_batch*/) {
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return Status::InvalidArgument("MarkNoop() handler not defined.");
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}
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virtual Status MarkRollback(const Slice& /*xid*/) {
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return Status::InvalidArgument(
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"MarkRollbackPrepare() handler not defined.");
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}
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virtual Status MarkCommit(const Slice& /*xid*/) {
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return Status::InvalidArgument("MarkCommit() handler not defined.");
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}
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// Continue is called by WriteBatch::Iterate. If it returns false,
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// iteration is halted. Otherwise, it continues iterating. The default
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// implementation always returns true.
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virtual bool Continue();
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protected:
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friend class WriteBatchInternal;
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virtual bool WriteAfterCommit() const { return true; }
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virtual bool WriteBeforePrepare() const { return false; }
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};
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Status Iterate(Handler* handler) const;
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// Retrieve the serialized version of this batch.
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const std::string& Data() const { return rep_; }
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// Retrieve data size of the batch.
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size_t GetDataSize() const { return rep_.size(); }
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// Returns the number of updates in the batch
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uint32_t Count() const;
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// Returns true if PutCF will be called during Iterate
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bool HasPut() const;
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// Returns true if DeleteCF will be called during Iterate
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bool HasDelete() const;
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// Returns true if SingleDeleteCF will be called during Iterate
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bool HasSingleDelete() const;
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// Returns true if DeleteRangeCF will be called during Iterate
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bool HasDeleteRange() const;
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// Returns true if MergeCF will be called during Iterate
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bool HasMerge() const;
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// Returns true if MarkBeginPrepare will be called during Iterate
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bool HasBeginPrepare() const;
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// Returns true if MarkEndPrepare will be called during Iterate
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bool HasEndPrepare() const;
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// Returns true if MarkCommit will be called during Iterate
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bool HasCommit() const;
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// Returns true if MarkRollback will be called during Iterate
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bool HasRollback() const;
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// Assign timestamp to write batch.
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// This requires that all keys (possibly from multiple column families) in
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// the write batch have timestamps of the same format.
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Status AssignTimestamp(const Slice& ts);
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// Assign timestamps to write batch.
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// This API allows the write batch to include keys from multiple column
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// families whose timestamps' formats can differ. For example, some column
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// families can enable timestamp, while others disable the feature.
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// If key does not have timestamp, then put an empty Slice in ts_list as
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// a placeholder.
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Status AssignTimestamps(const std::vector<Slice>& ts_list);
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using WriteBatchBase::GetWriteBatch;
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WriteBatch* GetWriteBatch() override { return this; }
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// Constructor with a serialized string object
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explicit WriteBatch(const std::string& rep);
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explicit WriteBatch(std::string&& rep);
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WriteBatch(const WriteBatch& src);
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WriteBatch(WriteBatch&& src) noexcept;
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WriteBatch& operator=(const WriteBatch& src);
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WriteBatch& operator=(WriteBatch&& src);
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// marks this point in the WriteBatch as the last record to
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// be inserted into the WAL, provided the WAL is enabled
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void MarkWalTerminationPoint();
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const SavePoint& GetWalTerminationPoint() const { return wal_term_point_; }
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void SetMaxBytes(size_t max_bytes) override { max_bytes_ = max_bytes; }
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struct ProtectionInfo;
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size_t GetProtectionBytesPerKey() const;
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private:
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friend class WriteBatchInternal;
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friend class LocalSavePoint;
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// TODO(myabandeh): this is needed for a hack to collapse the write batch and
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// remove duplicate keys. Remove it when the hack is replaced with a proper
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// solution.
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friend class WriteBatchWithIndex;
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std::unique_ptr<SavePoints> save_points_;
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// When sending a WriteBatch through WriteImpl we might want to
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// specify that only the first x records of the batch be written to
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// the WAL.
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SavePoint wal_term_point_;
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// For HasXYZ. Mutable to allow lazy computation of results
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mutable std::atomic<uint32_t> content_flags_;
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// Performs deferred computation of content_flags if necessary
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uint32_t ComputeContentFlags() const;
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// Maximum size of rep_.
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size_t max_bytes_;
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// Is the content of the batch the application's latest state that meant only
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// to be used for recovery? Refer to
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// TransactionOptions::use_only_the_last_commit_time_batch_for_recovery for
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// more details.
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bool is_latest_persistent_state_ = false;
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std::unique_ptr<ProtectionInfo> prot_info_;
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protected:
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std::string rep_; // See comment in write_batch.cc for the format of rep_
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};
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} // namespace ROCKSDB_NAMESPACE
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