caf0f53a74
Summary: Given that index value is a BlockHandle, which is basically an <offset, size> pair we can apply delta encoding on the values. The first value at each index restart interval encoded the full BlockHandle but the rest encode only the size. Refer to IndexBlockIter::DecodeCurrentValue for the detail of the encoding. This reduces the index size which helps using the block cache more efficiently. The feature is enabled with using format_version 4. The feature comes with a bit of cpu overhead which should be paid back by the higher cache hits due to smaller index block size. Results with sysbench read-only using 4k blocks and using 16 index restart interval: Format 2: 19585 rocksdb read-only range=100 Format 3: 19569 rocksdb read-only range=100 Format 4: 19352 rocksdb read-only range=100 Pull Request resolved: https://github.com/facebook/rocksdb/pull/3983 Differential Revision: D8361343 Pulled By: maysamyabandeh fbshipit-source-id: f882ee082322acac32b0072e2bdbb0b5f854e651
446 lines
13 KiB
C++
446 lines
13 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/merging_iterator.h"
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#include <string>
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#include <vector>
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#include "db/dbformat.h"
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#include "db/pinned_iterators_manager.h"
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#include "monitoring/perf_context_imp.h"
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#include "rocksdb/comparator.h"
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#include "rocksdb/iterator.h"
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#include "rocksdb/options.h"
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#include "table/internal_iterator.h"
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#include "table/iter_heap.h"
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#include "table/iterator_wrapper.h"
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#include "util/arena.h"
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#include "util/autovector.h"
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#include "util/heap.h"
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#include "util/stop_watch.h"
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#include "util/sync_point.h"
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namespace rocksdb {
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// Without anonymous namespace here, we fail the warning -Wmissing-prototypes
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namespace {
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typedef BinaryHeap<IteratorWrapper*, MaxIteratorComparator> MergerMaxIterHeap;
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typedef BinaryHeap<IteratorWrapper*, MinIteratorComparator> MergerMinIterHeap;
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} // namespace
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const size_t kNumIterReserve = 4;
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class MergingIterator : public InternalIterator {
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public:
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MergingIterator(const InternalKeyComparator* comparator,
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InternalIterator** children, int n, bool is_arena_mode,
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bool prefix_seek_mode)
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: is_arena_mode_(is_arena_mode),
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comparator_(comparator),
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current_(nullptr),
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direction_(kForward),
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minHeap_(comparator_),
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prefix_seek_mode_(prefix_seek_mode),
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pinned_iters_mgr_(nullptr) {
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children_.resize(n);
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for (int i = 0; i < n; i++) {
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children_[i].Set(children[i]);
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}
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for (auto& child : children_) {
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if (child.Valid()) {
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assert(child.status().ok());
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minHeap_.push(&child);
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} else {
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considerStatus(child.status());
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}
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}
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current_ = CurrentForward();
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}
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void considerStatus(Status s) {
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if (!s.ok() && status_.ok()) {
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status_ = s;
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}
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}
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virtual void AddIterator(InternalIterator* iter) {
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assert(direction_ == kForward);
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children_.emplace_back(iter);
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if (pinned_iters_mgr_) {
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iter->SetPinnedItersMgr(pinned_iters_mgr_);
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}
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auto new_wrapper = children_.back();
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if (new_wrapper.Valid()) {
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assert(new_wrapper.status().ok());
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minHeap_.push(&new_wrapper);
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current_ = CurrentForward();
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} else {
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considerStatus(new_wrapper.status());
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}
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}
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virtual ~MergingIterator() {
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for (auto& child : children_) {
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child.DeleteIter(is_arena_mode_);
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}
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}
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virtual bool Valid() const override {
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return current_ != nullptr && status_.ok();
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}
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virtual Status status() const override { return status_; }
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virtual void SeekToFirst() override {
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ClearHeaps();
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status_ = Status::OK();
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for (auto& child : children_) {
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child.SeekToFirst();
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if (child.Valid()) {
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assert(child.status().ok());
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minHeap_.push(&child);
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} else {
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considerStatus(child.status());
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}
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}
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direction_ = kForward;
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current_ = CurrentForward();
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}
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virtual void SeekToLast() override {
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ClearHeaps();
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InitMaxHeap();
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status_ = Status::OK();
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for (auto& child : children_) {
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child.SeekToLast();
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if (child.Valid()) {
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assert(child.status().ok());
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maxHeap_->push(&child);
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} else {
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considerStatus(child.status());
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}
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}
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direction_ = kReverse;
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current_ = CurrentReverse();
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}
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virtual void Seek(const Slice& target) override {
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ClearHeaps();
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status_ = Status::OK();
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for (auto& child : children_) {
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{
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PERF_TIMER_GUARD(seek_child_seek_time);
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child.Seek(target);
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}
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PERF_COUNTER_ADD(seek_child_seek_count, 1);
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if (child.Valid()) {
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assert(child.status().ok());
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PERF_TIMER_GUARD(seek_min_heap_time);
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minHeap_.push(&child);
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} else {
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considerStatus(child.status());
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}
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}
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direction_ = kForward;
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{
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PERF_TIMER_GUARD(seek_min_heap_time);
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current_ = CurrentForward();
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}
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}
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virtual void SeekForPrev(const Slice& target) override {
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ClearHeaps();
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InitMaxHeap();
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status_ = Status::OK();
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for (auto& child : children_) {
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{
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PERF_TIMER_GUARD(seek_child_seek_time);
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child.SeekForPrev(target);
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}
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PERF_COUNTER_ADD(seek_child_seek_count, 1);
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if (child.Valid()) {
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assert(child.status().ok());
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PERF_TIMER_GUARD(seek_max_heap_time);
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maxHeap_->push(&child);
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} else {
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considerStatus(child.status());
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}
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}
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direction_ = kReverse;
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{
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PERF_TIMER_GUARD(seek_max_heap_time);
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current_ = CurrentReverse();
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}
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}
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virtual void Next() override {
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assert(Valid());
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// Ensure that all children are positioned after key().
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// If we are moving in the forward direction, it is already
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// true for all of the non-current children since current_ is
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// the smallest child and key() == current_->key().
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if (direction_ != kForward) {
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SwitchToForward();
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// The loop advanced all non-current children to be > key() so current_
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// should still be strictly the smallest key.
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assert(current_ == CurrentForward());
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentForward());
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// as the current points to the current record. move the iterator forward.
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current_->Next();
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if (current_->Valid()) {
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// current is still valid after the Next() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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assert(current_->status().ok());
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minHeap_.replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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considerStatus(current_->status());
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minHeap_.pop();
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}
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current_ = CurrentForward();
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}
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virtual void Prev() override {
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assert(Valid());
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// Ensure that all children are positioned before key().
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// If we are moving in the reverse direction, it is already
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// true for all of the non-current children since current_ is
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// the largest child and key() == current_->key().
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if (direction_ != kReverse) {
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// Otherwise, retreat the non-current children. We retreat current_
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// just after the if-block.
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ClearHeaps();
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InitMaxHeap();
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Slice target = key();
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for (auto& child : children_) {
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if (&child != current_) {
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child.SeekForPrev(target);
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TEST_SYNC_POINT_CALLBACK("MergeIterator::Prev:BeforePrev", &child);
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considerStatus(child.status());
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if (child.Valid() && comparator_->Equal(target, child.key())) {
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child.Prev();
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considerStatus(child.status());
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}
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}
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if (child.Valid()) {
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assert(child.status().ok());
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maxHeap_->push(&child);
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}
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}
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direction_ = kReverse;
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if (!prefix_seek_mode_) {
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// Note that we don't do assert(current_ == CurrentReverse()) here
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// because it is possible to have some keys larger than the seek-key
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// inserted between Seek() and SeekToLast(), which makes current_ not
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// equal to CurrentReverse().
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current_ = CurrentReverse();
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}
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// The loop advanced all non-current children to be < key() so current_
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// should still be strictly the smallest key.
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assert(current_ == CurrentReverse());
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentReverse());
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current_->Prev();
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if (current_->Valid()) {
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// current is still valid after the Prev() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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assert(current_->status().ok());
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maxHeap_->replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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considerStatus(current_->status());
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maxHeap_->pop();
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}
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current_ = CurrentReverse();
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}
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virtual Slice key() const override {
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assert(Valid());
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return current_->key();
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}
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virtual Slice value() const override {
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assert(Valid());
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return current_->value();
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}
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virtual void SetPinnedItersMgr(
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PinnedIteratorsManager* pinned_iters_mgr) override {
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pinned_iters_mgr_ = pinned_iters_mgr;
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for (auto& child : children_) {
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child.SetPinnedItersMgr(pinned_iters_mgr);
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}
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}
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virtual bool IsKeyPinned() const override {
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assert(Valid());
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return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
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current_->IsKeyPinned();
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}
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virtual bool IsValuePinned() const override {
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assert(Valid());
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return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
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current_->IsValuePinned();
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}
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private:
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// Clears heaps for both directions, used when changing direction or seeking
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void ClearHeaps();
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// Ensures that maxHeap_ is initialized when starting to go in the reverse
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// direction
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void InitMaxHeap();
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bool is_arena_mode_;
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const InternalKeyComparator* comparator_;
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autovector<IteratorWrapper, kNumIterReserve> children_;
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// Cached pointer to child iterator with the current key, or nullptr if no
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// child iterators are valid. This is the top of minHeap_ or maxHeap_
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// depending on the direction.
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IteratorWrapper* current_;
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// If any of the children have non-ok status, this is one of them.
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Status status_;
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// Which direction is the iterator moving?
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enum Direction {
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kForward,
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kReverse
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};
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Direction direction_;
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MergerMinIterHeap minHeap_;
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bool prefix_seek_mode_;
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// Max heap is used for reverse iteration, which is way less common than
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// forward. Lazily initialize it to save memory.
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std::unique_ptr<MergerMaxIterHeap> maxHeap_;
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PinnedIteratorsManager* pinned_iters_mgr_;
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void SwitchToForward();
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IteratorWrapper* CurrentForward() const {
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assert(direction_ == kForward);
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return !minHeap_.empty() ? minHeap_.top() : nullptr;
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}
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IteratorWrapper* CurrentReverse() const {
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assert(direction_ == kReverse);
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assert(maxHeap_);
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return !maxHeap_->empty() ? maxHeap_->top() : nullptr;
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}
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};
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void MergingIterator::SwitchToForward() {
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// Otherwise, advance the non-current children. We advance current_
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// just after the if-block.
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ClearHeaps();
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Slice target = key();
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for (auto& child : children_) {
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if (&child != current_) {
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child.Seek(target);
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considerStatus(child.status());
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if (child.Valid() && comparator_->Equal(target, child.key())) {
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child.Next();
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considerStatus(child.status());
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}
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}
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if (child.Valid()) {
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minHeap_.push(&child);
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}
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}
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direction_ = kForward;
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}
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void MergingIterator::ClearHeaps() {
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minHeap_.clear();
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if (maxHeap_) {
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maxHeap_->clear();
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}
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}
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void MergingIterator::InitMaxHeap() {
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if (!maxHeap_) {
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maxHeap_.reset(new MergerMaxIterHeap(comparator_));
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}
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}
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InternalIterator* NewMergingIterator(const InternalKeyComparator* cmp,
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InternalIterator** list, int n,
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Arena* arena, bool prefix_seek_mode) {
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assert(n >= 0);
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if (n == 0) {
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return NewEmptyInternalIterator<Slice>(arena);
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} else if (n == 1) {
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return list[0];
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} else {
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if (arena == nullptr) {
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return new MergingIterator(cmp, list, n, false, prefix_seek_mode);
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} else {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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return new (mem) MergingIterator(cmp, list, n, true, prefix_seek_mode);
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}
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}
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}
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MergeIteratorBuilder::MergeIteratorBuilder(
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const InternalKeyComparator* comparator, Arena* a, bool prefix_seek_mode)
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: first_iter(nullptr), use_merging_iter(false), arena(a) {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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merge_iter =
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new (mem) MergingIterator(comparator, nullptr, 0, true, prefix_seek_mode);
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}
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MergeIteratorBuilder::~MergeIteratorBuilder() {
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if (first_iter != nullptr) {
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first_iter->~InternalIterator();
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}
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if (merge_iter != nullptr) {
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merge_iter->~MergingIterator();
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}
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}
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void MergeIteratorBuilder::AddIterator(InternalIterator* iter) {
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if (!use_merging_iter && first_iter != nullptr) {
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merge_iter->AddIterator(first_iter);
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use_merging_iter = true;
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first_iter = nullptr;
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}
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if (use_merging_iter) {
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merge_iter->AddIterator(iter);
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} else {
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first_iter = iter;
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}
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}
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InternalIterator* MergeIteratorBuilder::Finish() {
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InternalIterator* ret = nullptr;
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if (!use_merging_iter) {
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ret = first_iter;
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first_iter = nullptr;
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} else {
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ret = merge_iter;
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merge_iter = nullptr;
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}
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return ret;
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}
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} // namespace rocksdb
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