rocksdb/util/random.h
Hans Wennborg 36a5f8ed7f A number of fixes:
- Replace raw slice comparison with a call to user comparator.
  Added test for custom comparators.

- Fix end of namespace comments.

- Fixed bug in picking inputs for a level-0 compaction.

  When finding overlapping files, the covered range may expand
  as files are added to the input set.  We now correctly expand
  the range when this happens instead of continuing to use the
  old range.  For example, suppose L0 contains files with the
  following ranges:

      F1: a .. d
      F2:    c .. g
      F3:       f .. j

  and the initial compaction target is F3.  We used to search
  for range f..j which yielded {F2,F3}.  However we now expand
  the range as soon as another file is added.  In this case,
  when F2 is added, we expand the range to c..j and restart the
  search.  That picks up file F1 as well.

  This change fixes a bug related to deleted keys showing up
  incorrectly after a compaction as described in Issue 44.

(Sync with upstream @25072954)
2011-10-31 17:22:06 +00:00

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2.0 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_
#define STORAGE_LEVELDB_UTIL_RANDOM_H_
#include <stdint.h>
namespace leveldb {
// A very simple random number generator. Not especially good at
// generating truly random bits, but good enough for our needs in this
// package.
class Random {
private:
uint32_t seed_;
public:
explicit Random(uint32_t s) : seed_(s & 0x7fffffffu) { }
uint32_t Next() {
static const uint32_t M = 2147483647L; // 2^31-1
static const uint64_t A = 16807; // bits 14, 8, 7, 5, 2, 1, 0
// We are computing
// seed_ = (seed_ * A) % M, where M = 2^31-1
//
// seed_ must not be zero or M, or else all subsequent computed values
// will be zero or M respectively. For all other values, seed_ will end
// up cycling through every number in [1,M-1]
uint64_t product = seed_ * A;
// Compute (product % M) using the fact that ((x << 31) % M) == x.
seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
// The first reduction may overflow by 1 bit, so we may need to
// repeat. mod == M is not possible; using > allows the faster
// sign-bit-based test.
if (seed_ > M) {
seed_ -= M;
}
return seed_;
}
// Returns a uniformly distributed value in the range [0..n-1]
// REQUIRES: n > 0
uint32_t Uniform(int n) { return Next() % n; }
// Randomly returns true ~"1/n" of the time, and false otherwise.
// REQUIRES: n > 0
bool OneIn(int n) { return (Next() % n) == 0; }
// Skewed: pick "base" uniformly from range [0,max_log] and then
// return "base" random bits. The effect is to pick a number in the
// range [0,2^max_log-1] with exponential bias towards smaller numbers.
uint32_t Skewed(int max_log) {
return Uniform(1 << Uniform(max_log + 1));
}
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_UTIL_RANDOM_H_