rocksdb/include/rocksdb/memtablerep.h
Siying Dong 8477255da3 Moving Some includes from options.h to forward declaration
Summary: By removing some includes form options.h and reply on forward declaration, we can more easily reason the dependencies.

Test Plan: make all check

Reviewers: kailiu, haobo, igor, dhruba

Reviewed By: kailiu

CC: leveldb

Differential Revision: https://reviews.facebook.net/D15411
2014-01-24 17:16:22 -08:00

201 lines
7.8 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// This file contains the interface that must be implemented by any collection
// to be used as the backing store for a MemTable. Such a collection must
// satisfy the following properties:
// (1) It does not store duplicate items.
// (2) It uses MemTableRep::KeyComparator to compare items for iteration and
// equality.
// (3) It can be accessed concurrently by multiple readers and can support
// during reads. However, it needn't support multiple concurrent writes.
// (4) Items are never deleted.
// The liberal use of assertions is encouraged to enforce (1).
//
// The factory will be passed an Arena object when a new MemTableRep is
// requested. The API for this object is in rocksdb/arena.h.
//
// Users can implement their own memtable representations. We include three
// types built in:
// - SkipListRep: This is the default; it is backed by a skip list.
// - HashSkipListRep: The memtable rep that is best used for keys that are
// structured like "prefix:suffix" where iteration withing a prefix is
// common and iteration across different prefixes is rare. It is backed by
// a hash map where each bucket is a skip list.
// - VectorRep: This is backed by an unordered std::vector. On iteration, the
// vector is sorted. It is intelligent about sorting; once the MarkReadOnly()
// has been called, the vector will only be sorted once. It is optimized for
// random-write-heavy workloads.
//
// The last four implementations are designed for situations in which
// iteration over the entire collection is rare since doing so requires all the
// keys to be copied into a sorted data structure.
#ifndef STORAGE_ROCKSDB_DB_MEMTABLEREP_H_
#define STORAGE_ROCKSDB_DB_MEMTABLEREP_H_
#include <memory>
namespace rocksdb {
class Arena;
class Slice;
class SliceTransform;
class MemTableRep {
public:
// KeyComparator provides a means to compare keys, which are internal keys
// concatenated with values.
class KeyComparator {
public:
// Compare a and b. Return a negative value if a is less than b, 0 if they
// are equal, and a positive value if a is greater than b
virtual int operator()(const char* a, const char* b) const = 0;
virtual ~KeyComparator() { }
};
// Insert key into the collection. (The caller will pack key and value into a
// single buffer and pass that in as the parameter to Insert)
// REQUIRES: nothing that compares equal to key is currently in the
// collection.
virtual void Insert(const char* key) = 0;
// Returns true iff an entry that compares equal to key is in the collection.
virtual bool Contains(const char* key) const = 0;
// Notify this table rep that it will no longer be added to. By default, does
// nothing.
virtual void MarkReadOnly() { }
// Report an approximation of how much memory has been used other than memory
// that was allocated through the arena.
virtual size_t ApproximateMemoryUsage() = 0;
virtual ~MemTableRep() { }
// Iteration over the contents of a skip collection
class Iterator {
public:
// Initialize an iterator over the specified collection.
// The returned iterator is not valid.
// explicit Iterator(const MemTableRep* collection);
virtual ~Iterator() { };
// Returns true iff the iterator is positioned at a valid node.
virtual bool Valid() const = 0;
// Returns the key at the current position.
// REQUIRES: Valid()
virtual const char* key() const = 0;
// Advances to the next position.
// REQUIRES: Valid()
virtual void Next() = 0;
// Advances to the previous position.
// REQUIRES: Valid()
virtual void Prev() = 0;
// Advance to the first entry with a key >= target
virtual void Seek(const char* target) = 0;
// Position at the first entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToFirst() = 0;
// Position at the last entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToLast() = 0;
};
// Return an iterator over the keys in this representation.
virtual Iterator* GetIterator() = 0;
// Return an iterator over at least the keys with the specified user key. The
// iterator may also allow access to other keys, but doesn't have to. Default:
// GetIterator().
virtual Iterator* GetIterator(const Slice& user_key) { return GetIterator(); }
// Return an iterator over at least the keys with the specified prefix. The
// iterator may also allow access to other keys, but doesn't have to. Default:
// GetIterator().
virtual Iterator* GetPrefixIterator(const Slice& prefix) {
return GetIterator();
}
// Return an iterator that has a special Seek semantics. The result of
// a Seek might only include keys with the same prefix as the target key.
virtual Iterator* GetDynamicPrefixIterator() { return GetIterator(); }
protected:
// When *key is an internal key concatenated with the value, returns the
// user key.
virtual Slice UserKey(const char* key) const;
};
// This is the base class for all factories that are used by RocksDB to create
// new MemTableRep objects
class MemTableRepFactory {
public:
virtual ~MemTableRepFactory() { };
virtual MemTableRep* CreateMemTableRep(MemTableRep::KeyComparator&,
Arena*) = 0;
virtual const char* Name() const = 0;
};
// This creates MemTableReps that are backed by an std::vector. On iteration,
// the vector is sorted. This is useful for workloads where iteration is very
// rare and writes are generally not issued after reads begin.
//
// Parameters:
// count: Passed to the constructor of the underlying std::vector of each
// VectorRep. On initialization, the underlying array will be at least count
// bytes reserved for usage.
class VectorRepFactory : public MemTableRepFactory {
const size_t count_;
public:
explicit VectorRepFactory(size_t count = 0) : count_(count) { }
virtual MemTableRep* CreateMemTableRep(MemTableRep::KeyComparator&,
Arena*) override;
virtual const char* Name() const override {
return "VectorRepFactory";
}
};
// This uses a skip list to store keys. It is the default.
class SkipListFactory : public MemTableRepFactory {
public:
virtual MemTableRep* CreateMemTableRep(MemTableRep::KeyComparator&,
Arena*) override;
virtual const char* Name() const override {
return "SkipListFactory";
}
};
// HashSkipListRep is backed by hash map of buckets. Each bucket is a skip
// list. All the keys with the same prefix will be in the same bucket.
// The prefix is determined using user supplied SliceTransform. It has
// to match prefix_extractor in options.prefix_extractor.
//
// Iteration over the entire collection is implemented by dumping all the keys
// into a separate skip list. Thus, these data structures are best used when
// iteration over the entire collection is rare.
//
// Parameters:
// transform: The prefix extractor that returns prefix when supplied a user
// key. Has to match options.prefix_extractor
// bucket_count: Number of buckets in a hash_map. Each bucket needs
// 8 bytes. By default, we set buckets to one million, which
// will take 8MB of memory. If you know the number of keys you'll
// keep in hash map, set bucket count to be approximately twice
// the number of keys
extern MemTableRepFactory* NewHashSkipListRepFactory(
const SliceTransform* transform, size_t bucket_count = 1000000);
}
#endif // STORAGE_ROCKSDB_DB_MEMTABLEREP_H_