249f2b59a0
Summary: While rocksdb can compile on both macOS and Linux with Buck, it couldn't be compiled on Windows. The only way to compile it on Windows was with the CMake build. To keep the multi-platform complexity low, I've simply included all the Windows bits in the TARGETS file, and added large #if blocks when not on Windows, the same was done on the posix specific files. Pull Request resolved: https://github.com/facebook/rocksdb/pull/7406 Test Plan: On my devserver: buck test //rocksdb/... On Windows: buck build mode/win //rocksdb/src:rocksdb_lib Reviewed By: pdillinger Differential Revision: D23874358 Pulled By: xavierd fbshipit-source-id: 8768b5d16d7e8f44b5ca1e2483881ca4b24bffbe
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#if defined(OS_WIN)
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#include <mutex>
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#include <rocksdb/env.h>
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#include "port/win/env_win.h"
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#include "test_util/sync_point.h"
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#include "util/compression_context_cache.h"
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#include "util/thread_local.h"
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namespace ROCKSDB_NAMESPACE {
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namespace port {
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// We choose not to destroy the env because joining the threads from the
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// system loader
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// which destroys the statics (same as from DLLMain) creates a system loader
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// dead-lock.
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// in this manner any remaining threads are terminated OK.
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namespace {
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std::once_flag winenv_once_flag;
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Env* envptr;
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};
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}
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Env* Env::Default() {
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using namespace port;
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ThreadLocalPtr::InitSingletons();
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CompressionContextCache::InitSingleton();
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INIT_SYNC_POINT_SINGLETONS();
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std::call_once(winenv_once_flag, []() { envptr = new WinEnv(); });
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return envptr;
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}
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} // namespace ROCKSDB_NAMESPACE
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#endif
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