rocksdb/include/rocksdb/write_batch.h
Reid Horuff 2c1f95291d Add facility to write only a portion of WriteBatch to WAL
Summary:
When constructing a write batch a client may now call MarkWalTerminationPoint() on that batch. No batch operations after this call will be added written to the WAL but will still be inserted into the Memtable. This facility is used to remove one of the three WriteImpl calls in 2PC transactions. This produces a ~1% perf improvement.

```
RocksDB - unoptimized 2pc, sync_binlog=1, disable_2pc=off
INFO 2016-08-31 14:30:38,814 [main]: REQUEST PHASE COMPLETED. 75000000 requests done in 2619 seconds. Requests/second = 28628

RocksDB - optimized 2pc , sync_binlog=1, disable_2pc=off
INFO 2016-08-31 16:26:59,442 [main]: REQUEST PHASE COMPLETED. 75000000 requests done in 2581 seconds. Requests/second = 29054
```

Test Plan: Two unit tests added.

Reviewers: sdong, yiwu, IslamAbdelRahman

Reviewed By: yiwu

Subscribers: hermanlee4, dhruba, andrewkr

Differential Revision: https://reviews.facebook.net/D64599
2016-10-07 11:32:10 -07:00

331 lines
12 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// WriteBatch holds a collection of updates to apply atomically to a DB.
//
// The updates are applied in the order in which they are added
// to the WriteBatch. For example, the value of "key" will be "v3"
// after the following batch is written:
//
// batch.Put("key", "v1");
// batch.Delete("key");
// batch.Put("key", "v2");
// batch.Put("key", "v3");
//
// Multiple threads can invoke const methods on a WriteBatch without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same WriteBatch must use
// external synchronization.
#ifndef STORAGE_ROCKSDB_INCLUDE_WRITE_BATCH_H_
#define STORAGE_ROCKSDB_INCLUDE_WRITE_BATCH_H_
#include <atomic>
#include <stack>
#include <string>
#include <stdint.h>
#include "rocksdb/status.h"
#include "rocksdb/write_batch_base.h"
namespace rocksdb {
class Slice;
class ColumnFamilyHandle;
struct SavePoints;
struct SliceParts;
struct SavePoint {
size_t size; // size of rep_
int count; // count of elements in rep_
uint32_t content_flags;
SavePoint() : size(0), count(0), content_flags(0) {}
SavePoint(size_t _size, int _count, uint32_t _flags)
: size(_size), count(_count), content_flags(_flags) {}
void clear() {
size = 0;
count = 0;
content_flags = 0;
}
bool is_cleared() const { return (size | count | content_flags) == 0; }
};
class WriteBatch : public WriteBatchBase {
public:
explicit WriteBatch(size_t reserved_bytes = 0);
~WriteBatch();
using WriteBatchBase::Put;
// Store the mapping "key->value" in the database.
void Put(ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value) override;
void Put(const Slice& key, const Slice& value) override {
Put(nullptr, key, value);
}
// Variant of Put() that gathers output like writev(2). The key and value
// that will be written to the database are concatentations of arrays of
// slices.
void Put(ColumnFamilyHandle* column_family, const SliceParts& key,
const SliceParts& value) override;
void Put(const SliceParts& key, const SliceParts& value) override {
Put(nullptr, key, value);
}
using WriteBatchBase::Delete;
// If the database contains a mapping for "key", erase it. Else do nothing.
void Delete(ColumnFamilyHandle* column_family, const Slice& key) override;
void Delete(const Slice& key) override { Delete(nullptr, key); }
// variant that takes SliceParts
void Delete(ColumnFamilyHandle* column_family,
const SliceParts& key) override;
void Delete(const SliceParts& key) override { Delete(nullptr, key); }
using WriteBatchBase::SingleDelete;
// WriteBatch implementation of DB::SingleDelete(). See db.h.
void SingleDelete(ColumnFamilyHandle* column_family,
const Slice& key) override;
void SingleDelete(const Slice& key) override { SingleDelete(nullptr, key); }
// variant that takes SliceParts
void SingleDelete(ColumnFamilyHandle* column_family,
const SliceParts& key) override;
void SingleDelete(const SliceParts& key) override {
SingleDelete(nullptr, key);
}
using WriteBatchBase::DeleteRange;
// WriteBatch implementation of DB::DeleteRange(). See db.h.
void DeleteRange(ColumnFamilyHandle* column_family, const Slice& begin_key,
const Slice& end_key) override;
void DeleteRange(const Slice& begin_key, const Slice& end_key) override {
DeleteRange(nullptr, begin_key, end_key);
}
// variant that takes SliceParts
void DeleteRange(ColumnFamilyHandle* column_family,
const SliceParts& begin_key,
const SliceParts& end_key) override;
void DeleteRange(const SliceParts& begin_key,
const SliceParts& end_key) override {
DeleteRange(nullptr, begin_key, end_key);
}
using WriteBatchBase::Merge;
// Merge "value" with the existing value of "key" in the database.
// "key->merge(existing, value)"
void Merge(ColumnFamilyHandle* column_family, const Slice& key,
const Slice& value) override;
void Merge(const Slice& key, const Slice& value) override {
Merge(nullptr, key, value);
}
// variant that takes SliceParts
void Merge(ColumnFamilyHandle* column_family, const SliceParts& key,
const SliceParts& value) override;
void Merge(const SliceParts& key, const SliceParts& value) override {
Merge(nullptr, key, value);
}
using WriteBatchBase::PutLogData;
// Append a blob of arbitrary size to the records in this batch. The blob will
// be stored in the transaction log but not in any other file. In particular,
// it will not be persisted to the SST files. When iterating over this
// WriteBatch, WriteBatch::Handler::LogData will be called with the contents
// of the blob as it is encountered. Blobs, puts, deletes, and merges will be
// encountered in the same order in thich they were inserted. The blob will
// NOT consume sequence number(s) and will NOT increase the count of the batch
//
// Example application: add timestamps to the transaction log for use in
// replication.
void PutLogData(const Slice& blob) override;
using WriteBatchBase::Clear;
// Clear all updates buffered in this batch.
void Clear() override;
// Records the state of the batch for future calls to RollbackToSavePoint().
// May be called multiple times to set multiple save points.
void SetSavePoint() override;
// Remove all entries in this batch (Put, Merge, Delete, PutLogData) since the
// most recent call to SetSavePoint() and removes the most recent save point.
// If there is no previous call to SetSavePoint(), Status::NotFound()
// will be returned.
// Otherwise returns Status::OK().
Status RollbackToSavePoint() override;
// Support for iterating over the contents of a batch.
class Handler {
public:
virtual ~Handler();
// All handler functions in this class provide default implementations so
// we won't break existing clients of Handler on a source code level when
// adding a new member function.
// default implementation will just call Put without column family for
// backwards compatibility. If the column family is not default,
// the function is noop
virtual Status PutCF(uint32_t column_family_id, const Slice& key,
const Slice& value) {
if (column_family_id == 0) {
// Put() historically doesn't return status. We didn't want to be
// backwards incompatible so we didn't change the return status
// (this is a public API). We do an ordinary get and return Status::OK()
Put(key, value);
return Status::OK();
}
return Status::InvalidArgument(
"non-default column family and PutCF not implemented");
}
virtual void Put(const Slice& /*key*/, const Slice& /*value*/) {}
virtual Status DeleteCF(uint32_t column_family_id, const Slice& key) {
if (column_family_id == 0) {
Delete(key);
return Status::OK();
}
return Status::InvalidArgument(
"non-default column family and DeleteCF not implemented");
}
virtual void Delete(const Slice& /*key*/) {}
virtual Status SingleDeleteCF(uint32_t column_family_id, const Slice& key) {
if (column_family_id == 0) {
SingleDelete(key);
return Status::OK();
}
return Status::InvalidArgument(
"non-default column family and SingleDeleteCF not implemented");
}
virtual void SingleDelete(const Slice& /*key*/) {}
virtual Status DeleteRangeCF(uint32_t column_family_id,
const Slice& begin_key, const Slice& end_key) {
return Status::InvalidArgument("DeleteRangeCF not implemented");
}
virtual Status MergeCF(uint32_t column_family_id, const Slice& key,
const Slice& value) {
if (column_family_id == 0) {
Merge(key, value);
return Status::OK();
}
return Status::InvalidArgument(
"non-default column family and MergeCF not implemented");
}
virtual void Merge(const Slice& /*key*/, const Slice& /*value*/) {}
// The default implementation of LogData does nothing.
virtual void LogData(const Slice& blob);
virtual Status MarkBeginPrepare() {
return Status::InvalidArgument("MarkBeginPrepare() handler not defined.");
}
virtual Status MarkEndPrepare(const Slice& xid) {
return Status::InvalidArgument("MarkEndPrepare() handler not defined.");
}
virtual Status MarkRollback(const Slice& xid) {
return Status::InvalidArgument(
"MarkRollbackPrepare() handler not defined.");
}
virtual Status MarkCommit(const Slice& xid) {
return Status::InvalidArgument("MarkCommit() handler not defined.");
}
// Continue is called by WriteBatch::Iterate. If it returns false,
// iteration is halted. Otherwise, it continues iterating. The default
// implementation always returns true.
virtual bool Continue();
};
Status Iterate(Handler* handler) const;
// Retrieve the serialized version of this batch.
const std::string& Data() const { return rep_; }
// Retrieve data size of the batch.
size_t GetDataSize() const { return rep_.size(); }
// Returns the number of updates in the batch
int Count() const;
// Returns true if PutCF will be called during Iterate
bool HasPut() const;
// Returns true if DeleteCF will be called during Iterate
bool HasDelete() const;
// Returns true if SingleDeleteCF will be called during Iterate
bool HasSingleDelete() const;
// Returns true if DeleteRangeCF will be called during Iterate
bool HasDeleteRange() const;
// Returns true if MergeCF will be called during Iterate
bool HasMerge() const;
// Returns true if MarkBeginPrepare will be called during Iterate
bool HasBeginPrepare() const;
// Returns true if MarkEndPrepare will be called during Iterate
bool HasEndPrepare() const;
// Returns trie if MarkCommit will be called during Iterate
bool HasCommit() const;
// Returns trie if MarkRollback will be called during Iterate
bool HasRollback() const;
using WriteBatchBase::GetWriteBatch;
WriteBatch* GetWriteBatch() override { return this; }
// Constructor with a serialized string object
explicit WriteBatch(const std::string& rep);
WriteBatch(const WriteBatch& src);
WriteBatch(WriteBatch&& src);
WriteBatch& operator=(const WriteBatch& src);
WriteBatch& operator=(WriteBatch&& src);
// marks this point in the WriteBatch as the last record to
// be inserted into the WAL, provided the WAL is enabled
void MarkWalTerminationPoint();
const SavePoint& GetWalTerminationPoint() const { return wal_term_point_; }
private:
friend class WriteBatchInternal;
SavePoints* save_points_;
// When sending a WriteBatch through WriteImpl we might want to
// specify that only the first x records of the batch be written to
// the WAL.
SavePoint wal_term_point_;
// For HasXYZ. Mutable to allow lazy computation of results
mutable std::atomic<uint32_t> content_flags_;
// Performs deferred computation of content_flags if necessary
uint32_t ComputeContentFlags() const;
protected:
std::string rep_; // See comment in write_batch.cc for the format of rep_
// Intentionally copyable
};
} // namespace rocksdb
#endif // STORAGE_ROCKSDB_INCLUDE_WRITE_BATCH_H_