0f0a24e298
Summary: Add an option for arena block size, default value 4096 bytes. Arena will allocate blocks with such size. I am not sure about passing parameter to skiplist in the new virtualized framework, though I talked to Jim a bit. So add Jim as reviewer. Test Plan: new unit test, I am running db_test. For passing paramter from configured option to Arena, I tried tests like: TEST(DBTest, Arena_Option) { std::string dbname = test::TmpDir() + "/db_arena_option_test"; DestroyDB(dbname, Options()); DB* db = nullptr; Options opts; opts.create_if_missing = true; opts.arena_block_size = 1000000; // tested 99, 999999 Status s = DB::Open(opts, dbname, &db); db->Put(WriteOptions(), "a", "123"); } and printed some debug info. The results look good. Any suggestion for such a unit-test? Reviewers: haobo, dhruba, emayanke, jpaton Reviewed By: dhruba CC: leveldb, zshao Differential Revision: https://reviews.facebook.net/D11799
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "util/arena_impl.h"
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namespace leveldb {
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ArenaImpl::ArenaImpl(size_t block_size) {
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if (block_size < kMinBlockSize) {
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block_size_ = kMinBlockSize;
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} else if (block_size > kMaxBlockSize) {
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block_size_ = kMaxBlockSize;
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} else {
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block_size_ = block_size;
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}
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blocks_memory_ = 0;
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alloc_ptr_ = nullptr; // First allocation will allocate a block
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alloc_bytes_remaining_ = 0;
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}
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ArenaImpl::~ArenaImpl() {
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for (size_t i = 0; i < blocks_.size(); i++) {
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delete[] blocks_[i];
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}
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}
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char* ArenaImpl::AllocateFallback(size_t bytes) {
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if (bytes > block_size_ / 4) {
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// Object is more than a quarter of our block size. Allocate it separately
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// to avoid wasting too much space in leftover bytes.
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char* result = AllocateNewBlock(bytes);
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return result;
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}
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// We waste the remaining space in the current block.
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alloc_ptr_ = AllocateNewBlock(block_size_);
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alloc_bytes_remaining_ = block_size_;
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char* result = alloc_ptr_;
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alloc_ptr_ += bytes;
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alloc_bytes_remaining_ -= bytes;
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return result;
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}
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char* ArenaImpl::AllocateAligned(size_t bytes) {
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const int align = sizeof(void*); // We'll align to pointer size
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assert((align & (align-1)) == 0); // Pointer size should be a power of 2
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size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align-1);
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size_t slop = (current_mod == 0 ? 0 : align - current_mod);
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size_t needed = bytes + slop;
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char* result;
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if (needed <= alloc_bytes_remaining_) {
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result = alloc_ptr_ + slop;
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alloc_ptr_ += needed;
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alloc_bytes_remaining_ -= needed;
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} else {
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// AllocateFallback always returned aligned memory
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result = AllocateFallback(bytes);
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}
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assert((reinterpret_cast<uintptr_t>(result) & (align-1)) == 0);
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return result;
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}
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char* ArenaImpl::AllocateNewBlock(size_t block_bytes) {
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char* result = new char[block_bytes];
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blocks_memory_ += block_bytes;
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blocks_.push_back(result);
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return result;
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}
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} // namespace leveldb
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