rocksdb/db/write_controller.h
mrambacher 3dff28cf9b Use SystemClock* instead of std::shared_ptr<SystemClock> in lower level routines (#8033)
Summary:
For performance purposes, the lower level routines were changed to use a SystemClock* instead of a std::shared_ptr<SystemClock>.  The shared ptr has some performance degradation on certain hardware classes.

For most of the system, there is no risk of the pointer being deleted/invalid because the shared_ptr will be stored elsewhere.  For example, the ImmutableDBOptions stores the Env which has a std::shared_ptr<SystemClock> in it.  The SystemClock* within the ImmutableDBOptions is essentially a "short cut" to gain access to this constant resource.

There were a few classes (PeriodicWorkScheduler?) where the "short cut" property did not hold.  In those cases, the shared pointer was preserved.

Using db_bench readrandom perf_level=3 on my EC2 box, this change performed as well or better than 6.17:

6.17: readrandom   :      28.046 micros/op 854902 ops/sec;   61.3 MB/s (355999 of 355999 found)
6.18: readrandom   :      32.615 micros/op 735306 ops/sec;   52.7 MB/s (290999 of 290999 found)
PR: readrandom   :      27.500 micros/op 871909 ops/sec;   62.5 MB/s (367999 of 367999 found)

(Note that the times for 6.18 are prior to revert of the SystemClock).

Pull Request resolved: https://github.com/facebook/rocksdb/pull/8033

Reviewed By: pdillinger

Differential Revision: D27014563

Pulled By: mrambacher

fbshipit-source-id: ad0459eba03182e454391b5926bf5cdd45657b67
2021-03-15 04:34:11 -07:00

145 lines
4.7 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#include <stdint.h>
#include <atomic>
#include <memory>
#include "rocksdb/rate_limiter.h"
namespace ROCKSDB_NAMESPACE {
class SystemClock;
class WriteControllerToken;
// WriteController is controlling write stalls in our write code-path. Write
// stalls happen when compaction can't keep up with write rate.
// All of the methods here (including WriteControllerToken's destructors) need
// to be called while holding DB mutex
class WriteController {
public:
explicit WriteController(uint64_t _delayed_write_rate = 1024u * 1024u * 32u,
int64_t low_pri_rate_bytes_per_sec = 1024 * 1024)
: total_stopped_(0),
total_delayed_(0),
total_compaction_pressure_(0),
bytes_left_(0),
last_refill_time_(0),
low_pri_rate_limiter_(
NewGenericRateLimiter(low_pri_rate_bytes_per_sec)) {
set_max_delayed_write_rate(_delayed_write_rate);
}
~WriteController() = default;
// When an actor (column family) requests a stop token, all writes will be
// stopped until the stop token is released (deleted)
std::unique_ptr<WriteControllerToken> GetStopToken();
// When an actor (column family) requests a delay token, total delay for all
// writes to the DB will be controlled under the delayed write rate. Every
// write needs to call GetDelay() with number of bytes writing to the DB,
// which returns number of microseconds to sleep.
std::unique_ptr<WriteControllerToken> GetDelayToken(
uint64_t delayed_write_rate);
// When an actor (column family) requests a moderate token, compaction
// threads will be increased
std::unique_ptr<WriteControllerToken> GetCompactionPressureToken();
// these three metods are querying the state of the WriteController
bool IsStopped() const;
bool NeedsDelay() const { return total_delayed_.load() > 0; }
bool NeedSpeedupCompaction() const {
return IsStopped() || NeedsDelay() || total_compaction_pressure_ > 0;
}
// return how many microseconds the caller needs to sleep after the call
// num_bytes: how many number of bytes to put into the DB.
// Prerequisite: DB mutex held.
uint64_t GetDelay(SystemClock* clock, uint64_t num_bytes);
void set_delayed_write_rate(uint64_t write_rate) {
// avoid divide 0
if (write_rate == 0) {
write_rate = 1u;
} else if (write_rate > max_delayed_write_rate()) {
write_rate = max_delayed_write_rate();
}
delayed_write_rate_ = write_rate;
}
void set_max_delayed_write_rate(uint64_t write_rate) {
// avoid divide 0
if (write_rate == 0) {
write_rate = 1u;
}
max_delayed_write_rate_ = write_rate;
// update delayed_write_rate_ as well
delayed_write_rate_ = write_rate;
}
uint64_t delayed_write_rate() const { return delayed_write_rate_; }
uint64_t max_delayed_write_rate() const { return max_delayed_write_rate_; }
RateLimiter* low_pri_rate_limiter() { return low_pri_rate_limiter_.get(); }
private:
uint64_t NowMicrosMonotonic(SystemClock* clock);
friend class WriteControllerToken;
friend class StopWriteToken;
friend class DelayWriteToken;
friend class CompactionPressureToken;
std::atomic<int> total_stopped_;
std::atomic<int> total_delayed_;
std::atomic<int> total_compaction_pressure_;
uint64_t bytes_left_;
uint64_t last_refill_time_;
// write rate set when initialization or by `DBImpl::SetDBOptions`
uint64_t max_delayed_write_rate_;
// current write rate
uint64_t delayed_write_rate_;
std::unique_ptr<RateLimiter> low_pri_rate_limiter_;
};
class WriteControllerToken {
public:
explicit WriteControllerToken(WriteController* controller)
: controller_(controller) {}
virtual ~WriteControllerToken() {}
protected:
WriteController* controller_;
private:
// no copying allowed
WriteControllerToken(const WriteControllerToken&) = delete;
void operator=(const WriteControllerToken&) = delete;
};
class StopWriteToken : public WriteControllerToken {
public:
explicit StopWriteToken(WriteController* controller)
: WriteControllerToken(controller) {}
virtual ~StopWriteToken();
};
class DelayWriteToken : public WriteControllerToken {
public:
explicit DelayWriteToken(WriteController* controller)
: WriteControllerToken(controller) {}
virtual ~DelayWriteToken();
};
class CompactionPressureToken : public WriteControllerToken {
public:
explicit CompactionPressureToken(WriteController* controller)
: WriteControllerToken(controller) {}
virtual ~CompactionPressureToken();
};
} // namespace ROCKSDB_NAMESPACE