rocksdb/util/env_test.cc
Lukáš Lalinský 746cfaac58 Relax the block count check on deallocation in env_test
It seems that on some FS we get more blocks than we ask for. This is
already handled when checking the allocated number of blocks, but
after the file is closed it checks for an exact number of blocks,
which fails on my machine.

I changed the test to add one full page to the size, then calculate
the expected number of blocks and check if the actual number of blocks
is less or equal to that.
2014-11-13 16:58:05 -08:00

879 lines
27 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include <sys/types.h>
#include <iostream>
#include <unordered_set>
#include <atomic>
#ifdef OS_LINUX
#include <sys/stat.h>
#include <unistd.h>
#endif
#ifdef ROCKSDB_FALLOCATE_PRESENT
#include <errno.h>
#include <fcntl.h>
#endif
#include "rocksdb/env.h"
#include "port/port.h"
#include "util/coding.h"
#include "util/log_buffer.h"
#include "util/mutexlock.h"
#include "util/testharness.h"
namespace rocksdb {
static const int kDelayMicros = 100000;
class EnvPosixTest {
private:
port::Mutex mu_;
std::string events_;
public:
Env* env_;
EnvPosixTest() : env_(Env::Default()) { }
};
static void SetBool(void* ptr) {
reinterpret_cast<std::atomic<bool>*>(ptr)
->store(true, std::memory_order_relaxed);
}
TEST(EnvPosixTest, RunImmediately) {
std::atomic<bool> called(false);
env_->Schedule(&SetBool, &called);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_TRUE(called.load(std::memory_order_relaxed));
}
TEST(EnvPosixTest, RunMany) {
std::atomic<int> last_id(0);
struct CB {
std::atomic<int>* last_id_ptr; // Pointer to shared slot
int id; // Order# for the execution of this callback
CB(std::atomic<int>* p, int i) : last_id_ptr(p), id(i) {}
static void Run(void* v) {
CB* cb = reinterpret_cast<CB*>(v);
int cur = cb->last_id_ptr->load(std::memory_order_relaxed);
ASSERT_EQ(cb->id - 1, cur);
cb->last_id_ptr->store(cb->id, std::memory_order_release);
}
};
// Schedule in different order than start time
CB cb1(&last_id, 1);
CB cb2(&last_id, 2);
CB cb3(&last_id, 3);
CB cb4(&last_id, 4);
env_->Schedule(&CB::Run, &cb1);
env_->Schedule(&CB::Run, &cb2);
env_->Schedule(&CB::Run, &cb3);
env_->Schedule(&CB::Run, &cb4);
Env::Default()->SleepForMicroseconds(kDelayMicros);
int cur = last_id.load(std::memory_order_acquire);
ASSERT_EQ(4, cur);
}
struct State {
port::Mutex mu;
int val;
int num_running;
};
static void ThreadBody(void* arg) {
State* s = reinterpret_cast<State*>(arg);
s->mu.Lock();
s->val += 1;
s->num_running -= 1;
s->mu.Unlock();
}
TEST(EnvPosixTest, StartThread) {
State state;
state.val = 0;
state.num_running = 3;
for (int i = 0; i < 3; i++) {
env_->StartThread(&ThreadBody, &state);
}
while (true) {
state.mu.Lock();
int num = state.num_running;
state.mu.Unlock();
if (num == 0) {
break;
}
Env::Default()->SleepForMicroseconds(kDelayMicros);
}
ASSERT_EQ(state.val, 3);
}
TEST(EnvPosixTest, TwoPools) {
class CB {
public:
CB(const std::string& pool_name, int pool_size)
: mu_(),
num_running_(0),
num_finished_(0),
pool_size_(pool_size),
pool_name_(pool_name) { }
static void Run(void* v) {
CB* cb = reinterpret_cast<CB*>(v);
cb->Run();
}
void Run() {
{
MutexLock l(&mu_);
num_running_++;
std::cout << "Pool " << pool_name_ << ": "
<< num_running_ << " running threads.\n";
// make sure we don't have more than pool_size_ jobs running.
ASSERT_LE(num_running_, pool_size_.load());
}
// sleep for 1 sec
Env::Default()->SleepForMicroseconds(1000000);
{
MutexLock l(&mu_);
num_running_--;
num_finished_++;
}
}
int NumFinished() {
MutexLock l(&mu_);
return num_finished_;
}
void Reset(int pool_size) {
pool_size_.store(pool_size);
num_finished_ = 0;
}
private:
port::Mutex mu_;
int num_running_;
int num_finished_;
std::atomic<int> pool_size_;
std::string pool_name_;
};
const int kLowPoolSize = 2;
const int kHighPoolSize = 4;
const int kJobs = 8;
CB low_pool_job("low", kLowPoolSize);
CB high_pool_job("high", kHighPoolSize);
env_->SetBackgroundThreads(kLowPoolSize);
env_->SetBackgroundThreads(kHighPoolSize, Env::Priority::HIGH);
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::LOW));
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
// schedule same number of jobs in each pool
for (int i = 0; i < kJobs; i++) {
env_->Schedule(&CB::Run, &low_pool_job);
env_->Schedule(&CB::Run, &high_pool_job, Env::Priority::HIGH);
}
// Wait a short while for the jobs to be dispatched.
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ((unsigned int)(kJobs - kLowPoolSize),
env_->GetThreadPoolQueueLen());
ASSERT_EQ((unsigned int)(kJobs - kLowPoolSize),
env_->GetThreadPoolQueueLen(Env::Priority::LOW));
ASSERT_EQ((unsigned int)(kJobs - kHighPoolSize),
env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
// wait for all jobs to finish
while (low_pool_job.NumFinished() < kJobs ||
high_pool_job.NumFinished() < kJobs) {
env_->SleepForMicroseconds(kDelayMicros);
}
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::LOW));
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
// call IncBackgroundThreadsIfNeeded to two pools. One increasing and
// the other decreasing
env_->IncBackgroundThreadsIfNeeded(kLowPoolSize - 1, Env::Priority::LOW);
env_->IncBackgroundThreadsIfNeeded(kHighPoolSize + 1, Env::Priority::HIGH);
high_pool_job.Reset(kHighPoolSize + 1);
low_pool_job.Reset(kLowPoolSize);
// schedule same number of jobs in each pool
for (int i = 0; i < kJobs; i++) {
env_->Schedule(&CB::Run, &low_pool_job);
env_->Schedule(&CB::Run, &high_pool_job, Env::Priority::HIGH);
}
// Wait a short while for the jobs to be dispatched.
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ((unsigned int)(kJobs - kLowPoolSize),
env_->GetThreadPoolQueueLen());
ASSERT_EQ((unsigned int)(kJobs - kLowPoolSize),
env_->GetThreadPoolQueueLen(Env::Priority::LOW));
ASSERT_EQ((unsigned int)(kJobs - (kHighPoolSize + 1)),
env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
// wait for all jobs to finish
while (low_pool_job.NumFinished() < kJobs ||
high_pool_job.NumFinished() < kJobs) {
env_->SleepForMicroseconds(kDelayMicros);
}
env_->SetBackgroundThreads(kHighPoolSize, Env::Priority::HIGH);
}
TEST(EnvPosixTest, DecreaseNumBgThreads) {
class SleepingBackgroundTask {
public:
explicit SleepingBackgroundTask()
: bg_cv_(&mutex_), should_sleep_(true), sleeping_(false) {}
void DoSleep() {
MutexLock l(&mutex_);
sleeping_ = true;
while (should_sleep_) {
bg_cv_.Wait();
}
sleeping_ = false;
bg_cv_.SignalAll();
}
void WakeUp() {
MutexLock l(&mutex_);
should_sleep_ = false;
bg_cv_.SignalAll();
while (sleeping_) {
bg_cv_.Wait();
}
}
bool IsSleeping() {
MutexLock l(&mutex_);
return sleeping_;
}
static void DoSleepTask(void* arg) {
reinterpret_cast<SleepingBackgroundTask*>(arg)->DoSleep();
}
private:
port::Mutex mutex_;
port::CondVar bg_cv_; // Signalled when background work finishes
bool should_sleep_;
bool sleeping_;
};
std::vector<SleepingBackgroundTask> tasks(10);
// Set number of thread to 1 first.
env_->SetBackgroundThreads(1, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
// Schedule 3 tasks. 0 running; Task 1, 2 waiting.
for (size_t i = 0; i < 3; i++) {
env_->Schedule(&SleepingBackgroundTask::DoSleepTask, &tasks[i],
Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
}
ASSERT_EQ(2U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
ASSERT_TRUE(tasks[0].IsSleeping());
ASSERT_TRUE(!tasks[1].IsSleeping());
ASSERT_TRUE(!tasks[2].IsSleeping());
// Increase to 2 threads. Task 0, 1 running; 2 waiting
env_->SetBackgroundThreads(2, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ(1U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
ASSERT_TRUE(tasks[0].IsSleeping());
ASSERT_TRUE(tasks[1].IsSleeping());
ASSERT_TRUE(!tasks[2].IsSleeping());
// Shrink back to 1 thread. Still task 0, 1 running, 2 waiting
env_->SetBackgroundThreads(1, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ(1U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
ASSERT_TRUE(tasks[0].IsSleeping());
ASSERT_TRUE(tasks[1].IsSleeping());
ASSERT_TRUE(!tasks[2].IsSleeping());
// The last task finishes. Task 0 running, 2 waiting.
tasks[1].WakeUp();
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ(1U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
ASSERT_TRUE(tasks[0].IsSleeping());
ASSERT_TRUE(!tasks[1].IsSleeping());
ASSERT_TRUE(!tasks[2].IsSleeping());
// Increase to 5 threads. Task 0 and 2 running.
env_->SetBackgroundThreads(5, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ((unsigned int)0, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
ASSERT_TRUE(tasks[0].IsSleeping());
ASSERT_TRUE(tasks[2].IsSleeping());
// Change number of threads a couple of times while there is no sufficient
// tasks.
env_->SetBackgroundThreads(7, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
tasks[2].WakeUp();
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
env_->SetBackgroundThreads(3, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
env_->SetBackgroundThreads(4, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
env_->SetBackgroundThreads(5, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
env_->SetBackgroundThreads(4, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
Env::Default()->SleepForMicroseconds(kDelayMicros * 50);
// Enqueue 5 more tasks. Thread pool size now is 4.
// Task 0, 3, 4, 5 running;6, 7 waiting.
for (size_t i = 3; i < 8; i++) {
env_->Schedule(&SleepingBackgroundTask::DoSleepTask, &tasks[i],
Env::Priority::HIGH);
}
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ(2U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
ASSERT_TRUE(tasks[3].IsSleeping());
ASSERT_TRUE(tasks[4].IsSleeping());
ASSERT_TRUE(tasks[5].IsSleeping());
ASSERT_TRUE(!tasks[6].IsSleeping());
ASSERT_TRUE(!tasks[7].IsSleeping());
// Wake up task 0, 3 and 4. Task 5, 6, 7 running.
tasks[0].WakeUp();
tasks[3].WakeUp();
tasks[4].WakeUp();
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ((unsigned int)0, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
for (size_t i = 5; i < 8; i++) {
ASSERT_TRUE(tasks[i].IsSleeping());
}
// Shrink back to 1 thread. Still task 5, 6, 7 running
env_->SetBackgroundThreads(1, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_TRUE(tasks[5].IsSleeping());
ASSERT_TRUE(tasks[6].IsSleeping());
ASSERT_TRUE(tasks[7].IsSleeping());
// Wake up task 6. Task 5, 7 running
tasks[6].WakeUp();
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_TRUE(tasks[5].IsSleeping());
ASSERT_TRUE(!tasks[6].IsSleeping());
ASSERT_TRUE(tasks[7].IsSleeping());
// Wake up threads 7. Task 5 running
tasks[7].WakeUp();
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_TRUE(!tasks[7].IsSleeping());
// Enqueue thread 8 and 9. Task 5 running; one of 8, 9 might be running.
env_->Schedule(&SleepingBackgroundTask::DoSleepTask, &tasks[8],
Env::Priority::HIGH);
env_->Schedule(&SleepingBackgroundTask::DoSleepTask, &tasks[9],
Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_GT(env_->GetThreadPoolQueueLen(Env::Priority::HIGH), (unsigned int)0);
ASSERT_TRUE(!tasks[8].IsSleeping() || !tasks[9].IsSleeping());
// Increase to 4 threads. Task 5, 8, 9 running.
env_->SetBackgroundThreads(4, Env::Priority::HIGH);
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ((unsigned int)0, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
ASSERT_TRUE(tasks[8].IsSleeping());
ASSERT_TRUE(tasks[9].IsSleeping());
// Shrink to 1 thread
env_->SetBackgroundThreads(1, Env::Priority::HIGH);
// Wake up thread 9.
tasks[9].WakeUp();
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_TRUE(!tasks[9].IsSleeping());
ASSERT_TRUE(tasks[8].IsSleeping());
// Wake up thread 8
tasks[8].WakeUp();
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_TRUE(!tasks[8].IsSleeping());
// Wake up the last thread
tasks[5].WakeUp();
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_TRUE(!tasks[5].IsSleeping());
}
#ifdef OS_LINUX
// Travis doesn't support fallocate or getting unique ID from files for whatever
// reason.
#ifndef TRAVIS
// To make sure the Env::GetUniqueId() related tests work correctly, The files
// should be stored in regular storage like "hard disk" or "flash device".
// Otherwise we cannot get the correct id.
//
// The following function act as the replacement of test::TmpDir() that may be
// customized by user to be on a storage that doesn't work with GetUniqueId().
//
// TODO(kailiu) This function still assumes /tmp/<test-dir> reside in regular
// storage system.
namespace {
bool IsSingleVarint(const std::string& s) {
Slice slice(s);
uint64_t v;
if (!GetVarint64(&slice, &v)) {
return false;
}
return slice.size() == 0;
}
bool IsUniqueIDValid(const std::string& s) {
return !s.empty() && !IsSingleVarint(s);
}
const size_t MAX_ID_SIZE = 100;
char temp_id[MAX_ID_SIZE];
std::string GetOnDiskTestDir() {
char base[100];
snprintf(base, sizeof(base), "/tmp/rocksdbtest-%d",
static_cast<int>(geteuid()));
// Directory may already exist
Env::Default()->CreateDirIfMissing(base);
return base;
}
} // namespace
// Only works in linux platforms
TEST(EnvPosixTest, RandomAccessUniqueID) {
// Create file.
const EnvOptions soptions;
std::string fname = GetOnDiskTestDir() + "/" + "testfile";
unique_ptr<WritableFile> wfile;
ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));
unique_ptr<RandomAccessFile> file;
// Get Unique ID
ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
size_t id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
ASSERT_TRUE(id_size > 0);
std::string unique_id1(temp_id, id_size);
ASSERT_TRUE(IsUniqueIDValid(unique_id1));
// Get Unique ID again
ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
ASSERT_TRUE(id_size > 0);
std::string unique_id2(temp_id, id_size);
ASSERT_TRUE(IsUniqueIDValid(unique_id2));
// Get Unique ID again after waiting some time.
env_->SleepForMicroseconds(1000000);
ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
ASSERT_TRUE(id_size > 0);
std::string unique_id3(temp_id, id_size);
ASSERT_TRUE(IsUniqueIDValid(unique_id3));
// Check IDs are the same.
ASSERT_EQ(unique_id1, unique_id2);
ASSERT_EQ(unique_id2, unique_id3);
// Delete the file
env_->DeleteFile(fname);
}
// only works in linux platforms
#ifdef ROCKSDB_FALLOCATE_PRESENT
TEST(EnvPosixTest, AllocateTest) {
std::string fname = GetOnDiskTestDir() + "/preallocate_testfile";
// Try fallocate in a file to see whether the target file system supports it.
// Skip the test if fallocate is not supported.
std::string fname_test_fallocate =
GetOnDiskTestDir() + "/preallocate_testfile_2";
int fd = -1;
do {
fd = open(fname_test_fallocate.c_str(), O_CREAT | O_RDWR | O_TRUNC, 0644);
} while (fd < 0 && errno == EINTR);
ASSERT_GT(fd, 0);
int alloc_status = fallocate(fd, 0, 0, 1);
int err_number = 0;
if (alloc_status != 0) {
err_number = errno;
fprintf(stderr, "Warning: fallocate() fails, %s\n", strerror(err_number));
}
close(fd);
ASSERT_OK(env_->DeleteFile(fname_test_fallocate));
if (alloc_status != 0 && err_number == EOPNOTSUPP) {
// The filesystem containing the file does not support fallocate
return;
}
EnvOptions soptions;
soptions.use_mmap_writes = false;
unique_ptr<WritableFile> wfile;
ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));
// allocate 100 MB
size_t kPreallocateSize = 100 * 1024 * 1024;
size_t kBlockSize = 512;
size_t kPageSize = 4096;
std::string data(1024 * 1024, 'a');
wfile->SetPreallocationBlockSize(kPreallocateSize);
ASSERT_OK(wfile->Append(Slice(data)));
ASSERT_OK(wfile->Flush());
struct stat f_stat;
stat(fname.c_str(), &f_stat);
ASSERT_EQ((unsigned int)data.size(), f_stat.st_size);
// verify that blocks are preallocated
// Note here that we don't check the exact number of blocks preallocated --
// we only require that number of allocated blocks is at least what we expect.
// It looks like some FS give us more blocks that we asked for. That's fine.
// It might be worth investigating further.
ASSERT_LE((unsigned int)(kPreallocateSize / kBlockSize), f_stat.st_blocks);
// close the file, should deallocate the blocks
wfile.reset();
stat(fname.c_str(), &f_stat);
ASSERT_EQ((unsigned int)data.size(), f_stat.st_size);
// verify that preallocated blocks were deallocated on file close
// Because the FS might give us more blocks, we add a full page to the size
// and expect the number of blocks to be less or equal to that.
ASSERT_GE((f_stat.st_size + kPageSize + kBlockSize - 1) / kBlockSize, (unsigned int)f_stat.st_blocks);
}
#endif // ROCKSDB_FALLOCATE_PRESENT
// Returns true if any of the strings in ss are the prefix of another string.
bool HasPrefix(const std::unordered_set<std::string>& ss) {
for (const std::string& s: ss) {
if (s.empty()) {
return true;
}
for (size_t i = 1; i < s.size(); ++i) {
if (ss.count(s.substr(0, i)) != 0) {
return true;
}
}
}
return false;
}
// Only works in linux platforms
TEST(EnvPosixTest, RandomAccessUniqueIDConcurrent) {
// Check whether a bunch of concurrently existing files have unique IDs.
const EnvOptions soptions;
// Create the files
std::vector<std::string> fnames;
for (int i = 0; i < 1000; ++i) {
fnames.push_back(GetOnDiskTestDir() + "/" + "testfile" + std::to_string(i));
// Create file.
unique_ptr<WritableFile> wfile;
ASSERT_OK(env_->NewWritableFile(fnames[i], &wfile, soptions));
}
// Collect and check whether the IDs are unique.
std::unordered_set<std::string> ids;
for (const std::string fname: fnames) {
unique_ptr<RandomAccessFile> file;
std::string unique_id;
ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
size_t id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
ASSERT_TRUE(id_size > 0);
unique_id = std::string(temp_id, id_size);
ASSERT_TRUE(IsUniqueIDValid(unique_id));
ASSERT_TRUE(ids.count(unique_id) == 0);
ids.insert(unique_id);
}
// Delete the files
for (const std::string fname: fnames) {
ASSERT_OK(env_->DeleteFile(fname));
}
ASSERT_TRUE(!HasPrefix(ids));
}
// Only works in linux platforms
TEST(EnvPosixTest, RandomAccessUniqueIDDeletes) {
const EnvOptions soptions;
std::string fname = GetOnDiskTestDir() + "/" + "testfile";
// Check that after file is deleted we don't get same ID again in a new file.
std::unordered_set<std::string> ids;
for (int i = 0; i < 1000; ++i) {
// Create file.
{
unique_ptr<WritableFile> wfile;
ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));
}
// Get Unique ID
std::string unique_id;
{
unique_ptr<RandomAccessFile> file;
ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
size_t id_size = file->GetUniqueId(temp_id, MAX_ID_SIZE);
ASSERT_TRUE(id_size > 0);
unique_id = std::string(temp_id, id_size);
}
ASSERT_TRUE(IsUniqueIDValid(unique_id));
ASSERT_TRUE(ids.count(unique_id) == 0);
ids.insert(unique_id);
// Delete the file
ASSERT_OK(env_->DeleteFile(fname));
}
ASSERT_TRUE(!HasPrefix(ids));
}
// Only works in linux platforms
TEST(EnvPosixTest, InvalidateCache) {
const EnvOptions soptions;
std::string fname = test::TmpDir() + "/" + "testfile";
// Create file.
{
unique_ptr<WritableFile> wfile;
ASSERT_OK(env_->NewWritableFile(fname, &wfile, soptions));
ASSERT_OK(wfile.get()->Append(Slice("Hello world")));
ASSERT_OK(wfile.get()->InvalidateCache(0, 0));
ASSERT_OK(wfile.get()->Close());
}
// Random Read
{
unique_ptr<RandomAccessFile> file;
char scratch[100];
Slice result;
ASSERT_OK(env_->NewRandomAccessFile(fname, &file, soptions));
ASSERT_OK(file.get()->Read(0, 11, &result, scratch));
ASSERT_EQ(memcmp(scratch, "Hello world", 11), 0);
ASSERT_OK(file.get()->InvalidateCache(0, 11));
ASSERT_OK(file.get()->InvalidateCache(0, 0));
}
// Sequential Read
{
unique_ptr<SequentialFile> file;
char scratch[100];
Slice result;
ASSERT_OK(env_->NewSequentialFile(fname, &file, soptions));
ASSERT_OK(file.get()->Read(11, &result, scratch));
ASSERT_EQ(memcmp(scratch, "Hello world", 11), 0);
ASSERT_OK(file.get()->InvalidateCache(0, 11));
ASSERT_OK(file.get()->InvalidateCache(0, 0));
}
// Delete the file
ASSERT_OK(env_->DeleteFile(fname));
}
#endif // not TRAVIS
#endif // OS_LINUX
TEST(EnvPosixTest, PosixRandomRWFileTest) {
EnvOptions soptions;
soptions.use_mmap_writes = soptions.use_mmap_reads = false;
std::string fname = test::TmpDir() + "/" + "testfile";
unique_ptr<RandomRWFile> file;
ASSERT_OK(env_->NewRandomRWFile(fname, &file, soptions));
// If you run the unit test on tmpfs, then tmpfs might not
// support fallocate. It is still better to trigger that
// code-path instead of eliminating it completely.
file.get()->Allocate(0, 10*1024*1024);
ASSERT_OK(file.get()->Write(100, Slice("Hello world")));
ASSERT_OK(file.get()->Write(105, Slice("Hello world")));
ASSERT_OK(file.get()->Sync());
ASSERT_OK(file.get()->Fsync());
char scratch[100];
Slice result;
ASSERT_OK(file.get()->Read(100, 16, &result, scratch));
ASSERT_EQ(result.compare("HelloHello world"), 0);
ASSERT_OK(file.get()->Close());
}
class TestLogger : public Logger {
public:
virtual void Logv(const char* format, va_list ap) override {
log_count++;
char new_format[550];
std::fill_n(new_format, sizeof(new_format), '2');
{
va_list backup_ap;
va_copy(backup_ap, ap);
int n = vsnprintf(new_format, sizeof(new_format) - 1, format, backup_ap);
// 48 bytes for extra information + bytes allocated
if (new_format[0] == '[') {
// "[DEBUG] "
ASSERT_TRUE(n <= 56 + (512 - static_cast<int>(sizeof(struct timeval))));
} else {
ASSERT_TRUE(n <= 48 + (512 - static_cast<int>(sizeof(struct timeval))));
}
va_end(backup_ap);
}
for (size_t i = 0; i < sizeof(new_format); i++) {
if (new_format[i] == 'x') {
char_x_count++;
} else if (new_format[i] == '\0') {
char_0_count++;
}
}
}
int log_count;
int char_x_count;
int char_0_count;
};
TEST(EnvPosixTest, LogBufferTest) {
TestLogger test_logger;
test_logger.SetInfoLogLevel(InfoLogLevel::INFO_LEVEL);
test_logger.log_count = 0;
test_logger.char_x_count = 0;
test_logger.char_0_count = 0;
LogBuffer log_buffer(InfoLogLevel::INFO_LEVEL, &test_logger);
LogBuffer log_buffer_debug(DEBUG_LEVEL, &test_logger);
char bytes200[200];
std::fill_n(bytes200, sizeof(bytes200), '1');
bytes200[sizeof(bytes200) - 1] = '\0';
char bytes600[600];
std::fill_n(bytes600, sizeof(bytes600), '1');
bytes600[sizeof(bytes600) - 1] = '\0';
char bytes9000[9000];
std::fill_n(bytes9000, sizeof(bytes9000), '1');
bytes9000[sizeof(bytes9000) - 1] = '\0';
LogToBuffer(&log_buffer, "x%sx", bytes200);
LogToBuffer(&log_buffer, "x%sx", bytes600);
LogToBuffer(&log_buffer, "x%sx%sx%sx", bytes200, bytes200, bytes200);
LogToBuffer(&log_buffer, "x%sx%sx", bytes200, bytes600);
LogToBuffer(&log_buffer, "x%sx%sx", bytes600, bytes9000);
LogToBuffer(&log_buffer_debug, "x%sx", bytes200);
test_logger.SetInfoLogLevel(DEBUG_LEVEL);
LogToBuffer(&log_buffer_debug, "x%sx%sx%sx", bytes600, bytes9000, bytes200);
ASSERT_EQ(0, test_logger.log_count);
log_buffer.FlushBufferToLog();
log_buffer_debug.FlushBufferToLog();
ASSERT_EQ(6, test_logger.log_count);
ASSERT_EQ(6, test_logger.char_0_count);
ASSERT_EQ(10, test_logger.char_x_count);
}
class TestLogger2 : public Logger {
public:
explicit TestLogger2(size_t max_log_size) : max_log_size_(max_log_size) {}
virtual void Logv(const char* format, va_list ap) override {
char new_format[2000];
std::fill_n(new_format, sizeof(new_format), '2');
{
va_list backup_ap;
va_copy(backup_ap, ap);
int n = vsnprintf(new_format, sizeof(new_format) - 1, format, backup_ap);
// 48 bytes for extra information + bytes allocated
ASSERT_TRUE(
n <= 48 + static_cast<int>(max_log_size_ - sizeof(struct timeval)));
ASSERT_TRUE(n > static_cast<int>(max_log_size_ - sizeof(struct timeval)));
va_end(backup_ap);
}
}
size_t max_log_size_;
};
TEST(EnvPosixTest, LogBufferMaxSizeTest) {
char bytes9000[9000];
std::fill_n(bytes9000, sizeof(bytes9000), '1');
bytes9000[sizeof(bytes9000) - 1] = '\0';
for (size_t max_log_size = 256; max_log_size <= 1024;
max_log_size += 1024 - 256) {
TestLogger2 test_logger(max_log_size);
test_logger.SetInfoLogLevel(InfoLogLevel::INFO_LEVEL);
LogBuffer log_buffer(InfoLogLevel::INFO_LEVEL, &test_logger);
LogToBuffer(&log_buffer, max_log_size, "%s", bytes9000);
log_buffer.FlushBufferToLog();
}
}
TEST(EnvPosixTest, Preallocation) {
const std::string src = test::TmpDir() + "/" + "testfile";
unique_ptr<WritableFile> srcfile;
const EnvOptions soptions;
ASSERT_OK(env_->NewWritableFile(src, &srcfile, soptions));
srcfile->SetPreallocationBlockSize(1024 * 1024);
// No writes should mean no preallocation
size_t block_size, last_allocated_block;
srcfile->GetPreallocationStatus(&block_size, &last_allocated_block);
ASSERT_EQ(last_allocated_block, 0UL);
// Small write should preallocate one block
srcfile->Append("test");
srcfile->GetPreallocationStatus(&block_size, &last_allocated_block);
ASSERT_EQ(last_allocated_block, 1UL);
// Write an entire preallocation block, make sure we increased by two.
std::string buf(block_size, ' ');
srcfile->Append(buf);
srcfile->GetPreallocationStatus(&block_size, &last_allocated_block);
ASSERT_EQ(last_allocated_block, 2UL);
// Write five more blocks at once, ensure we're where we need to be.
buf = std::string(block_size * 5, ' ');
srcfile->Append(buf);
srcfile->GetPreallocationStatus(&block_size, &last_allocated_block);
ASSERT_EQ(last_allocated_block, 7UL);
}
} // namespace rocksdb
int main(int argc, char** argv) {
return rocksdb::test::RunAllTests();
}