92d73cbe78
Summary: Since we have a lot of options for PlainTable, add a struct PlainTableOptions to manage them Test Plan: make all check Reviewers: sdong Reviewed By: sdong Subscribers: leveldb Differential Revision: https://reviews.facebook.net/D20175
48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef ROCKSDB_LITE
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#include "table/plain_table_factory.h"
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#include <memory>
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#include <stdint.h>
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#include "db/dbformat.h"
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#include "table/plain_table_builder.h"
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#include "table/plain_table_reader.h"
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#include "port/port.h"
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namespace rocksdb {
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Status PlainTableFactory::NewTableReader(const Options& options,
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const EnvOptions& soptions,
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const InternalKeyComparator& icomp,
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unique_ptr<RandomAccessFile>&& file,
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uint64_t file_size,
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unique_ptr<TableReader>* table) const {
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return PlainTableReader::Open(options, soptions, icomp, std::move(file),
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file_size, table, bloom_bits_per_key_,
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hash_table_ratio_, index_sparseness_,
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huge_page_tlb_size_, full_scan_mode_);
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}
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TableBuilder* PlainTableFactory::NewTableBuilder(
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const Options& options, const InternalKeyComparator& internal_comparator,
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WritableFile* file, CompressionType compression_type) const {
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return new PlainTableBuilder(options, file, user_key_len_, encoding_type_,
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index_sparseness_);
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}
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extern TableFactory* NewPlainTableFactory(const PlainTableOptions& options) {
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return new PlainTableFactory(options);
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}
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const std::string PlainTablePropertyNames::kPrefixExtractorName =
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"rocksdb.prefix.extractor.name";
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const std::string PlainTablePropertyNames::kEncodingType =
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"rocksdb.plain.table.encoding.type";
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} // namespace rocksdb
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#endif // ROCKSDB_LITE
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