rocksdb/table/merging_iterator.cc
Mike Kolupaev 8bf555f487 Change and clarify the relationship between Valid(), status() and Seek*() for all iterators. Also fix some bugs
Summary:
Before this PR, Iterator/InternalIterator may simultaneously have non-ok status() and Valid() = true. That state means that the last operation failed, but the iterator is nevertheless positioned on some unspecified record. Likely intended uses of that are:
 * If some sst files are corrupted, a normal iterator can be used to read the data from files that are not corrupted.
 * When using read_tier = kBlockCacheTier, read the data that's in block cache, skipping over the data that is not.

However, this behavior wasn't documented well (and until recently the wiki on github had misleading incorrect information). In the code there's a lot of confusion about the relationship between status() and Valid(), and about whether Seek()/SeekToLast()/etc reset the status or not. There were a number of bugs caused by this confusion, both inside rocksdb and in the code that uses rocksdb (including ours).

This PR changes the convention to:
 * If status() is not ok, Valid() always returns false.
 * Any seek operation resets status. (Before the PR, it depended on iterator type and on particular error.)

This does sacrifice the two use cases listed above, but siying said it's ok.

Overview of the changes:
 * A commit that adds missing status checks in MergingIterator. This fixes a bug that actually affects us, and we need it fixed. `DBIteratorTest.NonBlockingIterationBugRepro` explains the scenario.
 * Changes to lots of iterator types to make all of them conform to the new convention. Some bug fixes along the way. By far the biggest changes are in DBIter, which is a big messy piece of code; I tried to make it less big and messy but mostly failed.
 * A stress-test for DBIter, to gain some confidence that I didn't break it. It does a few million random operations on the iterator, while occasionally modifying the underlying data (like ForwardIterator does) and occasionally returning non-ok status from internal iterator.

To find the iterator types that needed changes I searched for "public .*Iterator" in the code. Here's an overview of all 27 iterator types:

Iterators that didn't need changes:
 * status() is always ok(), or Valid() is always false: MemTableIterator, ModelIter, TestIterator, KVIter (2 classes with this name anonymous namespaces), LoggingForwardVectorIterator, VectorIterator, MockTableIterator, EmptyIterator, EmptyInternalIterator.
 * Thin wrappers that always pass through Valid() and status(): ArenaWrappedDBIter, TtlIterator, InternalIteratorFromIterator.

Iterators with changes (see inline comments for details):
 * DBIter - an overhaul:
    - It used to silently skip corrupted keys (`FindParseableKey()`), which seems dangerous. This PR makes it just stop immediately after encountering a corrupted key, just like it would for other kinds of corruption. Let me know if there was actually some deeper meaning in this behavior and I should put it back.
    - It had a few code paths silently discarding subiterator's status. The stress test caught a few.
    - The backwards iteration code path was expecting the internal iterator's set of keys to be immutable. It's probably always true in practice at the moment, since ForwardIterator doesn't support backwards iteration, but this PR fixes it anyway. See added DBIteratorTest.ReverseToForwardBug for an example.
    - Some parts of backwards iteration code path even did things like `assert(iter_->Valid())` after a seek, which is never a safe assumption.
    - It used to not reset status on seek for some types of errors.
    - Some simplifications and better comments.
    - Some things got more complicated from the added error handling. I'm open to ideas for how to make it nicer.
 * MergingIterator - check status after every operation on every subiterator, and in some places assert that valid subiterators have ok status.
 * ForwardIterator - changed to the new convention, also slightly simplified.
 * ForwardLevelIterator - fixed some bugs and simplified.
 * LevelIterator - simplified.
 * TwoLevelIterator - changed to the new convention. Also fixed a bug that would make SeekForPrev() sometimes silently ignore errors from first_level_iter_.
 * BlockBasedTableIterator - minor changes.
 * BlockIter - replaced `SetStatus()` with `Invalidate()` to make sure non-ok BlockIter is always invalid.
 * PlainTableIterator - some seeks used to not reset status.
 * CuckooTableIterator - tiny code cleanup.
 * ManagedIterator - fixed some bugs.
 * BaseDeltaIterator - changed to the new convention and fixed a bug.
 * BlobDBIterator - seeks used to not reset status.
 * KeyConvertingIterator - some small change.
Closes https://github.com/facebook/rocksdb/pull/3810

Differential Revision: D7888019

Pulled By: al13n321

fbshipit-source-id: 4aaf6d3421c545d16722a815b2fa2e7912bc851d
2018-05-17 02:56:56 -07:00

462 lines
14 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/merging_iterator.h"
#include <string>
#include <vector>
#include "db/dbformat.h"
#include "db/pinned_iterators_manager.h"
#include "monitoring/perf_context_imp.h"
#include "rocksdb/comparator.h"
#include "rocksdb/iterator.h"
#include "rocksdb/options.h"
#include "table/internal_iterator.h"
#include "table/iter_heap.h"
#include "table/iterator_wrapper.h"
#include "util/arena.h"
#include "util/autovector.h"
#include "util/heap.h"
#include "util/stop_watch.h"
#include "util/sync_point.h"
namespace rocksdb {
// Without anonymous namespace here, we fail the warning -Wmissing-prototypes
namespace {
typedef BinaryHeap<IteratorWrapper*, MaxIteratorComparator> MergerMaxIterHeap;
typedef BinaryHeap<IteratorWrapper*, MinIteratorComparator> MergerMinIterHeap;
} // namespace
const size_t kNumIterReserve = 4;
class MergingIterator : public InternalIterator {
public:
MergingIterator(const InternalKeyComparator* comparator,
InternalIterator** children, int n, bool is_arena_mode,
bool prefix_seek_mode)
: is_arena_mode_(is_arena_mode),
comparator_(comparator),
current_(nullptr),
direction_(kForward),
minHeap_(comparator_),
prefix_seek_mode_(prefix_seek_mode),
pinned_iters_mgr_(nullptr) {
children_.resize(n);
for (int i = 0; i < n; i++) {
children_[i].Set(children[i]);
}
for (auto& child : children_) {
if (child.Valid()) {
assert(child.status().ok());
minHeap_.push(&child);
} else {
considerStatus(child.status());
}
}
current_ = CurrentForward();
}
void considerStatus(Status s) {
if (!s.ok() && status_.ok()) {
status_ = s;
}
}
virtual void AddIterator(InternalIterator* iter) {
assert(direction_ == kForward);
children_.emplace_back(iter);
if (pinned_iters_mgr_) {
iter->SetPinnedItersMgr(pinned_iters_mgr_);
}
auto new_wrapper = children_.back();
if (new_wrapper.Valid()) {
assert(new_wrapper.status().ok());
minHeap_.push(&new_wrapper);
current_ = CurrentForward();
} else {
considerStatus(new_wrapper.status());
}
}
virtual ~MergingIterator() {
for (auto& child : children_) {
child.DeleteIter(is_arena_mode_);
}
}
virtual bool Valid() const override {
return current_ != nullptr && status_.ok();
}
virtual Status status() const override { return status_; }
virtual void SeekToFirst() override {
ClearHeaps();
status_ = Status::OK();
for (auto& child : children_) {
child.SeekToFirst();
if (child.Valid()) {
assert(child.status().ok());
minHeap_.push(&child);
} else {
considerStatus(child.status());
}
}
direction_ = kForward;
current_ = CurrentForward();
}
virtual void SeekToLast() override {
ClearHeaps();
InitMaxHeap();
status_ = Status::OK();
for (auto& child : children_) {
child.SeekToLast();
if (child.Valid()) {
assert(child.status().ok());
maxHeap_->push(&child);
} else {
considerStatus(child.status());
}
}
direction_ = kReverse;
current_ = CurrentReverse();
}
virtual void Seek(const Slice& target) override {
ClearHeaps();
status_ = Status::OK();
for (auto& child : children_) {
{
PERF_TIMER_GUARD(seek_child_seek_time);
child.Seek(target);
}
PERF_COUNTER_ADD(seek_child_seek_count, 1);
if (child.Valid()) {
assert(child.status().ok());
PERF_TIMER_GUARD(seek_min_heap_time);
minHeap_.push(&child);
} else {
considerStatus(child.status());
}
}
direction_ = kForward;
{
PERF_TIMER_GUARD(seek_min_heap_time);
current_ = CurrentForward();
}
}
virtual void SeekForPrev(const Slice& target) override {
ClearHeaps();
InitMaxHeap();
status_ = Status::OK();
for (auto& child : children_) {
{
PERF_TIMER_GUARD(seek_child_seek_time);
child.SeekForPrev(target);
}
PERF_COUNTER_ADD(seek_child_seek_count, 1);
if (child.Valid()) {
assert(child.status().ok());
PERF_TIMER_GUARD(seek_max_heap_time);
maxHeap_->push(&child);
} else {
considerStatus(child.status());
}
}
direction_ = kReverse;
{
PERF_TIMER_GUARD(seek_max_heap_time);
current_ = CurrentReverse();
}
}
virtual void Next() override {
assert(Valid());
// Ensure that all children are positioned after key().
// If we are moving in the forward direction, it is already
// true for all of the non-current children since current_ is
// the smallest child and key() == current_->key().
if (direction_ != kForward) {
SwitchToForward();
// The loop advanced all non-current children to be > key() so current_
// should still be strictly the smallest key.
assert(current_ == CurrentForward());
}
// For the heap modifications below to be correct, current_ must be the
// current top of the heap.
assert(current_ == CurrentForward());
// as the current points to the current record. move the iterator forward.
current_->Next();
if (current_->Valid()) {
// current is still valid after the Next() call above. Call
// replace_top() to restore the heap property. When the same child
// iterator yields a sequence of keys, this is cheap.
assert(current_->status().ok());
minHeap_.replace_top(current_);
} else {
// current stopped being valid, remove it from the heap.
considerStatus(current_->status());
minHeap_.pop();
}
current_ = CurrentForward();
}
virtual void Prev() override {
assert(Valid());
// Ensure that all children are positioned before key().
// If we are moving in the reverse direction, it is already
// true for all of the non-current children since current_ is
// the largest child and key() == current_->key().
if (direction_ != kReverse) {
// Otherwise, retreat the non-current children. We retreat current_
// just after the if-block.
ClearHeaps();
InitMaxHeap();
Slice target = key();
for (auto& child : children_) {
if (&child != current_) {
if (!prefix_seek_mode_) {
child.Seek(target);
if (child.Valid()) {
// Child is at first entry >= key(). Step back one to be < key()
TEST_SYNC_POINT_CALLBACK("MergeIterator::Prev:BeforePrev",
&child);
assert(child.status().ok());
child.Prev();
} else {
// Child has no entries >= key(). Position at last entry.
TEST_SYNC_POINT("MergeIterator::Prev:BeforeSeekToLast");
considerStatus(child.status());
child.SeekToLast();
}
considerStatus(child.status());
} else {
child.SeekForPrev(target);
considerStatus(child.status());
if (child.Valid() && comparator_->Equal(target, child.key())) {
child.Prev();
considerStatus(child.status());
}
}
}
if (child.Valid()) {
assert(child.status().ok());
maxHeap_->push(&child);
}
}
direction_ = kReverse;
if (!prefix_seek_mode_) {
// Note that we don't do assert(current_ == CurrentReverse()) here
// because it is possible to have some keys larger than the seek-key
// inserted between Seek() and SeekToLast(), which makes current_ not
// equal to CurrentReverse().
current_ = CurrentReverse();
}
// The loop advanced all non-current children to be < key() so current_
// should still be strictly the smallest key.
assert(current_ == CurrentReverse());
}
// For the heap modifications below to be correct, current_ must be the
// current top of the heap.
assert(current_ == CurrentReverse());
current_->Prev();
if (current_->Valid()) {
// current is still valid after the Prev() call above. Call
// replace_top() to restore the heap property. When the same child
// iterator yields a sequence of keys, this is cheap.
assert(current_->status().ok());
maxHeap_->replace_top(current_);
} else {
// current stopped being valid, remove it from the heap.
considerStatus(current_->status());
maxHeap_->pop();
}
current_ = CurrentReverse();
}
virtual Slice key() const override {
assert(Valid());
return current_->key();
}
virtual Slice value() const override {
assert(Valid());
return current_->value();
}
virtual void SetPinnedItersMgr(
PinnedIteratorsManager* pinned_iters_mgr) override {
pinned_iters_mgr_ = pinned_iters_mgr;
for (auto& child : children_) {
child.SetPinnedItersMgr(pinned_iters_mgr);
}
}
virtual bool IsKeyPinned() const override {
assert(Valid());
return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
current_->IsKeyPinned();
}
virtual bool IsValuePinned() const override {
assert(Valid());
return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
current_->IsValuePinned();
}
private:
// Clears heaps for both directions, used when changing direction or seeking
void ClearHeaps();
// Ensures that maxHeap_ is initialized when starting to go in the reverse
// direction
void InitMaxHeap();
bool is_arena_mode_;
const InternalKeyComparator* comparator_;
autovector<IteratorWrapper, kNumIterReserve> children_;
// Cached pointer to child iterator with the current key, or nullptr if no
// child iterators are valid. This is the top of minHeap_ or maxHeap_
// depending on the direction.
IteratorWrapper* current_;
// If any of the children have non-ok status, this is one of them.
Status status_;
// Which direction is the iterator moving?
enum Direction {
kForward,
kReverse
};
Direction direction_;
MergerMinIterHeap minHeap_;
bool prefix_seek_mode_;
// Max heap is used for reverse iteration, which is way less common than
// forward. Lazily initialize it to save memory.
std::unique_ptr<MergerMaxIterHeap> maxHeap_;
PinnedIteratorsManager* pinned_iters_mgr_;
void SwitchToForward();
IteratorWrapper* CurrentForward() const {
assert(direction_ == kForward);
return !minHeap_.empty() ? minHeap_.top() : nullptr;
}
IteratorWrapper* CurrentReverse() const {
assert(direction_ == kReverse);
assert(maxHeap_);
return !maxHeap_->empty() ? maxHeap_->top() : nullptr;
}
};
void MergingIterator::SwitchToForward() {
// Otherwise, advance the non-current children. We advance current_
// just after the if-block.
ClearHeaps();
Slice target = key();
for (auto& child : children_) {
if (&child != current_) {
child.Seek(target);
considerStatus(child.status());
if (child.Valid() && comparator_->Equal(target, child.key())) {
child.Next();
considerStatus(child.status());
}
}
if (child.Valid()) {
minHeap_.push(&child);
}
}
direction_ = kForward;
}
void MergingIterator::ClearHeaps() {
minHeap_.clear();
if (maxHeap_) {
maxHeap_->clear();
}
}
void MergingIterator::InitMaxHeap() {
if (!maxHeap_) {
maxHeap_.reset(new MergerMaxIterHeap(comparator_));
}
}
InternalIterator* NewMergingIterator(const InternalKeyComparator* cmp,
InternalIterator** list, int n,
Arena* arena, bool prefix_seek_mode) {
assert(n >= 0);
if (n == 0) {
return NewEmptyInternalIterator(arena);
} else if (n == 1) {
return list[0];
} else {
if (arena == nullptr) {
return new MergingIterator(cmp, list, n, false, prefix_seek_mode);
} else {
auto mem = arena->AllocateAligned(sizeof(MergingIterator));
return new (mem) MergingIterator(cmp, list, n, true, prefix_seek_mode);
}
}
}
MergeIteratorBuilder::MergeIteratorBuilder(
const InternalKeyComparator* comparator, Arena* a, bool prefix_seek_mode)
: first_iter(nullptr), use_merging_iter(false), arena(a) {
auto mem = arena->AllocateAligned(sizeof(MergingIterator));
merge_iter =
new (mem) MergingIterator(comparator, nullptr, 0, true, prefix_seek_mode);
}
MergeIteratorBuilder::~MergeIteratorBuilder() {
if (first_iter != nullptr) {
first_iter->~InternalIterator();
}
if (merge_iter != nullptr) {
merge_iter->~MergingIterator();
}
}
void MergeIteratorBuilder::AddIterator(InternalIterator* iter) {
if (!use_merging_iter && first_iter != nullptr) {
merge_iter->AddIterator(first_iter);
use_merging_iter = true;
first_iter = nullptr;
}
if (use_merging_iter) {
merge_iter->AddIterator(iter);
} else {
first_iter = iter;
}
}
InternalIterator* MergeIteratorBuilder::Finish() {
InternalIterator* ret = nullptr;
if (!use_merging_iter) {
ret = first_iter;
first_iter = nullptr;
} else {
ret = merge_iter;
merge_iter = nullptr;
}
return ret;
}
} // namespace rocksdb