9d0577a6be
Conflicts: db/db_impl.cc db/db_impl.h db/transaction_log_impl.cc db/transaction_log_impl.h include/rocksdb/options.h util/env.cc util/options.cc
160 lines
5.8 KiB
C++
160 lines
5.8 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <atomic>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "util/autovector.h"
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#include "port/port_posix.h"
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#include "util/thread_local.h"
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namespace rocksdb {
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// Cleanup function that will be called for a stored thread local
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// pointer (if not NULL) when one of the following happens:
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// (1) a thread terminates
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// (2) a ThreadLocalPtr is destroyed
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typedef void (*UnrefHandler)(void* ptr);
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// Thread local storage that only stores value of pointer type. The storage
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// distinguish data coming from different thread and different ThreadLocalPtr
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// instances. For example, if a regular thread_local variable A is declared
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// in DBImpl, two DBImpl objects would share the same A. ThreadLocalPtr avoids
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// the confliction. The total storage size equals to # of threads * # of
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// ThreadLocalPtr instances. It is not efficient in terms of space, but it
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// should serve most of our use cases well and keep code simple.
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class ThreadLocalPtr {
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public:
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explicit ThreadLocalPtr(UnrefHandler handler = nullptr);
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~ThreadLocalPtr();
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// Return the current pointer stored in thread local
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void* Get() const;
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// Set a new pointer value to the thread local storage.
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void Reset(void* ptr);
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// Atomically swap the supplied ptr and return the previous value
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void* Swap(void* ptr);
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// Return non-nullptr data for all existing threads and reset them
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// to nullptr
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void Scrape(autovector<void*>* ptrs);
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protected:
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struct Entry {
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Entry() : ptr(nullptr) {}
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Entry(const Entry& e) : ptr(e.ptr.load(std::memory_order_relaxed)) {}
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std::atomic<void*> ptr;
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};
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// This is the structure that is declared as "thread_local" storage.
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// The vector keep list of atomic pointer for all instances for "current"
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// thread. The vector is indexed by an Id that is unique in process and
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// associated with one ThreadLocalPtr instance. The Id is assigned by a
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// global StaticMeta singleton. So if we instantiated 3 ThreadLocalPtr
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// instances, each thread will have a ThreadData with a vector of size 3:
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// ---------------------------------------------------
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// | | instance 1 | instance 2 | instnace 3 |
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// ---------------------------------------------------
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// | thread 1 | void* | void* | void* | <- ThreadData
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// ---------------------------------------------------
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// | thread 2 | void* | void* | void* | <- ThreadData
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// ---------------------------------------------------
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// | thread 3 | void* | void* | void* | <- ThreadData
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// ---------------------------------------------------
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struct ThreadData {
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ThreadData() : entries() {}
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std::vector<Entry> entries;
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ThreadData* next;
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ThreadData* prev;
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};
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class StaticMeta {
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public:
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static StaticMeta* Instance();
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// Return the next available Id
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uint32_t GetId();
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// Return the next availabe Id without claiming it
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uint32_t PeekId() const;
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// Return the given Id back to the free pool. This also triggers
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// UnrefHandler for associated pointer value (if not NULL) for all threads.
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void ReclaimId(uint32_t id);
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// Return the pointer value for the given id for the current thread.
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void* Get(uint32_t id) const;
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// Reset the pointer value for the given id for the current thread.
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// It triggers UnrefHanlder if the id has existing pointer value.
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void Reset(uint32_t id, void* ptr);
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// Atomically swap the supplied ptr and return the previous value
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void* Swap(uint32_t id, void* ptr);
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// Return data for all existing threads and return them to nullptr
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void Scrape(uint32_t id, autovector<void*>* ptrs);
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// Register the UnrefHandler for id
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void SetHandler(uint32_t id, UnrefHandler handler);
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private:
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StaticMeta();
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// Get UnrefHandler for id with acquiring mutex
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// REQUIRES: mutex locked
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UnrefHandler GetHandler(uint32_t id);
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// Triggered before a thread terminates
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static void OnThreadExit(void* ptr);
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// Add current thread's ThreadData to the global chain
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// REQUIRES: mutex locked
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void AddThreadData(ThreadData* d);
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// Remove current thread's ThreadData from the global chain
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// REQUIRES: mutex locked
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void RemoveThreadData(ThreadData* d);
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static ThreadData* GetThreadLocal();
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// Singleton instance
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static std::unique_ptr<StaticMeta> inst_;
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uint32_t next_instance_id_;
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// Used to recycle Ids in case ThreadLocalPtr is instantiated and destroyed
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// frequently. This also prevents it from blowing up the vector space.
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autovector<uint32_t> free_instance_ids_;
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// Chain all thread local structure together. This is necessary since
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// when one ThreadLocalPtr gets destroyed, we need to loop over each
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// thread's version of pointer corresponding to that instance and
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// call UnrefHandler for it.
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ThreadData head_;
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std::unordered_map<uint32_t, UnrefHandler> handler_map_;
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// protect inst, next_instance_id_, free_instance_ids_, head_,
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// ThreadData.entries
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static port::Mutex mutex_;
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#if !defined(OS_MACOSX)
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// Thread local storage
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static __thread ThreadData* tls_;
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#endif
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// Used to make thread exit trigger possible if !defined(OS_MACOSX).
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// Otherwise, used to retrieve thread data.
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pthread_key_t pthread_key_;
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};
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const uint32_t id_;
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};
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} // namespace rocksdb
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