6614a48418
This eliminates the need to remember to call PERF_TIMER_STOP when a section has been timed. This allows more useful design with the perf timers and enables possible return value optimizations. Simplistic example: class Foo { public: Foo(int v) : m_v(v); private: int m_v; } Foo makeFrobbedFoo(int *errno) { *errno = 0; return Foo(); } Foo bar(int *errno) { PERF_TIMER_GUARD(some_timer); return makeFrobbedFoo(errno); } int main(int argc, char[] argv) { Foo f; int errno; f = bar(&errno); if (errno) return -1; return 0; } After bar() is called, perf_context.some_timer would be incremented as if Stop(&perf_context.some_timer) was called at the end, and the compiler is still able to produce optimizations on the return value from makeFrobbedFoo() through to main().
354 lines
9.4 KiB
C++
354 lines
9.4 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/merger.h"
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#include <vector>
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#include <queue>
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#include "rocksdb/comparator.h"
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#include "rocksdb/iterator.h"
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#include "rocksdb/options.h"
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#include "table/iter_heap.h"
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#include "table/iterator_wrapper.h"
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#include "util/arena.h"
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#include "util/stop_watch.h"
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#include "util/perf_context_imp.h"
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#include "util/autovector.h"
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namespace rocksdb {
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namespace merger {
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typedef std::priority_queue<
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IteratorWrapper*,
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std::vector<IteratorWrapper*>,
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MaxIteratorComparator> MaxIterHeap;
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typedef std::priority_queue<
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IteratorWrapper*,
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std::vector<IteratorWrapper*>,
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MinIteratorComparator> MinIterHeap;
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// Return's a new MaxHeap of IteratorWrapper's using the provided Comparator.
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MaxIterHeap NewMaxIterHeap(const Comparator* comparator) {
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return MaxIterHeap(MaxIteratorComparator(comparator));
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}
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// Return's a new MinHeap of IteratorWrapper's using the provided Comparator.
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MinIterHeap NewMinIterHeap(const Comparator* comparator) {
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return MinIterHeap(MinIteratorComparator(comparator));
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}
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} // namespace merger
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const size_t kNumIterReserve = 4;
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class MergingIterator : public Iterator {
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public:
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MergingIterator(const Comparator* comparator, Iterator** children, int n,
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bool is_arena_mode)
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: is_arena_mode_(is_arena_mode),
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comparator_(comparator),
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current_(nullptr),
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use_heap_(true),
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direction_(kForward),
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maxHeap_(merger::NewMaxIterHeap(comparator_)),
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minHeap_(merger::NewMinIterHeap(comparator_)) {
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children_.resize(n);
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for (int i = 0; i < n; i++) {
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children_[i].Set(children[i]);
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}
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for (auto& child : children_) {
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if (child.Valid()) {
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minHeap_.push(&child);
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}
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}
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}
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virtual void AddIterator(Iterator* iter) {
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assert(direction_ == kForward);
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children_.emplace_back(iter);
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auto new_wrapper = children_.back();
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if (new_wrapper.Valid()) {
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minHeap_.push(&new_wrapper);
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}
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}
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virtual ~MergingIterator() {
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for (auto& child : children_) {
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child.DeleteIter(is_arena_mode_);
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}
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}
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virtual bool Valid() const {
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return (current_ != nullptr);
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}
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virtual void SeekToFirst() {
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ClearHeaps();
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for (auto& child : children_) {
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child.SeekToFirst();
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if (child.Valid()) {
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minHeap_.push(&child);
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}
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}
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FindSmallest();
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direction_ = kForward;
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}
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virtual void SeekToLast() {
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ClearHeaps();
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for (auto& child : children_) {
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child.SeekToLast();
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if (child.Valid()) {
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maxHeap_.push(&child);
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}
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}
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FindLargest();
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direction_ = kReverse;
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}
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virtual void Seek(const Slice& target) {
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// Invalidate the heap.
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use_heap_ = false;
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IteratorWrapper* first_child = nullptr;
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for (auto& child : children_) {
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{
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PERF_TIMER_GUARD(seek_child_seek_time);
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child.Seek(target);
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}
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PERF_COUNTER_ADD(seek_child_seek_count, 1);
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if (child.Valid()) {
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// This child has valid key
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if (!use_heap_) {
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if (first_child == nullptr) {
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// It's the first child has valid key. Only put it int
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// current_. Now the values in the heap should be invalid.
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first_child = &child;
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} else {
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// We have more than one children with valid keys. Initialize
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// the heap and put the first child into the heap.
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PERF_TIMER_GUARD(seek_min_heap_time);
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ClearHeaps();
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minHeap_.push(first_child);
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}
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}
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if (use_heap_) {
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PERF_TIMER_GUARD(seek_min_heap_time);
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minHeap_.push(&child);
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}
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}
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}
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if (use_heap_) {
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// If heap is valid, need to put the smallest key to curent_.
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PERF_TIMER_GUARD(seek_min_heap_time);
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FindSmallest();
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} else {
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// The heap is not valid, then the current_ iterator is the first
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// one, or null if there is no first child.
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current_ = first_child;
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}
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direction_ = kForward;
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}
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virtual void Next() {
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assert(Valid());
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// Ensure that all children are positioned after key().
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// If we are moving in the forward direction, it is already
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// true for all of the non-current_ children since current_ is
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// the smallest child and key() == current_->key(). Otherwise,
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// we explicitly position the non-current_ children.
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if (direction_ != kForward) {
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ClearHeaps();
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for (auto& child : children_) {
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if (&child != current_) {
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child.Seek(key());
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if (child.Valid() &&
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comparator_->Compare(key(), child.key()) == 0) {
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child.Next();
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}
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if (child.Valid()) {
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minHeap_.push(&child);
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}
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}
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}
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direction_ = kForward;
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}
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// as the current points to the current record. move the iterator forward.
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// and if it is valid add it to the heap.
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current_->Next();
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if (use_heap_) {
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if (current_->Valid()) {
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minHeap_.push(current_);
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}
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FindSmallest();
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} else if (!current_->Valid()) {
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current_ = nullptr;
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}
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}
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virtual void Prev() {
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assert(Valid());
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// Ensure that all children are positioned before key().
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// If we are moving in the reverse direction, it is already
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// true for all of the non-current_ children since current_ is
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// the largest child and key() == current_->key(). Otherwise,
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// we explicitly position the non-current_ children.
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if (direction_ != kReverse) {
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ClearHeaps();
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for (auto& child : children_) {
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if (&child != current_) {
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child.Seek(key());
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if (child.Valid()) {
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// Child is at first entry >= key(). Step back one to be < key()
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child.Prev();
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} else {
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// Child has no entries >= key(). Position at last entry.
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child.SeekToLast();
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}
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if (child.Valid()) {
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maxHeap_.push(&child);
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}
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}
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}
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direction_ = kReverse;
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}
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current_->Prev();
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if (current_->Valid()) {
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maxHeap_.push(current_);
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}
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FindLargest();
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}
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virtual Slice key() const {
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assert(Valid());
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return current_->key();
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}
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virtual Slice value() const {
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assert(Valid());
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return current_->value();
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}
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virtual Status status() const {
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Status status;
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for (auto& child : children_) {
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status = child.status();
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if (!status.ok()) {
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break;
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}
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}
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return status;
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}
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private:
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void FindSmallest();
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void FindLargest();
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void ClearHeaps();
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bool is_arena_mode_;
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const Comparator* comparator_;
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autovector<IteratorWrapper, kNumIterReserve> children_;
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IteratorWrapper* current_;
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// If the value is true, both of iterators in the heap and current_
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// contain valid rows. If it is false, only current_ can possibly contain
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// valid rows.
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// This flag is always true for reverse direction, as we always use heap for
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// the reverse iterating case.
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bool use_heap_;
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// Which direction is the iterator moving?
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enum Direction {
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kForward,
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kReverse
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};
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Direction direction_;
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merger::MaxIterHeap maxHeap_;
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merger::MinIterHeap minHeap_;
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};
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void MergingIterator::FindSmallest() {
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assert(use_heap_);
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if (minHeap_.empty()) {
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current_ = nullptr;
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} else {
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current_ = minHeap_.top();
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assert(current_->Valid());
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minHeap_.pop();
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}
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}
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void MergingIterator::FindLargest() {
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assert(use_heap_);
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if (maxHeap_.empty()) {
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current_ = nullptr;
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} else {
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current_ = maxHeap_.top();
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assert(current_->Valid());
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maxHeap_.pop();
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}
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}
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void MergingIterator::ClearHeaps() {
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use_heap_ = true;
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maxHeap_ = merger::NewMaxIterHeap(comparator_);
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minHeap_ = merger::NewMinIterHeap(comparator_);
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}
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Iterator* NewMergingIterator(const Comparator* cmp, Iterator** list, int n,
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Arena* arena) {
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assert(n >= 0);
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if (n == 0) {
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return NewEmptyIterator(arena);
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} else if (n == 1) {
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return list[0];
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} else {
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if (arena == nullptr) {
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return new MergingIterator(cmp, list, n, false);
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} else {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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return new (mem) MergingIterator(cmp, list, n, true);
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}
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}
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}
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MergeIteratorBuilder::MergeIteratorBuilder(const Comparator* comparator,
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Arena* a)
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: first_iter(nullptr), use_merging_iter(false), arena(a) {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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merge_iter = new (mem) MergingIterator(comparator, nullptr, 0, true);
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}
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void MergeIteratorBuilder::AddIterator(Iterator* iter) {
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if (!use_merging_iter && first_iter != nullptr) {
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merge_iter->AddIterator(first_iter);
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use_merging_iter = true;
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}
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if (use_merging_iter) {
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merge_iter->AddIterator(iter);
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} else {
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first_iter = iter;
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}
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}
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Iterator* MergeIteratorBuilder::Finish() {
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if (!use_merging_iter) {
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return first_iter;
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} else {
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auto ret = merge_iter;
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merge_iter = nullptr;
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return ret;
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}
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}
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} // namespace rocksdb
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