0f2d768191
Summary: The file tree structure in Version is prebuilt and the range of each file is known. On the Get() code path, we do binary search in FindFile() by comparing target key with each file's largest key and also check the range for each L0 file. With some pre-calculated knowledge, each key comparision that has been done can serve as a hint to narrow down further searches: (1) If a key falls within a L0 file's range, we can safely skip the next file if its range does not overlap with the current one. (2) If a key falls within a file's range in level L0 - Ln-1, we should only need to binary search in the next level for files that overlap with the current one. (1) will be able to skip some files depending one the key distribution. (2) can greatly reduce the range of binary search, especially for bottom levels, given that one file most likely only overlaps with N files from the level below (where N is max_bytes_for_level_multiplier). So on level L, we will only look at ~N files instead of N^L files. Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s = 9.6M/s), it gives us ~13% improvement. Test Plan: make all check Reviewers: haobo, igor, dhruba, sdong, yhchiang Reviewed By: haobo CC: leveldb Differential Revision: https://reviews.facebook.net/D17205
331 lines
9.2 KiB
C++
331 lines
9.2 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include <string>
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#include "db/file_indexer.h"
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#include "db/dbformat.h"
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#include "db/version_edit.h"
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#include "rocksdb/comparator.h"
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#include "util/testharness.h"
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#include "util/testutil.h"
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namespace rocksdb {
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class IntComparator : public Comparator {
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public:
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int Compare(const Slice& a, const Slice& b) const {
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assert(a.size() == 8);
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assert(b.size() == 8);
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return *reinterpret_cast<const int64_t*>(a.data()) -
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*reinterpret_cast<const int64_t*>(b.data());
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}
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const char* Name() const {
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return "IntComparator";
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}
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void FindShortestSeparator(std::string* start, const Slice& limit) const {}
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void FindShortSuccessor(std::string* key) const {}
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};
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struct FileIndexerTest {
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public:
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FileIndexerTest() :
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kNumLevels(4), indexer(kNumLevels, &ucmp),
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files(new std::vector<FileMetaData*>[kNumLevels]) {
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}
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~FileIndexerTest() {
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Reset();
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delete[] files;
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}
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void AddFile(int level, int64_t smallest, int64_t largest) {
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auto* f = new FileMetaData();
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f->smallest = IntKey(smallest);
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f->largest = IntKey(largest);
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files[level].push_back(f);
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}
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InternalKey IntKey(int64_t v) {
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return InternalKey(Slice(reinterpret_cast<char*>(&v), 8), 0, kTypeValue);
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}
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void Reset() {
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for (int i = 0; i < kNumLevels; ++i) {
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for (auto* f : files[i]) {
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delete f;
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}
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files[i].clear();
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}
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indexer.ClearIndex();
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}
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void GetNextLevelIndex(const uint32_t level, const uint32_t file_index,
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const int cmp_smallest, const int cmp_largest, int32_t* left_index,
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int32_t* right_index) {
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*left_index = 100;
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*right_index = 100;
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indexer.GetNextLevelIndex(level, file_index, cmp_smallest, cmp_largest,
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left_index, right_index);
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}
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const uint32_t kNumLevels;
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IntComparator ucmp;
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FileIndexer indexer;
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std::vector<FileMetaData*>* files;
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};
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TEST(FileIndexerTest, next_level_hint) {
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for (uint32_t i = 0; i < kNumLevels; ++i) {
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ASSERT_EQ(0, indexer.LevelIndexSize(i));
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}
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// Case 1: no overlap, files are on the left of next level files
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// level 1
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AddFile(1, 100, 200);
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AddFile(1, 300, 400);
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AddFile(1, 500, 600);
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// level 2
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AddFile(2, 1500, 1600);
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AddFile(2, 1601, 1699);
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AddFile(2, 1700, 1800);
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// level 3
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AddFile(3, 2500, 2600);
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AddFile(3, 2601, 2699);
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AddFile(3, 2700, 2800);
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indexer.UpdateIndex(files);
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int32_t left = 100;
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int32_t right = 100;
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for (uint32_t level = 1; level < 3; ++level) {
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for (uint32_t f = 0; f < 3; ++f) {
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GetNextLevelIndex(level, f, -1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(level, f, 0, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(level, f, 1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(level, f, 1, 0, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(level, f, 1, 1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(2, right);
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}
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}
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// Case 2: no overlap, files are on the right of next level files
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Reset();
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for (uint32_t i = 1; i < kNumLevels; ++i) {
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ASSERT_EQ(0, indexer.LevelIndexSize(i));
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}
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// level 1
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AddFile(1, 2100, 2200);
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AddFile(1, 2300, 2400);
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AddFile(1, 2500, 2600);
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// level 2
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AddFile(2, 1500, 1600);
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AddFile(2, 1501, 1699);
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AddFile(2, 1700, 1800);
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// level 3
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AddFile(3, 500, 600);
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AddFile(3, 501, 699);
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AddFile(3, 700, 800);
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indexer.UpdateIndex(files);
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for (uint32_t level = 1; level < 3; ++level) {
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for (uint32_t f = 0; f < 3; ++f) {
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GetNextLevelIndex(level, f, -1, -1, &left, &right);
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ASSERT_EQ(f == 0 ? 0 : 3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 0, -1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 1, -1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 1, -1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 1, 0, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 1, 1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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}
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}
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// Case 3: empty L2
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Reset();
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for (uint32_t i = 1; i < kNumLevels; ++i) {
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ASSERT_EQ(0, indexer.LevelIndexSize(i));
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}
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// level 1
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AddFile(1, 2100, 2200);
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AddFile(1, 2300, 2400);
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AddFile(1, 2500, 2600);
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// level 3
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AddFile(3, 500, 600);
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AddFile(3, 501, 699);
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AddFile(3, 700, 800);
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indexer.UpdateIndex(files);
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for (uint32_t f = 0; f < 3; ++f) {
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GetNextLevelIndex(1, f, -1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 0, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 1, 0, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 1, 1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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}
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// Case 4: mixed
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Reset();
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for (uint32_t i = 1; i < kNumLevels; ++i) {
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ASSERT_EQ(0, indexer.LevelIndexSize(i));
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}
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// level 1
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AddFile(1, 100, 200);
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AddFile(1, 250, 400);
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AddFile(1, 450, 500);
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// level 2
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AddFile(2, 100, 150); // 0
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AddFile(2, 200, 250); // 1
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AddFile(2, 251, 300); // 2
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AddFile(2, 301, 350); // 3
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AddFile(2, 500, 600); // 4
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// level 3
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AddFile(3, 0, 50);
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AddFile(3, 100, 200);
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AddFile(3, 201, 250);
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indexer.UpdateIndex(files);
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// level 1, 0
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GetNextLevelIndex(1, 0, -1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(0, right);
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GetNextLevelIndex(1, 0, 0, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(0, right);
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GetNextLevelIndex(1, 0, 1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(1, 0, 1, 0, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(1, 0, 1, 1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(4, right);
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// level 1, 1
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GetNextLevelIndex(1, 1, -1, -1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(1, 1, 0, -1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(1, 1, 1, -1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(3, right);
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GetNextLevelIndex(1, 1, 1, 0, &left, &right);
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ASSERT_EQ(4, left);
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ASSERT_EQ(3, right);
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GetNextLevelIndex(1, 1, 1, 1, &left, &right);
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ASSERT_EQ(4, left);
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ASSERT_EQ(4, right);
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// level 1, 2
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GetNextLevelIndex(1, 2, -1, -1, &left, &right);
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ASSERT_EQ(4, left);
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ASSERT_EQ(3, right);
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GetNextLevelIndex(1, 2, 0, -1, &left, &right);
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ASSERT_EQ(4, left);
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ASSERT_EQ(3, right);
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GetNextLevelIndex(1, 2, 1, -1, &left, &right);
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ASSERT_EQ(4, left);
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ASSERT_EQ(4, right);
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GetNextLevelIndex(1, 2, 1, 0, &left, &right);
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ASSERT_EQ(4, left);
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ASSERT_EQ(4, right);
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GetNextLevelIndex(1, 2, 1, 1, &left, &right);
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ASSERT_EQ(4, left);
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ASSERT_EQ(4, right);
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// level 2, 0
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GetNextLevelIndex(2, 0, -1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(2, 0, 0, -1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(2, 0, 1, -1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(2, 0, 1, 0, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(2, 0, 1, 1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(2, right);
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// level 2, 1
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GetNextLevelIndex(2, 1, -1, -1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(2, 1, 0, -1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(1, right);
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GetNextLevelIndex(2, 1, 1, -1, &left, &right);
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ASSERT_EQ(1, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(2, 1, 1, 0, &left, &right);
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ASSERT_EQ(2, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(2, 1, 1, 1, &left, &right);
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ASSERT_EQ(2, left);
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ASSERT_EQ(2, right);
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// level 2, [2 - 4], no overlap
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for (uint32_t f = 2; f <= 4; ++f) {
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GetNextLevelIndex(2, f, -1, -1, &left, &right);
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ASSERT_EQ(f == 2 ? 2 : 3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(2, f, 0, -1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(2, f, 1, -1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(2, f, 1, 0, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(2, f, 1, 1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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}
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}
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} // namespace rocksdb
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int main(int argc, char** argv) {
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return rocksdb::test::RunAllTests();
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}
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