rocksdb/table/internal_iterator.h
Mike Kolupaev 8bf555f487 Change and clarify the relationship between Valid(), status() and Seek*() for all iterators. Also fix some bugs
Summary:
Before this PR, Iterator/InternalIterator may simultaneously have non-ok status() and Valid() = true. That state means that the last operation failed, but the iterator is nevertheless positioned on some unspecified record. Likely intended uses of that are:
 * If some sst files are corrupted, a normal iterator can be used to read the data from files that are not corrupted.
 * When using read_tier = kBlockCacheTier, read the data that's in block cache, skipping over the data that is not.

However, this behavior wasn't documented well (and until recently the wiki on github had misleading incorrect information). In the code there's a lot of confusion about the relationship between status() and Valid(), and about whether Seek()/SeekToLast()/etc reset the status or not. There were a number of bugs caused by this confusion, both inside rocksdb and in the code that uses rocksdb (including ours).

This PR changes the convention to:
 * If status() is not ok, Valid() always returns false.
 * Any seek operation resets status. (Before the PR, it depended on iterator type and on particular error.)

This does sacrifice the two use cases listed above, but siying said it's ok.

Overview of the changes:
 * A commit that adds missing status checks in MergingIterator. This fixes a bug that actually affects us, and we need it fixed. `DBIteratorTest.NonBlockingIterationBugRepro` explains the scenario.
 * Changes to lots of iterator types to make all of them conform to the new convention. Some bug fixes along the way. By far the biggest changes are in DBIter, which is a big messy piece of code; I tried to make it less big and messy but mostly failed.
 * A stress-test for DBIter, to gain some confidence that I didn't break it. It does a few million random operations on the iterator, while occasionally modifying the underlying data (like ForwardIterator does) and occasionally returning non-ok status from internal iterator.

To find the iterator types that needed changes I searched for "public .*Iterator" in the code. Here's an overview of all 27 iterator types:

Iterators that didn't need changes:
 * status() is always ok(), or Valid() is always false: MemTableIterator, ModelIter, TestIterator, KVIter (2 classes with this name anonymous namespaces), LoggingForwardVectorIterator, VectorIterator, MockTableIterator, EmptyIterator, EmptyInternalIterator.
 * Thin wrappers that always pass through Valid() and status(): ArenaWrappedDBIter, TtlIterator, InternalIteratorFromIterator.

Iterators with changes (see inline comments for details):
 * DBIter - an overhaul:
    - It used to silently skip corrupted keys (`FindParseableKey()`), which seems dangerous. This PR makes it just stop immediately after encountering a corrupted key, just like it would for other kinds of corruption. Let me know if there was actually some deeper meaning in this behavior and I should put it back.
    - It had a few code paths silently discarding subiterator's status. The stress test caught a few.
    - The backwards iteration code path was expecting the internal iterator's set of keys to be immutable. It's probably always true in practice at the moment, since ForwardIterator doesn't support backwards iteration, but this PR fixes it anyway. See added DBIteratorTest.ReverseToForwardBug for an example.
    - Some parts of backwards iteration code path even did things like `assert(iter_->Valid())` after a seek, which is never a safe assumption.
    - It used to not reset status on seek for some types of errors.
    - Some simplifications and better comments.
    - Some things got more complicated from the added error handling. I'm open to ideas for how to make it nicer.
 * MergingIterator - check status after every operation on every subiterator, and in some places assert that valid subiterators have ok status.
 * ForwardIterator - changed to the new convention, also slightly simplified.
 * ForwardLevelIterator - fixed some bugs and simplified.
 * LevelIterator - simplified.
 * TwoLevelIterator - changed to the new convention. Also fixed a bug that would make SeekForPrev() sometimes silently ignore errors from first_level_iter_.
 * BlockBasedTableIterator - minor changes.
 * BlockIter - replaced `SetStatus()` with `Invalidate()` to make sure non-ok BlockIter is always invalid.
 * PlainTableIterator - some seeks used to not reset status.
 * CuckooTableIterator - tiny code cleanup.
 * ManagedIterator - fixed some bugs.
 * BaseDeltaIterator - changed to the new convention and fixed a bug.
 * BlobDBIterator - seeks used to not reset status.
 * KeyConvertingIterator - some small change.
Closes https://github.com/facebook/rocksdb/pull/3810

Differential Revision: D7888019

Pulled By: al13n321

fbshipit-source-id: 4aaf6d3421c545d16722a815b2fa2e7912bc851d
2018-05-17 02:56:56 -07:00

131 lines
4.8 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
#pragma once
#include <string>
#include "rocksdb/comparator.h"
#include "rocksdb/iterator.h"
#include "rocksdb/status.h"
namespace rocksdb {
class PinnedIteratorsManager;
class InternalIterator : public Cleanable {
public:
InternalIterator() {}
virtual ~InternalIterator() {}
// An iterator is either positioned at a key/value pair, or
// not valid. This method returns true iff the iterator is valid.
// Always returns false if !status().ok().
virtual bool Valid() const = 0;
// Position at the first key in the source. The iterator is Valid()
// after this call iff the source is not empty.
virtual void SeekToFirst() = 0;
// Position at the last key in the source. The iterator is
// Valid() after this call iff the source is not empty.
virtual void SeekToLast() = 0;
// Position at the first key in the source that at or past target
// The iterator is Valid() after this call iff the source contains
// an entry that comes at or past target.
// All Seek*() methods clear any error status() that the iterator had prior to
// the call; after the seek, status() indicates only the error (if any) that
// happened during the seek, not any past errors.
virtual void Seek(const Slice& target) = 0;
// Position at the first key in the source that at or before target
// The iterator is Valid() after this call iff the source contains
// an entry that comes at or before target.
virtual void SeekForPrev(const Slice& target) = 0;
// Moves to the next entry in the source. After this call, Valid() is
// true iff the iterator was not positioned at the last entry in the source.
// REQUIRES: Valid()
virtual void Next() = 0;
// Moves to the previous entry in the source. After this call, Valid() is
// true iff the iterator was not positioned at the first entry in source.
// REQUIRES: Valid()
virtual void Prev() = 0;
// Return the key for the current entry. The underlying storage for
// the returned slice is valid only until the next modification of
// the iterator.
// REQUIRES: Valid()
virtual Slice key() const = 0;
// Return the value for the current entry. The underlying storage for
// the returned slice is valid only until the next modification of
// the iterator.
// REQUIRES: Valid()
virtual Slice value() const = 0;
// If an error has occurred, return it. Else return an ok status.
// If non-blocking IO is requested and this operation cannot be
// satisfied without doing some IO, then this returns Status::Incomplete().
virtual Status status() const = 0;
// True if the iterator is invalidated because it is out of the iterator
// upper bound
virtual bool IsOutOfBound() { return false; }
// Pass the PinnedIteratorsManager to the Iterator, most Iterators dont
// communicate with PinnedIteratorsManager so default implementation is no-op
// but for Iterators that need to communicate with PinnedIteratorsManager
// they will implement this function and use the passed pointer to communicate
// with PinnedIteratorsManager.
virtual void SetPinnedItersMgr(PinnedIteratorsManager* /*pinned_iters_mgr*/) {
}
// If true, this means that the Slice returned by key() is valid as long as
// PinnedIteratorsManager::ReleasePinnedData is not called and the
// Iterator is not deleted.
//
// IsKeyPinned() is guaranteed to always return true if
// - Iterator is created with ReadOptions::pin_data = true
// - DB tables were created with BlockBasedTableOptions::use_delta_encoding
// set to false.
virtual bool IsKeyPinned() const { return false; }
// If true, this means that the Slice returned by value() is valid as long as
// PinnedIteratorsManager::ReleasePinnedData is not called and the
// Iterator is not deleted.
virtual bool IsValuePinned() const { return false; }
virtual Status GetProperty(std::string /*prop_name*/, std::string* /*prop*/) {
return Status::NotSupported("");
}
protected:
void SeekForPrevImpl(const Slice& target, const Comparator* cmp) {
Seek(target);
if (!Valid()) {
SeekToLast();
}
while (Valid() && cmp->Compare(target, key()) < 0) {
Prev();
}
}
private:
// No copying allowed
InternalIterator(const InternalIterator&) = delete;
InternalIterator& operator=(const InternalIterator&) = delete;
};
// Return an empty iterator (yields nothing).
extern InternalIterator* NewEmptyInternalIterator();
// Return an empty iterator with the specified status.
extern InternalIterator* NewErrorInternalIterator(const Status& status);
} // namespace rocksdb