0f43aa474e
Summary: added a new option db_log_dir, which points the log dir. Inside that dir, in order to make log names unique, the log file name is prefixed with the leveldb data dir absolute path. Test Plan: db_test Reviewers: dhruba Reviewed By: dhruba Differential Revision: https://reviews.facebook.net/D5205
303 lines
11 KiB
C++
303 lines
11 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
|
|
|
#ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
|
#define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
|
|
|
#include <stddef.h>
|
|
#include <string>
|
|
|
|
namespace leveldb {
|
|
|
|
class Cache;
|
|
class Comparator;
|
|
class Env;
|
|
class FilterPolicy;
|
|
class Logger;
|
|
class Snapshot;
|
|
class Statistics;
|
|
|
|
// DB contents are stored in a set of blocks, each of which holds a
|
|
// sequence of key,value pairs. Each block may be compressed before
|
|
// being stored in a file. The following enum describes which
|
|
// compression method (if any) is used to compress a block.
|
|
enum CompressionType {
|
|
// NOTE: do not change the values of existing entries, as these are
|
|
// part of the persistent format on disk.
|
|
kNoCompression = 0x0,
|
|
kSnappyCompression = 0x1,
|
|
kZlibCompression = 0x2,
|
|
kBZip2Compression = 0x3
|
|
};
|
|
|
|
// Options to control the behavior of a database (passed to DB::Open)
|
|
struct Options {
|
|
// -------------------
|
|
// Parameters that affect behavior
|
|
|
|
// Comparator used to define the order of keys in the table.
|
|
// Default: a comparator that uses lexicographic byte-wise ordering
|
|
//
|
|
// REQUIRES: The client must ensure that the comparator supplied
|
|
// here has the same name and orders keys *exactly* the same as the
|
|
// comparator provided to previous open calls on the same DB.
|
|
const Comparator* comparator;
|
|
|
|
// If true, the database will be created if it is missing.
|
|
// Default: false
|
|
bool create_if_missing;
|
|
|
|
// If true, an error is raised if the database already exists.
|
|
// Default: false
|
|
bool error_if_exists;
|
|
|
|
// If true, the implementation will do aggressive checking of the
|
|
// data it is processing and will stop early if it detects any
|
|
// errors. This may have unforeseen ramifications: for example, a
|
|
// corruption of one DB entry may cause a large number of entries to
|
|
// become unreadable or for the entire DB to become unopenable.
|
|
// Default: false
|
|
bool paranoid_checks;
|
|
|
|
// Use the specified object to interact with the environment,
|
|
// e.g. to read/write files, schedule background work, etc.
|
|
// Default: Env::Default()
|
|
Env* env;
|
|
|
|
// Any internal progress/error information generated by the db will
|
|
// be written to info_log if it is non-NULL, or to a file stored
|
|
// in the same directory as the DB contents if info_log is NULL.
|
|
// Default: NULL
|
|
Logger* info_log;
|
|
|
|
// -------------------
|
|
// Parameters that affect performance
|
|
|
|
// Amount of data to build up in memory (backed by an unsorted log
|
|
// on disk) before converting to a sorted on-disk file.
|
|
//
|
|
// Larger values increase performance, especially during bulk loads.
|
|
// Up to two write buffers may be held in memory at the same time,
|
|
// so you may wish to adjust this parameter to control memory usage.
|
|
// Also, a larger write buffer will result in a longer recovery time
|
|
// the next time the database is opened.
|
|
//
|
|
// Default: 4MB
|
|
size_t write_buffer_size;
|
|
|
|
// Number of open files that can be used by the DB. You may need to
|
|
// increase this if your database has a large working set (budget
|
|
// one open file per 2MB of working set).
|
|
//
|
|
// Default: 1000
|
|
int max_open_files;
|
|
|
|
// Control over blocks (user data is stored in a set of blocks, and
|
|
// a block is the unit of reading from disk).
|
|
|
|
// If non-NULL, use the specified cache for blocks.
|
|
// If NULL, leveldb will automatically create and use an 8MB internal cache.
|
|
// Default: NULL
|
|
Cache* block_cache;
|
|
|
|
// Approximate size of user data packed per block. Note that the
|
|
// block size specified here corresponds to uncompressed data. The
|
|
// actual size of the unit read from disk may be smaller if
|
|
// compression is enabled. This parameter can be changed dynamically.
|
|
//
|
|
// Default: 4K
|
|
size_t block_size;
|
|
|
|
// Number of keys between restart points for delta encoding of keys.
|
|
// This parameter can be changed dynamically. Most clients should
|
|
// leave this parameter alone.
|
|
//
|
|
// Default: 16
|
|
int block_restart_interval;
|
|
|
|
|
|
// Compress blocks using the specified compression algorithm. This
|
|
// parameter can be changed dynamically.
|
|
//
|
|
// Default: kSnappyCompression, which gives lightweight but fast
|
|
// compression.
|
|
//
|
|
// Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
|
|
// ~200-500MB/s compression
|
|
// ~400-800MB/s decompression
|
|
// Note that these speeds are significantly faster than most
|
|
// persistent storage speeds, and therefore it is typically never
|
|
// worth switching to kNoCompression. Even if the input data is
|
|
// incompressible, the kSnappyCompression implementation will
|
|
// efficiently detect that and will switch to uncompressed mode.
|
|
CompressionType compression;
|
|
|
|
// If non-NULL, use the specified filter policy to reduce disk reads.
|
|
// Many applications will benefit from passing the result of
|
|
// NewBloomFilterPolicy() here.
|
|
//
|
|
// Default: NULL
|
|
const FilterPolicy* filter_policy;
|
|
|
|
// Number of levels for this database
|
|
int num_levels;
|
|
|
|
// Number of files to trigger level-0 compaction. A value <0 means that
|
|
// level-0 compaction will not be triggered by number of files at all.
|
|
int level0_file_num_compaction_trigger;
|
|
|
|
// Soft limit on number of level-0 files. We slow down writes at this point.
|
|
// A value <0 means that no writing slow down will be triggered by number
|
|
// of files in level-0.
|
|
int level0_slowdown_writes_trigger;
|
|
|
|
// Maximum number of level-0 files. We stop writes at this point.
|
|
int level0_stop_writes_trigger;
|
|
|
|
// Maximum level to which a new compacted memtable is pushed if it
|
|
// does not create overlap. We try to push to level 2 to avoid the
|
|
// relatively expensive level 0=>1 compactions and to avoid some
|
|
// expensive manifest file operations. We do not push all the way to
|
|
// the largest level since that can generate a lot of wasted disk
|
|
// space if the same key space is being repeatedly overwritten.
|
|
int max_mem_compaction_level;
|
|
|
|
// Target file size for compaction. Target file size for level L is
|
|
// (target_file_size_base)^(target_file_size_multiplier).
|
|
// For example, if target_file_size_base is 20MB and
|
|
// target_file_size_multiplier is 2^10, then target file size on level 1
|
|
// will be 200MB, and wiil be 2GB on level 2.
|
|
|
|
int target_file_size_base;
|
|
int target_file_size_multiplier;
|
|
|
|
// Control maximum number of bytes in all compacted files for one level.
|
|
// Maximum number of bytes for level L is
|
|
// (max_bytes_for_level_base)^(max_bytes_for_level_multiplier).
|
|
|
|
int max_bytes_for_level_base;
|
|
int max_bytes_for_level_multiplier;
|
|
|
|
// Maximum number of bytes in all compacted files. We avoid expanding
|
|
// the lower level file set of a compaction if it would make the
|
|
// total compaction cover more than
|
|
// (expanded_compaction_factor * targetFileSizeLevel()) many bytes.
|
|
int expanded_compaction_factor;
|
|
|
|
// Control maximum bytes of overlaps in grandparent (i.e., level+2) before we
|
|
// stop building a single file in a level->level+1 compaction.
|
|
int max_grandparent_overlap_factor;
|
|
|
|
// If non-null, then we should collect metrics about database operations
|
|
Statistics* statistics;
|
|
|
|
// If true, then the contents of data files are not synced
|
|
// to stable storage. Their contents remain in the OS buffers till the
|
|
// OS decides to flush them. This option is good for bulk-loading
|
|
// of data. Once the bulk-loading is complete, please issue a
|
|
// sync to the OS to flush all dirty buffesrs to stable storage.
|
|
// Default: false
|
|
bool disableDataSync;
|
|
|
|
// If true, then every store to stable storage will issue a fsync.
|
|
// If false, then every store to stable storage will issue a fdatasync.
|
|
// This parameter should be set to true while storing data to
|
|
// filesystem like ext3 which can lose files after a reboot.
|
|
// Default: false
|
|
bool use_fsync;
|
|
|
|
// This number controls how often a new scribe log about
|
|
// db deploy stats is written out.
|
|
// -1 indicates no logging at all.
|
|
// Default value is 1800 (half an hour).
|
|
int db_stats_log_interval;
|
|
|
|
// This specifies the log dir.
|
|
// If it is empty, the log files will be in the same dir as data.
|
|
// If it is non empty, the log files will be in the specified dir,
|
|
// and the db data dir's absolute path will be used as the log file
|
|
// name's prefix.
|
|
std::string db_log_dir;
|
|
|
|
// Create an Options object with default values for all fields.
|
|
Options();
|
|
|
|
void Dump(Logger * log) const;
|
|
};
|
|
|
|
// Options that control read operations
|
|
struct ReadOptions {
|
|
// If true, all data read from underlying storage will be
|
|
// verified against corresponding checksums.
|
|
// Default: false
|
|
bool verify_checksums;
|
|
|
|
// Should the data read for this iteration be cached in memory?
|
|
// Callers may wish to set this field to false for bulk scans.
|
|
// Default: true
|
|
bool fill_cache;
|
|
|
|
// If "snapshot" is non-NULL, read as of the supplied snapshot
|
|
// (which must belong to the DB that is being read and which must
|
|
// not have been released). If "snapshot" is NULL, use an impliicit
|
|
// snapshot of the state at the beginning of this read operation.
|
|
// Default: NULL
|
|
const Snapshot* snapshot;
|
|
|
|
ReadOptions()
|
|
: verify_checksums(false),
|
|
fill_cache(true),
|
|
snapshot(NULL) {
|
|
}
|
|
ReadOptions(bool cksum, bool cache) :
|
|
verify_checksums(cksum), fill_cache(cache),
|
|
snapshot(NULL) {
|
|
}
|
|
};
|
|
|
|
// Options that control write operations
|
|
struct WriteOptions {
|
|
// If true, the write will be flushed from the operating system
|
|
// buffer cache (by calling WritableFile::Sync()) before the write
|
|
// is considered complete. If this flag is true, writes will be
|
|
// slower.
|
|
//
|
|
// If this flag is false, and the machine crashes, some recent
|
|
// writes may be lost. Note that if it is just the process that
|
|
// crashes (i.e., the machine does not reboot), no writes will be
|
|
// lost even if sync==false.
|
|
//
|
|
// In other words, a DB write with sync==false has similar
|
|
// crash semantics as the "write()" system call. A DB write
|
|
// with sync==true has similar crash semantics to a "write()"
|
|
// system call followed by "fsync()".
|
|
//
|
|
// Default: false
|
|
bool sync;
|
|
|
|
// If true, writes will not first go to the write ahead log,
|
|
// and the write may got lost after a crash.
|
|
bool disableWAL;
|
|
|
|
WriteOptions()
|
|
: sync(false),
|
|
disableWAL(false) {
|
|
}
|
|
};
|
|
|
|
// Options that control flush operations
|
|
struct FlushOptions {
|
|
// If true, the flush will wait until the flush is done.
|
|
// Default: true
|
|
bool wait;
|
|
|
|
FlushOptions()
|
|
: wait(true) {
|
|
}
|
|
};
|
|
|
|
} // namespace leveldb
|
|
|
|
#endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|