36a5f8ed7f
- Replace raw slice comparison with a call to user comparator. Added test for custom comparators. - Fix end of namespace comments. - Fixed bug in picking inputs for a level-0 compaction. When finding overlapping files, the covered range may expand as files are added to the input set. We now correctly expand the range when this happens instead of continuing to use the old range. For example, suppose L0 contains files with the following ranges: F1: a .. d F2: c .. g F3: f .. j and the initial compaction target is F3. We used to search for range f..j which yielded {F2,F3}. However we now expand the range as soon as another file is added. In this case, when F2 is added, we expand the range to c..j and restart the search. That picks up file F1 as well. This change fixes a bug related to deleted keys showing up incorrectly after a compaction as described in Issue 44. (Sync with upstream @25072954)
375 lines
8.9 KiB
C++
375 lines
8.9 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "helpers/memenv/memenv.h"
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#include "leveldb/env.h"
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#include "leveldb/status.h"
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#include "port/port.h"
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#include "util/mutexlock.h"
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#include <map>
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#include <string.h>
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#include <string>
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#include <vector>
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namespace leveldb {
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namespace {
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class FileState {
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public:
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// FileStates are reference counted. The initial reference count is zero
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// and the caller must call Ref() at least once.
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FileState() : refs_(0), size_(0) {}
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// Increase the reference count.
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void Ref() {
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MutexLock lock(&refs_mutex_);
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++refs_;
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}
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// Decrease the reference count. Delete if this is the last reference.
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void Unref() {
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bool do_delete = false;
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{
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MutexLock lock(&refs_mutex_);
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--refs_;
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assert(refs_ >= 0);
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if (refs_ <= 0) {
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do_delete = true;
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}
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}
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if (do_delete) {
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delete this;
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}
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}
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uint64_t Size() const { return size_; }
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Status Read(uint64_t offset, size_t n, Slice* result, char* scratch) const {
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if (offset > size_) {
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return Status::IOError("Offset greater than file size.");
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}
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const uint64_t available = size_ - offset;
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if (n > available) {
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n = available;
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}
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if (n == 0) {
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*result = Slice();
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return Status::OK();
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}
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size_t block = offset / kBlockSize;
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size_t block_offset = offset % kBlockSize;
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if (n <= kBlockSize - block_offset) {
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// The requested bytes are all in the first block.
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*result = Slice(blocks_[block] + block_offset, n);
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return Status::OK();
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}
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size_t bytes_to_copy = n;
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char* dst = scratch;
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while (bytes_to_copy > 0) {
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size_t avail = kBlockSize - block_offset;
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if (avail > bytes_to_copy) {
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avail = bytes_to_copy;
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}
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memcpy(dst, blocks_[block] + block_offset, avail);
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bytes_to_copy -= avail;
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dst += avail;
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block++;
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block_offset = 0;
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}
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*result = Slice(scratch, n);
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return Status::OK();
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}
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Status Append(const Slice& data) {
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const char* src = data.data();
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size_t src_len = data.size();
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while (src_len > 0) {
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size_t avail;
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size_t offset = size_ % kBlockSize;
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if (offset != 0) {
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// There is some room in the last block.
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avail = kBlockSize - offset;
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} else {
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// No room in the last block; push new one.
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blocks_.push_back(new char[kBlockSize]);
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avail = kBlockSize;
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}
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if (avail > src_len) {
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avail = src_len;
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}
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memcpy(blocks_.back() + offset, src, avail);
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src_len -= avail;
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src += avail;
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size_ += avail;
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}
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return Status::OK();
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}
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private:
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// Private since only Unref() should be used to delete it.
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~FileState() {
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for (std::vector<char*>::iterator i = blocks_.begin(); i != blocks_.end();
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++i) {
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delete [] *i;
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}
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}
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// No copying allowed.
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FileState(const FileState&);
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void operator=(const FileState&);
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port::Mutex refs_mutex_;
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int refs_; // Protected by refs_mutex_;
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// The following fields are not protected by any mutex. They are only mutable
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// while the file is being written, and concurrent access is not allowed
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// to writable files.
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std::vector<char*> blocks_;
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uint64_t size_;
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enum { kBlockSize = 8 * 1024 };
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};
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class SequentialFileImpl : public SequentialFile {
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public:
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explicit SequentialFileImpl(FileState* file) : file_(file), pos_(0) {
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file_->Ref();
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}
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~SequentialFileImpl() {
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file_->Unref();
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}
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virtual Status Read(size_t n, Slice* result, char* scratch) {
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Status s = file_->Read(pos_, n, result, scratch);
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if (s.ok()) {
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pos_ += result->size();
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}
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return s;
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}
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virtual Status Skip(uint64_t n) {
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if (pos_ > file_->Size()) {
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return Status::IOError("pos_ > file_->Size()");
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}
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const size_t available = file_->Size() - pos_;
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if (n > available) {
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n = available;
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}
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pos_ += n;
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return Status::OK();
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}
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private:
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FileState* file_;
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size_t pos_;
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};
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class RandomAccessFileImpl : public RandomAccessFile {
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public:
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explicit RandomAccessFileImpl(FileState* file) : file_(file) {
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file_->Ref();
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}
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~RandomAccessFileImpl() {
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file_->Unref();
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}
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virtual Status Read(uint64_t offset, size_t n, Slice* result,
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char* scratch) const {
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return file_->Read(offset, n, result, scratch);
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}
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private:
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FileState* file_;
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};
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class WritableFileImpl : public WritableFile {
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public:
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WritableFileImpl(FileState* file) : file_(file) {
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file_->Ref();
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}
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~WritableFileImpl() {
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file_->Unref();
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}
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virtual Status Append(const Slice& data) {
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return file_->Append(data);
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}
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virtual Status Close() { return Status::OK(); }
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virtual Status Flush() { return Status::OK(); }
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virtual Status Sync() { return Status::OK(); }
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private:
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FileState* file_;
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};
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class InMemoryEnv : public EnvWrapper {
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public:
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explicit InMemoryEnv(Env* base_env) : EnvWrapper(base_env) { }
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virtual ~InMemoryEnv() {
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for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
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i->second->Unref();
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}
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}
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// Partial implementation of the Env interface.
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virtual Status NewSequentialFile(const std::string& fname,
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SequentialFile** result) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) == file_map_.end()) {
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*result = NULL;
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return Status::IOError(fname, "File not found");
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}
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*result = new SequentialFileImpl(file_map_[fname]);
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return Status::OK();
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}
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virtual Status NewRandomAccessFile(const std::string& fname,
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RandomAccessFile** result) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) == file_map_.end()) {
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*result = NULL;
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return Status::IOError(fname, "File not found");
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}
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*result = new RandomAccessFileImpl(file_map_[fname]);
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return Status::OK();
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}
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virtual Status NewWritableFile(const std::string& fname,
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WritableFile** result) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) != file_map_.end()) {
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DeleteFileInternal(fname);
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}
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FileState* file = new FileState();
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file->Ref();
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file_map_[fname] = file;
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*result = new WritableFileImpl(file);
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return Status::OK();
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}
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virtual bool FileExists(const std::string& fname) {
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MutexLock lock(&mutex_);
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return file_map_.find(fname) != file_map_.end();
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}
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virtual Status GetChildren(const std::string& dir,
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std::vector<std::string>* result) {
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MutexLock lock(&mutex_);
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result->clear();
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for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
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const std::string& filename = i->first;
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if (filename.size() >= dir.size() + 1 && filename[dir.size()] == '/' &&
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Slice(filename).starts_with(Slice(dir))) {
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result->push_back(filename.substr(dir.size() + 1));
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}
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}
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return Status::OK();
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}
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void DeleteFileInternal(const std::string& fname) {
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if (file_map_.find(fname) == file_map_.end()) {
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return;
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}
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file_map_[fname]->Unref();
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file_map_.erase(fname);
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}
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virtual Status DeleteFile(const std::string& fname) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) == file_map_.end()) {
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return Status::IOError(fname, "File not found");
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}
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DeleteFileInternal(fname);
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return Status::OK();
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}
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virtual Status CreateDir(const std::string& dirname) {
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return Status::OK();
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}
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virtual Status DeleteDir(const std::string& dirname) {
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return Status::OK();
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}
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virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) {
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MutexLock lock(&mutex_);
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if (file_map_.find(fname) == file_map_.end()) {
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return Status::IOError(fname, "File not found");
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}
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*file_size = file_map_[fname]->Size();
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return Status::OK();
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}
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virtual Status RenameFile(const std::string& src,
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const std::string& target) {
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MutexLock lock(&mutex_);
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if (file_map_.find(src) == file_map_.end()) {
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return Status::IOError(src, "File not found");
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}
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DeleteFileInternal(target);
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file_map_[target] = file_map_[src];
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file_map_.erase(src);
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return Status::OK();
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}
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virtual Status LockFile(const std::string& fname, FileLock** lock) {
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*lock = new FileLock;
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return Status::OK();
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}
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virtual Status UnlockFile(FileLock* lock) {
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delete lock;
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return Status::OK();
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}
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virtual Status GetTestDirectory(std::string* path) {
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*path = "/test";
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return Status::OK();
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}
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private:
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// Map from filenames to FileState objects, representing a simple file system.
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typedef std::map<std::string, FileState*> FileSystem;
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port::Mutex mutex_;
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FileSystem file_map_; // Protected by mutex_.
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};
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} // namespace
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Env* NewMemEnv(Env* base_env) {
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return new InMemoryEnv(base_env);
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}
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} // namespace leveldb
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