07bdcb91fe
Summary: PipelineWriteImpl is an alternative approach to WriteImpl. In WriteImpl, only one thread is allow to write at the same time. This thread will do both WAL and memtable writes for all write threads in the write group. Pending writers wait in queue until the current writer finishes. In the pipeline write approach, two queue is maintained: one WAL writer queue and one memtable writer queue. All writers (regardless of whether they need to write WAL) will still need to first join the WAL writer queue, and after the house keeping work and WAL writing, they will need to join memtable writer queue if needed. The benefit of this approach is that 1. Writers without memtable writes (e.g. the prepare phase of two phase commit) can exit write thread once WAL write is finish. They don't need to wait for memtable writes in case of group commit. 2. Pending writers only need to wait for previous WAL writer finish to be able to join the write thread, instead of wait also for previous memtable writes. Merging #2056 and #2058 into this PR. Closes https://github.com/facebook/rocksdb/pull/2286 Differential Revision: D5054606 Pulled By: yiwu-arbug fbshipit-source-id: ee5b11efd19d3e39d6b7210937b11cefdd4d1c8d
230 lines
8.2 KiB
C++
230 lines
8.2 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// This source code is also licensed under the GPLv2 license found in the
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// COPYING file in the root directory of this source tree.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <vector>
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#include "db/write_thread.h"
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#include "rocksdb/types.h"
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#include "rocksdb/write_batch.h"
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#include "rocksdb/db.h"
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#include "rocksdb/options.h"
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#include "util/autovector.h"
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namespace rocksdb {
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class MemTable;
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class FlushScheduler;
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class ColumnFamilyData;
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class ColumnFamilyMemTables {
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public:
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virtual ~ColumnFamilyMemTables() {}
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virtual bool Seek(uint32_t column_family_id) = 0;
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// returns true if the update to memtable should be ignored
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// (useful when recovering from log whose updates have already
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// been processed)
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virtual uint64_t GetLogNumber() const = 0;
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virtual MemTable* GetMemTable() const = 0;
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virtual ColumnFamilyHandle* GetColumnFamilyHandle() = 0;
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virtual ColumnFamilyData* current() { return nullptr; }
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};
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class ColumnFamilyMemTablesDefault : public ColumnFamilyMemTables {
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public:
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explicit ColumnFamilyMemTablesDefault(MemTable* mem)
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: ok_(false), mem_(mem) {}
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bool Seek(uint32_t column_family_id) override {
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ok_ = (column_family_id == 0);
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return ok_;
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}
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uint64_t GetLogNumber() const override { return 0; }
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MemTable* GetMemTable() const override {
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assert(ok_);
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return mem_;
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}
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ColumnFamilyHandle* GetColumnFamilyHandle() override { return nullptr; }
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private:
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bool ok_;
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MemTable* mem_;
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};
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// WriteBatchInternal provides static methods for manipulating a
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// WriteBatch that we don't want in the public WriteBatch interface.
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class WriteBatchInternal {
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public:
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// WriteBatch header has an 8-byte sequence number followed by a 4-byte count.
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static const size_t kHeader = 12;
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// WriteBatch methods with column_family_id instead of ColumnFamilyHandle*
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static Status Put(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key, const Slice& value);
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static Status Put(WriteBatch* batch, uint32_t column_family_id,
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const SliceParts& key, const SliceParts& value);
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static Status Delete(WriteBatch* batch, uint32_t column_family_id,
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const SliceParts& key);
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static Status Delete(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key);
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static Status SingleDelete(WriteBatch* batch, uint32_t column_family_id,
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const SliceParts& key);
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static Status SingleDelete(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key);
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static Status DeleteRange(WriteBatch* b, uint32_t column_family_id,
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const Slice& begin_key, const Slice& end_key);
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static Status DeleteRange(WriteBatch* b, uint32_t column_family_id,
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const SliceParts& begin_key,
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const SliceParts& end_key);
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static Status Merge(WriteBatch* batch, uint32_t column_family_id,
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const Slice& key, const Slice& value);
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static Status Merge(WriteBatch* batch, uint32_t column_family_id,
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const SliceParts& key, const SliceParts& value);
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static Status MarkEndPrepare(WriteBatch* batch, const Slice& xid);
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static Status MarkRollback(WriteBatch* batch, const Slice& xid);
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static Status MarkCommit(WriteBatch* batch, const Slice& xid);
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static Status InsertNoop(WriteBatch* batch);
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// Return the number of entries in the batch.
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static int Count(const WriteBatch* batch);
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// Set the count for the number of entries in the batch.
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static void SetCount(WriteBatch* batch, int n);
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// Return the seqeunce number for the start of this batch.
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static SequenceNumber Sequence(const WriteBatch* batch);
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// Store the specified number as the seqeunce number for the start of
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// this batch.
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static void SetSequence(WriteBatch* batch, SequenceNumber seq);
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// Returns the offset of the first entry in the batch.
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// This offset is only valid if the batch is not empty.
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static size_t GetFirstOffset(WriteBatch* batch);
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static Slice Contents(const WriteBatch* batch) {
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return Slice(batch->rep_);
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}
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static size_t ByteSize(const WriteBatch* batch) {
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return batch->rep_.size();
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}
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static Status SetContents(WriteBatch* batch, const Slice& contents);
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// Inserts batches[i] into memtable, for i in 0..num_batches-1 inclusive.
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//
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// If ignore_missing_column_families == true. WriteBatch
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// referencing non-existing column family will be ignored.
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// If ignore_missing_column_families == false, processing of the
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// batches will be stopped if a reference is found to a non-existing
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// column family and InvalidArgument() will be returned. The writes
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// in batches may be only partially applied at that point.
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//
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// If log_number is non-zero, the memtable will be updated only if
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// memtables->GetLogNumber() >= log_number.
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//
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// If flush_scheduler is non-null, it will be invoked if the memtable
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// should be flushed.
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//
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// Under concurrent use, the caller is responsible for making sure that
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// the memtables object itself is thread-local.
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static Status InsertInto(WriteThread::WriteGroup& write_group,
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SequenceNumber sequence,
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ColumnFamilyMemTables* memtables,
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FlushScheduler* flush_scheduler,
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bool ignore_missing_column_families = false,
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uint64_t log_number = 0, DB* db = nullptr,
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bool concurrent_memtable_writes = false);
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// Convenience form of InsertInto when you have only one batch
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// last_seq_used returns the last sequnce number used in a MemTable insert
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static Status InsertInto(const WriteBatch* batch,
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ColumnFamilyMemTables* memtables,
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FlushScheduler* flush_scheduler,
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bool ignore_missing_column_families = false,
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uint64_t log_number = 0, DB* db = nullptr,
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bool concurrent_memtable_writes = false,
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SequenceNumber* last_seq_used = nullptr,
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bool* has_valid_writes = nullptr);
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static Status InsertInto(WriteThread::Writer* writer,
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ColumnFamilyMemTables* memtables,
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FlushScheduler* flush_scheduler,
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bool ignore_missing_column_families = false,
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uint64_t log_number = 0, DB* db = nullptr,
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bool concurrent_memtable_writes = false);
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static Status Append(WriteBatch* dst, const WriteBatch* src,
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const bool WAL_only = false);
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// Returns the byte size of appending a WriteBatch with ByteSize
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// leftByteSize and a WriteBatch with ByteSize rightByteSize
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static size_t AppendedByteSize(size_t leftByteSize, size_t rightByteSize);
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};
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// LocalSavePoint is similar to a scope guard
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class LocalSavePoint {
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public:
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explicit LocalSavePoint(WriteBatch* batch)
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: batch_(batch),
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savepoint_(batch->GetDataSize(), batch->Count(),
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batch->content_flags_.load(std::memory_order_relaxed))
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#ifndef NDEBUG
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,
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committed_(false)
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#endif
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{
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}
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#ifndef NDEBUG
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~LocalSavePoint() { assert(committed_); }
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#endif
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Status commit() {
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#ifndef NDEBUG
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committed_ = true;
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#endif
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if (batch_->max_bytes_ && batch_->rep_.size() > batch_->max_bytes_) {
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batch_->rep_.resize(savepoint_.size);
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WriteBatchInternal::SetCount(batch_, savepoint_.count);
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batch_->content_flags_.store(savepoint_.content_flags,
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std::memory_order_relaxed);
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return Status::MemoryLimit();
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}
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return Status::OK();
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}
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private:
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WriteBatch* batch_;
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SavePoint savepoint_;
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#ifndef NDEBUG
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bool committed_;
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#endif
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};
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} // namespace rocksdb
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