rocksdb/table/merging_iterator.cc
sdong bf5dbc17e3 merging_iterator.cc: Small refactoring (#5793)
Summary:
1. Put the similar logic of adding valid iterator to heap and check invalid iterator's status code to the same helper functions.
2. Because of 1, in the changing direction case, move around the places where we check status a little bit so that we can call the helper function there too. The logic would only divert in the case where the iterator is valid but status is not OK, which is not expected to happen. Add an assertion for that.
3. Put the logic of changing direction from forward to backward to a separate function so the unlikely code path is not in Prev().
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5793

Test Plan: run all existing tests.

Differential Revision: D17374397

fbshipit-source-id: d595ffcf156095c4bd0f5532bacba854482a2332
2019-09-13 16:01:13 -07:00

486 lines
14 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/merging_iterator.h"
#include <string>
#include <vector>
#include "db/dbformat.h"
#include "db/pinned_iterators_manager.h"
#include "memory/arena.h"
#include "monitoring/perf_context_imp.h"
#include "rocksdb/comparator.h"
#include "rocksdb/iterator.h"
#include "rocksdb/options.h"
#include "table/internal_iterator.h"
#include "table/iter_heap.h"
#include "table/iterator_wrapper.h"
#include "test_util/sync_point.h"
#include "util/autovector.h"
#include "util/heap.h"
#include "util/stop_watch.h"
namespace rocksdb {
// Without anonymous namespace here, we fail the warning -Wmissing-prototypes
namespace {
typedef BinaryHeap<IteratorWrapper*, MaxIteratorComparator> MergerMaxIterHeap;
typedef BinaryHeap<IteratorWrapper*, MinIteratorComparator> MergerMinIterHeap;
} // namespace
const size_t kNumIterReserve = 4;
class MergingIterator : public InternalIterator {
public:
MergingIterator(const InternalKeyComparator* comparator,
InternalIterator** children, int n, bool is_arena_mode,
bool prefix_seek_mode)
: is_arena_mode_(is_arena_mode),
comparator_(comparator),
current_(nullptr),
direction_(kForward),
minHeap_(comparator_),
prefix_seek_mode_(prefix_seek_mode),
pinned_iters_mgr_(nullptr) {
children_.resize(n);
for (int i = 0; i < n; i++) {
children_[i].Set(children[i]);
}
for (auto& child : children_) {
AddToMinHeapOrCheckStatus(&child);
}
current_ = CurrentForward();
}
void considerStatus(Status s) {
if (!s.ok() && status_.ok()) {
status_ = s;
}
}
virtual void AddIterator(InternalIterator* iter) {
assert(direction_ == kForward);
children_.emplace_back(iter);
if (pinned_iters_mgr_) {
iter->SetPinnedItersMgr(pinned_iters_mgr_);
}
auto new_wrapper = children_.back();
AddToMinHeapOrCheckStatus(&new_wrapper);
if (new_wrapper.Valid()) {
current_ = CurrentForward();
}
}
~MergingIterator() override {
for (auto& child : children_) {
child.DeleteIter(is_arena_mode_);
}
}
bool Valid() const override { return current_ != nullptr && status_.ok(); }
Status status() const override { return status_; }
void SeekToFirst() override {
ClearHeaps();
status_ = Status::OK();
for (auto& child : children_) {
child.SeekToFirst();
AddToMinHeapOrCheckStatus(&child);
}
direction_ = kForward;
current_ = CurrentForward();
}
void SeekToLast() override {
ClearHeaps();
InitMaxHeap();
status_ = Status::OK();
for (auto& child : children_) {
child.SeekToLast();
AddToMaxHeapOrCheckStatus(&child);
}
direction_ = kReverse;
current_ = CurrentReverse();
}
void Seek(const Slice& target) override {
bool is_increasing_reseek = false;
if (current_ != nullptr && direction_ == kForward && status_.ok() &&
comparator_->Compare(target, key()) >= 0) {
is_increasing_reseek = true;
}
ClearHeaps();
status_ = Status::OK();
for (auto& child : children_) {
// If upper bound never changes, we can skip Seek() for
// the !Valid() case too, but people do hack the code to change
// upper bound between Seek(), so it's not a good idea to break
// the API.
// If DBIter is used on top of merging iterator, we probably
// can skip mutable child iterators if they are invalid too,
// but it's a less clean API. We can optimize for it later if
// needed.
if (!is_increasing_reseek || !child.Valid() ||
comparator_->Compare(target, child.key()) > 0 ||
child.iter()->is_mutable()) {
PERF_TIMER_GUARD(seek_child_seek_time);
child.Seek(target);
PERF_COUNTER_ADD(seek_child_seek_count, 1);
}
{
// Strictly, we timed slightly more than min heap operation,
// but these operations are very cheap.
PERF_TIMER_GUARD(seek_min_heap_time);
AddToMinHeapOrCheckStatus(&child);
}
}
direction_ = kForward;
{
PERF_TIMER_GUARD(seek_min_heap_time);
current_ = CurrentForward();
}
}
void SeekForPrev(const Slice& target) override {
ClearHeaps();
InitMaxHeap();
status_ = Status::OK();
for (auto& child : children_) {
{
PERF_TIMER_GUARD(seek_child_seek_time);
child.SeekForPrev(target);
}
PERF_COUNTER_ADD(seek_child_seek_count, 1);
{
PERF_TIMER_GUARD(seek_max_heap_time);
AddToMaxHeapOrCheckStatus(&child);
}
}
direction_ = kReverse;
{
PERF_TIMER_GUARD(seek_max_heap_time);
current_ = CurrentReverse();
}
}
void Next() override {
assert(Valid());
// Ensure that all children are positioned after key().
// If we are moving in the forward direction, it is already
// true for all of the non-current children since current_ is
// the smallest child and key() == current_->key().
if (direction_ != kForward) {
SwitchToForward();
// The loop advanced all non-current children to be > key() so current_
// should still be strictly the smallest key.
assert(current_ == CurrentForward());
}
// For the heap modifications below to be correct, current_ must be the
// current top of the heap.
assert(current_ == CurrentForward());
// as the current points to the current record. move the iterator forward.
current_->Next();
if (current_->Valid()) {
// current is still valid after the Next() call above. Call
// replace_top() to restore the heap property. When the same child
// iterator yields a sequence of keys, this is cheap.
assert(current_->status().ok());
minHeap_.replace_top(current_);
} else {
// current stopped being valid, remove it from the heap.
considerStatus(current_->status());
minHeap_.pop();
}
current_ = CurrentForward();
}
bool NextAndGetResult(IterateResult* result) override {
Next();
bool is_valid = Valid();
if (is_valid) {
result->key = key();
result->may_be_out_of_upper_bound = MayBeOutOfUpperBound();
}
return is_valid;
}
void Prev() override {
assert(Valid());
// Ensure that all children are positioned before key().
// If we are moving in the reverse direction, it is already
// true for all of the non-current children since current_ is
// the largest child and key() == current_->key().
if (direction_ != kReverse) {
// Otherwise, retreat the non-current children. We retreat current_
// just after the if-block.
SwitchToBackward();
}
// For the heap modifications below to be correct, current_ must be the
// current top of the heap.
assert(current_ == CurrentReverse());
current_->Prev();
if (current_->Valid()) {
// current is still valid after the Prev() call above. Call
// replace_top() to restore the heap property. When the same child
// iterator yields a sequence of keys, this is cheap.
assert(current_->status().ok());
maxHeap_->replace_top(current_);
} else {
// current stopped being valid, remove it from the heap.
considerStatus(current_->status());
maxHeap_->pop();
}
current_ = CurrentReverse();
}
Slice key() const override {
assert(Valid());
return current_->key();
}
Slice value() const override {
assert(Valid());
return current_->value();
}
// Here we simply relay MayBeOutOfLowerBound/MayBeOutOfUpperBound result
// from current child iterator. Potentially as long as one of child iterator
// report out of bound is not possible, we know current key is within bound.
bool MayBeOutOfLowerBound() override {
assert(Valid());
return current_->MayBeOutOfLowerBound();
}
bool MayBeOutOfUpperBound() override {
assert(Valid());
return current_->MayBeOutOfUpperBound();
}
void SetPinnedItersMgr(PinnedIteratorsManager* pinned_iters_mgr) override {
pinned_iters_mgr_ = pinned_iters_mgr;
for (auto& child : children_) {
child.SetPinnedItersMgr(pinned_iters_mgr);
}
}
bool IsKeyPinned() const override {
assert(Valid());
return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
current_->IsKeyPinned();
}
bool IsValuePinned() const override {
assert(Valid());
return pinned_iters_mgr_ && pinned_iters_mgr_->PinningEnabled() &&
current_->IsValuePinned();
}
private:
// Clears heaps for both directions, used when changing direction or seeking
void ClearHeaps();
// Ensures that maxHeap_ is initialized when starting to go in the reverse
// direction
void InitMaxHeap();
bool is_arena_mode_;
const InternalKeyComparator* comparator_;
autovector<IteratorWrapper, kNumIterReserve> children_;
// Cached pointer to child iterator with the current key, or nullptr if no
// child iterators are valid. This is the top of minHeap_ or maxHeap_
// depending on the direction.
IteratorWrapper* current_;
// If any of the children have non-ok status, this is one of them.
Status status_;
// Which direction is the iterator moving?
enum Direction {
kForward,
kReverse
};
Direction direction_;
MergerMinIterHeap minHeap_;
bool prefix_seek_mode_;
// Max heap is used for reverse iteration, which is way less common than
// forward. Lazily initialize it to save memory.
std::unique_ptr<MergerMaxIterHeap> maxHeap_;
PinnedIteratorsManager* pinned_iters_mgr_;
// In forward direction, process a child that is not in the min heap.
// If valid, add to the min heap. Otherwise, check status.
void AddToMinHeapOrCheckStatus(IteratorWrapper*);
// In backward direction, process a child that is not in the max heap.
// If valid, add to the min heap. Otherwise, check status.
void AddToMaxHeapOrCheckStatus(IteratorWrapper*);
void SwitchToForward();
// Switch the direction from forward to backward without changing the
// position. Iterator should still be valid.
void SwitchToBackward();
IteratorWrapper* CurrentForward() const {
assert(direction_ == kForward);
return !minHeap_.empty() ? minHeap_.top() : nullptr;
}
IteratorWrapper* CurrentReverse() const {
assert(direction_ == kReverse);
assert(maxHeap_);
return !maxHeap_->empty() ? maxHeap_->top() : nullptr;
}
};
void MergingIterator::AddToMinHeapOrCheckStatus(IteratorWrapper* child) {
if (child->Valid()) {
assert(child->status().ok());
minHeap_.push(child);
} else {
considerStatus(child->status());
}
}
void MergingIterator::AddToMaxHeapOrCheckStatus(IteratorWrapper* child) {
if (child->Valid()) {
assert(child->status().ok());
maxHeap_->push(child);
} else {
considerStatus(child->status());
}
}
void MergingIterator::SwitchToForward() {
// Otherwise, advance the non-current children. We advance current_
// just after the if-block.
ClearHeaps();
Slice target = key();
for (auto& child : children_) {
if (&child != current_) {
child.Seek(target);
if (child.Valid() && comparator_->Equal(target, child.key())) {
assert(child.status().ok());
child.Next();
}
}
AddToMinHeapOrCheckStatus(&child);
}
direction_ = kForward;
}
void MergingIterator::SwitchToBackward() {
ClearHeaps();
InitMaxHeap();
Slice target = key();
for (auto& child : children_) {
if (&child != current_) {
child.SeekForPrev(target);
TEST_SYNC_POINT_CALLBACK("MergeIterator::Prev:BeforePrev", &child);
if (child.Valid() && comparator_->Equal(target, child.key())) {
assert(child.status().ok());
child.Prev();
}
}
AddToMaxHeapOrCheckStatus(&child);
}
direction_ = kReverse;
if (!prefix_seek_mode_) {
// Note that we don't do assert(current_ == CurrentReverse()) here
// because it is possible to have some keys larger than the seek-key
// inserted between Seek() and SeekToLast(), which makes current_ not
// equal to CurrentReverse().
current_ = CurrentReverse();
}
assert(current_ == CurrentReverse());
}
void MergingIterator::ClearHeaps() {
minHeap_.clear();
if (maxHeap_) {
maxHeap_->clear();
}
}
void MergingIterator::InitMaxHeap() {
if (!maxHeap_) {
maxHeap_.reset(new MergerMaxIterHeap(comparator_));
}
}
InternalIterator* NewMergingIterator(const InternalKeyComparator* cmp,
InternalIterator** list, int n,
Arena* arena, bool prefix_seek_mode) {
assert(n >= 0);
if (n == 0) {
return NewEmptyInternalIterator<Slice>(arena);
} else if (n == 1) {
return list[0];
} else {
if (arena == nullptr) {
return new MergingIterator(cmp, list, n, false, prefix_seek_mode);
} else {
auto mem = arena->AllocateAligned(sizeof(MergingIterator));
return new (mem) MergingIterator(cmp, list, n, true, prefix_seek_mode);
}
}
}
MergeIteratorBuilder::MergeIteratorBuilder(
const InternalKeyComparator* comparator, Arena* a, bool prefix_seek_mode)
: first_iter(nullptr), use_merging_iter(false), arena(a) {
auto mem = arena->AllocateAligned(sizeof(MergingIterator));
merge_iter =
new (mem) MergingIterator(comparator, nullptr, 0, true, prefix_seek_mode);
}
MergeIteratorBuilder::~MergeIteratorBuilder() {
if (first_iter != nullptr) {
first_iter->~InternalIterator();
}
if (merge_iter != nullptr) {
merge_iter->~MergingIterator();
}
}
void MergeIteratorBuilder::AddIterator(InternalIterator* iter) {
if (!use_merging_iter && first_iter != nullptr) {
merge_iter->AddIterator(first_iter);
use_merging_iter = true;
first_iter = nullptr;
}
if (use_merging_iter) {
merge_iter->AddIterator(iter);
} else {
first_iter = iter;
}
}
InternalIterator* MergeIteratorBuilder::Finish() {
InternalIterator* ret = nullptr;
if (!use_merging_iter) {
ret = first_iter;
first_iter = nullptr;
} else {
ret = merge_iter;
merge_iter = nullptr;
}
return ret;
}
} // namespace rocksdb