sdong bfb6b1b8a8 Estimate pending compaction bytes more accurately
Summary: Currently we estimate bytes needed for compaction by assuming fanout value to be level multiplier. It overestimates when size of a level exceeds the target by large. We estimate by the ratio of actual sizes in levels instead.

Test Plan: Fix existing test cases and add a new one.

Reviewers: IslamAbdelRahman, igor, yhchiang

Reviewed By: yhchiang

Subscribers: MarkCallaghan, leveldb, andrewkr, dhruba

Differential Revision: https://reviews.facebook.net/D57789
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RocksDB: A Persistent Key-Value Store for Flash and RAM Storage

Build Status

RocksDB is developed and maintained by Facebook Database Engineering Team. It is built on earlier work on LevelDB by Sanjay Ghemawat (sanjay@google.com) and Jeff Dean (jeff@google.com)

This code is a library that forms the core building block for a fast key value server, especially suited for storing data on flash drives. It has a Log-Structured-Merge-Database (LSM) design with flexible tradeoffs between Write-Amplification-Factor (WAF), Read-Amplification-Factor (RAF) and Space-Amplification-Factor (SAF). It has multi-threaded compactions, making it specially suitable for storing multiple terabytes of data in a single database.

Start with example usage here: https://github.com/facebook/rocksdb/tree/master/examples

See the github wiki for more explanation.

The public interface is in include/. Callers should not include or rely on the details of any other header files in this package. Those internal APIs may be changed without warning.

Design discussions are conducted in https://www.facebook.com/groups/rocksdb.dev/

Description
A library that provides an embeddable, persistent key-value store for fast storage.
Readme 271 MiB
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