rocksdb/include/leveldb/transaction_log.h
Mayank Agarwal 8a3547d38e API for getting archived log files
Summary: Also expanded class LogFile to have startSequene and FileSize and exposed it publicly

Test Plan: make all check

Reviewers: dhruba, haobo

Reviewed By: dhruba

CC: leveldb

Differential Revision: https://reviews.facebook.net/D12087
2013-08-19 13:37:04 -07:00

79 lines
2.3 KiB
C++

// Copyright 2008-present Facebook. All Rights Reserved.
#ifndef STORAGE_LEVELDB_INCLUDE_TRANSACTION_LOG_ITERATOR_H_
#define STORAGE_LEVELDB_INCLUDE_TRANSACTION_LOG_ITERATOR_H_
#include "leveldb/status.h"
#include "leveldb/types.h"
#include "leveldb/write_batch.h"
namespace leveldb {
class LogFile;
typedef std::vector<std::unique_ptr<LogFile>> VectorLogPtr;
enum WalFileType {
/* Indicates that WAL file is in archive directory. WAL files are moved from
* the main db directory to archive directory once they are not live and stay
* there for a duration of WAL_ttl_seconds which can be set in Options
*/
kArchivedLogFile = 0,
/* Indicates that WAL file is live and resides in the main db directory */
kAliveLogFile = 1
} ;
class LogFile {
public:
LogFile() {}
virtual ~LogFile() {}
// Returns log file's name excluding the db path
virtual std::string Filename() const = 0;
// Primary identifier for log file.
// This is directly proportional to creation time of the log file
virtual uint64_t LogNumber() const = 0;
// Log file can be either alive or archived
virtual WalFileType Type() const = 0;
// Starting sequence number of writebatch written in this log file
virtual SequenceNumber StartSequence() const = 0;
// Size of log file on disk in Bytes
virtual uint64_t SizeFileBytes() const = 0;
};
struct BatchResult {
SequenceNumber sequence;
std::unique_ptr<WriteBatch> writeBatchPtr;
};
// A TransactionLogIterator is used to iterate over the Transaction's in a db.
class TransactionLogIterator {
public:
TransactionLogIterator() {}
virtual ~TransactionLogIterator() {}
// An iterator is either positioned at a WriteBatch or not valid.
// This method returns true if the iterator is valid.
// Can read data from a valid iterator.
virtual bool Valid() = 0;
// Moves the iterator to the next WriteBatch.
// REQUIRES: Valid() to be true.
virtual void Next() = 0;
// Return's ok if the iterator is valid.
// Return the Error when something has gone wrong.
virtual Status status() = 0;
// If valid return's the current write_batch and the sequence number of the
// latest transaction contained in the batch.
// ONLY use if Valid() is true and status() is OK.
virtual BatchResult GetBatch() = 0;
};
} // namespace leveldb
#endif // STORAGE_LEVELDB_INCLUDE_TRANSACTION_LOG_ITERATOR_H_