59d0b02f8b
Summary: Removed KeyMayExistImpl because KeyMayExist demanded Get like semantics now. Removed no_io from memtable and imm because we need the proper value now and shouldn't just stop when we see Merge in memtable. Added checks to block_cache. Updated documentation and unit-test Test Plan: make all check;db_stress for 1 hour Reviewers: dhruba, haobo Reviewed By: dhruba CC: leveldb Differential Revision: https://reviews.facebook.net/D11853
564 lines
21 KiB
C++
564 lines
21 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
|
|
|
#ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
|
#define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
|
|
|
#include <stddef.h>
|
|
#include <string>
|
|
#include <memory>
|
|
#include <vector>
|
|
#include <stdint.h>
|
|
#include "leveldb/slice.h"
|
|
#include "leveldb/statistics.h"
|
|
#include "leveldb/memtablerep.h"
|
|
|
|
namespace leveldb {
|
|
|
|
class Cache;
|
|
class Comparator;
|
|
class Env;
|
|
class FilterPolicy;
|
|
class Logger;
|
|
class MergeOperator;
|
|
class Snapshot;
|
|
class CompactionFilter;
|
|
|
|
using std::shared_ptr;
|
|
|
|
// DB contents are stored in a set of blocks, each of which holds a
|
|
// sequence of key,value pairs. Each block may be compressed before
|
|
// being stored in a file. The following enum describes which
|
|
// compression method (if any) is used to compress a block.
|
|
enum CompressionType {
|
|
// NOTE: do not change the values of existing entries, as these are
|
|
// part of the persistent format on disk.
|
|
kNoCompression = 0x0,
|
|
kSnappyCompression = 0x1,
|
|
kZlibCompression = 0x2,
|
|
kBZip2Compression = 0x3
|
|
};
|
|
|
|
// Compression options for different compression algorithms like Zlib
|
|
struct CompressionOptions {
|
|
int window_bits;
|
|
int level;
|
|
int strategy;
|
|
CompressionOptions():window_bits(-14),
|
|
level(-1),
|
|
strategy(0){}
|
|
CompressionOptions(int wbits, int lev, int strategy):window_bits(wbits),
|
|
level(lev),
|
|
strategy(strategy){}
|
|
};
|
|
|
|
// Options to control the behavior of a database (passed to DB::Open)
|
|
struct Options {
|
|
// -------------------
|
|
// Parameters that affect behavior
|
|
|
|
// Comparator used to define the order of keys in the table.
|
|
// Default: a comparator that uses lexicographic byte-wise ordering
|
|
//
|
|
// REQUIRES: The client must ensure that the comparator supplied
|
|
// here has the same name and orders keys *exactly* the same as the
|
|
// comparator provided to previous open calls on the same DB.
|
|
const Comparator* comparator;
|
|
|
|
// REQUIRES: The client must provide a merge operator if Merge operation
|
|
// needs to be accessed. Calling Merge on a DB without a merge operator
|
|
// would result in Status::NotSupported. The client must ensure that the
|
|
// merge operator supplied here has the same name and *exactly* the same
|
|
// semantics as the merge operator provided to previous open calls on
|
|
// the same DB. The only exception is reserved for upgrade, where a DB
|
|
// previously without a merge operator is introduced to Merge operation
|
|
// for the first time. It's necessary to specify a merge operator when
|
|
// openning the DB in this case.
|
|
// Default: nullptr
|
|
const MergeOperator* merge_operator;
|
|
|
|
// Allows an application to modify/delete a key-value during background
|
|
// compaction.
|
|
// Default: nullptr
|
|
const CompactionFilter* compaction_filter;
|
|
|
|
// If true, the database will be created if it is missing.
|
|
// Default: false
|
|
bool create_if_missing;
|
|
|
|
// If true, an error is raised if the database already exists.
|
|
// Default: false
|
|
bool error_if_exists;
|
|
|
|
// If true, the implementation will do aggressive checking of the
|
|
// data it is processing and will stop early if it detects any
|
|
// errors. This may have unforeseen ramifications: for example, a
|
|
// corruption of one DB entry may cause a large number of entries to
|
|
// become unreadable or for the entire DB to become unopenable.
|
|
// Default: false
|
|
bool paranoid_checks;
|
|
|
|
// Use the specified object to interact with the environment,
|
|
// e.g. to read/write files, schedule background work, etc.
|
|
// Default: Env::Default()
|
|
Env* env;
|
|
|
|
// Any internal progress/error information generated by the db will
|
|
// be written to info_log if it is non-nullptr, or to a file stored
|
|
// in the same directory as the DB contents if info_log is nullptr.
|
|
// Default: nullptr
|
|
shared_ptr<Logger> info_log;
|
|
|
|
// -------------------
|
|
// Parameters that affect performance
|
|
|
|
// Amount of data to build up in memory (backed by an unsorted log
|
|
// on disk) before converting to a sorted on-disk file.
|
|
//
|
|
// Larger values increase performance, especially during bulk loads.
|
|
// Up to max_write_buffer_number write buffers may be held in memory
|
|
// at the same time,
|
|
// so you may wish to adjust this parameter to control memory usage.
|
|
// Also, a larger write buffer will result in a longer recovery time
|
|
// the next time the database is opened.
|
|
//
|
|
// Default: 4MB
|
|
size_t write_buffer_size;
|
|
|
|
// The maximum number of write buffers that are built up in memory.
|
|
// The default is 2, so that when 1 write buffer is being flushed to
|
|
// storage, new writes can continue to the other write buffer.
|
|
// Default: 2
|
|
int max_write_buffer_number;
|
|
|
|
// The minimum number of write buffers that will be merged together
|
|
// before writing to storage. If set to 1, then
|
|
// all write buffers are fushed to L0 as individual files and this increases
|
|
// read amplification because a get request has to check in all of these
|
|
// files. Also, an in-memory merge may result in writing lesser
|
|
// data to storage if there are duplicate records in each of these
|
|
// individual write buffers. Default: 1
|
|
int min_write_buffer_number_to_merge;
|
|
|
|
// Number of open files that can be used by the DB. You may need to
|
|
// increase this if your database has a large working set (budget
|
|
// one open file per 2MB of working set).
|
|
//
|
|
// Default: 1000
|
|
int max_open_files;
|
|
|
|
// Control over blocks (user data is stored in a set of blocks, and
|
|
// a block is the unit of reading from disk).
|
|
|
|
// If non-NULL use the specified cache for blocks.
|
|
// If NULL, leveldb will automatically create and use an 8MB internal cache.
|
|
// Default: nullptr
|
|
shared_ptr<Cache> block_cache;
|
|
|
|
// Approximate size of user data packed per block. Note that the
|
|
// block size specified here corresponds to uncompressed data. The
|
|
// actual size of the unit read from disk may be smaller if
|
|
// compression is enabled. This parameter can be changed dynamically.
|
|
//
|
|
// Default: 4K
|
|
size_t block_size;
|
|
|
|
// Number of keys between restart points for delta encoding of keys.
|
|
// This parameter can be changed dynamically. Most clients should
|
|
// leave this parameter alone.
|
|
//
|
|
// Default: 16
|
|
int block_restart_interval;
|
|
|
|
|
|
// Compress blocks using the specified compression algorithm. This
|
|
// parameter can be changed dynamically.
|
|
//
|
|
// Default: kSnappyCompression, which gives lightweight but fast
|
|
// compression.
|
|
//
|
|
// Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
|
|
// ~200-500MB/s compression
|
|
// ~400-800MB/s decompression
|
|
// Note that these speeds are significantly faster than most
|
|
// persistent storage speeds, and therefore it is typically never
|
|
// worth switching to kNoCompression. Even if the input data is
|
|
// incompressible, the kSnappyCompression implementation will
|
|
// efficiently detect that and will switch to uncompressed mode.
|
|
CompressionType compression;
|
|
|
|
// Different levels can have different compression policies. There
|
|
// are cases where most lower levels would like to quick compression
|
|
// algorithm while the higher levels (which have more data) use
|
|
// compression algorithms that have better compression but could
|
|
// be slower. This array, if non nullptr, should have an entry for
|
|
// each level of the database. This array, if non nullptr, overides the
|
|
// value specified in the previous field 'compression'. The caller is
|
|
// reponsible for allocating memory and initializing the values in it
|
|
// before invoking Open(). The caller is responsible for freeing this
|
|
// array and it could be freed anytime after the return from Open().
|
|
// This could have been a std::vector but that makes the equivalent
|
|
// java/C api hard to construct.
|
|
std::vector<CompressionType> compression_per_level;
|
|
|
|
//different options for compression algorithms
|
|
CompressionOptions compression_opts;
|
|
|
|
// If non-nullptr, use the specified filter policy to reduce disk reads.
|
|
// Many applications will benefit from passing the result of
|
|
// NewBloomFilterPolicy() here.
|
|
//
|
|
// Default: nullptr
|
|
const FilterPolicy* filter_policy;
|
|
|
|
// Number of levels for this database
|
|
int num_levels;
|
|
|
|
// Number of files to trigger level-0 compaction. A value <0 means that
|
|
// level-0 compaction will not be triggered by number of files at all.
|
|
int level0_file_num_compaction_trigger;
|
|
|
|
// Soft limit on number of level-0 files. We start slowing down writes at this
|
|
// point. A value <0 means that no writing slow down will be triggered by
|
|
// number of files in level-0.
|
|
int level0_slowdown_writes_trigger;
|
|
|
|
// Maximum number of level-0 files. We stop writes at this point.
|
|
int level0_stop_writes_trigger;
|
|
|
|
// Maximum level to which a new compacted memtable is pushed if it
|
|
// does not create overlap. We try to push to level 2 to avoid the
|
|
// relatively expensive level 0=>1 compactions and to avoid some
|
|
// expensive manifest file operations. We do not push all the way to
|
|
// the largest level since that can generate a lot of wasted disk
|
|
// space if the same key space is being repeatedly overwritten.
|
|
int max_mem_compaction_level;
|
|
|
|
// Target file size for compaction.
|
|
// target_file_size_base is per-file size for level-1.
|
|
// Target file size for level L can be calculated by
|
|
// target_file_size_base * (target_file_size_multiplier ^ (L-1))
|
|
// For example, if target_file_size_base is 2MB and
|
|
// target_file_size_multiplier is 10, then each file on level-1 will
|
|
// be 2MB, and each file on level 2 will be 20MB,
|
|
// and each file on level-3 will be 200MB.
|
|
|
|
// by default target_file_size_base is 2MB.
|
|
int target_file_size_base;
|
|
// by default target_file_size_multiplier is 1, which means
|
|
// by default files in different levels will have similar size.
|
|
int target_file_size_multiplier;
|
|
|
|
// Control maximum total data size for a level.
|
|
// max_bytes_for_level_base is the max total for level-1.
|
|
// Maximum number of bytes for level L can be calculated as
|
|
// (max_bytes_for_level_base) * (max_bytes_for_level_multiplier ^ (L-1))
|
|
// For example, if max_bytes_for_level_base is 20MB, and if
|
|
// max_bytes_for_level_multiplier is 10, total data size for level-1
|
|
// will be 20MB, total file size for level-2 will be 200MB,
|
|
// and total file size for level-3 will be 2GB.
|
|
|
|
|
|
// by default 'max_bytes_for_level_base' is 10MB.
|
|
uint64_t max_bytes_for_level_base;
|
|
// by default 'max_bytes_for_level_base' is 10.
|
|
int max_bytes_for_level_multiplier;
|
|
|
|
// Different max-size multipliers for different levels.
|
|
// These are multiplied by max_bytes_for_level_multiplier to arrive
|
|
// at the max-size of each level.
|
|
// Default: 1
|
|
std::vector<int> max_bytes_for_level_multiplier_additional;
|
|
|
|
// Maximum number of bytes in all compacted files. We avoid expanding
|
|
// the lower level file set of a compaction if it would make the
|
|
// total compaction cover more than
|
|
// (expanded_compaction_factor * targetFileSizeLevel()) many bytes.
|
|
int expanded_compaction_factor;
|
|
|
|
// Maximum number of bytes in all source files to be compacted in a
|
|
// single compaction run. We avoid picking too many files in the
|
|
// source level so that we do not exceed the total source bytes
|
|
// for compaction to exceed
|
|
// (source_compaction_factor * targetFileSizeLevel()) many bytes.
|
|
// Default:1, i.e. pick maxfilesize amount of data as the source of
|
|
// a compaction.
|
|
int source_compaction_factor;
|
|
|
|
// Control maximum bytes of overlaps in grandparent (i.e., level+2) before we
|
|
// stop building a single file in a level->level+1 compaction.
|
|
int max_grandparent_overlap_factor;
|
|
|
|
// If non-null, then we should collect metrics about database operations
|
|
// Statistics objects should not be shared between DB instances as
|
|
// it does not use any locks to prevent concurrent updates.
|
|
shared_ptr<Statistics> statistics;
|
|
|
|
// If true, then the contents of data files are not synced
|
|
// to stable storage. Their contents remain in the OS buffers till the
|
|
// OS decides to flush them. This option is good for bulk-loading
|
|
// of data. Once the bulk-loading is complete, please issue a
|
|
// sync to the OS to flush all dirty buffesrs to stable storage.
|
|
// Default: false
|
|
bool disableDataSync;
|
|
|
|
// If true, then every store to stable storage will issue a fsync.
|
|
// If false, then every store to stable storage will issue a fdatasync.
|
|
// This parameter should be set to true while storing data to
|
|
// filesystem like ext3 which can lose files after a reboot.
|
|
// Default: false
|
|
bool use_fsync;
|
|
|
|
// This number controls how often a new scribe log about
|
|
// db deploy stats is written out.
|
|
// -1 indicates no logging at all.
|
|
// Default value is 1800 (half an hour).
|
|
int db_stats_log_interval;
|
|
|
|
// This specifies the log dir.
|
|
// If it is empty, the log files will be in the same dir as data.
|
|
// If it is non empty, the log files will be in the specified dir,
|
|
// and the db data dir's absolute path will be used as the log file
|
|
// name's prefix.
|
|
std::string db_log_dir;
|
|
|
|
// Disable compaction triggered by seek.
|
|
// With bloomfilter and fast storage, a miss on one level
|
|
// is very cheap if the file handle is cached in table cache
|
|
// (which is true if max_open_files is large).
|
|
bool disable_seek_compaction;
|
|
|
|
// The periodicity when obsolete files get deleted. The default
|
|
// value is 0 which means that obsolete files get removed after
|
|
// every compaction run.
|
|
uint64_t delete_obsolete_files_period_micros;
|
|
|
|
// Maximum number of concurrent background compactions.
|
|
// Default: 1
|
|
int max_background_compactions;
|
|
|
|
// Specify the maximal size of the info log file. If the log file
|
|
// is larger than `max_log_file_size`, a new info log file will
|
|
// be created.
|
|
// If max_log_file_size == 0, all logs will be written to one
|
|
// log file.
|
|
size_t max_log_file_size;
|
|
|
|
// Time for the info log file to roll (in seconds).
|
|
// If specified with non-zero value, log file will be rolled
|
|
// if it has been active longer than `log_file_time_to_roll`.
|
|
// Default: 0 (disabled)
|
|
size_t log_file_time_to_roll;
|
|
|
|
// Maximal info log files to be kept.
|
|
// Default: 1000
|
|
size_t keep_log_file_num;
|
|
|
|
// Puts are delayed when any level has a compaction score that
|
|
// exceeds rate_limit. This is ignored when <= 1.0.
|
|
double rate_limit;
|
|
|
|
// Max time a put will be stalled when rate_limit is enforced
|
|
unsigned int rate_limit_delay_milliseconds;
|
|
|
|
// manifest file is rolled over on reaching this limit.
|
|
// The older manifest file be deleted.
|
|
// The default value is MAX_INT so that roll-over does not take place.
|
|
uint64_t max_manifest_file_size;
|
|
|
|
// Disable block cache. If this is set to false,
|
|
// then no block cache should be used, and the block_cache should
|
|
// point to a nullptr object.
|
|
bool no_block_cache;
|
|
|
|
// Number of shards used for table cache.
|
|
int table_cache_numshardbits;
|
|
|
|
// size of one block in arena memory allocation.
|
|
// If <= 0, a proper value is automatically calculated (usually 1/10 of
|
|
// writer_buffer_size).
|
|
//
|
|
// Default: 0
|
|
size_t arena_block_size;
|
|
|
|
// Create an Options object with default values for all fields.
|
|
Options();
|
|
|
|
void Dump(Logger* log) const;
|
|
|
|
// Set appropriate parameters for bulk loading.
|
|
// The reason that this is a function that returns "this" instead of a
|
|
// constructor is to enable chaining of multiple similar calls in the future.
|
|
//
|
|
// All data will be in level 0 without any automatic compaction.
|
|
// It's recommended to manually call CompactRange(NULL, NULL) before reading
|
|
// from the database, because otherwise the read can be very slow.
|
|
Options* PrepareForBulkLoad();
|
|
|
|
// Disable automatic compactions. Manual compactions can still
|
|
// be issued on this database.
|
|
bool disable_auto_compactions;
|
|
|
|
// The number of seconds a WAL(write ahead log) should be kept after it has
|
|
// been marked as Not Live. If the value is set. The WAL files are moved to
|
|
// the archive direcotory and deleted after the given TTL.
|
|
// If set to 0, WAL files are deleted as soon as they are not required by
|
|
// the database.
|
|
// If set to std::numeric_limits<uint64_t>::max() the WAL files will never be
|
|
// deleted.
|
|
// Default : 0
|
|
uint64_t WAL_ttl_seconds;
|
|
|
|
// Number of bytes to preallocate (via fallocate) the manifest
|
|
// files. Default is 4mb, which is reasonable to reduce random IO
|
|
// as well as prevent overallocation for mounts that preallocate
|
|
// large amounts of data (such as xfs's allocsize option).
|
|
size_t manifest_preallocation_size;
|
|
|
|
// Purge duplicate/deleted keys when a memtable is flushed to storage.
|
|
// Default: true
|
|
bool purge_redundant_kvs_while_flush;
|
|
|
|
// Data being read from file storage may be buffered in the OS
|
|
// Default: true
|
|
bool allow_os_buffer;
|
|
|
|
// Allow the OS to mmap file for reading sst tables. Default: false
|
|
bool allow_mmap_reads;
|
|
|
|
// Allow the OS to mmap file for writing. Default: true
|
|
bool allow_mmap_writes;
|
|
|
|
// Disable child process inherit open files. Default: true
|
|
bool is_fd_close_on_exec;
|
|
|
|
// Skip log corruption error on recovery (If client is ok with
|
|
// losing most recent changes)
|
|
// Default: false
|
|
bool skip_log_error_on_recovery;
|
|
|
|
// if not zero, dump leveldb.stats to LOG every stats_dump_period_sec
|
|
// Default: 3600 (1 hour)
|
|
unsigned int stats_dump_period_sec;
|
|
|
|
// This is used to close a block before it reaches the configured
|
|
// 'block_size'. If the percentage of free space in the current block is less
|
|
// than this specified number and adding a new record to the block will
|
|
// exceed the configured block size, then this block will be closed and the
|
|
// new record will be written to the next block.
|
|
// Default is 10.
|
|
int block_size_deviation;
|
|
|
|
// If set true, will hint the underlying file system that the file
|
|
// access pattern is random, when a sst file is opened.
|
|
// Default: true
|
|
bool advise_random_on_open;
|
|
|
|
// Specify the file access pattern once a compaction is started.
|
|
// It will be applied to all input files of a compaction.
|
|
// Default: NORMAL
|
|
enum { NONE, NORMAL, SEQUENTIAL, WILLNEED } access_hint_on_compaction_start;
|
|
|
|
// Use adaptive mutex, which spins in the user space before resorting
|
|
// to kernel. This could reduce context switch when the mutex is not
|
|
// heavily contended. However, if the mutex is hot, we could end up
|
|
// wasting spin time.
|
|
// Default: false
|
|
bool use_adaptive_mutex;
|
|
|
|
// Allows OS to incrementally sync files to disk while they are being
|
|
// written, asynchronously, in the background.
|
|
// Issue one request for every bytes_per_sync written. 0 turns it off.
|
|
// Default: 0
|
|
uint64_t bytes_per_sync;
|
|
|
|
// Use KeyMayExist API to filter deletes when this is true.
|
|
// If KeyMayExist returns false, i.e. the key definitely does not exist, then
|
|
// the delete is a noop. KeyMayExist only incurs in-memory look up.
|
|
// This optimization avoids writing the delete to storage when appropriate.
|
|
// Default: false
|
|
bool filter_deletes;
|
|
|
|
// This is a factory that provides MemTableRep objects.
|
|
// Default: a factory that provides a skip-list-based implementation of
|
|
// MemTableRep.
|
|
std::shared_ptr<MemTableRepFactory> memtable_factory;
|
|
|
|
};
|
|
|
|
// Options that control read operations
|
|
struct ReadOptions {
|
|
// If true, all data read from underlying storage will be
|
|
// verified against corresponding checksums.
|
|
// Default: false
|
|
bool verify_checksums;
|
|
|
|
// Should the data read for this iteration be cached in memory?
|
|
// Callers may wish to set this field to false for bulk scans.
|
|
// Default: true
|
|
bool fill_cache;
|
|
|
|
// If "snapshot" is non-nullptr, read as of the supplied snapshot
|
|
// (which must belong to the DB that is being read and which must
|
|
// not have been released). If "snapshot" is nullptr, use an impliicit
|
|
// snapshot of the state at the beginning of this read operation.
|
|
// Default: nullptr
|
|
const Snapshot* snapshot;
|
|
|
|
ReadOptions()
|
|
: verify_checksums(false),
|
|
fill_cache(true),
|
|
snapshot(nullptr) {
|
|
}
|
|
ReadOptions(bool cksum, bool cache) :
|
|
verify_checksums(cksum), fill_cache(cache),
|
|
snapshot(nullptr) {
|
|
}
|
|
};
|
|
|
|
// Options that control write operations
|
|
struct WriteOptions {
|
|
// If true, the write will be flushed from the operating system
|
|
// buffer cache (by calling WritableFile::Sync()) before the write
|
|
// is considered complete. If this flag is true, writes will be
|
|
// slower.
|
|
//
|
|
// If this flag is false, and the machine crashes, some recent
|
|
// writes may be lost. Note that if it is just the process that
|
|
// crashes (i.e., the machine does not reboot), no writes will be
|
|
// lost even if sync==false.
|
|
//
|
|
// In other words, a DB write with sync==false has similar
|
|
// crash semantics as the "write()" system call. A DB write
|
|
// with sync==true has similar crash semantics to a "write()"
|
|
// system call followed by "fsync()".
|
|
//
|
|
// Default: false
|
|
bool sync;
|
|
|
|
// If true, writes will not first go to the write ahead log,
|
|
// and the write may got lost after a crash.
|
|
bool disableWAL;
|
|
|
|
WriteOptions()
|
|
: sync(false),
|
|
disableWAL(false) {
|
|
}
|
|
};
|
|
|
|
// Options that control flush operations
|
|
struct FlushOptions {
|
|
// If true, the flush will wait until the flush is done.
|
|
// Default: true
|
|
bool wait;
|
|
|
|
FlushOptions()
|
|
: wait(true) {
|
|
}
|
|
};
|
|
|
|
} // namespace leveldb
|
|
|
|
#endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|