e1c99e10c1
Summary: Repeat ofb6655a679d
(reverted inb7a2369fb2
) with a proper fix for the issue that57d216ea65
was trying to fix. Test Plan: make check for i in $(seq 100); do ./db_stress --test_batches_snapshots=1 --threads=32 --write_buffer_size=4194304 --destroy_db_initially=0 --reopen=20 --readpercent=45 --prefixpercent=5 --writepercent=35 --delpercent=5 --iterpercent=10 --db=/tmp/rocksdb_crashtest_KdCI5F --max_key=100000000 --mmap_read=0 --block_size=16384 --cache_size=1048576 --open_files=500000 --verify_checksum=1 --sync=0 --progress_reports=0 --disable_wal=0 --disable_data_sync=1 --target_file_size_base=2097152 --target_file_size_multiplier=2 --max_write_buffer_number=3 --max_background_compactions=20 --max_bytes_for_level_base=10485760 --filter_deletes=0 --memtablerep=prefix_hash --prefix_size=7 --ops_per_thread=200 || break; done Reviewers: anthony, sdong, igor, yhchiang Reviewed By: igor, yhchiang Subscribers: dhruba Differential Revision: https://reviews.facebook.net/D41391
337 lines
9.6 KiB
C++
337 lines
9.6 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/merger.h"
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#include <vector>
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#include "rocksdb/comparator.h"
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#include "rocksdb/iterator.h"
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#include "rocksdb/options.h"
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#include "table/iter_heap.h"
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#include "table/iterator_wrapper.h"
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#include "util/arena.h"
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#include "util/heap.h"
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#include "util/stop_watch.h"
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#include "util/perf_context_imp.h"
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#include "util/autovector.h"
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namespace rocksdb {
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// Without anonymous namespace here, we fail the warning -Wmissing-prototypes
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namespace {
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typedef BinaryHeap<IteratorWrapper*, MaxIteratorComparator> MergerMaxIterHeap;
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typedef BinaryHeap<IteratorWrapper*, MinIteratorComparator> MergerMinIterHeap;
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} // namespace
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const size_t kNumIterReserve = 4;
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class MergingIterator : public Iterator {
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public:
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MergingIterator(const Comparator* comparator, Iterator** children, int n,
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bool is_arena_mode)
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: is_arena_mode_(is_arena_mode),
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comparator_(comparator),
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current_(nullptr),
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direction_(kForward),
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minHeap_(comparator_) {
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children_.resize(n);
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for (int i = 0; i < n; i++) {
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children_[i].Set(children[i]);
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}
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for (auto& child : children_) {
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if (child.Valid()) {
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minHeap_.push(&child);
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}
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}
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current_ = CurrentForward();
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}
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virtual void AddIterator(Iterator* iter) {
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assert(direction_ == kForward);
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children_.emplace_back(iter);
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auto new_wrapper = children_.back();
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if (new_wrapper.Valid()) {
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minHeap_.push(&new_wrapper);
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current_ = CurrentForward();
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}
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}
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virtual ~MergingIterator() {
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for (auto& child : children_) {
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child.DeleteIter(is_arena_mode_);
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}
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}
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virtual bool Valid() const override { return (current_ != nullptr); }
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virtual void SeekToFirst() override {
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ClearHeaps();
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for (auto& child : children_) {
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child.SeekToFirst();
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if (child.Valid()) {
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minHeap_.push(&child);
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}
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}
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direction_ = kForward;
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current_ = CurrentForward();
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}
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virtual void SeekToLast() override {
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ClearHeaps();
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InitMaxHeap();
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for (auto& child : children_) {
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child.SeekToLast();
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if (child.Valid()) {
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maxHeap_->push(&child);
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}
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}
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direction_ = kReverse;
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current_ = CurrentReverse();
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}
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virtual void Seek(const Slice& target) override {
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ClearHeaps();
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for (auto& child : children_) {
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{
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PERF_TIMER_GUARD(seek_child_seek_time);
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child.Seek(target);
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}
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PERF_COUNTER_ADD(seek_child_seek_count, 1);
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if (child.Valid()) {
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PERF_TIMER_GUARD(seek_min_heap_time);
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minHeap_.push(&child);
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}
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}
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direction_ = kForward;
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{
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PERF_TIMER_GUARD(seek_min_heap_time);
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current_ = CurrentForward();
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}
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}
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virtual void Next() override {
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assert(Valid());
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// Ensure that all children are positioned after key().
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// If we are moving in the forward direction, it is already
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// true for all of the non-current children since current_ is
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// the smallest child and key() == current_->key().
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if (direction_ != kForward) {
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// Otherwise, advance the non-current children. We advance current_
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// just after the if-block.
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ClearHeaps();
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for (auto& child : children_) {
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if (&child != current_) {
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child.Seek(key());
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if (child.Valid() &&
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comparator_->Compare(key(), child.key()) == 0) {
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child.Next();
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}
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}
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if (child.Valid()) {
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minHeap_.push(&child);
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}
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}
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direction_ = kForward;
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// The loop advanced all non-current children to be > key() so current_
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// should still be strictly the smallest key.
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assert(current_ == CurrentForward());
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentForward());
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// as the current points to the current record. move the iterator forward.
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current_->Next();
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if (current_->Valid()) {
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// current is still valid after the Next() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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minHeap_.replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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minHeap_.pop();
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}
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current_ = CurrentForward();
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}
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virtual void Prev() override {
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assert(Valid());
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// Ensure that all children are positioned before key().
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// If we are moving in the reverse direction, it is already
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// true for all of the non-current children since current_ is
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// the largest child and key() == current_->key().
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if (direction_ != kReverse) {
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// Otherwise, retreat the non-current children. We retreat current_
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// just after the if-block.
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ClearHeaps();
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InitMaxHeap();
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for (auto& child : children_) {
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if (&child != current_) {
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child.Seek(key());
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if (child.Valid()) {
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// Child is at first entry >= key(). Step back one to be < key()
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child.Prev();
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} else {
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// Child has no entries >= key(). Position at last entry.
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child.SeekToLast();
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}
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}
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if (child.Valid()) {
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maxHeap_->push(&child);
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}
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}
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direction_ = kReverse;
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// Note that we don't do assert(current_ == CurrentReverse()) here
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// because it is possible to have some keys larger than the seek-key
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// inserted between Seek() and SeekToLast(), which makes current_ not
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// equal to CurrentReverse().
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current_ = CurrentReverse();
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}
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// For the heap modifications below to be correct, current_ must be the
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// current top of the heap.
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assert(current_ == CurrentReverse());
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current_->Prev();
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if (current_->Valid()) {
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// current is still valid after the Prev() call above. Call
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// replace_top() to restore the heap property. When the same child
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// iterator yields a sequence of keys, this is cheap.
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maxHeap_->replace_top(current_);
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} else {
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// current stopped being valid, remove it from the heap.
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maxHeap_->pop();
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}
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current_ = CurrentReverse();
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}
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virtual Slice key() const override {
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assert(Valid());
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return current_->key();
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}
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virtual Slice value() const override {
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assert(Valid());
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return current_->value();
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}
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virtual Status status() const override {
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Status s;
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for (auto& child : children_) {
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s = child.status();
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if (!s.ok()) {
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break;
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}
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}
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return s;
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}
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private:
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// Clears heaps for both directions, used when changing direction or seeking
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void ClearHeaps();
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// Ensures that maxHeap_ is initialized when starting to go in the reverse
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// direction
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void InitMaxHeap();
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bool is_arena_mode_;
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const Comparator* comparator_;
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autovector<IteratorWrapper, kNumIterReserve> children_;
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// Cached pointer to child iterator with the current key, or nullptr if no
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// child iterators are valid. This is the top of minHeap_ or maxHeap_
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// depending on the direction.
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IteratorWrapper* current_;
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// Which direction is the iterator moving?
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enum Direction {
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kForward,
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kReverse
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};
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Direction direction_;
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MergerMinIterHeap minHeap_;
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// Max heap is used for reverse iteration, which is way less common than
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// forward. Lazily initialize it to save memory.
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std::unique_ptr<MergerMaxIterHeap> maxHeap_;
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IteratorWrapper* CurrentForward() const {
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assert(direction_ == kForward);
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return !minHeap_.empty() ? minHeap_.top() : nullptr;
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}
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IteratorWrapper* CurrentReverse() const {
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assert(direction_ == kReverse);
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assert(maxHeap_);
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return !maxHeap_->empty() ? maxHeap_->top() : nullptr;
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}
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};
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void MergingIterator::ClearHeaps() {
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minHeap_.clear();
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if (maxHeap_) {
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maxHeap_->clear();
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}
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}
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void MergingIterator::InitMaxHeap() {
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if (!maxHeap_) {
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maxHeap_.reset(new MergerMaxIterHeap(comparator_));
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}
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}
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Iterator* NewMergingIterator(const Comparator* cmp, Iterator** list, int n,
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Arena* arena) {
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assert(n >= 0);
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if (n == 0) {
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return NewEmptyIterator(arena);
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} else if (n == 1) {
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return list[0];
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} else {
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if (arena == nullptr) {
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return new MergingIterator(cmp, list, n, false);
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} else {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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return new (mem) MergingIterator(cmp, list, n, true);
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}
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}
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}
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MergeIteratorBuilder::MergeIteratorBuilder(const Comparator* comparator,
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Arena* a)
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: first_iter(nullptr), use_merging_iter(false), arena(a) {
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auto mem = arena->AllocateAligned(sizeof(MergingIterator));
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merge_iter = new (mem) MergingIterator(comparator, nullptr, 0, true);
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}
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void MergeIteratorBuilder::AddIterator(Iterator* iter) {
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if (!use_merging_iter && first_iter != nullptr) {
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merge_iter->AddIterator(first_iter);
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use_merging_iter = true;
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}
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if (use_merging_iter) {
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merge_iter->AddIterator(iter);
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} else {
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first_iter = iter;
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}
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}
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Iterator* MergeIteratorBuilder::Finish() {
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if (!use_merging_iter) {
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return first_iter;
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} else {
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auto ret = merge_iter;
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merge_iter = nullptr;
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return ret;
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}
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}
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} // namespace rocksdb
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