6e9fbeb27c
Summary: We want to keep Env a think layer for better portability. Less platform dependent codes should be moved out of Env. In this patch, I create a wrapper of file readers and writers, and put rate limiting, write buffering, as well as most perf context instrumentation and random kill out of Env. It will make it easier to maintain multiple Env in the future. Test Plan: Run all existing unit tests. Reviewers: anthony, kradhakrishnan, IslamAbdelRahman, yhchiang, igor Reviewed By: igor Subscribers: leveldb, dhruba Differential Revision: https://reviews.facebook.net/D42321
142 lines
5.3 KiB
C++
142 lines
5.3 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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#pragma once
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#include <map>
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#include <memory>
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#include <vector>
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#include <string>
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#include "db/builder.h"
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#include "db/table_properties_collector.h"
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#include "rocksdb/comparator.h"
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#include "rocksdb/options.h"
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#include "rocksdb/slice.h"
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#include "table/block_builder.h"
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#include "table/format.h"
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namespace rocksdb {
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class BlockBuilder;
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class BlockHandle;
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class Env;
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class Footer;
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class Logger;
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class RandomAccessFile;
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struct TableProperties;
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// An STL style comparator that does the bytewise comparator comparasion
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// internally.
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struct BytewiseLessThan {
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bool operator()(const std::string& key1, const std::string& key2) const {
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// smaller entries will be placed in front.
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return comparator->Compare(key1, key2) <= 0;
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}
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const Comparator* comparator = BytewiseComparator();
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};
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// When writing to a block that requires entries to be sorted by
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// `BytewiseComparator`, we can buffer the content to `BytewiseSortedMap`
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// before writng to store.
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typedef std::map<std::string, std::string, BytewiseLessThan> BytewiseSortedMap;
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class MetaIndexBuilder {
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public:
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MetaIndexBuilder(const MetaIndexBuilder&) = delete;
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MetaIndexBuilder& operator=(const MetaIndexBuilder&) = delete;
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MetaIndexBuilder();
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void Add(const std::string& key, const BlockHandle& handle);
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// Write all the added key/value pairs to the block and return the contents
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// of the block.
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Slice Finish();
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private:
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// store the sorted key/handle of the metablocks.
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BytewiseSortedMap meta_block_handles_;
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std::unique_ptr<BlockBuilder> meta_index_block_;
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};
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class PropertyBlockBuilder {
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public:
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PropertyBlockBuilder(const PropertyBlockBuilder&) = delete;
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PropertyBlockBuilder& operator=(const PropertyBlockBuilder&) = delete;
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PropertyBlockBuilder();
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void AddTableProperty(const TableProperties& props);
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void Add(const std::string& key, uint64_t value);
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void Add(const std::string& key, const std::string& value);
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void Add(const UserCollectedProperties& user_collected_properties);
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// Write all the added entries to the block and return the block contents
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Slice Finish();
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private:
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std::unique_ptr<BlockBuilder> properties_block_;
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BytewiseSortedMap props_;
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};
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// Were we encounter any error occurs during user-defined statistics collection,
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// we'll write the warning message to info log.
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void LogPropertiesCollectionError(
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Logger* info_log, const std::string& method, const std::string& name);
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// Utility functions help table builder to trigger batch events for user
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// defined property collectors.
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// Return value indicates if there is any error occurred; if error occurred,
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// the warning message will be logged.
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// NotifyCollectTableCollectorsOnAdd() triggers the `Add` event for all
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// property collectors.
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bool NotifyCollectTableCollectorsOnAdd(
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const Slice& key, const Slice& value, uint64_t file_size,
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const std::vector<std::unique_ptr<IntTblPropCollector>>& collectors,
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Logger* info_log);
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// NotifyCollectTableCollectorsOnAdd() triggers the `Finish` event for all
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// property collectors. The collected properties will be added to `builder`.
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bool NotifyCollectTableCollectorsOnFinish(
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const std::vector<std::unique_ptr<IntTblPropCollector>>& collectors,
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Logger* info_log, PropertyBlockBuilder* builder);
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// Read the properties from the table.
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// @returns a status to indicate if the operation succeeded. On success,
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// *table_properties will point to a heap-allocated TableProperties
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// object, otherwise value of `table_properties` will not be modified.
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Status ReadProperties(const Slice& handle_value, RandomAccessFileReader* file,
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const Footer& footer, Env* env, Logger* logger,
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TableProperties** table_properties);
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// Directly read the properties from the properties block of a plain table.
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// @returns a status to indicate if the operation succeeded. On success,
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// *table_properties will point to a heap-allocated TableProperties
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// object, otherwise value of `table_properties` will not be modified.
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Status ReadTableProperties(RandomAccessFileReader* file, uint64_t file_size,
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uint64_t table_magic_number, Env* env,
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Logger* info_log, TableProperties** properties);
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// Find the meta block from the meta index block.
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Status FindMetaBlock(Iterator* meta_index_iter,
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const std::string& meta_block_name,
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BlockHandle* block_handle);
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// Find the meta block
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Status FindMetaBlock(RandomAccessFileReader* file, uint64_t file_size,
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uint64_t table_magic_number, Env* env,
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const std::string& meta_block_name,
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BlockHandle* block_handle);
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// Read the specified meta block with name meta_block_name
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// from `file` and initialize `contents` with contents of this block.
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// Return Status::OK in case of success.
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Status ReadMetaBlock(RandomAccessFileReader* file, uint64_t file_size,
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uint64_t table_magic_number, Env* env,
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const std::string& meta_block_name,
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BlockContents* contents);
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} // namespace rocksdb
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