cc01985db0
Summary: When we had a single thread pool for compactions, a thread could be busy for a long time (minutes) executing a compaction involving the bottom level. In multi-instance setups, the entire thread pool could be consumed by such bottom-level compactions. Then, top-level compactions (e.g., a few L0 files) would be blocked for a long time ("head-of-line blocking"). Such top-level compactions are critical to prevent compaction stalls as they can quickly reduce number of L0 files / sorted runs. This diff introduces a bottom-priority queue for universal compactions including the bottom level. This alleviates the head-of-line blocking situation for fast, top-level compactions. - Added `Env::Priority::BOTTOM` thread pool. This feature is only enabled if user explicitly configures it to have a positive number of threads. - Changed `ThreadPoolImpl`'s default thread limit from one to zero. This change is invisible to users as we call `IncBackgroundThreadsIfNeeded` on the low-pri/high-pri pools during `DB::Open` with values of at least one. It is necessary, though, for bottom-pri to start with zero threads so the feature is disabled by default. - Separated `ManualCompaction` into two parts in `PrepickedCompaction`. `PrepickedCompaction` is used for any compaction that's picked outside of its execution thread, either manual or automatic. - Forward universal compactions involving last level to the bottom pool (worker thread's entry point is `BGWorkBottomCompaction`). - Track `bg_bottom_compaction_scheduled_` so we can wait for bottom-level compactions to finish. We don't count them against the background jobs limits. So users of this feature will get an extra compaction for free. Closes https://github.com/facebook/rocksdb/pull/2580 Differential Revision: D5422916 Pulled By: ajkr fbshipit-source-id: a74bd11f1ea4933df3739b16808bb21fcd512333 |
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arcanist_util | ||
buckifier | ||
build_tools | ||
cache | ||
cmake/modules | ||
coverage | ||
db | ||
docs | ||
env | ||
examples | ||
hdfs | ||
include/rocksdb | ||
java | ||
memtable | ||
monitoring | ||
options | ||
port | ||
table | ||
third-party | ||
tools | ||
util | ||
utilities | ||
.clang-format | ||
.gitignore | ||
.travis.yml | ||
appveyor.yml | ||
AUTHORS | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
COPYING | ||
DEFAULT_OPTIONS_HISTORY.md | ||
DUMP_FORMAT.md | ||
HISTORY.md | ||
INSTALL.md | ||
LANGUAGE-BINDINGS.md | ||
LICENSE.Apache | ||
LICENSE.leveldb | ||
Makefile | ||
README.md | ||
ROCKSDB_LITE.md | ||
src.mk | ||
TARGETS | ||
thirdparty.inc | ||
USERS.md | ||
Vagrantfile | ||
WINDOWS_PORT.md |
RocksDB: A Persistent Key-Value Store for Flash and RAM Storage
RocksDB is developed and maintained by Facebook Database Engineering Team. It is built on earlier work on LevelDB by Sanjay Ghemawat (sanjay@google.com) and Jeff Dean (jeff@google.com)
This code is a library that forms the core building block for a fast key value server, especially suited for storing data on flash drives. It has a Log-Structured-Merge-Database (LSM) design with flexible tradeoffs between Write-Amplification-Factor (WAF), Read-Amplification-Factor (RAF) and Space-Amplification-Factor (SAF). It has multi-threaded compactions, making it specially suitable for storing multiple terabytes of data in a single database.
Start with example usage here: https://github.com/facebook/rocksdb/tree/master/examples
See the github wiki for more explanation.
The public interface is in include/
. Callers should not include or
rely on the details of any other header files in this package. Those
internal APIs may be changed without warning.
Design discussions are conducted in https://www.facebook.com/groups/rocksdb.dev/