rocksdb/db/write_batch_internal.h
Igor Canadi b06840aa7d [CF] Rethinking ColumnFamilyHandle and fix to dropping column families
Summary:
The change to the public behavior:
* When opening a DB or creating new column family client gets a ColumnFamilyHandle.
* As long as column family handle is alive, client can do whatever he wants with it, even drop it
* Dropped column family can still be read from (using the column family handle)
* Added a new call CloseColumnFamily(). Client has to close all column families that he has opened before deleting the DB
* As soon as column family is closed, any calls to DB using that column family handle will fail (also any outstanding calls)

Internally:
* Ref-counting ColumnFamilyData
* New thread-safety for ColumnFamilySet
* Dropped column families are now completely dropped and their memory cleaned-up

Test Plan: added some tests to column_family_test

Reviewers: dhruba, haobo, kailiu, sdong

CC: leveldb

Differential Revision: https://reviews.facebook.net/D16101
2014-02-12 13:47:09 -08:00

105 lines
3.3 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include "rocksdb/types.h"
#include "rocksdb/write_batch.h"
#include "rocksdb/db.h"
#include "rocksdb/options.h"
namespace rocksdb {
class MemTable;
class ColumnFamilyMemTables {
public:
virtual ~ColumnFamilyMemTables() {}
virtual bool Seek(uint32_t column_family_id) = 0;
// returns true if the update to memtable should be ignored
// (useful when recovering from log whose updates have already
// been processed)
virtual uint64_t GetLogNumber() const = 0;
virtual MemTable* GetMemTable() const = 0;
virtual const Options* GetFullOptions() const = 0;
virtual ColumnFamilyHandle* GetColumnFamilyHandle() = 0;
};
class ColumnFamilyMemTablesDefault : public ColumnFamilyMemTables {
public:
ColumnFamilyMemTablesDefault(MemTable* mem, const Options* options)
: ok_(false), mem_(mem), options_(options) {}
bool Seek(uint32_t column_family_id) override {
ok_ = (column_family_id == 0);
return ok_;
}
uint64_t GetLogNumber() const override { return 0; }
MemTable* GetMemTable() const override {
assert(ok_);
return mem_;
}
const Options* GetFullOptions() const override {
assert(ok_);
return options_;
}
ColumnFamilyHandle* GetColumnFamilyHandle() override { return nullptr; }
private:
bool ok_;
MemTable* mem_;
const Options* const options_;
};
// WriteBatchInternal provides static methods for manipulating a
// WriteBatch that we don't want in the public WriteBatch interface.
class WriteBatchInternal {
public:
// Return the number of entries in the batch.
static int Count(const WriteBatch* batch);
// Set the count for the number of entries in the batch.
static void SetCount(WriteBatch* batch, int n);
// Return the seqeunce number for the start of this batch.
static SequenceNumber Sequence(const WriteBatch* batch);
// Store the specified number as the seqeunce number for the start of
// this batch.
static void SetSequence(WriteBatch* batch, SequenceNumber seq);
static Slice Contents(const WriteBatch* batch) {
return Slice(batch->rep_);
}
static size_t ByteSize(const WriteBatch* batch) {
return batch->rep_.size();
}
static void SetContents(WriteBatch* batch, const Slice& contents);
// Inserts batch entries into memtable
// If dont_filter_deletes is false AND options.filter_deletes is true,
// then --> Drops deletes in batch if db->KeyMayExist returns false
// If log_number is not-null, the memtable will be updated only if
// memtables->GetLogNumber() >= log_number
// See MemTableInserter::IgnoreUpdate()
static Status InsertInto(const WriteBatch* batch,
ColumnFamilyMemTables* memtables,
uint64_t log_number = 0, DB* db = nullptr,
const bool dont_filter_deletes = true);
static void Append(WriteBatch* dst, const WriteBatch* src);
};
} // namespace rocksdb